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Ivan Ivanov

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Community Reputation

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About Ivan Ivanov

  • Rank
    Casual Member

Profile Information

  • Gender
  • Location:
    Western Australia
  • Interests
    Communism, Capitalism, Nazism; pretty much anything ending in -ism.
  • Leader Name
    Ivan Ivanov
  • Nation Name
  • Nation ID
  • Alliance Name
    Electric Space

Contact Methods

  • Discord Name
    ♥ Scorponist Stalin ♥#0702

Recent Profile Visitors

204 profile views
  1. )))))))))) Rep restored! Eat crap, Noctis!

  2. Ivan Ivanov

    Lordaeron Announcement

    )))))) да. Is good! (I’d react you too but I’ve run out ;()
  3. Ivan Ivanov

    Laugh reacts on forums

    I don’t know if this is even possible, I don’t run the forums nor no the code for them. But some peoples posts are just so astronomically stupid that a downvote just doesn’t cut it. We need to show the poster that “Hey! You’re dumb and that’s funny!”.
  4. Ivan Ivanov

    Lordaeron Announcement

    Sad reacts only please (((((((
  5. Oh my god he’s done it again, thanks to those who had me in the positives for a while lol.

    1. Patrick Higgins

      Patrick Higgins


    2. MinesomeMC


      This is a valid CB 

  6. Ivan Ivanov

    Who should own Crimea?

    Ukraine or Russia?
  7. Ivan Ivanov

    Military templates

    Yes! An auto rebuild of units would be a great idea, I’ll add it into the original post.
  8. Ivan Ivanov

    Make inactives no longer count toward alliance score

    Would this still allow inactive taxing?
  9. Ivan Ivanov

    Military templates

    In cities, you have the option of using city templates that can build improvements for you. This saves time and is quite useful for standardising your nation. However, military doesn’t have this system. If you are like me for example, and want whole numbers for your military (e.g 100,000 troops instead of a trashy 103,564, for score reasons or OCD), you are forced to manually calculate the numbers. I propose that we introduce a military template system. When you enter the template into the box the system will automatically recruit all the necessary troops required to achieve that number. E.G. You have 6500 troops, 82 tanks and 23 airplanes. Your template (for MMR or otherwise) states that you need 10,000 troops, 100 tanks and 30 airplanes. You put this template into the system and you automatically recruit 3500 troops, 18 tanks and 7 airplanes. EDIT: endlesshills has suggested that an autorebuid of military units based on the template would be a good idea as well. This would totally negate the need to use the military tab, aside from setting up or changing the template, making wars much more streamlined. Thank you, endlesshills!
  10. Ivan Ivanov

    Lordaeron Announcement

    The whole reason I went into the negatives in the first place was because of you, Noctis. I just feel obligated to carry your reputation to the far reaches of the depth of the negatives, like some sort of astronomical quest. At least that’s what I’m calling it anyway. Also very much thank you, Patrick Higgins!
  11. Ivan Ivanov

    Lordaeron Announcement

    Not mad dude but you’re pretty close to 666 downvotes #noctisworstposter2018/19
  12. Ivan Ivanov

    Lordaeron Announcement

    No grudge, just a big meme lmao
  13. Ivan Ivanov

    Lordaeron Announcement

    I can hear this gif. Also Noctis pls don’t be mad at me but like I wanna help you get to 666 downvotes. #nohate #innocent #pleasedontspamdownvoteme
  14. To my knowledge, there are currently no ways to efficiently view trends over time (e.g city pop., income, resouce use). All we have currently are numbers and logs. I propose, to make it easier to understand and read for all, to implement line graphs for different variables in the game (as stated previously, things like population, income, resource use etc).

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