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Showing content with the highest reputation on 05/16/19 in all areas

  1. Yeah, I know the title's probably just landed me on a list, but the option to use one's spies to terrorise civilians is really overlooked in this game. According to the wiki page (which is reportedly outdated, but I'm assuming there's been no major rework of this particular feature), at 60 spies against 0, it will deal a mere 34.5 units of infrastructure damage. Even in the best-case scenario, this is clearly not viable as a method of attack, nor is it cost-effective. I'm not suggesting an infrastructure damage buff here; 34.5 units of damage in a 2000 unit city translates to 1.725% of the city destroyed, which is far more than what the worst terrorist attacks in history have done in the real world. What I am advocating is the ability to destroy powered non-military improvements. I still haven't decided on whether targeting specific improvements would be too OP or not, but if targeting was implemented, some improvements should pose varying degrees of difficulty (a stadium is much harder to destroy than a supermarket, for example). I'd be happy for this to be implemented, even if terrorism no longer did infrastructure damage. Although destroyed improvements would be easy to replace in peacetime, it'd certainly add a more dynamic and unpredictable aspect to wartime, as one may need to rebuild infrastructure destroyed in war before rebuilding any improvements, giving militarily weakened nations the opportunity to properly sabotage the enemy, as in reality. However, this has the potential to be very strong, so it'd be necessary to make it high-risk. I don't have much experience in balancing mechanics, so this may not be the best idea. If you have any suggestions, I'd be happy to hear them!
    8 points
  2. I want my five minutes back....
    7 points
  3. Is TPC some kind of new synthetic drug? Who are you? Anyway too long I stopped reading after the first paragraph
    6 points
  4. 5 points
  5. Oh thank God, if we didnt hear about this millions would of died. You've saved us, how would we ever repay you.
    5 points
  6. 5 points
  7. 5 points
  8. From The Desk of Wembley Fraggle Best Ever Nation of Fraggle Rock Greetings Friends!! It sure is an exciting time in Fraggle Rock. Our top food exporter has come back with great news. It looks like prices have gone up, giving us Fraggles a bit of walking around money. As such, I, Wembley The Best, have made a decision. For too long, we have sat upon a pile of nuclear deterrents. 700 to be exact. World leaders who come over to share radishes with us always ask what is next. Well today is decision time. We Fraggles have decided to build another 300 nuclear deterrents. That's right, 1000 will be the new goal. Sure someone will then ask when we move on to 2000, but that's too far even for us. So on to phase 6.80: Finish your unplanned goals edition. No Hugs, The Most Awesome Fraggle, Wembley P.S. We are now accepting any and all donations as these aren't cheap. P.P.S. Not A Scam Credit Union LLC will match all donations. P.P.P.S. Any donation made does not imply ownership of any nuclear deterrent.
    4 points
  9. Afrikan Elephant Conservation The Korps were exploring the vast continent, sampling all the jollof along the way, when they came across a new civilization on the northern coast, Carthago. The Korps saw the many strange aspects of their culture and lifestyle, including their love of riding enormous elephants and using them as their cavalry, much as the Korps used Panzers. Sadly, the elephants were facing ever-increasing threats from hunters, barbarians, and pirates. So, seeing them as potentially useful to the Korps, they offered their help in setting up a conservation arrangement. Article 1 - Sovereignty The Korps shall not take any elephants for personal pets, even though they are cute AF. In exchange, no Carthaginian shall steal Panzers from military bases, even though they are the superior mode of transportation/warfare. Article 2 - Respect Friendly trade between both signatories will be arranged and can include German beer, various NSFW examples of holy PLOT, the best Mediterranean wine, silk and all the ceramic Etruscan Boar Vessels the Afrikans could desire. Article 3 - Mutual Defense Both signatories agree to protect not only the wildlife, but also the people of their great societies (but mostly the wildlife). Article 4 - Intelligence Any information about haters of lolis on Panzers or troubles brewing in the Alps in advance of a journey by the elephant war caravan shall be shared between both sides, as soon as reasonably possible. Article 5 - Non-Chaining Both signatories believe that elephants and Panzers need to be cage-free. In the event that either signatory is attacked as a result of their fulfillment of third-party obligations, Article 3 of this treaty is to be considered optional. Article 6 - Cancellation If the Korps get tired of shooting poachers with their machine guns or the Carthaginians think that the carbon emissions of the tanks are too harmful for their environment, either signatory must provide 72-hour notice in order to cancel this treaty. tl:dr; Elephants and tanks can coexist peacefully (AK & CTO sign a MDP) Signed for Afrika Korps: Big Tiny wehner Donny No wehner Skae Smoll Huge wehner Velium Perfect wehner Odin Everyone's wehner Deus Signed for Carthago: El Chach, Suffet Daveth, Elder Asierith, Elder Antonio, Elder Krampus, Elder
    4 points
  10. 4 points
  11. learn to write tl;dr s
    3 points
  12. i did enjoy this info i shall put it in my book called just end me already
    3 points
  13. Wow Dio this is what happens when you retire you stop paying attention to all the major players. He is the leader of THE Centre of Offbeat Powers. Just read their alliance page, "We fight for unity, strength, honor but in the end, we're all fighting for 2 things. The fact that we have power that doesn't quite fit anywhere else other than one were unified and the fact that we fight for the almighty bird known as The Pheonix" Now you might be thinking something like "Isn't that five things not two?" But counting is for chumps not major players which you would know if you weren't retired smh. Also before you say it, they incorrectly spelled the name of their avian deity The Phoenix on purpose to keep their enemies guessing. A genius major player move.. Silly silly man.
    3 points
  14. Got linked to this gem, so I couldn't resist. You got one quality member here, SK. Kinda sucks coz y'all are a chill bunch. Anywho, been away from these forums for a long time, just wanted to say I'm having way more fun in this skimmish than I had in the last global. Alpha / SA have been fighting very well, it's been a nice brawl and my infra is still too high, needs more trimming down.
    2 points
  15. With Hannah... & Doggo?
    2 points
  16. These nukes are never gonna get used.
    2 points
  17. Warning issued by Mr. MeeSeeks 20 hours ago Penalty Given 1 points which expire 08/13/19 01:53 AM Note for member You have received a warning for Topic Hijacking. This is a direct violation under the Forum Rules/Guidelines that you agreed to when you created an account on this forum OR acknowledged when a public change was made to those rules. Please revisit the Politics & War Forum Rules/Guidelines here. Should you have a question on your warning, point system, suggestion or concern - please send a member of the Moderation team a PM. Should you wish to appeal this warning, please use the appropriate forum. Thank You. -PW Forum Moderation Team Ok. A popular reply is now "topic hijacking". I see more than one hand tickling those tonsils.
    2 points
  18. Thanks for the update
    2 points
  19. The Pyramid Corporation, they have 5 members and are not even top 75. Not sure why you wanted to share this with the world, idk who Jayfeather even is.
    2 points
  20. ur mom said the same.
    2 points
  21. Blah blah blah. Give his jaw a rest.
    2 points
  22. I mean I'm all for balancing, I just don't see the value in this. There's almost no scenario in a war where destroying any amount of infra would be more useful than aircraft or tanks, and using it in peace-time is just random grieffing so shouldn't do too much damage.
    1 point
  23. No matter what - 1 person will always get jealous and cause drama in a threesome. Expected.
    1 point
  24. Every treaty we sign gives me another world to hide in
    1 point
  25. That was light and fun... I have some here that are just downright mean and nasty, I chose to do 2 funny pics instead
    1 point
  26. For what its worth I white listed your site. You will get some revenue from me. Remember that.
    1 point
  27. Why did we need to know this?
    1 point
  28. Who, what, where, when, and why should I care. Keep it to yourself and those close to you next time, until it truly affects global affairs.
    1 point
  29. Trolls was my favourite movie, I will one day be just like them.
    1 point
  30. All the other alliances we tried to join were to good and straight, so being the flaming home-of-sectionals we were, we founded our own really bad micro; Que3f on Me Daddy Fear us... or something. Or don't. We'll probably just get rolled and disband in 4 months. Gov lineup: Grand Wizard: MinesomeMC Not so Grand Wizard: San Fortunado Sneezing Unicorn (IA): Epi; Shifty The Dutch Oven Gang (FA): Cobber; Thalmor Chinese Firecrackers (MA): Kitschie; This Fckn Guy The Juice (EA): TheRebelMan, Simmons We are protected by GPC and Pantheon. We're also protecting BK and NPO. Proud member of the Micro Defense Network Oh and we're not going to form until the 15th or so. In fact we probably won't form at all. Wouldn't that be something?
    1 point
  31. I agree that some of the current perks need a rework. I would like to see more defensive focused perks, for example having tanks dug in for a percentage in defense. However the whole system has been in the game for 3-4 years and nothing has come from it. I hope it gets adapted and improved, then finally added into the playable game,
    1 point
  32. I'd be inclined against individual nations just because it's too easy to effectively sell them that way or steal them with military means, it makes the auctions less important. As for replacing treasures or being a new feature, I'm agnostic. The fact that it might make or at least encourage people who don't like each other have to work together is a benefit. It creates more potential for drama. The choice to do something that benefits yourself as well as an enemy makes that choice more interesting.
    1 point
  33. Exactly. The general idea is that we want to make coming into this game as smooth a transition as possible. Adding more confusing mechanics is not going to help this. @Alex, you have my go-ahead.
    1 point
  34. This idea is effectively just a quality of life improvement. I think the idea of a Color Trade Bloc preventing your nation from being declared on is unintuitive. This proposal is simply to remove the color Beige from the game, and instead add a new separate mechanic for nations to simply be "Protected." It would work exactly the same as Beige (no one can declare war on you, you would lose it if you declared an offensive war, new nations would be marked as "Protected" for 14 days, nations losing a war would get time under "Protected" status.) Benefits to this change would be: More intuitive / easier learning curve for new players New nations can participate in Color Trade Blocs without losing protection Less newbies will accidentally open themselves up to raiding early on Protected status could come with it's own income bonus similar to the existing Color Trade Bloc bonus for Beige. Again, the idea isn't to actually change how the game is played at all, just simplify things and help newbies help themselves.
    1 point
  35. Guess we better get to working on that stupid idea of "water as a resource" in game now to celebrate.
    1 point
  36. Hey guys just wanting to drop a final update! We raised $519 for Charity Water through this PnW donation drive, 100% of that money has been allocated into field work for digging wells and providing clean access to water for third world areas! The email they sent me says over the next 21 months they'll be updating us on the status of the work being done so if anyone's interested in that I can make a new thread but I assume it'll be long time periods between posts. Charity Water has been a great way to raise money from gaming communities in the past for me, I know they'll keep up their great work going into the future. Thank you guys for your support, donations, and help getting this post visibility! And sorry for gravedigging
    1 point
  37. 1 point
  38. Aight. So when I saw this, I was thinking, what if Alex adds helicopters and submarines. The helicopters are great at hunting subs and tanks, but are horrible against aircraft, etc. We could also limit how effective airplanes are against tanks. The submarines on the other hand are great at killing ships, but can be easily destroyed by the helicopters. Now, I am not giving any numbers or anything like that, but I think it is an interesting idea to make the war mechanics more intricate.
    1 point
  39. Expanding on this idea: Calculation Color bonus = Income bonus = 1.5 x ((Players on Color / Total Players * 16)*Number of Treasures On Color)^.7 For a color with an average number of players: 1 treasure = 1.5% bonus, 2 treasures = 2.44%, 3 treasures = 3.24%, 4 treasures = 3.96%, 5 treasures = 4.63% If a color had 2x as many players as the average color, it would need twice as many treasures to get the same bonus. Similarly, a sphere with only half the average would only need 1 treasure to get the benefit of 2. Bidding 33 Total treasures, or an average of about 2 per color. A treasure lasts for 66 days and one expires every 2 days. Every treasure is associated with a resource, each resource has 3 treasures associated with it. 2 days before the treasure expires, bidding opens up. Any nation can contribute to the pool for their color. Bidding is done with the resource associated with that treasure. At the end of the period, the treasure is assigned to the color with the highest bid. All bids are non-refundable. The Benefits 1) Making it resource based would make it a resource sink. 2) Bidding offers opportunity for drama, last minute steals, individual players to screw up plans coordinated by broader agreements about bidding, etc. 3) There are diminishing returns to limit incentives for one color to run up the score. 4) The revolving nature of it makes it more continuously interesting. 5) There's some potentially interesting politics. Do all the alliances and colors work together to share with non-compete agreements? Do alliances on a color work together to raise funds and/ coerce alliances on the color to contribute to bids? When do they choose to bid? 6) The non-refundable nature of bids gives people more incentive to be strategic, and also to be mad if someone steals a treasure out from under them.
    1 point
  40. I am directing to the person controlling the puppet named Alex. With your hand so deep, I figured you could tickle his tonsils while you are throwing out ideas.
    1 point
  41. So this will happen tomorrow. I like how you just randomly throw out ideas and they happen. How about a real idea like my proposed MIRV project and the Laser Defense Project to counter it?
    1 point
  42. It's not about being positive about pantheon, it's about keeping the community alive by keeping a positive attitude with respect to any alliance, even if they may be in a sad state of affairs like pantheon is. 'Why does anyone care about you again?' isn't a great way to keep this community alive, a positive attitude makes this game more fun instead of constantly telling people they are garbage which seems to be all you do on the forums. Hence, positive attitude, as usual.
    1 point
  43. Nah, Micchan thinks its fun to 5v1 fight then say the 1 sucks. The "lesson" in question is that we shouldve fought conventionally against 5 instead of nuking them because Micchan is stupid and cant count.
    1 point
  44. I'm so excited to go off hiding in yet another AA
    1 point
  45. Roquentin disapproval: -300 Dynamic Rating
    1 point
  46. I see you're already campaigning hard for next year.
    1 point
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