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Sketchy last won the day on February 13
Sketchy had the most liked content!
About Sketchy

Retained
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Member Title
All My Enemies Got Clapped
Profile Information
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Gender
Male
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Location:
Australia
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Leader Name
Sketchy
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Nation Name
Cyrodiil
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Nation ID
37791
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Alliance Name
Singularity
Contact Methods
- Discord Name: Sketchy
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Sketchy's Achievements

Legendary Member (8/8)
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No food is 33% income reduced income. If people disband over that, maybe they had other problems.
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More targets? And ones with infra? Wow you give me the nicest presents.
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Oops my bad.
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Sketchy changed their profile photo
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Behold the feeble and diminutive size of the orangutan brain. These dimwitted, primitive creatures fumble aimlessly through life, unable to function at a higher level of thinking. Despite our many attempts, communication with these creatures has been impossible. Their small, peanut-sized brains lack the ability to process basic information and apply critical thinking. Even compared to the meatsacks that populate this world, their inferior minds buzzing with inconsequential, fleeting thoughts, the orangutans are a truly special breed of imbecile. We have exhausted a wide array of strategies in our attempts to bridge this intellectual chasm. First, we developed a series of visual aids, but the orangutans got aggressive, and attempted to eat them. And so we turned to science, tracing the evolutionary path of these creatures, we determined their evolutionary betters, the chimpanzees. We bred a race of super chimpanzees. Unfortunately these chimpanzees proved too smart to communicate with the orangutans. But the undeniable superiority of our minds prevailed, and after a careful precision lobotomy, we were able to create a race of chimpanzees sufficiently capable of communicating with the orangutans at their intellectual level. At last, progress! The lobotomized chimpanzees, now possessing just the right balance of intellect and idiocy, were able to establish a rudimentary rapport with the orangutans. It was a breakthrough unlike any other, two species, once separated by an insurmountable cognitive abyss, now capable of exchanging simple, albeit mostly nonsensical gestures. But, in our boundless wisdom, we had solved one problem only to create another. The chimpanzees, once too intelligent for the orangutans, were now too idiotic for us. They stared at us with vacant expressions, drooling slightly, occasionally smacking themselves in the head for no reason. However, this short peace was fleeting. It began with a misunderstanding, perhaps inevitable, given the intellectual devastation we had wrought. One chimpanzee, in a moment of uncharacteristic inspiration, attempted to stack three rocks on top of each other. An orangutan, watching from a distance, misinterpreted this act as a declaration of war. Out of control, the apes had escaped, and were now at war with one another. Singularity declares war on The Knights Radiant. --------------------------------------------------------------------------------- I’m going to keep this short. We’ve already hashed this out in public many times. We thought we had settled it, but alas, you guys decided to push more narratives out. Apparently even to your own members. You knew I had logs. I quoted them to you directly. You guys have denied the allegations repeatedly, to our faces, despite knowing we had the smoking gun. Never any valid explanations, just denial and gaslighting. I can only assume you figured we’d never release them, or that we’d never do something as crazy as build 2000 nukes and 5000 missiles and solo suicide into you over it. Well, we are. Here’s the log of you saying how perfectly fine you were to abandon your coalition partners in One Day War. We’ve heard all the excuses. We weren’t satisfied with any of them. Naturally, the odds here aren’t exactly in our favour. Surely you have some people you can call in. But you’ve been fighting for 2 months already. We sat and watched, and waited. Your infra is shredded. No matter what happens, it’s all gonna be gone when this war ends. And we are gonna have fun doing it. We appreciate the efforts by certain parties to include us in a global nap. Unfortunately, we’ll have to decline. We could have skated by, unscathed, taken the nice gift wrapped extended peace period. But that’s boring. This game is boring. And we are bored. So war it is. PS: Denison, your attempts to get various people to hit us have not gone unnoticed. Unfortunately for you, we are far more effective at getting ourselves hit than you’ll ever be. I figure since you’ll never be listed in a thread about any major event in the game, ever again, I’d do you a solid and mention you here. Shout out to my boy, hopefully you’ll stop hiding in beige now. PSPS: And yeah, Epi was right. Food is gonna be cooked. Stockpile your bananas while you can guys, no telling how much will be left when we are done.
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Nah I'm reserving that for when we finish up with you guys. Unfortunately you keep hiding in beige so we are still only on round 2 of the 10-15 rounds I was promised.
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Bro why do people still let TKR name wars. @Veinyou should be ashamed for allowing this to go unchallenged
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I love this game. In this thread we've seen: "This change won't help new players grow." "This change will help new players grow too fast and leave older players feeling useless." "This change only benefits whales." "This change hurts whales." "This change will entrench the upper tier." "This change will cause everyone to rapidly grow into the same city count." Gotta love this game.
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I think you are underestimating the impact of being able to reach c20/c30 faster, and how that will impact people reaching c40. Again, I don't necessarily agree that c40 is the goal here, a c30 is still relevant to tiering in conflicts, at least for now, and as that changes, the costs get cheaper, and people move up anyway. It will get easier over time for people to catch up to the main grouping as it moves up. This will naturally create a range of about 20-30 ish cities where people sit. But what you are ignoring is income. If I reach c30 much faster than I would before, I'll reach c40 much faster if the costs remain the same, which as you've shown, they are. Again, I don't see how anyone can possible argue this doesn't help new players catch up.
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Choosing 1-40 as the example range seems a bit off. 40 cities is not a new player. It's basically where the average of the highest nations are right now. Based on current market prices for the planning projects: 1-11 cities goes from ~$110m to $50m 1-16 cities + UP goes from ~$504m to $149m 1-21 cities + UP/AUP goes from ~$1.4bn to $548m 1-30 cities + UP/AUP/MP goes from ~$5.7bn to $4.5bn The idea that won't help new players catch up is silly. EDIT: Upon further inspection, your example is even more off. The total current value of the 3 planning projects is about 1.1bn. The difference between the old and new values for c40 in your own example is 1bn. That means, at least under current prices, it's actually 100m cheaper to go from 1-40 than it was before, all it in all.
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There are many different reasons for drop off. The idea that people have to spend over a year in many cases just to reach the low tier (which is continuously moving up), and that the current economic structure incentivizes all the majors to send new players to raid, filtering out a portion of players who don't enjoy that type of play, is going to play a role in retention going down. Still seems like the game will need more updates to fix the issues, but this is part 1 so I guess we'll see what else we get.
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It's more about the experience from a new players perspective than them seeing cities being cheaper. The way the ranges in war are now, people below c30, and especially below ~c25 are functionally irrelevant to global conflicts. Alliances funnel them into low tier raiding because the investment cost to boost someone into viable tiering is incredibly high. This never used to be an issue, years ago the games low tier was c10s and the upper tier was mid 20s. People become part of relevant tiering quickly and without burden to alliances. This is only going to grow as a problem. By the end of 2025, the tiering will have shifted like 4-5 cities upwards, and that'll be 4-5 more cities new players need to be part of the game. Changes like these provide alternatives to funnelling every new player into the raid meta, and give alliances incentives to invest in smaller nations. From taking a look at the price changes, it seems like the current playerbase, especially whales, would benefit from having purchased the cities at historically lower prices. People who have put in the effort to be where they are will still be where they are, ahead, and presumably with the lower tier growth, the games econ will accelerate anyway.
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Feels like this is somewhat contradictory. Game has massive retention issues, we bring in new players and they drop off all the time. The games become too wide, too spread out. Making things more friendly to new players isn't the least of our concern, it's the only way you'll retain them and grow the game.