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Alex

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Alex last won the day on April 1

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  1. This has been implemented on the test server. Tank kill rate is: IT: 0.0075 MS: 0.005 PV: 0.0025 See:
  2. These have been implemented on the test server here: https://test.politicsandwar.com
  3. So, in my recent suggestion threads I've gotten a lot of mixed feedback. People aren't happy with a one-by-one approach of testing changes (calling them "band aids" and whatnot) and so what I think will be best is coming up with a list of changes, implementing them all on the test server, running a short tournament, and then implementing them in-game after getting some feedback. Some changes are more about wanting to lessen the game's learning curve by standardizing some things rather than making any big impact to gameplay (i.e. changing unit rebuys.) It will take some time to get everything setup for testing on the test server, so in the meantime I'm going to write out the list of changes that I'd like to make and get some feedback. Changing the Nation Score Formula Increasing the Score per City from 50 to 100 (after City #1) Adding a base +10 Score to everyone Changing Military Unit Score to be closer in-line with actual value Soldiers: 0.0005 -> 0.0004 each Tanks: 0.05 -> 0.009 each Aircraft: 0.5 -> 0.2 each Ships: 2 -> 0.75 each Capping Score from Missiles and Nuclear Weapons at 50 each Increasing the un-raidable limit from $100,000 to $1,000,000 for all nations Changing conventional unit rebuys to be 1/4 across the board Soldiers: 750 / 3,000 Tanks: 50 / 200 Aircraft: 5 / 20 Ships: 1 / 4 (Drydocks per city will go from 3 -> 5) Changing Ground Control so that when you have it your Tanks destroy Aircraft in subsequent successful Ground Battles Nerf Airstrikes ability to destroy Tanks In summary, these are essentially all changes that I would like to see made to the game. Before making them real changes though, it makes sense to try them out on the test server. This will give everyone a chance to experience the changes themselves, rather than just throwing out "I hate this" type comments without really considering them. In terms of adjusting military unit rebuys and scores, I used this table to come up with values. Because Cities will be worth 100 score, and with a 1/4 daily rebuy you can rebuild 1/2 of your military in any given double-buy, it makes sense to me that a full city's worth of units ought to be worth half the score that a city gives. I've set the scores up to be that way, and weighted them approximately based on how valuable each unit type is (e.g. Aircraft are worth the most comparatively.) Let me know what you think. Even if everyone hates it, we ought to be able to have a fun Test Server tournament out of it nonetheless.
  4. A reminder that this is a No-Discussion Forum.
  5. Some in this thread think a 1/3 daily rebuy is too extreme. Please consider this 1/4 rebuy instead and vote there as well so I can gauge opinion and compare between the two:
  6. This is a near-duplicate of I want to gauge support of the same suggestion, but with a 1/4 daily rebuy instead of 1/3. In summary: Change the nation score formula so that Cities add 100 score instead of 50, and add a +10 base score to everyone Change military rebuys for Soldiers, Tanks, Aircraft, and Ships such that all units are a 1/4 rebuy per day: Soldiers: 5 Barracks per City, daily buy is changed from 1000 to 750 so: 750 / 3,000 Soldier recruitment per Barracks Tanks: 5 Factories per City, rebuy / max is changed from 50 / 250 to 60 / 240. This means each Factory can hold 10 less Tanks each, but you can produce 60 per Factory per day (1/4 of total.) Aircraft: 5 Hangars per City, rebuy / max is changed from 3 / 18 to 4 / 16. Total aircraft decreases by 10 per city, and the rate increases from 1/6 to 1/4 per day. Ships: Increase from 3 Drydocks per City to 5. Instead of each Drydock holding 5 ships and recruiting one per day, each will hold 4 ships and produce 1 per day. I.E. Change from 1/5 to 1/4 but with 2 additional Drydocks per city. The rate of Ship building increases, and total max ships increases by 1 per city. I think this change would do a lot to make war ranges more reasonable, and also to improve the ability to fight back in wars. Double-buys would allow any player to get 1/2 of their total units at a time, and I think this would enable more comebacks in wars. Less holding-down and stomping should improve player retention and "fun" as well, in my opinion. This suggestion is less extreme than the above linked 1/3 rebuy suggestion. Please use the poll to indicate your support or not for this suggestion. Thank you.
  7. With 20K tanks, I'm assuming we're talking about a 16 city nation. Let's assume a 16c vs a 16c. Nation A has max Tanks, 20,000. Nation B has max Aircraft, 1,440. Assuming Nation A already has Ground Control, they can destroy 72 Tanks per ground battle, and they can do 4 ground battles per day, destroying 288 aircraft which is 20% of the opponent's aircraft. I guess that could be a bit low - you'd never be able to (as an individual) beat down your opponent's aircraft if they kept rebuying 1/3 per day. Doubling the numbers would let you destroy up to 40% of your opponent's aircraft per day, for example, which may be a better system.
  8. I think that seems reasonable and makes sense logically. It would be relatively straightforward to calculate a rate of Aircraft destruction based on the number of Tanks sent and the victory type. For example, if we assume max units in comparable nations we'd have 250 Tanks per 18 enemy Aircraft. To calculate how many Aircraft each Tank gets to destroy, let's assume we're thinking of the 5% target in the OP: 250 * X = 18 * 0.05 Solving for X yields 0.0036, that is each Tank can destroy 0.0036 Aircraft in an immense triumph. For Moderate Success (3%) and Pyrrhic Victory (1%) that's 0.00216 and 0.00072 respectively.
  9. Please keep in-game politics out of the suggestions forum.
  10. This change was actually tested on the test server some time ago, but I'm bringing it back up for reconsideration. The idea is to make ground units a counter to aircraft, which are currently all-powerful. First, this would nerf airstrikes on tanks so that Aircraft aren't particularly effective against ground forces. Next, it would change Ground Control such that if you have it, instead of grounding a portion of your oppponent's airforce, each successful ground attack with ground control would destroy 1, 3, or 5% of their aircraft based on the victory type. (e.g. Immense Triumph destroys 5% of your opponent's aircraft.) This gives people a way to counter aircraft, whereas currently the only counter is essentially more aircraft. If you like this suggestion, please upvote this topic. If you don't, please post a comment below letting me know what you think.
  11. This suggestion is about increasing the protected reserves any given nation has from raiding. For example, currently a nation's last $100,000 cannot be taken. I'd like to have a discussion about what the number should be, and if it should extend to resources (and if so, how much.) In my opinion, the cash threshold should be raised to at least $1,000,000. This is a really old mechanic that hasn't been updated in years, while the average nation size is considerably larger now than it was then. Please post your ideas below, and if you see an idea you agree with, please upvote it so that I can gauge support for different ideas. Thanks!
  12. Well, the score change limits who you can down-declare on to people closer to the number of cities you have. Which is a good idea because it's not really fair for someone with 10 cities to fight someone with 18 cities. The change to military recruitment makes down-declaring more effective I suppose, in that there's less of a disadvantage to doing so. But it does more than that - it makes it easier for anyone to fight back in any war, and it removes some of the "first strike" advantage that really penalizes people if they're inactive and get attacked, or if 3 people all attack them at once.
  13. I sent the user a message in-game asking them to change the motto.
  14. Contrary to what seems to be a popular opinion in this thread, I am reading the feedback and I'm trying to make updates to the game that are popular. I'm also trying to factor in what I think is best and trying to separate biases that players have (supporting suggestions that only benefit them, or railing against suggestions that hurt them personally but are in the game's best interest.) I'm closing this thread, but I've opened a new one here: You can see I've coupled this proposal with a 1/3 military rebuy to see how that impacts opinion.
  15. Per: Following feedback in the above topic, I am looking to gauge support on another proposal. In summary: Change the nation score formula so that Cities add 100 score instead of 50, and add a +10 base score to everyone Change military rebuys for Soldiers, Tanks, Aircraft, and Ships such that all units are a 1/3 rebuy per day: Soldiers remain the same. 5 Barracks per City, 1,000 / 3,000 Soldier recruitment per Barracks Tanks: 5 Factories per City, rebuy / max is changed from 50 / 250 to 80 / 240. This means each Factory can hold 10 less Tanks each, but you can produce 80 per Factory per day (1/3 of total.) Aircraft: 5 Hangars per City, rebuy / max is changed from 3 / 18 to 6 / 18. No change to the total, but the rate is doubled from 1/6 to 1/3 per day. Ships: Increase from 3 Drydocks per City to 5. Instead of each Drydock holding 5 ships and recruiting one per day, each will hold 3 ships and produce 1 per day. I.E. Change from 1/5 to 1/3 but with 2 additional Drydocks per city. The rate of Ship building increases, but total max ships remains the same. I think this change would do a lot to make war ranges more reasonable, and also to improve the ability to fight back in wars. Double-buys would allow any player to get 2/3 of their total units at a time, and I think this would enable more comebacks in wars. Less holding-down and stomping should improve player retention and "fun" as well, in my opinion. Please use the poll to indicate your support or not for this suggestion. Thank you. Do you think a 1/4 rebuy would be better than the 1/3 suggested here? Please see:
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