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Showing content with the highest reputation on 11/16/18 in all areas
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Our apologies to Shifty, for leaking this ahead of his wonderful updates, but Bad Company has withdrawn it's membership in Vanguard. We wish our friends in Polaris, OWR, and TUE all the best. Signed for Bad Company, The Management16 points
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Day 5 produced unexpected results. While these vacationing TKR sphere members have yet to be seen actually on vacation, @Buorhann was spotted eating some lettuce And the rare @Placentica9 points
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Spectrum to TKR, TKR to Rose, Rose to Vanguard, now Vanguard to ???? BC people are traveling around the world.9 points
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5 points
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5 points
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Currently when you have ground control or air superiority on an opponent, it shows their army combat values as if they are not under these controls, I am proposing that we update this to show their modified combat Value from the space control. Example: the opponent below is currently under ground control, making him able to use only 66.7% of his planes. His army value says 1410 however in reality it should be 939 as only 313 of his aircraft can defend. While we are on the subject of combat screens another change I am proposing is to make your choices such as how many units to send or to not equip soldiers with munitions to update the army value, max loot, max infra stats shown instead of being static to the original values. As you can see above, selecting these values currently shows the same values as before.4 points
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So the present system is a three rank system of Leader/Heir/Member Title. While it's great, I was wondering if there could be a means to edit those titles to include subtitles, or unique member titles. While its mostly cosmetic in nature, it would be interesting to be allowed to customise our own member ranks and the like from an overall alliance point of view. Moreover, in larger alliances, having different titles is quite common, and this just allows for greater alliance customisation and the like. The folks who can do this of course will be the Officers or those given the rights by the alliance leader/leaders. Also I was wondering with this addition, if you could also add individual officer masks, rather than across the board? It makes it difficult to have a set of folks at the same rank having the same access, when they could be different departments and the like, so it'd just make things easier if that could be added? This would work better with having greater control of the titles/ranks/powers. Thanks for considering the suggestion!4 points
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4 points
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Been busy with irl and just woke up from a nap. You caught me sleeping. GG4 points
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I can't check who is online(mobile). Only can check who is browsing this topic and it's only me rn. Eeny, meeny, miny, moe 47 Nuclear Knights vs me reality https://thumbs.gfycat.com/FlimsyHastyAmazondolphin-max-1mb.gif3 points
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NG, the call is coming from inside the building! Spaceman Thrax Sweeeeet Ronny D Tuanduy1102 Featherine LongSilver Shiho Nishizumi Who Me Natalia Poklonskaya Micchan Keegoz durmij TheNG Rising Hodor Alex Senyor Puloy #3, Which is currently Pantheon. I feel like having Alex is both an automatic win and an automatic loss. We'd probably get him to delete Pantheon, but he'd make it twice as large somehow, then he'd say he could fix it if we gave him credits, and by that point Natalia and I would just wander off to talk about asses, assuming i didn't already explode from being in the same AA as Keegoz. Let's call it a tie.3 points
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Players Online: Nice, I have the mods and top shitposters. Dream team right here. What scrubs are going to get beaten up today? RNG: Hey, wait a minute. Isn't that- …. Do we win?: Everyone else has had their chance, I suppose it's only fair I get my turn...3 points
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3 points
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Are you serious? How can you hate this guy, he responded so nicely. He's given you a valid reason and taken your concern into consideration, you're so fricking petty I can't even comprehend it.2 points
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I think so, not sure if it was an actual suggestion topic but I definitely remember saying that in another suggestion topic about heir permissions. There should definitely be more ranks, personally I'd like the ability to create many different ranks and an admin control panel that allows leaders to choose what powers these ranks have access to in the bank/taxes section and officer control panel, so that you wouldn't have to monitor officers to make sure they aren't using powers not related to their position. However at a bare minimum there should be two new ranks, one above and one below the current officer rank, so you don't have to choose between giving all officers bank access or making someone an heir just to give bank access. Then the lower rank to serve as a lower gov position.2 points
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He's probably getting confused with Bad Company. You know: The Bad The Company The Bloc.2 points
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This may be a bit nitpicky as far as in-game suggestions are concerned, but it would be helpful to have an adversary's activity status listed on the war page. This would allow us to verify the activity/inactivity of our opponents without needing to repeatedly visit their nation pages for status checks. Example:2 points
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Does BC plan to be diplomatically aligned in Vanguard? Because we all know that membership in Vanguard is different from being diplomatically aligned with Vanguard.2 points
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I know right?! I keep my calculator up just to be sure whenever there's doubt, but this'd make everything so much easier. The "max money lootable" should also update when you change the number of tanks/soldiers you're applying to the battle as well. Related to that, the maximum airstrike damage changes if you apply fewer aircraft, so that ought to update as well.2 points
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I like the idea but this is one of those things that I can see Admin going overboard with and it further ruining raiding as a play style. Maybe have the protection lapse after your activity turns purple (7+ days).2 points
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Perma-VM and deleted, respectively. I guess GoB is lucky they aren't counting that in the war stats.2 points
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They built back up after we mass beiged them in the 1st round, and came back fighting. Honestly it's hard for an alliance of their size to deal with 2 battle hardened alliances. Think we had 3-to-1 numbers on them or something. So we aimed to keep the war short. Just wanted to get our goal done and our point across. Honestly this time around, they were pleasant to deal with, and while many members of both KT and TGH still feel angry at TRF - I do hope they acknowledge that this conflict was much more peaceful than the shitfest we got dragged into during the summer.2 points
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God no. Please don't lose anymore wars to us after this. We can't stand it.2 points
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Frawley has already provided stats for the TGH/KT/TRF war, at the corresponding peace announcement in Foreign Affairs.1 point
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Clearly this is another one of evil NPO plots. All this data crunching is clearly NPO setting up a statistical hegemony in this game and killing PnW or something Jokes aside, I think Frawley mentioned it somewhere here that once its fully functional, should be able to do it for other alliance wars, depending on permissions received etc.1 point
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.:Classified:. The increased comms chatter would, as well as further movements around the island, would raise concern among the commanders of the Collective. "It's becoming alarming, that the allied states seem to be increasing their movements on the island. We need to ensure they don't represent a credible threat to our operations. As such, I move to launch a surprise assault on their forces surrounding the island. It will risk breaking the blockade, but we cannot ignore their presence any longer." One commander spoke. "I believe the easiest solution to our problem, is to unleash Acid Fog, and utilize the storage buoys to keep the spell going for 36 hours at a time. We have enough to maintain the fog for a few weeks. It should buy us enough time to summon a few dozen rust monsters, and put their vessels out of commission. Beyond that, any further action will likely lead to a war between us and the Allied States. The king would prefer to avoid a full out war with another nation of moderate size, so I believe this is the best method." The Operation Commander informed the others before him. After murmuring among themselves, they would all eventually come to agree with the methodology. "In the meantime, we must discuss our tactics for securing Uva. Any suggestions?" "Clearly, we should bombard their key positions and then simply take the city by force. Their morale will be crushed, and victory should be swift." The greenest Citadel commander would, suggested. "I think it's a good idea to bombard key positions, but that's as far as my agreement goes. Why waste troops unnecessarily? Just use the dead to do the heavy lifting, we'll swoop in the end and decimate them." Came the commander who spoke at the beginning of the meeting. "We can only use that tactic for so long before it becomes painfully clear we're behind them. I say bombard the key positions, and use our arcane gates to deploy our troops in favorable positions. From there, we can utilize magic to eliminate the light from the sun. We'll have a distinct advantage due to our Sentinels and night vision. I suspect we will still incur casualties, but they should be mitigated over all." Came the quietest commander. "Aye, I agree with you, Vold. That is the tactic we will employ. Order the cannons to begin firing on their fortified positions, I want our troops loaded back onto the Citadel, and ready to be deployed at a moments notice. Keep our intelligence network's eyes on their movement on the streets. When they shift positions, I want our fighters to strafe and dwindle their numbers. Am I understood?" The commander ordered, before the others said 'yessir' in unison. The chatter would redirect towards supplies, where armored units should be deployed, and more... Meanwhile, a message would be played on a loop on all frequencies, saying:1 point
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If this is done, I can pin the corresponding post whenever you want. Take your time.1 point
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Hm, good catch. I'll take a look. It looks like the information is still being tracked properly, but not displayed correctly. Maybe it's just too many data for the graph, I'm not sure.1 point
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Wait... No Warpool and no Twynn means... I just entered in the soldiers killed leaderboard!!! (first non-raider I think) What a beautiful way to go1 point
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Day three. Still no signs of TKR sphere vacationers. Though a possible @Smith and @TheNG Rising sighting.1 point
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It's actually not. United Hoods was purging small nations from Green for tS earlier this year. Too bad it's already the Period Wars. Bleach War woulda been my suggestion since bleach turns black to beige.1 point
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well apparently we already got to you...so your welcome. Another satisfied customer of the Inquisition Jenny Craig Plan1 point
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None of that answers anything in my post apart from pointing out when I could use missiles/nukes lol. So I guess I take it you don't have anything to discuss with regards to your auto beige mechanics prolonging wars and solidifying the notion of bigger nations will always win and there's no chance for coordinated strikes to bring them down? Noted. Multiple times? Go ahead, name them. Its easy to claim things, without the situation/context and thats just outright stupid when coming to argue on this game's mechanics. No where did Frawley's post discuss weakening political opponents as much as explaining the present scenario with regards to how wars are planned and why the cycles are long. Your partisan views are dripping into a post, solely because Frawley's from the NPO, rather than any objective problems with his points of view. Ignoring that, lets go through the other areas of your post where you're entire point is just NPO BAD shall we? For example. Community's past? You do realise almost everyone running the NPO at this point, have been on the side of getting rolled by them numerous times as well as coalition building against them for years yes? Our community here is a mixture of different folk, many of whom were never members of NPO from other games and joined this one since well, we knew the folks yeah? So to claim this NPO operates the same as other NPO's is absolutely ignorant of who makes up our player base. Its a post dripping with the anti-NPO kool-aid for the sake of it. I get it, you don't like us. You don't have to keep calling us out as game killers every time you're in a debate vs some of our members. We get it, you absolutely hate us, and I imagine would prefer to see us not here. Thats fine with me. But best to say it out loud rather than weave into some sort of greater argument of why Alex should absolutely ignore suggestions, just because its the NPO suggesting it, rather than discussing the problems with the mechanism as a whole. You don't see me going into TGH or wherever you're located as a reason to not look at game suggestions every five minutes, I'd like the same courtesy be extended to us. Hey a few days ago, 80% of TKR was beiged. I don't know, but I'm quite certain folks have been using the beige mechanics as intended and you clearly haven't been keep track with the war. So yes, I'll go on forward with, The only noticeable truth in your entire post. This whole wall of text is paranoid crap, attacking Frawley for solely being a NPO member, rather than combating his suggestions at an objective level. Your entire post is a call out based on some paranoia which is fun and everything, but you know, get over it. Any other games that died in a large part had different reasons other than the existence of the NPO, and the NPO won by the sheer fact that the community survived for whatever reason in those games. So yeah, its a whole range of bullshit. That being said, I disagree with this suggestion, solely because halving res doesn't deal with the problem I see here, and that lies with the beige mechanics as a whole. Simply extending the war, for the sake of it, will have the same outcomes and well we'll just be sitting on folks longer, for no reason other than there's more res damage to be done. What I'd prefer is the different war types have different res levels for examples, so it becomes tactical, combined with war policies or such if you want to make the system more complicated. Running 200 res in attrition wars, on up declares make things certainly harder, but at least adds something of value imho. In general, any changes to the present war system would lead to newer issues, but this is one I think that has the least problems. At least doesn't delve into some auto-beiging mechanic lol.1 point
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1 point
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Not really, seeing how I've used all the available military equipment except missiles/nukes, used a variety of tactics on a situational basis and done different things, including beiging my opponents if the situation so arises. There is much more I've done than basic cookie cutter tactics across my wars, so you're being intentionally obtuse here. Moreover, if autobeigd is the point of war, then the cycle is "big nation gets autobeigd, rebuys and wars are at square one, and nothing of value of was lost. So folks do it again and again and again for months on hand till any discernible damage is done." I've lost every war in this game, and been dogpiled enough to know most sides of war, from before the resistance change, to that system and the present system. To argue I'm being disingenuous is an outright lie, since I've faced multiple opponents and done different things to survive at different city ranges. During all of this the biggest problem has always been the mechanic where all my efforts go down the drain because of the large beige cycle, leaving wars needing to be dragged out for 50-60 days, just because you think its more fun? Lol. Auto beiging is a terrible idea, and hands down will kill any war unless its for months for any valid damage and only push wars to long cycles, because well, theres no other way. Your proposal does nothing other than leave tiered/ bigger city nations at advantages vs multiple opponents and leaves the tactics, of whaling up and nothing can be done to you. I'm sorry if you're annoyed when someone calls that whole scenario bullshit, but thats literally what you're suggesting. Its even more cyclical cookie cutter nonsense and makes wars absolutely pointless in this game.1 point
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Pantheon didnt declare war on Nova Riata, they declared war on Vijay1 point
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You say "front lined" tcw but when Grumpy and tCW attacked your whales half of them did nothing and kept on sleeping. One guy didn't even have ships so that's an instant blockade. Still It'll be fun destroying their Infra, I heard Grumpy has made quite the profit from looting your bank. Also regarding the so called "reparations", how prey tell do you plan to enforce them? If anyone on your side should get reps paid from our side, then its Rose and t$ who actually had good planning and not zerg swarm tactics, Pantheon certainly doesn't deserve reps from that. The vast majority of damage to tCW come from Rose, t$ etc, Pantheon was more so an annoyance. Gee I wonder why they left? Wow, obviously you are toast if Shlappa insulted you like that, I don't know how you'd come back from that. But also did you even bother to check that Shlappa was not and has never been with Nova and is with us in tCW? And if you guys got triggered by a little bog standard banter than that's hilarious, and show how thin skin some people can be. At least guys in KT/TGH/BK/t$ and many others are great fun to chat with and have a fight with since they make good memes. All you guys are doing is making yourself look bad. EDIT: Just adding onto what Reuben said, the c word out here is much more common than you think. If Shlappa really wanted to insult you Fist he would've. Also fun fact couple years ago our High court ruled that calling someone the c word isn't classed as "offensive conduct".1 point
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That's what I was thinking, Pantheon's perfect excuse to feel a part of the action was to hit someone who didn't even reach top 50 yet. Bravo Pantheon, you earned yourself a participation trophy.1 point
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Its cute to be honest, So many alliances thought we was a threat1 point