Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/14/19 in all areas

  1. From the Desk of the Handsome Fraggisan Minister of Honest To God Information Department, Terminal Jest. Greetings Friends!! Partisan has abandoned the alliance. On my authority, I am releasing all POWs, and cancelling all treaties. Terminal Jest is now properly of Not A Scam Credit Union LLC. The rights and images to the alliance will be auctioned off. Any property or money will default to Fraggle Rock in 20 minutes. You played yourself, snake-hole. Many hugs, Fraggisan P.S. The bidding starts at 58 million.
    11 points
  2. You are with her! Liar! Cheater! I trusted you, friend!
    6 points
  3. From the desk of Pragglesan Fraggle The greatest nation of Exorock Greetings, Friends! If you browse the forums, you might have seen that the greatest nation of Exorock has been betrayed. The prisoners of war brought in by the warfraggles could not be trusted with operational security. As we speak, I am nurturing a horrifying gaping wound in my back. A knife the size of a hippo's you-know-what sticks out. For those of you who have seen the hippo's e-you-know-what... you will understand the pain poor Pragglesan is going through today! Are you not following, friend? Let's rewind! A few days ago, Good friend Fraggle was appointed to take stock of prisoner affairs. She, along with loyal jester warfraggles brought in a steady stream of prisoners. These prisoners were entrusted with key operational secrets. "Fraggle friend!" I said. "Are you sure we should give away our dreams and desires so easily?". "Yes friend Pragglesan! These are loyal men!" She replied. I dared not say more. For fraggle has more nukes than I! Days later, they came. I was dragged out of my office and interned in the badly maintained camp. A coup! A coup had happened! I could not believe my eyes, friends! My alliance has forsaken me! And the mastermind behind it? Wembley Snake Fraggle! The traitor! The warmonger! She wants nothing but war and destruction! I was quite happy to continue the good fight along my best friends and allies, TKR, GOB and Guardian, friends! But Wembley bloody Fraggle had other designs! She wanted us to flip sides! I did not quite understand. But I suppose it's true. I have spent a long time thinking about these events. Should I give up and accept the fate of Terminal Jest as the hijacked joke? Should I lay down my arms and surrender TJEst's integrity to a cruel dictator? I can not! I will not! And so, we continue the good fight, friends. We, the People's Jest Resistance Force do declare our existence today. We fight a guerilla war of attrition until our demands are met! Many have done the right thing and joined us in our righteous fight, recognizing the people's sovereignty and declaring on the Fraggle armies. https://politicsandwar.com/alliance/id=5741 For the people!
    5 points
  4. Except a C37 can't downdeclare on a C20 easily (and if memory serves me right, Sphinx wasn't max air when he did his rodeo either. Again, there's a lot of context that's being deliberately left out for narrative purposes). If the C20 inflates himself to that point, then quite frankly that's on him for stacking too many tanks and ships, which are seldom if at all ever worth it due to their expense and fairly lacking utility. Meanwhile, the extreme NS compression that has been ongoing makes it difficult if not nigh-impossible for a similarly sized nation to hit said NS compressed nation and for it to be able to avoid or mitigate the chances of retaliation, thanks to absurd updeclare ranges. Ironically enough, it makes it so that only whale-sized nations can downdeclare with relative safety (safety, not ease), both because they have the upfront planes to both more quickly neutralize whoever they're hitting alongside tanking any potential counters better, and because of more substantial double buys which would make it easier for them to buy out of range. However, to insinuate that such downdeclares are easy to pull off is mere delusion. At an NS range of 2350 (about average for C20 people with wartime (800) infra, max air, and an usual amount of projects (5) ), the downdeclare range is 3133 NS. Someone at 28 cities and at 800 infra, with only planes and 5 projects (which is about the standards I'm going with) can't even hit that range. They'd need to either sell infra (I'll touch on infra in a moment), some projects, or planes. And obviously, that's 2350, and not the even lower ranges that are possible with infra selling/buying shenanigans which we've seen in this war so far. And of course, that's merely city 28. The larger they are the higher the lower ceiling is. Quite frankly, with the way things are going, I wouldn't be surprised if it became meta in the future to simply preemptively sell your infra down to 1500 or lower. Hence, I don't think that it's much of an issue in on itself. With that said, I do think that infra should be relatively more rigid on both acquisition and selling. The hegemonic trends as of late have been from the bottom and the middle, not the top. Alex has simply not caught up to that fact yet. No, that 700 have been able to fight 1400 and whale tier is (relatively) unscathed, is a testament to the ineptitude of said 1400. Especially given context that's being deliberately omitted to drive the narrative. A solid 40% of Coalition A's forces were at half strength at best, yet that contingent managed to bring down one of the heaviest hitters of Coalition B on the outset of the blitz, alongside busying up it's partner. The alliances that came on the days that followed the blitz came in piecemeal, which resulted in them being picked off; that is the real reason why they were ineffectual. It was a strategic mishandling of assets from Coalition B, not the overpowering capabilities of the upper tier in Coalition A. Besides, the slowness has more to do with a desire on Coalition B to play it long term, rather than a true mechanical impairment. I've seen plenty of people bragging about how this will go for months, so... Pick that 2350 NS C20 I mentioned earlier. Shove him down to 2040 because of 300 infra/city and dropped projects. New downdeclare range is 2720. Guy keeps losing daily planes so he drops a bit further. Now he's at 1890 NS. New downdeclare range is now 2520 (and he'll keep dropping further with subsequent attacks). Pick the aforementioned C28. Have him also drop to 300 infra/city and the two projects. 2860 NS. That's about 680 planes he needs to drop to get in range. The sale of planes leaves him without reserves, and not even max air. That opens him up to be picked off. Again, that's with a mere C28. It gets worse with the larger nations. It's also critical to mention that mass infra imports weren't a thing when this scenario was ongoing. Which meant that, thanks to the generous ranges, the C20 was not bothered by the amount of time it took to sell down to 300 infra, while for the C28 it's a several-minutes window where he can be hit in turn, because at 300 infra he obviously can't buy up planes to the max. And obviously, it takes longer for the C28 to build said infra simply because he has more cities. Even longer downtime for larger nations which left a wider window open for retaliation. So no, it's not just a matter of "lol you didn't try hard enough". There's an actual mechanical inhibition behind it. Which doesn't even cover the economic expense. I'm also seeing plenty of cherrypicked examples being used here arguing about savage downdeclares, in particular Ripper's. Which is not an example, but a flat-out lie. For starters, Ripper isn't even at 34 cities, but 32. Furthermore, since Moon didn't bother to mention which war he was talking about, I dug through his wars and the only one that was close to that was one with NPO, where he obviously had to drop substantial amounts of military to get in range (down to mid 3400's), thus disproving the notion that he was max mil at the time, but he also did it hours after reset which meant he didn't double buy out of range. At most he had day and half's worth of tanks and ships. All of his other wars were at 3k ns base for the targets, and the Yakuzas he hit at the onset of the blitz had ground. Again, that runs counter to his claim. Meanwhile, 4200 NS can be declared on by 2400 NS. Do I need to say more?
    5 points
  5. This is the opposite of what should be done. City scores should be doubled or tripled as a whole. 37 city nations shouldn't be able to down declare 20 city nations so easily, and yet you want them to be able to hit a few cities lower? Infra score is meh but reducing it only makes it easier to have massive down declares. @Alex has repeatedly said he doesn't want to make it possible for bigger nations to maintain a hegemony. The fact that 1400 nations have been fighting 700 for a month and the whale tier in the latter has yet to really be touched shows how difficult it is to actually fight large nations currently. In fact if the larger coalition didn't have a bailout of a few hundred more nations that have come/gone the larger coalition would have lost. Quite literally the only reason the smaller coalition full of whales /didn't/ win is because their largest nations didn't sell down and fight the mid tier.
    5 points
  6. Also upvoting or downvoting this thread is pointless. Giving replies is what's needed.
    4 points
  7. Damn congrats, epi made an alliance that didnt collapse in 2 months
    4 points
  8. >when you have to celebrate your first birthday while at war
    4 points
  9. The People's Jest Resistance Force will accept your application. Together we will defeat Fraggle and take our alliance back, Friend!
    4 points
  10. (The expression actually matches the situation!) https://politicsandwar.com/alliance/id=5602&display=war Remember this tidbit?
    3 points
  11. Ohhh so the best way to motivate someone to do something for me is to yell and act like a complete shit stain. Thanks Kosmo, gonna go try this on my mom.
    3 points
  12. I think it is unfair of you to blame Partisan - a well-renowned TGH gov member - for all of this unfortunate confusion that is resulting from the civil unrest that is currently affecting all of the fraggle folk.
    3 points
  13. You’re right. You’re still here.
    3 points
  14. I have been counter couped!! I now pledge my honor to whatever back waters Partisan is currently in.
    3 points
  15. I bid 59million. Payable by the Hippo when he surrenders and admits defeat.
    3 points
  16. We would of had to have one “bite the dust” prior to this event in order to have “Another one bite the dust”. I think you meant to post this song:
    3 points
  17. Currently, if you win a nation vs nation war, you have no dictation over what happens next. Often, the beige timer that your opponent is going to get will leave them better off than if you didn't win the war at all- especially if there's no money to loot. Instead, I would suggest that as part of the act of winning a war, the victor should be able to declare terms. These terms could include all the things that currently happen, and more (and these are just ideas and examples); Loot from the nation, Loot from the alliance bank, Not being able to declare new wars for a period of time, Enforced debt (i.e. a portion of the opponents tax income is taken and handed to the victor until it is paid off), Not being able to buy military units above a certain percentage for some time, Forcible conscription of some opposing surviving military units, Destruction of infrastructure, Destruction of improvements (at random, so we can't forcibly choose hangars or power plants). A beige timer would still exist, but the number of turns spent in beige would depend on the harshness of the terms inflicted. Therefore, if you won the war, and you chose to not attach terms, the beige timer should be relatively short (for example, 6 turns). If you won the war and decided to inflict as many terms as possible, the beige timer would be much longer. The value of the terms inflicted, and thus the length of the beige timer, should be capped at no more than the percentage of resistance you won the war by. If you won by 6 resistance or less, you wouldn't be able to select any terms; if you won by 20, you'd be able to select maybe one thing, if you won by 50, something harsher, etc. These changes are one possible idea, I'm sure there's other better ones to be thought of.
    2 points
  18. Hello all. European States officially withdraw from the war. Terms are as follows European States accepts the following terms: 1: European States, admits defeat and pledges not to re-enter the war against the memesphere. 2: European States shall not provide any aid to KERCHTOG for duration of the war and will not sign treaties with KERCHTOG for the duration of the war. 3: European States will send peace to all ongoing wars, or allow them to expire or run their course, furthermore no new wars will be declared by either party. We wish both KERCHTOG and Memesphere the best of luck going forward and thank everyone involved for a fun few weeks.
    2 points
  19. Hi. Beige is meant as a savior mechanic for losers in a war. Regardless of if the community actually beiges people or not, the mechanic is slightly flawed. So instead of beige being a static number of turns based on a simple loss, I have a few changes that will determine how long you stay in beige. Basically the idea is that when you lose a war you get a percentage of the current beige time depending on your current military. It would use your maximum possible military based on your city count. Say you somehow go into beige with maximum military, you get 1 turn of beige. You go in with 0% military, you get your full 24 turns (I think it's 24 turns?) I also propose that damage (not loot) scale on the same principle. If you beige an opponent with max military you do 1% infra damage, if you beige an opponent with 0 military you do 10% infra damage (current max). The only reason I exempt beige loot/alliance bank loot from this is raiding is often meant to go in and cause as little actual damage as possible so it wouldn't be very fair to nerf loot to those people. tl;dr - make beige turns/damage a sliding scale based on how bad you got beat rather than a static number.
    2 points
  20. Hi there, World of Tanks and literally every successful MMO ever is calling. They say you're full of shit.
    2 points
  21. Practice good abuse safety. Leave your micros out of the next war.
    2 points
  22. How on earth did Cumalot make it?? Well done Epi you've pulled through, with so much 'great' intelligence around it.? Stay unstable but so stable, it's always a laugh ?
    2 points
  23. Happy Birthday Cam, happy to see yall make it this far! and here is to another great year
    2 points
  24. 2 points
  25. Did you just say I stabbed you in the back with my penis?
    2 points
  26. 2 points
  27. ngl I thought Fraggle and that other dude were the same person. This is so confusing
    2 points
  28. You really need to stop thinking people have plans, we go yeeeeee pew pew pew
    2 points
  29. Imagine thinking that the person Buorhann just log-dumped in a thread that has reached three pages in half a day is "not worth mentioning." Regardless, Kev is correct. When I heard that my dearest allies in Guardian were suffering from the severe affliction of not being able to find targets, I jumped to remedy the situation, as any loyal friend would (although, of course, I understand if the concept of loyalty is quite foreign to a select few members of my esteemed audience). Being the political mastermind that I am, I carefully concocted and executed the most cunning of plans, arranging for a multitude of logs to be leaked from my alliance's private membership chats that intricately detailed a falsified desire to turn on my allies. By taunting them thus, I assured that my coalition's starved whales would not be left out of this noble fight. They responded quickly and slotted my upper tier, securing me their continued happiness at my own cost of bleeding members and pixels. In fact, I think we all could stand to learn from my brave and beautiful example of self-sacrifice.
    2 points
  30. Maybe we're not so insecure that we need to defend our points every time someone has a different view point? :P But hey, dat plane gap tho.
    2 points
  31. If you don’t think Ame is pulling the strings for the entire coalition, you may want to remove your blinders. Also, Soup likely has the highest per capita when it comes to the female demographic. Why do you think we keep telling everyone how hot the soup is? Self preservation. Women need to be should be told how hawt they are.
    2 points
  32. @TheNG called me a mean name on snapchat, I demand that he is immediately banned from the game. If you need proof I can photoshop send you some 100% legitimate photos that you have no way to verify but you should blindly accept as fact regardless.
    2 points
  33. Wish you guys all the best and a speedy rebuild, you fought well hope you find some treaty partners soon.
    2 points
  34. Hitting women is "fine" with you? Is this REALLY who you wanted to win the global war? A woman beater?!
    2 points
  35. 2 points
  36. Ladies, ladies break it up! There's more tampons in the next aisle! Jeez.
    1 point
  37. No-concessions policy ? I dare you, will nuke them and then come after you.
    1 point
  38. Locked for spam.
    1 point
  39. This idea will remove yet another layer of strategy from this game. The entire war system, in general, is quite flawed. What you are proposing is a lazy way to address an issue that is simply going to make war even more boring. Both in real warfare and in this game, short-term losses/sacrifices are intentionally made to secure long-term victory. Here is what is currently happening in this war: Each alliance that understands how war works due to your mechanics is not at all trying to beige their enemies. They are trying to sit on the enemy and do as much damage as possible without beiging because nobody wants to stack beige and give their enemy full rebuild of their military. Those people that are being sat on and cannot do anything to fight back are then declaring wars on alliances that don't understand how war works in the hopes that they are inexperienced enough to offer them the haven that is beige so that they can rebuild and get back into the fight. So, if you change your beige system to what you are proposing, the actual players that are pinned in their defensive wars and desperately need beige to rebuild will no longer be able to get it. Established alliances know too well that beige is a powerful tool and so, they will deny it to their enemies. Your intent with beige was to allow losing people to have a fighting chance/rebuild/etc. That's not gonna happen when they are the defenders. Against good Milcom, defenders aren't going to get enough time to rebuild unless a mistake was made. Some suggested that in any war, the side with less resistance after expiration gets beige no matter what. That might be the better way of going about overhauling the beige system. But the bigger issue is that the attacker gets a huge advantage over the enemy due to planes. Planes are the most powerful unit in the game that can only be countered by other planes. Meta is that you have a squad of 3 attack an enemy nation and target their planes. 3 v 1 = zero'd planes for the defender very quickly. Once the defender has no planes and the offense has Air Superiority, there isn't anything else the defender can do. Now the offense can use their planes to target all other units. I personally don't even care how many other units the enemy nation has when I assign targets for my alliance members. My major concern is planes. The only threat is planes. The only objective is planes. The only advantage is planes. Blockades barely matter since most established alliances have warchest requirements and/or fund WC for their members. Ground Control doesn't matter if your planes are already zero'd and your enemy has a bunch. Fix this problem before you touch beige. Implement anti-aircraft units or something. War is all about planes and it's very easy to eliminate the enemy's planes in the first round or two. Defenders might actually have a fighting chance if planes weren't so OP. People are trying to get 5-6 days of beige because that's how much time it takes to rebuild your planes to max. Plenty of fighters are only building their planes back up. I'm going a bit off-topic, but what I am trying to say is that beige is not at all the biggest concern regarding the war system. Right now, it's one of the few strategic things the game's mechanics allow us to play with. You need to implement changes that allow room for strategy. You need to do a deep analysis of global wars and then do a thorough analysis of the entire war system in regards to how those wars were won. The war system needs to be looked at holistically so that proper changes can be implemented. Not looking at the whole picture is going to lead to worse gameplay and exploits that you will regret later and have to change again. @Alex
    1 point
  40. Remember: They have to do all this just to have a chance at challenging KETOG, Rose, and Chaos because we're that much better than them. C O M P L I M E N T
    1 point
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.