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Keegoz last won the day on April 22
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About Keegoz

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Keegoz
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Kickass
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9144
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Cataclysm
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Thanks for voting everyone. The poll has now concluded with Economic update with more engaging day to day economic mechanics winning the poll overall and will be a focus when developing a new update in the future. We also note that Improved nation simulation mechanics surrounding policies, government types and approval. had significant support and will also be explored by a few design team members as well. Please note that although we will develop ideas around this, hopefully within the near future, other updates may come out before their design completion. This does not mean we have abandoned any of the aforementioned design areas but that designing new updates can hit roadblocks and take longer than other ideas. Hopefully you will hear from me soon with some new exciting updates!
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Feel free to go back to the asylum friend. I don't think we'll be taking pointers on war performance from Grumpy. Just saying.
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People do realise we willinglying went in to lose a war because making TKR fight for 4 months was amusing. I know many of you have forgotten this is a game to have fun in. That's the direction we have decided to go however and just because you don't, doesn't diminish our goals. Feel free to consider sitting around doing nothing and then dogpiling someone every 6 months as being successful. It's something we could have done all year but again that's not our goal.
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Afaik it should happen for May. The devs are aware it hasn't updated.
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Wars aren't preventing rollouts but I have asked to not be involved in rollouts to avoid any side accusing me of bias. If an update comes out it is because the Devs and/or Alex deemed it was time for it to come out. Release dates would be feasible if we had a full time coder working on the game, but we do not. The game is designed and coded by people who have full time jobs and do this in their spare time. Design and development therefore happens spoaradically and that's not something we can fix. We have largely stuck to an idea, tested it and hopefully it will now be implemented once the feedback suggestions are done. I am generally trying to add QoL updates with whatever main update we focus on as to knock a few out. The devs also sometimes do some QoL updates when they can as their own seperate updates. I will skim ideas on the forums once an area is selected on where to focus next. You can probably read above to answer a lot of your questions.
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Both the previous military and econ updates that have been announced will be pushed through at some stage in full, with only minor tweaks based on feedback. As stated in the thread, we're more or less done with the design of these previous updates and we're ready to begin exploring for the next batch. This thread is to help future development begin on a new mechanic which as mentioned can take months to actually do. I think you're nitpicking a bit for me basically wanting to keep on top of having updates readily available to code into the game if/when the dev team has time to do so.
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I suspect they're asking for further military updates.
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I nor the design team control the development side of things. For our part, we are done with the design of the previous military update and we are just awaiting for the feedback from the test server to be implemented. I therefore cannot answer most of what you are asking, because I am not a developer. The developers are aware of the issues however and I believe are working towards addressing them this month. Those econ changes are still slated to be released but it is a minor update at best. It takes literal months to plan out in detail new ideas to be implemented like the military update, and it is my desire to see another large update implemented into the game. It is also tiresome to put a lot of effort into an update that the community turns around as insists they do not want, so we are trying to avoid this. To do this in a timely fashion, we need to have the updates fleshed out and ready to code if and when the development team have time to begin coding. It's also why we ask that people become far more detailed in their suggestions because trying to pass basic ideas off does not really work too often and usually means others need to pick it up. We are all busy people who do this job voluntarily and if an idea hits a roadblock, it often fails to recover from that.
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Hey all, With the military update now basically done for the design team and awaiting for the development team to act on feedback from the test tournament, the design team is seeking some direction for the next update. I thought the easiest way to do this was to do a poll. If you have any specific update ideas, please comment below. I've said this on discord but any specific update ideas would be great, that means more than an idea or even a detailed idea but how it would mechanically work (formula's, costings etc.).
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Testing new game mechanics that may make their way to the actual game
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Guys, the devs do not look at this thread for bugs. Stop posting clear bugs in this thread.
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They were removed in the latest game update.
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If you were in beige, with no wars. You should be able to buy 15% more than your max.
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Hi all, Thanks to those who are currently testing out the many new features on the test server. This thread is designed to provide feedback on any of these features, please ensure it is constructive and if possible offers potential solutions. The design team and the development team will then discuss the feedback before looking to implement them in the live server. You can find most of the changes in this thread: https://docs.google.com/document/d/1z2jPtbMLOuFZR6ZQlu3qwr5cySfwLsh_Cvq9U6RGReo/edit?tab=t.0 In addition to the above there are a lot of new UI designs that have been added to the game, we are also asking for feedback on those as well. Please note this thread is not to report bugs, any bugs should be done via the normal channels. To make this easier to sort through, please use the below format: Feature/s: (insert feature you wish to give feedback about) Feedback: Potential Solutions:
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Cannot lose something you never had.