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Keegoz

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Keegoz last won the day on April 12

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About Keegoz

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  • Gender
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  • Leader Name
    Keegoz
  • Nation Name
    Kickass
  • Nation ID
    9144
  • Alliance Name
    Cataclysm

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  1. It isn't an argument, it's literally a fact. She wasn't leader. Kid can you just stop posting your dribble and let the adults talk.
  2. We've existed at war longer than peace. TKR started the beef here with trying to twist every fact. Is it this hard for you guys to stop with the bs? We're annoyed with the lies and the gaslighting that has been non-stop at this point. The claim hasn't been debunked btw. You guys saying it is false doesn't make it an automatic truth. We have enough evidence of TKR lying to our faces already, it's beyond pathetic and the basis of why we no longer trust you.
  3. I have it on the authority of RON, that war is dead and no one will fight ever again. They've never been wrong before, so I think you're fine.
  4. It's only bad because we decided to not be rolled for the games entertainment.
  5. Which is why we have further plans for treasures, but wish to see how the colour proposal outcome goes. For now, removing 'sniping' is an easy change to make whilst we further workshop them. Feel free to propose your own colour bloc calculation or amendment. That's why this post exists.
  6. This thread and elsewhere have complained about how expensive it is. I doubt we see a mass uptake on buying this project except those over c35. Nukes scale off as the game grows, it's pretty simple really. Damaging 1 city isn't that much to someone rocking 40 cities. You might sustain building 2 for the first round. You rapidly end up in negative income after around 3 rounds, which is difficult to juggle unless you sell off excess improvements. At which point the cost to yourself to nuke is questionable. Donating or stacking credits is also an expensive tactic. I doubt this is done much, unless you enjoy throwing away money.
  7. Thanks for those who have given input. This is where we are at with the proposed changes thus far: Colour Calculation Changes Step 1: Eliminate all people not in an alliance from counting towards the color bonus. Eliminate all people city 10 and below from counting towards the color bonus. (Can still benefit from the color bonus). Step 2: Adjust the Turn Bonus formula from: Turn Bonus = (Average Daily Monetary Net Revenue / Nations) To this: Turn Bonus = ( (Average Daily Monetary Net Revenue * 0.75) / Nations) Step 3: Instead of raising the cap to 150k, change the cap to the following formula. Currently this is around ~111k with the above changes. New Turn Bonus Cap = (Total Aggregate DNR/Total Nations) Step 4: Create a second bonus with the following formula: Recruit Bonus = (Total Nations <c11 on Color/(Total Nations <c11/5)) * New Turn Bonus Cap Step 5: Add the revised Turn Bonus to the new Recruit Bonus. This is your final Color Turn Bonus. What this accomplishes: Removes the need to bully nanos off of colors. Gives nanos free reign to choose any color and receive it's bonus without impact. Remove the need for training alliances that don't benefit from the main alliances bonus. Creates value for lower tier nations and nanos for larger nations and alliances, giving them slightly more power. Larger alliances can court smaller alliances to increase their recruitment bonus. Allows for multiple approaches to gain increased bonus without changing the system to benefit one style of play over another. Create a cap that automatically scales over time as the game grows or shrinks, and pins the recruitment bonus to a value that adjusts to the ebb and flow of player count. Treasure Changes Treasures have increasingly become very rewarding to only large/wealthy alliances. To the point where treasure ‘sniping’ has made them almost an exclusively a mechanic for top 8 alliances and whale nations. The following is to try and balance that out a little. Further updates on treasures may come in the future that further link them to colour blocs. Treasures now only spawn in nations with the same colour as their alliance. A nation must be on the colour for at least 14 days for a treasure to spawn on that nation. Removal of continent requirement for treasures. The two treasures that spawn in any nation (Hoa Hakananai'a & Holy Grail) will now instead spawn in a nation on the lowest colour bloc at the time of its respawn.
  8. I'm waiting until Generals are done and we have a little bit more of an idea on how they impact warfare. My current thinking is to increase naval attacks destroying improvements by 5-10% and perhaps creating a modifier to destroy improvements when you're over the cap. My major concern of increasing it too much, is how punishing wars become if you lose and how much it could encourage the winning side to keep bashing up the losing side. There are a couple of things I think we also need to consider with beige, one thing I would like would be a straight up increase in unit buying if you are on beige and decreasing spies ability to destroy units or at least as many.
  9. These suggestions have been routinely shut down or received overwhelmingly negative feedback. The design team spent almost an entire year trying to adjust/fix the war system and we had nothing to show for it at the end due to either a lack of agreement from the team or public backlash. The war system is the one we have and the only way we'll see any real adjustment is to do a complete overhaul, which would mean probably no updates and potentially no wars for a period of time.
  10. We asked recently what update the community would like next, and perks did not come out on top. It is unlikely we see them in the foreseeable future. Currently the work required to design it vs the potential increase in gameplay just doesn't add up to being a priority update.
  11. This isn't how nuke rouging works and sustaining 2 nukes buying per day whilst having 50/10 improvements would be rather difficult. Loading yourself up with resources sounds a little silly unless you want to give away loot. I'm sure people will use this to stack nukes but they can ultimately be spied away. Colour blocs are being reworked entirely atm. This is a stop-gap fix for the time being.
  12. It doesn't have to just be the colour bloc that has a council. Feasibly you could have 1-2 elected positions per colour bloc that then form a council from all colour blocs that make choices or propose suggestions.
  13. This has already been coded into the game by Alex (150k cap). Really up to @Alex or @Village to push it live at this point.
  14. Hey all, As some of you may know, we had a thread where we asked for feedback on what our next update should be. Now that both the Project/Commerce rework and Generals updates are both being coded by the development team, it is time for the design team to begin planning for the colour bloc update. I've seen a few proposed changes to this, and I feel as though we should look at some that have been presented to me. If you wish to voice your ideas, this thread will be the place to do so. No decision has been made on where we should go, and once I have a feel of what the more popular ideas are, I'll likely go back to the design team to create a full proposal. Generally what we are looking for are 2 things, 1) A rework on how colour is calculated and 2) A colour bloc council that allows for political/economic decisions. Current Idea Proposal: Colour Calculation Changes Step 1: Eliminate all people not in an alliance from counting towards the color bonus. Eliminate all people city 10 and below from counting towards the color bonus. (Can still benefit from the color bonus). Step 2: Adjust the Turn Bonus formula from: Turn Bonus = (Average Daily Monetary Net Revenue / Nations) To this: Turn Bonus = ( (Average Daily Monetary Net Revenue * 0.75) / Nations) Step 3: Instead of raising the cap to 150k, change the cap to the following formula. Currently this is around ~111k with the above changes. New Turn Bonus Cap = (Total Aggregate DNR/Total Nations) Step 4: Create a second bonus with the following formula: Recruit Bonus = (Total Nations <c11 on Color/(Total Nations <c11/5)) * New Turn Bonus Cap Step 5: Add the revised Turn Bonus to the new Recruit Bonus. This is your final Color Turn Bonus. What this accomplishes: Removes the need to bully nanos off of colors. Gives nanos free reign to choose any color and receive it's bonus without impact. Remove the need for training alliances that don't benefit from the main alliances bonus. Creates value for lower tier nations and nanos for larger nations and alliances, giving them slightly more power. Larger alliances can court smaller alliances to increase their recruitment bonus. Allows for multiple approaches to gain increased bonus without changing the system to benefit one style of play over another. Create a cap that automatically scales over time as the game grows or shrinks, and pins the recruitment bonus to a value that adjusts to the ebb and flow of player count. Treasure Changes Treasures have increasingly become very rewarding to only large/wealthy alliances. To the point where treasure ‘sniping’ has made them almost an exclusively a mechanic for top 8 alliances and whale nations. The following is to try and balance that out a little. Further updates on treasures may come in the future that further link them to colour blocs. Treasures now only spawn in nations with the same colour as their alliance. A nation must be on the colour for at least 14 days for a treasure to spawn on that nation. Removal of continent requirement for treasures. The two treasures that spawn in any nation (Hoa Hakananai'a & Holy Grail) will now instead spawn in a nation on the lowest colour bloc at the time of its respawn. Colour Bloc Council (Under Work) So far I have only had one solid proposal on this, you can get the general idea from this google document: https://docs.google.com/document/d/13f_rjow5i3dD9wJCYKsu9OroClpdGAvvOTCMX0YAxSQ/edit#heading=h.xadj016tgw9u As you can see, we're in the very early phase of this idea. So we are seeking community feedback and input before we start to move in any sort of direction.
  15. This has been coded, although I am unsure if it is live or just on the test server. Will update again when I get confirmation.
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