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Everything posted by Prefontaine

  1. Sheepy has been a bit busy, but I know one of the changes he wants to address is calculation of nation score. This process, hoping to be gradual changes (change one or two things, then after that if that seems like an improvement change one or two things more), needs a large feedback from the community IMO and thus why I wanted to create this thread and start the ball rolling. One thing I know will change is the impact of cities on score. Currently going from city 1 to 2 gives you a 100% increase in your max capabilities to field units. There's a 66.6% increase from 2-3. However from city 20 to 21 you're looking at about a 5% increase. Lower cities count for a much greater possible jump for strength than higher, thus Sheepy wants to introduce a sliding scale for cities impact on score. Here's a graph he made to help show what a possible sliding scale might look like. The x-axis is the number of cities, and the y-axis is the score total from the number of cities you have. The black, straight line represents the current model. The black, curved line with green dots represents what he's considering. The other lines are more extreme options. As you can see cities 2-16 will have a greater increase in score compared to our current system. City 17 will put you at the same level that we currently have, then all cities after 17 will have a diminishing impact on score. This will limit some of the declare ranges on smaller nations fighting smaller nations. Making it harder for someone with 9 cities to declare on someone with 6 cities in some cases, which is a 33% difference in possible military capabilities. This does little to impact larger nations as score/declare ranges are much larger as their city score often represents somewhere between 15%-30% of their strength. Diminishing that by 5% to something like 10%-25% will have little impact the higher you go. Thoughts on the city aspect? I also want to hear what parts of score you think need adjusting? Should military impact be changed? If so what? Planes need to increase more strength? tanks less? Navy more? soldiers less? Etc.. Should infra be brought onto a sliding scale? the first 1500 infra is much more important on your military fielding capacity than the next 1500? Should nukes/missiles be on a sliding scale? Having 0 nukes is much different than having 50, how different is having 50 from 100? Or 100 to 200? Should some projects come with a score increase? Please get back to me with your ideas and thoughts, thanks. tl;dr Changes to the score system might be coming. I want the communities input. If you care about that, please read the thread and give input an any number of the bullet points or anything outside of that you come up with.
  2. Prefontaine

    Changes to score calculations -- Need input.

    Ideas of having capped score ranges based on city counts has been discussed in the past and was very unpopular then. Make it something like if you have 30 cities you can never declare on someone with 19 cities of fewer, something to that effect. If the outlook on that has changed, I think it's a decent safeguard.
  3. Prefontaine

    Changes to score calculations -- Need input.

    Also upvoting or downvoting this thread is pointless. Giving replies is what's needed.
  4. Prefontaine

    Recycling centers

    Which is why one of my suggestions involved tweaking the numbers. While I'm slighting mil'd in most of my cities improvement wise, I'm still operating at +74 pollution while only having 5 refineries and and 5 coal mines (I do have 17 farms, which would be like having 3 more mines).
  5. Prefontaine

    Recycling centers

    I brought up trying to change improvements (or even a project) which would aid with pollution a little while back to Alex. His response was along the lines of "Why does it need to be changed, it forces some specialization". The context in which I brought it up was the idea of someone trying to refine 2 resources in the same city is a near impossibility to lowish pollution rates. Was my original pitch.
  6. Prefontaine

    Dial Up War: Propaganda

    Upvoting TKR posts. This war has me so confused. I don’t even know who I am anymore.
  7. Prefontaine

    New Project: Telecommunications Satellite

    As I stated in the main thread for the space project tree that these were developed off of past ideas people had put forth. I'm smart enough to know other people have ideas with merit.
  8. Telecommunications Satellite: Requirements: Space Program, International Trade Center Cost: Cash: $40,000,000 Bauxite: 20,000 Uranium: 10,000 Munitions: 10,000 Steel: 10,000 Aluminum: 10,000 Gasoline: 10,000 Iron: 5,000 Lead: 5,000 Effect: Increases the commerce rate in each city by 2%. Increases the maximum commerce rates in cities to 125%. Reduces city improvement upkeep by 10%. Reduces resource production upkeep by 10%
  9. Prefontaine

    Game of Spheres: A Song of Lag and Leaks.

    Only had a few spots for alliances from your side of the war. None of them really fit the TKR spot, except maybe subbing in for where I put Rose. Rose protects my AA, and they were sort of the surprise entrant into the war so I felt it fit more. I was thinking about adding more people in the crowd there @Buorhann but I was 1) kinda getting burned out. 2) don't really know too many of the alliances on their side besides the ones I used. I also didn't have more of their heads. I have heads for people on your side here and there but that wouldn't have made sense. Maybe next global war I'll have a shorter video with more people if the inspiration finds me.
  10. Prefontaine

    $yndicate Businessweek Update: Cessation of External Venture

    Huh. A war in which a third party hit a highly whale heavy alliance while they were engaged elsewhere. Sounds kinda like what TEst did to Pantheon, something that your very alliance started a game majority coalition to roll them for 3 months later. I mean, I guess you shouldn’t be upset now when GoB/Guardian and however many friends they want come to get you and your friends. It’s the same justification you have used before, just remember that when if it happens.
  11. Prefontaine

    We are here for the Whales

    Your mistake is engaging with Inst at all. He’s one of the most uniformed people in relation to the frequency in which he opens his mouth.
  12. Prefontaine

    We are here for the Whales

    Almost a year ago a plan was formed. A handful of leaders, with various agendas came together for the first time. The idea was to break the cycle. Smash the group sitting atop the game. Break the treaty web, and scatter the victorious spheres into something new. First a victory was needed. A victory was achieved. Knights fell. Two of the architects made this act their swan song and faded from the limelight. Some of the victors, and even more surprisingly the defeated saw the opportunity. They seized it. New life was breathed into our world. A chance for a new beginning. Hope was created by many. ..But not all.
  13. Prefontaine

    Dear Alex: A message from the player base

    Perhaps some of the work you put in over the summer would be towards updating your code. I'm sure you can identify some inefficient spots that need improvement, you've got more experience and a degree (?) now so I imagine you can find some things to improve. This is one of the crucial aspects of your game. It needs to be better. This is a problem only you can fix.
  14. Prefontaine

    The truth is out there

    He did, every player got it, no one is allowed to sell it. It's a wall of lag.
  15. Prefontaine

    Brave and Beautiful Peace.

    I would just like to take a moment to appreciate two spheres go from fighting each other to fighting along side each other.
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  18. Prefontaine

    Terminal Jest: TGH surrender

  19. Prefontaine

    My last request after deleted my nation

  20. Prefontaine

    The cure for everything is saltwater

  21. Prefontaine

    My last request after deleted my nation


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