New cities begin with an additional 990 infrastructure and 750 land (Aka cities start with 1000 infra and 1000 land)
Missiles 5% less likely to hit your nation (requires ID)
Missiles 5% more likely to hit enemy nations (requires Space program)
Reduce city timers after c10 by 24 turns
Every war won, reduces perk timers by 12 turns
Adds a +25% effect modifier to the nation's selected Domestic Policy (requires GSA)
Increase log in bonus by 1 million per day
One way to ruin your alliance rep I guess.
I somewhat get it, aim high and then have them negotiate down to where you want to be. This was however a pretty bad mis-step and there are people experienced enough in this war who should have stopped it.
HS coming out now and acting like the community is the problem for being understandbly annoyed by the term also always ends well. Maybe it's time to go back to t$ if that's where the mindset is at?
Before I see more concern about time management of the design team, we're not all dedicated to war changes.
I personally have had very little involvement and am instead working on a new feature. We have quite a few people now, just because one thing is posted/suggested does not mean that's all the design team has focused on.