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Showing content with the highest reputation on 07/10/17 in all areas

  1. There's 50 threads right now saying Orbis is in disarray, let's have a thread to thank Sheepy with all the positives of this change: -Fixing the economy: No longer can everyone just max produce everything, sorry Pantheon. -Going full commerce, full manufacturing can work, but no military 4 u. Have fun Arrgh, the bois are back in business. -Little alliances that suck at econ will die. How do you stop the evil treaty web? By killing it's food source. No more MDP trigger bait AAs. -Buying more cities until about city 16 was too easy. Infra didn't give you good returns. Now high infra is gud 4 u. -Econ programs across alliances actually mean something now: Before you would just join an AA. Didn't matter which in terms of econ. All macros the same unless the Communist Pacific Order, all micros the same. Same guides everywhere for the most part and they all got you to city 8 or 10. Then you got small AA loans (50 million or less) with little to no interest and you just sat there buying a warchest. Once that was done, you realized the crippling taxes were there to "payback the help" and grow the next generation. You'd realize the only way to grow is to go ask for private loans. You continue this cycle until you produce everything and war breaks out. You've had your warchest for months, you were ready, and as a matter of fact, you have quite a nice stockpile. Huge warchest with tons to spare. You're about to help redistribute war aid until you realize your noobs can buy steel at 1.6k ppu. No matter. You win or lose, after weeks of fighting, you begin to rebuild. You notice you barely spent your warchest with the current system. You want to rebuild, but bank loans are back-ordered. Your alliance is crippling you with 80% taxes. You decide to sell some resources. Hey wait a second, why is everything even cheaper now? Now you cannot rebuild to more than a measly 1200-1500 infra per city build. You're swamped with interest from your previous loan. If you lost, you had no upper tier back up, you pay high taxes, and you're swamped with debt after your AA lost. Weeks go by and you're still stuck with rebuild taxes, long after everyone else has rebuilt. Right around now, you wish someone would save you. Enter Alex, the Admin and creator of P/W. The end.
    9 points
  2. I just added in a feature to let you import a city template to all of your cities, at once. I will make an official announcement later after I work on some other stuff, but I thought I'd post it here for your convenience. There's a button to it on the regular "Import" page. https://politicsandwar.com/city/improvements/bulk-import/
    7 points
  3. So you wanna make the game even more hostile to new players than you did with the last update? Why not just rename the game to Politics and Whales since it seems all you do is make updates to ensure that it will be impossible for new players to ever catch up.
    7 points
  4. Community: "Waaaah! Sheepy fix the market!" Sheepy: "Okay, here you go." Community: "Waaaah! P&W is irrelevant! I'm quitting! This is terrible! I'm going to stop buying credits even though I never bought credits in the first place! Waaaah!" Bloody hell, people. Yeah, this update screwed people over and will make things terrible for a few days. That's what major updates do. It's what everyone asked for, though. Stop whining like a bunch of girls and start working to unscrew your nation/alliance. Overwise, feel free to give up and die/delete/go into VM for 1 year because your precious pixels got rearranged a little.
    7 points
  5. All infra should just be free once you get to 18 cities, and all players with 20 cities or more should get paid to build infra.
    6 points
  6. At least we got some good ads from this. (I want commission for promoting you PP :P)
    6 points
  7. Not really, the game is still so simple it's practically solved. Which is fine, most of the gameplay is actually coordination and social skill utilization. I logged in today, and I had lost 26% commerce, had my production halved and gained 8.5% disease. And honestly, aside from the stunning lack of design 101 by not informing the player base, my main and only problem is the pollution. It's a massive knock on effect on the commerce nerf that disproportionately affects smaller nations as they'll lack the slots needed to deal with it. And where are the updates that players actually want and don't require balancing at all? Like an export to all cities function or tax brackets.
    6 points
  8. shut up and just fix your improvements. stop complaining about !@#$ing everything.
    6 points
  9. Playerbase: It takes too long to save up for war, which results in boring periods of stagnation Sheepy: Resources are now twice as hard to produce!
    6 points
  10. @Alex I finally accepted my warning to remind you that you're a complete moron, and a terrible admin that has 0 understanding of how to run a game. Also, do you even proofread your shit before you post, or do you just genuinely have the reading and writing skills of a 7 year old? Probably both. !@#$ing useless !@#$.
    6 points
  11. I was examining my vast piles of treasure today, and I thought, "Is it really worth it? All the terrible pain and suffering I cause, just for a few pixels?" And then, I read this post, and I realized that if Alex made raiding completely unprofitable, I would still do it just to experience your salty retardation
    5 points
  12. Ripper, some of us like you pirates. It's ok m80, the only time we'd dodge word filters is if Alex and the mods didn't allow us to call you friend. :^) Pls, for the decency of the children, get someone to clean up this forum!
    5 points
  13. As a whale, this update reduced my manufacturing output by like 2/3, my raw ressources output by 1/2. If I were willing to put in some money, I might get it to a 50% decrease overall (by running some modest levels of pollution instead of being on 0), but yeah. I still don't get people saying "small people can now profit from not being undercut", when small people will likely just as well have lost half or more of their production, because their buildings just produce plain less. and even if ressources will be worth more, if you just have less of them, you can't claim to have more profits overall. Not to mention, if everyone produces 50% less, then well, it still is easier for whales to throw the surplus of what they still manufacture onto the market at low prices than it is for small guys not able to rely on commerce. Also, I laugh at the "You now have to think about what you are doing". Within like 2 hours (owing to multitasking and the number of cities), I fixed my nation, there still are optimal builds and without having to purchase raws for manufacturing not supported by my choice of continent, I have even less of a need to log on frequently, because there's little to do and manage. I'm not sure that this is what one deems a successful game. I would personally have deemed it way more useful to not intervene on the supply side of things, but rather on the demand side. Introduce a consumption of ressources also in peacetime (beyond buildings and projects that are 1-time purchases) like military upkeep or consumer goods. Put it at levels where whales just cannot produce enough to cover their consumption, while smaller peeps with industry focus can produce a solid surplus and you have your healthy market where upper tier nations are forced to buy from lower tiers, while the new nations starting out aren't forced to struggle with a production that was cut by half or even two thirds. It puts the burden on upper tier and makes managing the nation a bit more engaging, not just whack the lower tier and make whaling a minimal effort thing where I only need to get on for wars, city purchases and buying stockpiles post-war.
    5 points
  14. To be honest, no matter what this update included, Alex would be crucified for changing the game. He could have *actually* fixed the problem (which he did not), and he would be getting roasted by the community for "being such an idiot for changing the game in a way I do not like." Politics and War is stagnated by politics more than any game play feature. The only thing Alex can do is try to make the game at least a little bit fun and ride out whats here. You all realize the players is what stagnated the game, not Alex or game mechanics.
    4 points
  15. This is Orbis. Shitposting and salt are ways of life.
    4 points
  16. Sheepy, I understand you are trying to mean well with this update, but you are going about it the wrong way. The last update favored whales who were already built to a large size, which mitigated the damage of it. This is only going to swing things further in their favor. The issue is that this once again favors large nations already at a large size. If their infra gets destroyed, it'll only be half as hard to grow back to the previous level. However, if a new nation comes along, they'll have to pay full price to get to the same level. What I'm trying to say is that this update will make it all the more harder for newer nations to catch up or surpass older ones, which was one of the biggest faults with (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) (tech). What drew me to this game was the ability for new nations to surpass their elders, but this update will make it harder for such to happen. If you want to reduce the price of infrastructure, go the entire way rather than just rebuild. If you wanted to implement such a mechanic, it would have been best to do so when the game launched. Now, it is far too late to do that.
    4 points
  17. I agree. I haven't seen the community so passionately against something since the last update.
    4 points
  18. Awesome upgrade Alex. Shake it up. This will force people to rethink and actually become passionate again.
    4 points
  19. Bro, you do realize this is going to make large players (like me) richer and new players poor right
    4 points
  20. The only thing that can be said for certain is that now the wars will be costlier: 1) More slots needed to achieve same production -> More infra per city needed -> Infra rebuilding costs go up -> Infra rebuilding takes longer 2) Less production of resources overall -> Smaller warchest development given the same amount of time -> Warchest rebuilding takes longer So this update will encourage either snoozefests or shorter wars.
    4 points
  21. Logs in, monetary revenue reduced by 50%, raw resources production decreased by 67%, food production pretty much non-existent, pollution increased by 250,000% and commerce decreased by 25%. Just another Sheepy update
    4 points
  22. My two cents, as a larger. more established nation, is that this gives an unfair advantage to larger people (like myself) with existing stockpiles relative to newer players. I'm not sure this idea was a good one, but if you were going to go through with it, I'd have halved everyone's existing stockpiles, as well.
    4 points
  23. I support these changes and Sheepy's willingness to make big updates knowing he'll get flack for it. I don't know if it will help me/my alliance, but it's good for the game.
    3 points
  24. What was there to fix: My production is running optimal, like always...
    3 points
  25. I'm actually buying out alot of resources before they spike in price.
    3 points
  26. So this idea is to adress the concerns about small nations and upwards mobility, yet the argument that it will help large nations more, thereby accomplishing the exact opposite, is silly?
    3 points
  27. I heavily support this. It accomplishes the same thing as this suggestion.
    3 points
  28. If you have more than 300 infra per city you're basically a whale.
    3 points
  29. I wasn't aware 1,500 was "high infra." Good to know.
    3 points
  30. So we all produce less and sell it for more now. Alex next time you do something like this PLEASE, PLEASE add a way to change all cities at the same time! (That would also be a great gameplay improvement by the way.)
    3 points
  31. The answer to this update is to just have competent alliance governments put in effort to fix their members and get them to adapt to the new changes.
    3 points
  32. 3 points
  33. Better solutions 1: More realistic resource demand when buiilding military equipment (it doesn't take much research to see that the average tank must contain more than one ton of steel. Likewise: planes, ships and missiles) or city improvements 2: Consumer goods. Move Factories from Military to Civil and make them capable of producing civilian vehicles as well as military ones. Replace Factories in Military with Depots. Don't sweat that there are now five improvements under Civil. Adjust pollution and commerce penalties/bonuses to reflect the new addition. Make civilian vehicles a marketable asset for extra trade opportunities. I mean, seriously, why does this world not have a consumer goods market? Other than for food.
    3 points
  34. Not all of us use facebook, many have left with all the recent changes that invade privacies. Besides, game announcements should be limited to game forums only. One shouldn't have to have xx amount of other sites to get information on a game they play
    3 points
  35. This thread confuses me. I can't tell who's being sarcastic and who's being sincere.
    3 points
  36. Ultimately, what does this update do? I am not talking about the OP, I do not believe the game and it's players will simply change in the fashion that Alex wants them to, but, realistically, what would it achieve? More expensive resources. Less money. Fewer or shorter wars, depending on strategy. More improvements needed to maintain production levels. Struggles with pollution and disease. All of this will simply force the entire game to slow down, but be slowest for those at the bottom and fastest, but still somewhat slower though arguably of minimal difference, for those at the top. It will probably all work as it did before, everyone making probably the same moves as they would have otherwise, but just at a much slower pace. But just how slow it gets is anyone's guess. Perhaps too slow for some, or many. Either way, this is Alex's game and he can do what he likes with it, and no one has to like it either. But I cannot say I know of many players that enjoy a slow game. In the end, people play games for the entertainment, and a slow game is not the most entertaining.
    3 points
  37. the amount of butthurt from people upset that they can't have 100% perfect nations all the time is astounding. wow, you actually have to THINK to play the game now! make decisions on resources vs money vs military! no wonder you're all upset, you can't just follow the exact same guide every alliance has for identical cookie cutter nations and jerk off about it
    3 points
  38. Who needs global events when you have sheepy...
    3 points
  39. Aw, thanks for the kind words <3
    3 points
  40. 07/08 01:39 am Dillon A McCann of Ramsy has executed an espionage operation to gather intelligence about your country. They were not successful. 07/08 01:39 am An unknown nation has executed an espionage operation against your country. They were not successful. From: Dillon A McCann Date: 07/08/2017 Saturday 12:27 pm Do you agree to not attack me, or my alliance? From: Fraggle Date: 07/08/2017 Saturday 12:31 pm Seen I'm not signing a non aggressive pact with you after you spied on me. Drag this out and it wont be pretty. I dont plan on nuking you. Thats the best you'll get. From: Dillon A McCann Date: 07/08/2017 Saturday 12:48 pm I spied you. Is it that big of a deal? From: Dillon A McCann Date: 07/08/2017 Saturday 12:49 pm If you don't plan on attacking me why don't you just sign the non aggression pact? From: Fraggle Date: 07/08/2017 Saturday 12:49 pm Seen Ok. I will nuke you over and over. Will that be a big deal to you? From: Dillon A McCann Date: 07/08/2017 Saturday 12:50 pm Yes. It will be a big deal. 07/08 01:17 pm Your nation was embargoed by Dillon A McCann of Ramsy for the reason listed of: Lying and nuking. 07/08 01:02 pm Dillon A McCann of Ramsy sent your nation a trade offer. Dillon A McCann wants to buy 1 food in exchange for $15,000,000 each, or a total of $15,000,000. Off to a great start.
    3 points
  41. Nailed it Sheepy has pretty much cut the drastic over supply of resources from the whale tier being sold on the market as nations simply can't max 2 refined resources anymore unless they pay for the raws without dying from pollution. Can't speak for every whale out there but due to the commerce and pollution changes, we have had our production capacity probably nerfed by a good 50% at least meaning not only are we supplying less resources on the market but more importantly need to buy the resources we were previously making therefore increasing demand. So supply has been decreased and demand has been increased in one hit and the whales aren't able to flood the market and drop the price of resources therefore allowing the small guys to make more profit since they won't be undercut constantly by huge amounts of resources priced only a few dollars lower. Specialisation within alliances is the way forward now and generalist builds are a thing of the past. Im pretty keen to see how NPO deals with this change as their economic style is probably most suited to the specialist roles now presumed to be the best model. Given they presumably might need to lift their infra levels to fully benefit from the change but im keen to see how their economic distribution policies work out with this change.
    2 points
  42. You all should have seen this coming. When was the last time he released a shitty "surprise" update like this.... Oh that's right, the nuclear update when Orbis has it's massive war. What happened then? "Oh, well this update was spur of the moment and I had no intention of releasing it when this war was about, but it did so oh well". And biggggg shocker, the economy is tanking and he releases an update that basically rewrites the production value of the economy, but doesn't actually just take the time to fix the issue. and then plays the ignorant card when people call him out on the "surprise" aspect of this update again. I nominate Alex for troll of the year, considering you all pay for this game (or at least a majority of credit buyers do) and he keeps shafting you all. Maybe stop funding his crap. MAybe?
    2 points
  43. Lilac Veritas, Sketchy, Don Juan, Placentica, Azaghul, Roquentin, Oblige, WISD0MTREE This is who he talked to, and to be fair to them Alex said they almost all said not to do it. Which begs the question why he did it.
    2 points
  44. Congratulations to both of our allies!
    2 points
  45. Our friends are becoming friends! o7
    2 points
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