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Showing content with the highest reputation on 04/11/18 in Posts

  1. Well, see, what you're currently suffering from is the late stages of unstable equilibrium, where losing an alliance war in the current mechanics of the war system leads to a complete inability to play the game pretty much at all and being wholly at the mercy (and inevitably, if not immediately or currently, the lack thereof) of hostile alliances. This kind of situation is indeed a legitimate issue and you are completely correct in both your assessment of the problem and its' extent. There are more options available to you though beyond just missiles and nukes, however. They don't include deleting your nation, so don't do that. (How you got to 19 cities without understanding raiding or submarine tactics though is beyond me, and in light of that your ignorance worries me greatly, bub.) What's really important though is that you are correct. At best, you're still losing. You are going to be triple teamed and your military zeroed out almost instantly out of beige, and there is now nothing you can personally do about it. Your opponents have your score range well locked down, and you don't have enough allies in that range to help. (Again, I'm not sure how you got that many cities without understanding the risks involved.) This kind of thing is why I'm so cheesed off that people supported the fortify nerf. Pre-nerf, you'd at least have been able to fight constantly and effectively using nukes/missiles against your opponents no matter how overwhelming the wealth and power gap between you and them may have been; now, your options are needlessly limited and the constant looting cycle causes your alliances' defeat to hit your side harder and cost the victorious side less, which is exactly the wrong way for balance to go in a perpetual game. ... What, were you expecting me to say 'get gud' or 'rekt' or 'lol u salty'? Of course you were, you literally said so, with salt. All of those apply, obviously, but I agree with your concerns completely. The mechanics DO favor the victorious more than they should, and I've argued that ever since the fortify nerf was even proposed. This isn't a game that should be able to be completely and utterly won in perpetuity, by anyone, because that is how these games die. I've seen that happen almost a dozen times due to the players and/or developers not respecting how utterly awful things can get for everyone, winner and loser both, when perpetual games are "won".
    5 points
  2. Now, I understand real life shit happens. Thats not the issue here. If the people in question are busy, then that's totally fine. However, you have to understand that there's room for skepticism. The fact that both nations in question entered VM at the exact beginning of the war. Have regularly logged into their nations daily. Continue editing on the wiki. Have time to post massive roleplay texts in the roleplay section of the forums. It's hard for me and I'm sure others to believe that there's truly not "enough time" to fight. I have nothing personal against the people in question and if there is a medical issue at hand I wish them well. However I take issue with war dodgers, especially government members whom are supposed to take leadership roles and be there for their members. Now I know throughout the past there's been problems with calling out war dodgers, because none of us know whats going on in people's lives. But seeing people in VM be regularly logging in, editing their wiki pages, roleplaying on the forums and being discord active, you begin to connect the dots and draw conclusions. Again, if there's medical issues, I wish that person to be well.
    5 points
  3. Just when we were having so much fun with Rose, they brought more friends!
    5 points
  4. These scenes you are about to see are from our hidden camera in the latest NB war meeting! And this my friends is why our good friend lolbrok is no longer in power
    4 points
  5. Real Talk: Get better soon and hope it's all good. PnW Shit Talk: Is this the same hospital where LPS works at?
    4 points
  6. It's not that they needed help, it's just that so many people wanted to roll you and decided to take you up on your invitation to hit you. Maybe next time don't invite the entire world to hit you? Perhaps you should consider sending individual invitations instead of open ones?
    4 points
  7. So in essence you declared on an M-level ally of your M-level ally. On one hand, good to see you don’t give a shit about treaty chess. On the other hand, I’d like to see how DS handles this
    4 points
  8. So ODN has been in a losing war over the past few rounds. The first round I got taken by surprise, although I had my airforce maxed as I always do in peacetime in event of raiding. Even so I wasn't able to hold my own. But by the time I came out of beige I had completely maxed my military: ground forces, aircraft, ships. It got wiped out again literally within one turn. Not one day: one turn. (Yeah, I'm new to war. I didn't know to expect this. I know none of what I'm saying is new to most people who are reading this thread but spare me taunts about my noobishness, thx.) I'm currently on round three of this cycle. My nukes were spied away daily while I was on beige. Although I knew it wouldn't do me much good, I rebought planes, but didn't rebuy ground forces because tanks cost so much steel and I knew it would go within one turn. That meant that when they ground attacked me I couldn't hit back with planes due to ground control. Air superiority swiftly followed. It means I'm unable to even get one hit back while they raze me once again because even when I have the same number of units, I can't use all of them. Literally all that I can do is fortify. As most people who will be reading this thread know, that leaves nukes and missiles, which you can at least fire without air superiority or ground control being a problem. But unlike The Game Which Must Not Be Named (at least in its early stages), nukes aren't as devastating in this game. (Which is dumb, because they're supposed to be nuclear missiles.) Conventional attacks are far more value for MAPs. But even nukes are not convenient to purchase once the war has actually started. I was purchasing them the entire time I was on beige and simply had them spied away each day. I don't know what should be done about this, but something needs to change. I don't mind being utterly wrecked in a war, but I think it's dumb that the system is set up so that I can't land a single hit and I end up with zero MAPs at the end of each battle while my opponents have 75-100. Removing air superiority/ ground control etc, or making it harder to get, could help. At least in The Game Which Must Not Be Named when I was rolled in wars from time to time, I could always hit back, even if I suffered disproportionate loss. If the war system doesn't change, I honestly intend to delete my nation. Again, not because I can't take a beating, but because the entire reason I built my nation in the first place was so that when I was ready I could fight some great wars. There is no point in accumulating pixels for its own sake: that's why it's called politics and *war*. I know I'll be accused of crying etc etc but I honestly don't care. It's not crying; it's pointing out legitimate issues in the war mechanic. Accuse away and observe my complete indifference.
    3 points
  9. Usually when an opponent has been utterly beaten, they surrender under whatever terms their opponent demands. It's only in pnw that the default response to being completely annihilated is to stubbornly hold out until your opponent gets bored of smashing your face into the ground and okays white peace. This is a diplomacy problem, not a mechanics problem.
    3 points
  10. I was going to toss out that the beige timer should have a limit of say 5-6 days, and not 16 days like it is now for losing all 8 active wars. But as that would be extremely self serving to my current situation, I was going to wait till after our war ended to propose it. But because of daily military purchase limits, a losing nation needs to have some sort of attack free time to reload, or if you lose a war in the first round, you are basically done with out the beige timer. That being said, if you do any root cause analysis here i think you will see the beige mechanic isn't your issue, I think it probably goes all the way back to the way your war mechanics work. Increasing the damage or removing beige all together is probably going to cause those freak outs from the player base that seem to happen every time you make a change like this.
    3 points
  11. 10% of infra if beiged beige is only induced if you have 3 defensive wars only, being on offense doesn't beige you. Sucks to have a crappy blitz/get countered.
    2 points
  12. Was going to make a post sassing you about reading comprehension and some people having friends in real life that like to play games together. Then I realized that your report/troll is so low effort that it wasn't worth me putting effort into a response. So... No.
    2 points
  13. Only a month ago you severely reduced the damage and loot of beiges, and now this?
    2 points
  14. This was reported and dismissed a year ago. I would advise you to please read the second and third sentence in the screenshot you provided.
    2 points
  15. So in essence, lich and arya have no understanding of basic FA. But thats ok, it makes it more entertaining looking in from the outside
    2 points
  16. 2 points
  17. Thats literally the point of VM. RL > PnW
    2 points
  18. Because IQ is actually winning in that tier.
    2 points
  19. When you end up in the hospital, you start to not care so much about a nation sim.
    2 points
  20. Hey great idea. It's not enough that someone with 3 or 4x as much military can down-declare on you it's not enough that and alliance 4x your size can dogpile on you with their allies. let's also make it so that alliance fighting against 4:1 odds and triple the military also has less time to regroup. Do you sit up at night purposely thinking of ways to screw us?
    1 point
  21. Wait what? lol are you referring to me? I think there's been a misunderstanding (deliberate as pr or legitimately?) of something. If nothing else i've fought in every round of wars ive had (sometimes concentrating on one opponent or another). My guess tbh is that's referring to a comment I made when first hit (with no military build up since we werent expecting it) to someone in TGH who offered me peace for 10k resources. And I responded that no, I wouldnt pay tribute even if that meant I just had to sit there and endure a beating I didn't mind that. A sort of good natured, in good spirit "well this isnt going to be much fun for you, but hey guesse i'm a punching bag for a round" There wasnt much of a way to fight back in that first round since all the military was destroyed in one go, and my spies, and no nuke stockpile (and I had been blockaded and couldnt get any resources in to buy stuff). So yeah, i pretty much sat like a lump that first round other then i think a nuke or two. Not that any of that really matters or is germane, but very weird if you're trying to twist my comment into some sort of "ODN's leader said they wouldnt fight". I mean, clearly we are right? Including said leader? ::Shrugs:: I mean us and GH are at war (or war from odn perspective, 'eternal raid' from theirs heh). No reason to be insulting about it. As to SL's point. I dont have much of a problem with the war system being so slanted to the 'winning' side, but I think its important to give outlets or facets where you can be a winner even if caught by surprise or outnumbered. So say spies for example. Way too many destroyed in the 'attack spies' option. Way too hard to build up again (you essentially wont while the war lasts). Same with nukes if you dont have a big stockpile. OR really anything else. ::considers:: I suppose I would do one of three things. 1) Either make it possible so you can build back up fully after a round of losing wars. i.e maybe make beige last longer. That way if you keep beating me into the ground because you're bigger or better or better coordinated then me, that's fair. But at least there is a chance to go in 'fully geared' between rounds of war. 2) Bring the old fortify back. As someone up thread said, that lets you have a chance to make some better strategic choices and trade offs on the defensive. Or alternatively look at how resource pillaging works with this. How blockade works. Maybe allow resources to flow between a bank and a nation more freely (and maybe tweak the pillaging of a bank as a result?) so that once blockaded its not essentially a devil's choice between 'game over' or 'lose more resources then you do damage'. 3) Separate some of the mechanics somewhat. Make it possible (or easier) for example that you can lose a conventional war, but hold an edge in spy mechanics. Or nuke mechanics. Its not impossible now, but much harder. My two cents anyway.
    1 point
  22. Thai embassy in Turkey closes, after Ottomans colonise Sri Lanka After repeated talks with the Ottoman government, the Thai government has today announced that the Thai embassy to the Ottoman Empire will be closed, out of protest over the recent establishment of an Ottoman colony in South Asia. Additionally, Premier Mahawan has expressed great disappointment with the Ottomans, who seemed to think that due to past dealings, the Thai nation should have overlooked their questionable activities. "We welcome cooperation with friends, but we are not some whore, which can be bought for services. The Ottoman attitude towards our country and the free peoples of Asia is deplorable and until they improve their attitude, there will be no further exchange of representatives." On the question whether this would potentially mean greater tensions in the region, Mahawan has responded with "Very likely." Asked on whether the Thai people had to fear conflict, the Premier responded with a "I do hope that there will be no further escalation, but Thailand will have to be ready to protect itself and the values it believes in. We are a people of peace, but that does not mean we can just show weakness when it becomes clear that oppression and imperialism become en vogue again."
    1 point
  23. A possible solution could be to reduce beige timer to 1 day and only receive beige from defensive wars.
    1 point
  24. That's what I initially thought how he meant it. But I think what he means is that if you get beiged and win a war while you are in beige, then your beige time is decreased. I think the issue is players having friends from other AAs declare on them, get them down to 10~14 resistance and then to declare wars on other nations and get beiged 1-2 minutes after declaring. That way, they can't get countered anymore. Now say your beige time is now 6 days after doing such a thing and you win a war against one of the people you've declared on shortly before beiging, then your beige time gets decreased for every victory and you can get countered again. Unless that's not what Alex meant this in which case I haven't said anything.
    1 point
  25. Thank you mayor at least someone is with me that bk is shit
    1 point
  26. 1 point
  27. What the hell is your guys problem? Can't you see this guy has simply had enough? Like seriously what the fricking hell is your fricking problem you stupid fricking !@#$. You just go on and slander this poor guy and give him hell when he clearly does not deserve it. BK is just the fricking worst alliance of all time. Everyone in their alliance is utter crap. Their alliance belongs in the trash. I can not believe this unacceptable behavior. Casey is an upstanding member of the community and you guys just frick him on every turn. This is exactly the kind of crap I expect from shitty BK. I personally have been bullied from them on many occasions and never deserved it. I have been nothing but polite and friendly to BK but they just fricking shit in your face all day. That is all you can expect from that alliance I guess. Alex, please delete BK. It is only fair to Casey and the rest of us who have suffered their bullying tactics. -mayor
    1 point
  28. Yeah, it mostly depends on your budget. You really get what you pay for (to an extent). I don't know about California's shotgun laws, so some of these may be off the table. Stevens 320s (Winchester 1300 clone which IIRC are imported by Savage) are about $200. I shot this a few times and it felt good for the price point. I haven't dismantled it or shot it enough to say how it is in those aspects, but my friend had to get rid of his because it was worn down within a few months. There were metal shavings falling out when he dismantled it. I have no experience with RI arms, so I can't help you there. I shot a Dickenson AK212T once and it failed to feed a couple of times. I'm not sure if it's normal, though. Never shot a Maverick, but I hear they're great guns, so if you're completely opposed to buying a Mossberg 500 or 590 for some reason (they aren't that much more expensive and they're better made), then I'd go with one of those. If not a shotgun, you can usually find CA compliant (for now) Mini-14s for $700-$900. Or you can buy a WWII 8cm mortar for $5,000 or 25mm anti-tank cannon for $10,000. Edit: I think I should state the Stevens 320 wasn't under normal circumstances when it began to fall apart.
    1 point
  29. Oh boy what an interesting change, then wars can have exactly 0 interaction with enemies beyond them clicking "launch nuke". They already have very little input beyond that as it stands right now anyway, what with everyone with nukes in the current conflict firing them behind almost no infra, 0 native loot, and hidden alliance banks resulting in also 0 loot. Kudos goes to the one guy I have fought sofar who didn't do one of the last 2 steps, even tho he only fired a single nuke before beige. Alex has bigger problems to fix than "I want my numbers to go up even higher than someone elses by logging in once a day and clicking a single button." No thank you, Next.
    1 point
  30. I don't like the idea of such low skill/low coordination weapons/tactics being able to win/turn conventional wars personally. Being able to do high infra damage is already bad enough IMO heh
    1 point
  31. Claiming Cambodia. Should be four provinces.
    1 point
  32. It was in the early morning hours, that Thai military forces started to cross the border into Cambodia, meeting little resistance, as Cambodians merely looked at the passing trucks and tanks somewhat wide-eyed and unsure about the whole measure. Already some time ago Thailand had taken over Laos and had started developing the area, but the people of Cambodia felt even less connected to the Thai and the occupation by Thai forces did cause fears of oppression in the future. However, at the end of the day, there was little they could do, but wait, whether the Thai government would try to destroy Cambodia, or whether they'd stay true to their word, when they officially proclaimed at the start of the operation: "Today, the Thai nation has started to send troops to its neighbours in Cambodia, to establish an autonomous protectorate under the Thai crown, to allow the Cambodian people to prosper and to develop Cambodia for eventual self-governance. This move has been prompted in the face of increasing concerns over potential colonialist ambitions outside powers might have on Southeast Asia and while we are a people of peace, valuing diplomacy, trade and prosperity, we also value freedom and liberty and the cooperation of Southeast Asian peoples. As the country that has, the Thai nation has to care for the countries that have not and protect its sibling nations from the wolves that lurk out there and try to reenact their colonialism of the 19th century. The people of Southeast Asia have not forgotten what it means to bear the burden of exploitation by others and we shall never forget." -Pacharapun Mahawan, Prime Minister of Thailand
    1 point
  33. tkr-nb is the new ts-alpha
    1 point
  34. Let me correct you.... You mean the alliance who stole the theme of my friend nation, calling themselves House Tyrell is declaring war on Acadia.
    1 point
  35. You're going to have to speak to my e-lawyer. No comment at this time. And that's why you're team Samwise in the Grumpy Civil War! Fight the powah! I like that your emoticons went through the 5 stages of grief. On that note,
    1 point
  36. So, um, please use punctuations like the '.' or the ',' please. I couldn't read the post. The post bullied my eyes and mind. That's a reason I am giving you a down rep.
    1 point
  37. 1 point
  38. Frankly, you should just grow a pair.
    1 point
  39. Says the one who blocked sunset and keeps leaving the server
    1 point
  40. Due to the decreased effectiveness of nukes, I would like to recommend a change to the cost of nukes. As they are generally speaking half as effective as they used to be in terms of damage output, I think it would make sense for them to be much cheaper in terms of cost. Currently, nukes cost: $1.75 million, 750 aluminum, 500 gas and 250 uranium Compare this to a missile, which has about a 1/5th of the power of a nuclear weapon: $150,000 100 aluminum, 75 gas, 75 munitions Let's make nukes scale to effectiveness in terms of cost. They are five times as powerful as missiles, so they should be about five times more expensive, leave the uranium amount the same: With this you end up with: $750,000, 500 aluminum, 375 gas, 250 uranium
    1 point
  41. War is always about burning pixels. Razing down the cities replete with fat whale infra is the true meaning of life. Any analysis that ignores the glorious destruction of the pixels is by definition incomplete, and sinful in the eyes of Lord Dio.
    1 point
  42. All this was because we started missing you
    1 point
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