Hello, to anyone who may read this. This game seems to be called, 'politics and war' to describe how the game should be played, using politics, and war to continue that politics I guess.
However, not everyone really plays the game this way, for example, until recently many people outside of certain fighting alliances have sat and simply grown their nation.
That being said, many of these people have been criticised for this playstyle, with the critics citing the name of the game as 'politics and war' not 'politics and peace' or some other form.
However, with an economic approach to the game clearly being allowed or even it could be said, encouraged, one would think that, 'Politics, Economics and War' would be a more apt description of this game if one were truly desiring to briefly summarise the game in a few words.
If the game were truly about politics and war, it would be much more military focused I believe, with say, 6 barracks 6 factories 7 hangars and 4 drydocks cap for example, so that people could demonstrate their true dedication of their resources into military might. Instead, there exists a 5/5/5/3 setup which every nation takes into war, backed by their AA bank, showing a more economic approach to conserving resources and managing stockpiles that allow every player, not just the military madmen, to be putting their entire nation's effort into war.
Now, net damage is generally a good way of separating the two types of people, however, my point is, if the game really were 50% war as the name suggests, then I don't think it is a problem with the people who choose not to war, but the lack of factors in game that make it 50% war instead of 33% as suggested above.
My point basically is, many like to blame people for not all loving 'politics and war.' However, if there exists as many un-warlike playstyles as war-like playstyles, those other playstyles should be given a voice too instead of being rejected due to the name of the game being too simplistic.
I do understand this is much, much less catchy. (P,E&W?) However, I'd just like to understand and hear others' thoughts on why the economic side of the game was not featured in the title.