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Showing content with the highest reputation on 04/14/18 in all areas

  1. Your alliance makes no sense to me.
    9 points
  2. For every alliance that merges into BK, I get Papa John's rewards points.
    7 points
  3. Just because SHEEP like you guzzle up the SLOP shoveled out by the NEW WORLD ORDER doesn't mean nothing is wrong! Only the MOST WOKE gov in Bad Company can even BEGIN to piece together the monstrous depths this conspiracy reaches! STEEL is just the BEGINNING, I've been working for years, gathering evidence, making the CONNECTIONS! It's begun to appear before my eyes... I just need more time....MORE TIME!!!
    5 points
  4. I'm not in IQ. This is what I meant when I said I lose braincells.
    4 points
  5. Only a month ago you severely reduced the damage and loot of beiges, and now this?
    4 points
  6. Tiber the Black's offensive met into much trouble as his forces were repelled again and again. General Henrich seeing how BK was beginning to slow in their offensive and faltering, moved to begin a counterattack with those not too tied up fighting off wave after wave of Roquentin's Communist black clad "anti-fascist" goons. The target was the forces under Gorge, the brute who had surrounded himself with Tiber's forces to keep the damage to his own light. As the attacks came in Gorge, as these types tend to be when damaged back began to wilt. As he had before when under Lordaeron Gorge cowered, and so Gorge pledged all of his forces to Tiber the Black if Tiber would rescue him from the deadly attack on him. And so another offensive began from Tiber the Black's forces to secure the absorption of Gorge's Cornerstone forces into his own Black Knights. The Roz sent congratulations to Henrich for his victory over Cornerstone, so grand that it made them give up their identity and join fully with Tiber's forces. He sent his condolences to Tiber for actually accepting such a deal. Being a master of the Art of the Deal, the Roz knew a bad deal when he saw one. ======= Roz Wei's attack has resulted in the dissolving of Cornerstone into the Black Knights. Good luck to Cornerstone members in their new home.
    3 points
  7. >When you run out of potential treaties to sign so you just start merging all your alliances together ”Bodiakstonaeron” BK+Zod+CS+Lord
    3 points
  8. No. NO! You tread a dark path Buorhann, you must turn back now. That is always how it starts, first it sounds like a good idea to sign one IQ alliance. Then you must sign another, and another. Then your members begin succumbing to Roquentin's corruption, babbling endlessly about planes and 100% taxes before they are replaced with robotic replicas under his control! Soon you have to kick all your members above 16 cities, sign double MDPs with all IQ AAs, and even laugh at Seeker's jokes. There is no stopping the cycle now, your alliance merges with BK and Roq's ascension ritual gains strength! I have barely escaped with my life and sanity thus far, but I fear for the world. Everyone must keep hitting IQ, lose, and pay them 10 billion in reps to stay out of the upper tier. That's the only way to stop the cycle!
    3 points
  9. The war is over but the memes are forever
    3 points
  10. First and foremost, you need to realize that unless you drastically change the War module of this game - war slot filling will always be an issue, whether it's with beige mechanics or not. Also, if defensive wars are the only ones that will get you beiged, that will not fix the issue you're having right now. Maybe a little bit, but you'll still run into the same thing you're having here. Second, like earlier, you can't keep altering your stance on the matter based on the number of reports. You initially set the precedent that as long as damage was done, it's not war slot filling. If people are being beiged, that literally fits the rule to what you've set in months past regarding the issue. Third, you have to expect players to come up with creative ways to either find loopholes in the ruling or expand on new strategic moves. If beige is removed, then the opportunity of "coming back" in a war (What you've recently been pushing) is completely removed and people will be leaving the game in droves with some mass member alliances being capable to permanently sit on nations. Honestly, I'm not entirely opposed to that, but given the fact that there are several players having issues with the current war as it is - removing beige will simply exaggerate those issues. As for a solution? Without changing the entire war module to something more strategic and interesting to the playerbase, I don't have one yet on the top of my head. I think you just need to clarify rules and stick to them, whether the reports claim otherwise. Tough love. Sidenotes: Let's keep in mind that you've gotten rid of Fortify Resistance build up, reduced Beige from 5 days down to 2 days, removed Beige from nukes, reduced damage done from beiging from 10% down to 4%, and reduced loot taken from beige. At one point, beige was powerful (Although the game mechanics then rewarded players to not beige so their opponents couldn't build back up) then it was nerfed to favor people in maintaining some infrastructure and resources so they could come back in their battles. You will always have mass member alliances or the few elite type alliances that will find creative ways to take advantage of the changes.
    3 points
  11. So ODN has been in a losing war over the past few rounds. The first round I got taken by surprise, although I had my airforce maxed as I always do in peacetime in event of raiding. Even so I wasn't able to hold my own. But by the time I came out of beige I had completely maxed my military: ground forces, aircraft, ships. It got wiped out again literally within one turn. Not one day: one turn. (Yeah, I'm new to war. I didn't know to expect this. I know none of what I'm saying is new to most people who are reading this thread but spare me taunts about my noobishness, thx.) I'm currently on round three of this cycle. My nukes were spied away daily while I was on beige. Although I knew it wouldn't do me much good, I rebought planes, but didn't rebuy ground forces because tanks cost so much steel and I knew it would go within one turn. That meant that when they ground attacked me I couldn't hit back with planes due to ground control. Air superiority swiftly followed. It means I'm unable to even get one hit back while they raze me once again because even when I have the same number of units, I can't use all of them. Literally all that I can do is fortify. As most people who will be reading this thread know, that leaves nukes and missiles, which you can at least fire without air superiority or ground control being a problem. But unlike The Game Which Must Not Be Named (at least in its early stages), nukes aren't as devastating in this game. (Which is dumb, because they're supposed to be nuclear missiles.) Conventional attacks are far more value for MAPs. But even nukes are not convenient to purchase once the war has actually started. I was purchasing them the entire time I was on beige and simply had them spied away each day. I don't know what should be done about this, but something needs to change. I don't mind being utterly wrecked in a war, but I think it's dumb that the system is set up so that I can't land a single hit and I end up with zero MAPs at the end of each battle while my opponents have 75-100. Removing air superiority/ ground control etc, or making it harder to get, could help. At least in The Game Which Must Not Be Named when I was rolled in wars from time to time, I could always hit back, even if I suffered disproportionate loss. If the war system doesn't change, I honestly intend to delete my nation. Again, not because I can't take a beating, but because the entire reason I built my nation in the first place was so that when I was ready I could fight some great wars. There is no point in accumulating pixels for its own sake: that's why it's called politics and *war*. I know I'll be accused of crying etc etc but I honestly don't care. It's not crying; it's pointing out legitimate issues in the war mechanic. Accuse away and observe my complete indifference.
    2 points
  12. I've noticed this was leveled a lot during this dual-pronged great war. "You never do anything". So lets go over the timeline to explain why we have stagnation here: 1. An alliance/sphere gets rolled. The defender can be friends with the attacker. It makes no difference and there are no consequences for the aggressor. 2. Post-war the defeated alliance/sphere is smaller, less attractive as a treaty partner and usually they had a PR train run on them by the much larger side. 3. They try to sign new allies, but only their old allies that went through the shit with them stick it out. Mostly, other alliances try to be nice but create enough distance they won't need to defend them if they are 'next'. They may even try to use them as meatshields while helping to set up their rolling later on. 4. They are unable to do anything. Should they try to do something, it's usually a smaller sphere war, something manageable and is usually squashed when a bigger alliance steps in to take advantage. And by squashing the war, the larger sphere/alliance can continue to claim that that alliance/sphere 'does nothing'. Win-win! 5. You get rolled for not doing anything. The alliance/sphere is blamed for the stagnation and even use it as the CB on them. Bigger sphere gets to claim it did something for use next cycle. Rinse and Repeat every year or two. Lets take IQ. People tried to blame them for stagnation, but who is going to sign an IQ alliance? Sure, TKR tried to pull NPO into their sphere against all their allies. But who really is going to sign an IQ alliance and not force them to be a huge sellout? So they have to further consolidate with each other, the only alliances that will have them. The cycle continues as people tell them they are ruining the game with all their treaties even though there are twice as many paperless treaties in this game. Post-war, make no bones about it. There will be one sphere in this game. Whatever you want to call it. EMC, Paperless EMC, Not-IQ, etc. You can go roll Pantheon who is probably 'next', but after them either you can just complain that nothing happens or actually create a political environment in this game. Because we haven't had one for a very long time. Congrats to BK for being the last alliance to take a stab at that. Yes, some laugh at them for the move, reinforcing stagnation yet again. But win or lose, at least they did something politically unlike most of the rest, who while dropping some paper treaties, just kept a paperless one in place and made no real risks to create a better game. I get the attractiveness to paperless ties. You get to fight in easy wars, claim you allied and you don't have to defend someone if they are going to lose. But they are also a big contributing factor to the game's boredom.....in my opinion....that will not be heard by the people who need it the most. Best of luck to you all.
    2 points
  13. C.... Cu.... CULTURAL VICTORY
    2 points
  14. Slot someone with 3 nuke raiders. Nuke his hangars, zero'ing his plane counts for those (90 planes per city). Chain that with spy ops. More than 300 planes killed per day (you will kill at least 10 planes even with 1% rolls in the first days). And you just keep repeating it and you'll eventually zero his aircraft since he can't keep up with the losses unless he has a very large amount of cities. And yes, I know you weren't talking about planes per se, but going by the other person's suggestion of letting it selectively pick targets, you can see how this would be abused to shit.
    2 points
  15. Was that before or after you've attacked IoM?
    2 points
  16. literally go set yourself on fire. also, suck my dick.
    2 points
  17. If you think that our membership would support a treaty with BK for whatever reason, then I must really recommend you stop drinking bleach or whatever it is that is dazing your brain. You have not the slightest idea what you are talking about.
    2 points
  18. @ MoonShadow: I’m not even sure if you’re trolling now, because every time I see one of your posts, I lose brain cells. Keep the drivel that regularly manages to escape your mouth within it, please. You’re polluting the air.
    2 points
  19. There needs to be some way for people to be able to fight back at least in a small way once they are whiped. Right now, without other nations intervening to flip it the other way, there is basically nothing someone can do conventionally beyond create units to be easily slaughtered for little purpose. One thing that I like about CN is that even when your nation is way outclassed and outnumbered in units, there are a lot more opportunities to win some conventional battles with good tactics.
    2 points
  20. Other people handling treaties in a dodgy way doesn't make supremacy clauses any less insulting, really. If the point you're driving at is "we didn't invent playing treaty favorites and really, good on us for being upfront about it." I can actually agree. However that doesn't mean everyone is doing that, and if I was looking for treaties, I'm pretty sure I can find a more even-handed arrangement with enough of the game that it makes sense for me to look elsewhere. "Violated intelligence clauses in order to safeguard the plans of their core sphere" is literally how IQ was created and last war was declared, so feel free to drop your present allies if that bit bothers you so much.
    2 points
  21. Dean? Sounds like a downgrade from Grand Admiral. Why are these things not announced by them? What? You're going to get heat? So? Why the hell are you scared of heat? Heat makes things hot, makes things interesting. Anyway Gorge is the common thread here. He got Lord to join CS and then got CS to join BK. Now that he'll be in BK he'll make them join NPO, who he will then make join TKR, who will join Noobs Army.
    2 points
  22. > Politics & War > stop caring about war
    2 points
  23. Oh good freaking grief, when I saw the thread title I thought it was just another salty boi making a troll suggestion. Imagine my surprise when the troll suggestion came from Alex of all people. Look bub. There's a lot of posts ITT that give answers, so I'm just going to say this: What kind of game are you trying to make? Do you want a game where multiple sides persist and compete, or do you actually want a game that nobody plays? Because right now, in order to appease yourself and the 'casual' players that you're apparently trying so hard to placate, you're giving them their most short-sighted and stupid wishes. Again. And they're screwing themselves over by it, again. Just because you have players that are desperately trying to influence game rules by spamming you with reports and salt doesn't make their 'ideas' any less game-endingly stupid. I'd love to be able to just constantly zero out opponents forever without them having any options at all, but I still have to warn you about how appallingly stupid that is. You had the same reaction when casuals were whining about not being able to beige their penny-ante raids, and now there's casuals deleting their nations left and right since they're unable to use fortification and now have whined themselves out of being able to survive. If you were trying to improve casual retention, you failed. We warned you, you didn't listen, and your actions ended up with completely predictable (and even tested!) results. You do this, and your game will end entirely. But hey, completely throwing away all pretense of balance or gameplay would at least cut down on your moderation workload and website hosting expenses, so it'd be for the best, yeah? Other great options for reducing moderation workload: Winning a war captures the losers' oldest city Losing a war results in the loser being banned from P&W for a month Losing a war results in all infrastructure, improvements, and land being reset to where it would be in a new city
    2 points
  24. The poor food farmers have been waiting for today. Finally, IQ will have cakes to eat
    2 points
  25. Hey great idea. It's not enough that someone with 3 or 4x as much military can down-declare on you it's not enough that and alliance 4x your size can dogpile on you with their allies. let's also make it so that alliance fighting against 4:1 odds and triple the military also has less time to regroup. Do you sit up at night purposely thinking of ways to screw us?
    2 points
  26. I think you can "renew" your VM and reduce it to 14 days doing that. Not 100% sure though.
    1 point
  27. Would if I hadn't already made it 100 days :\ its cool though, I'll troll them from my hole while others burn them for me. The irony, they disbanded cerberus because they didn't want to fight a stupid war
    1 point
  28. When we're hungry, love will keep us alive.
    1 point
  29. You hit us for raids, then when pm'd said not my responsibility, having gov members try to raid us isn't smart you know?
    1 point
  30. I see that you've also hit us too on the 12th.
    1 point
  31. Problems with this idea are many. First of all, this just isn't how nukes work even in reality. The kind of nuclear weapon you'd fire in the scenarios being mentioned would be tactical warheads - likely on cruise missiles. It'd also only be of any real use against land targets. That is, soldiers and tanks. If you fire at grounded aircraft, the missile launch will be detected and the aircraft can easily be scrambled, and may even be able to shoot the missile down, since they'd be able to do so from a safe distance. If you shot it at ships, they'd... do the same thing, really. Even if you landed a hit, it'd do one of two things, depending on detonation. Impact detonation would destroy the ship it hits, and spook everybody else. Yes, that's really it, even if you fired a full size warhead measuring in the hundreds of kilotons, you'd destroy one ship. A nuclear weapons primary destructive power, like most bombs, is all about the pressure and shock waves. Shrapnel too, but, when your shrapnel gets vaporize instantly, forget it. Ships, of course, happen to be very resilient to handling shock-waves, and given again that they would have early warning and could get all hands inside the ship, you wouldn't even get 1 kill + incapacitations. You would get the 1 kill, and since anything not an aircraft carrier can operate at nearly full functionality without the crew ever going on the deck, you wouldn't necessarily even given thousands of sailors cancer either. Really, it's quite a hilarious waste. Shooting it at airborne planes is obviously nonsensical, shouldn't have to be explained. This leaves you with firing nukes at a land army. Now assuming that the air force is dead or not being mean and intercepting your tactical warhead, or that you for some reason fired a full scale ICBM, well with real life tactics it'd be pointless, but in game not so much. In reality, you'd open a giant hole in enemy lines that no one can use safely because radiation. In game, you'd kill thousands of enemies, and frankly probably your own men as the only way you'd likely get them standing any still for you to ensure a hit is when they're engaged. So ultimately, no, nukes are surprisingly realistic right now. Not completely, but surprisingly. Both are realistically great at deleting huge swathes of massive cities, both are frankly pretty useless if used in the context of an actual battlefield, both are quite expensive to build and both were only ever meant for vengeance weapon purposes. Sure, starvation should do more negatives in this game, alot more, but all things considered, nukes are as close as this game has probably gotten to realism. Not to mention, of course, that these changes would make nukes, frankly more OP than planes. As, if things worked as you'd wanted, considering the damage of a nuke, and pretending that despite having 35 air bases only 5 are actually used, you could just eliminate half, or even only 1/3 of someone's air force while taking... possibly no damage, depending on the situation? And the only thing that can destroy nukes are spies, which is limited to 3 per day? Oh, and while you can essentially spawn kill planes, you can't do that to nukes. You claim this method would require more skill. What a patently false statement. If such an update occurred, alliances which are considered competent at warfare today would still be considered so. All that is required for this is coordination, which is how competent alliances right now happen to succeed. Thus my solution to you, and to whom this change would benefit most, get better coordination. For Nuke Bloc specifically, stop hiding in the corner. Come out and say hello, and not antagonize everybody immediately after! Try recruiting more members, maybe not being outnumbered 5 : 1 would help, who knows? Try and make some new friends too, i know that one isn't very easy, but if you try there's a 0.000001% chance of success. That is infinitely superior to not trying, which has a 0% chance of success. Edit: as i forgot to mention, the second detonation method for a nuke is airburst. This capitalizes on the nukes destructive power being to blow everything away like the big bad wolf, by detonating it a few thousand feet or more in the sky. This is useless against ships, and seems useful against planes, if only planes weren't capable of erratic maneuvers at several times the speed of sound, meaning the missile would hit where the planes were 20 minutes ago, which is quite unhelpful when they were travelling at 1,400 miles per hour, as they will be quite some distance away.
    1 point
  32. The Cornerstone Knights of the Cloudaerons
    1 point
  33. You could even expand this out into BK + Chola + BOC + CS + Lord
    1 point
  34. 1 point
  35. BK has been exposed to Cornerstone! What? BK is evolving! Congratulations! Your BK has evolved into a bigger pile of s***! And it has gained a new skill: Rant on the Forum About Winning the Low Tiers 24/7! Congratulations!
    1 point
  36. Congrats to Roq and thanks for the merger!
    1 point
  37. Resistance is a terrible metric to go by for the purpose of judging whether a war is real or just slotfilling. Reason being, the basic goal of conventional warfare is to ZM the opponent. That can be achieved with less than 50 res damage dealt, if you blitzed the target with other 2 companions. Furthermore, once he's ZM'd, there's no reason to race a beige (or beige at all) from a military standpoint (the incentive is mainly economic, such as loot {which vanishes if he and/or his aa evac'd their banks}, and for the infra damage dealt}. You're better off dragging it for as long as possible, denying him rebuy days and saving as much resistance damage as possible to use on attacks that actually kill mil. Also, measuring by res damage would alow people to game the system really hard. For example, someone can get his D slots filled without getting punished for breaking the rules, if all the slotfillers need to do is 1ship him 4 or 5 times for it to count as a real war (and him to do some damage in return). The defender would be paying a negligible economic cost, while being able to basically war without the fear of being countered. So no, just check the involved parties' military, and casualties to judge whether there's slotfilling going on or not.
    1 point
  38. Neturaility. For Steve. The Green Protection Agency, a neutral alliance oriented towards infrustructure building and resource trading, declares it's existance upon Orbis. Protected by the New Prisoners Order and the DMZ. Goverment: Roquentin of Roquentins: Greatkitteh Roquentin of Finance: Clarke's Sister Roquentin of IA: Greatkitteh Roquentin of FA: Greatkitteh Roquentin of War: Greatkitteh Charter:
    1 point
  39. So how many nukes were ultimately fired? Did it get above 10k total? Final stats for war when!!!
    1 point
  40. I was going to toss out that the beige timer should have a limit of say 5-6 days, and not 16 days like it is now for losing all 8 active wars. But as that would be extremely self serving to my current situation, I was going to wait till after our war ended to propose it. But because of daily military purchase limits, a losing nation needs to have some sort of attack free time to reload, or if you lose a war in the first round, you are basically done with out the beige timer. That being said, if you do any root cause analysis here i think you will see the beige mechanic isn't your issue, I think it probably goes all the way back to the way your war mechanics work. Increasing the damage or removing beige all together is probably going to cause those freak outs from the player base that seem to happen every time you make a change like this.
    1 point
  41. I agree, there weren't more than enough GoT alliances already
    1 point
  42. Oh boy what an interesting change, then wars can have exactly 0 interaction with enemies beyond them clicking "launch nuke". They already have very little input beyond that as it stands right now anyway, what with everyone with nukes in the current conflict firing them behind almost no infra, 0 native loot, and hidden alliance banks resulting in also 0 loot. Kudos goes to the one guy I have fought sofar who didn't do one of the last 2 steps, even tho he only fired a single nuke before beige. Alex has bigger problems to fix than "I want my numbers to go up even higher than someone elses by logging in once a day and clicking a single button." No thank you, Next.
    1 point
  43. I am the leader of the Black Knights
    1 point
  44. Cynic's guide downvoted by Cynic. P&W in a nutshell. I think that's quite possibly the most important part of this guide and the part that new players have the most to learn from.
    1 point
  45. -339 And now -340 here you go for asking upreping.
    1 point
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