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Showing content with the highest reputation on 04/14/18 in all areas
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Just because SHEEP like you guzzle up the SLOP shoveled out by the NEW WORLD ORDER doesn't mean nothing is wrong! Only the MOST WOKE gov in Bad Company can even BEGIN to piece together the monstrous depths this conspiracy reaches! STEEL is just the BEGINNING, I've been working for years, gathering evidence, making the CONNECTIONS! It's begun to appear before my eyes... I just need more time....MORE TIME!!!5 points
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Only a month ago you severely reduced the damage and loot of beiges, and now this?4 points
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Tiber the Black's offensive met into much trouble as his forces were repelled again and again. General Henrich seeing how BK was beginning to slow in their offensive and faltering, moved to begin a counterattack with those not too tied up fighting off wave after wave of Roquentin's Communist black clad "anti-fascist" goons. The target was the forces under Gorge, the brute who had surrounded himself with Tiber's forces to keep the damage to his own light. As the attacks came in Gorge, as these types tend to be when damaged back began to wilt. As he had before when under Lordaeron Gorge cowered, and so Gorge pledged all of his forces to Tiber the Black if Tiber would rescue him from the deadly attack on him. And so another offensive began from Tiber the Black's forces to secure the absorption of Gorge's Cornerstone forces into his own Black Knights. The Roz sent congratulations to Henrich for his victory over Cornerstone, so grand that it made them give up their identity and join fully with Tiber's forces. He sent his condolences to Tiber for actually accepting such a deal. Being a master of the Art of the Deal, the Roz knew a bad deal when he saw one. ======= Roz Wei's attack has resulted in the dissolving of Cornerstone into the Black Knights. Good luck to Cornerstone members in their new home.3 points
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>When you run out of potential treaties to sign so you just start merging all your alliances together ”Bodiakstonaeron” BK+Zod+CS+Lord3 points
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No. NO! You tread a dark path Buorhann, you must turn back now. That is always how it starts, first it sounds like a good idea to sign one IQ alliance. Then you must sign another, and another. Then your members begin succumbing to Roquentin's corruption, babbling endlessly about planes and 100% taxes before they are replaced with robotic replicas under his control! Soon you have to kick all your members above 16 cities, sign double MDPs with all IQ AAs, and even laugh at Seeker's jokes. There is no stopping the cycle now, your alliance merges with BK and Roq's ascension ritual gains strength! I have barely escaped with my life and sanity thus far, but I fear for the world. Everyone must keep hitting IQ, lose, and pay them 10 billion in reps to stay out of the upper tier. That's the only way to stop the cycle!3 points
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3 points
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First and foremost, you need to realize that unless you drastically change the War module of this game - war slot filling will always be an issue, whether it's with beige mechanics or not. Also, if defensive wars are the only ones that will get you beiged, that will not fix the issue you're having right now. Maybe a little bit, but you'll still run into the same thing you're having here. Second, like earlier, you can't keep altering your stance on the matter based on the number of reports. You initially set the precedent that as long as damage was done, it's not war slot filling. If people are being beiged, that literally fits the rule to what you've set in months past regarding the issue. Third, you have to expect players to come up with creative ways to either find loopholes in the ruling or expand on new strategic moves. If beige is removed, then the opportunity of "coming back" in a war (What you've recently been pushing) is completely removed and people will be leaving the game in droves with some mass member alliances being capable to permanently sit on nations. Honestly, I'm not entirely opposed to that, but given the fact that there are several players having issues with the current war as it is - removing beige will simply exaggerate those issues. As for a solution? Without changing the entire war module to something more strategic and interesting to the playerbase, I don't have one yet on the top of my head. I think you just need to clarify rules and stick to them, whether the reports claim otherwise. Tough love. Sidenotes: Let's keep in mind that you've gotten rid of Fortify Resistance build up, reduced Beige from 5 days down to 2 days, removed Beige from nukes, reduced damage done from beiging from 10% down to 4%, and reduced loot taken from beige. At one point, beige was powerful (Although the game mechanics then rewarded players to not beige so their opponents couldn't build back up) then it was nerfed to favor people in maintaining some infrastructure and resources so they could come back in their battles. You will always have mass member alliances or the few elite type alliances that will find creative ways to take advantage of the changes.3 points
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So ODN has been in a losing war over the past few rounds. The first round I got taken by surprise, although I had my airforce maxed as I always do in peacetime in event of raiding. Even so I wasn't able to hold my own. But by the time I came out of beige I had completely maxed my military: ground forces, aircraft, ships. It got wiped out again literally within one turn. Not one day: one turn. (Yeah, I'm new to war. I didn't know to expect this. I know none of what I'm saying is new to most people who are reading this thread but spare me taunts about my noobishness, thx.) I'm currently on round three of this cycle. My nukes were spied away daily while I was on beige. Although I knew it wouldn't do me much good, I rebought planes, but didn't rebuy ground forces because tanks cost so much steel and I knew it would go within one turn. That meant that when they ground attacked me I couldn't hit back with planes due to ground control. Air superiority swiftly followed. It means I'm unable to even get one hit back while they raze me once again because even when I have the same number of units, I can't use all of them. Literally all that I can do is fortify. As most people who will be reading this thread know, that leaves nukes and missiles, which you can at least fire without air superiority or ground control being a problem. But unlike The Game Which Must Not Be Named (at least in its early stages), nukes aren't as devastating in this game. (Which is dumb, because they're supposed to be nuclear missiles.) Conventional attacks are far more value for MAPs. But even nukes are not convenient to purchase once the war has actually started. I was purchasing them the entire time I was on beige and simply had them spied away each day. I don't know what should be done about this, but something needs to change. I don't mind being utterly wrecked in a war, but I think it's dumb that the system is set up so that I can't land a single hit and I end up with zero MAPs at the end of each battle while my opponents have 75-100. Removing air superiority/ ground control etc, or making it harder to get, could help. At least in The Game Which Must Not Be Named when I was rolled in wars from time to time, I could always hit back, even if I suffered disproportionate loss. If the war system doesn't change, I honestly intend to delete my nation. Again, not because I can't take a beating, but because the entire reason I built my nation in the first place was so that when I was ready I could fight some great wars. There is no point in accumulating pixels for its own sake: that's why it's called politics and *war*. I know I'll be accused of crying etc etc but I honestly don't care. It's not crying; it's pointing out legitimate issues in the war mechanic. Accuse away and observe my complete indifference.2 points
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I've noticed this was leveled a lot during this dual-pronged great war. "You never do anything". So lets go over the timeline to explain why we have stagnation here: 1. An alliance/sphere gets rolled. The defender can be friends with the attacker. It makes no difference and there are no consequences for the aggressor. 2. Post-war the defeated alliance/sphere is smaller, less attractive as a treaty partner and usually they had a PR train run on them by the much larger side. 3. They try to sign new allies, but only their old allies that went through the shit with them stick it out. Mostly, other alliances try to be nice but create enough distance they won't need to defend them if they are 'next'. They may even try to use them as meatshields while helping to set up their rolling later on. 4. They are unable to do anything. Should they try to do something, it's usually a smaller sphere war, something manageable and is usually squashed when a bigger alliance steps in to take advantage. And by squashing the war, the larger sphere/alliance can continue to claim that that alliance/sphere 'does nothing'. Win-win! 5. You get rolled for not doing anything. The alliance/sphere is blamed for the stagnation and even use it as the CB on them. Bigger sphere gets to claim it did something for use next cycle. Rinse and Repeat every year or two. Lets take IQ. People tried to blame them for stagnation, but who is going to sign an IQ alliance? Sure, TKR tried to pull NPO into their sphere against all their allies. But who really is going to sign an IQ alliance and not force them to be a huge sellout? So they have to further consolidate with each other, the only alliances that will have them. The cycle continues as people tell them they are ruining the game with all their treaties even though there are twice as many paperless treaties in this game. Post-war, make no bones about it. There will be one sphere in this game. Whatever you want to call it. EMC, Paperless EMC, Not-IQ, etc. You can go roll Pantheon who is probably 'next', but after them either you can just complain that nothing happens or actually create a political environment in this game. Because we haven't had one for a very long time. Congrats to BK for being the last alliance to take a stab at that. Yes, some laugh at them for the move, reinforcing stagnation yet again. But win or lose, at least they did something politically unlike most of the rest, who while dropping some paper treaties, just kept a paperless one in place and made no real risks to create a better game. I get the attractiveness to paperless ties. You get to fight in easy wars, claim you allied and you don't have to defend someone if they are going to lose. But they are also a big contributing factor to the game's boredom.....in my opinion....that will not be heard by the people who need it the most. Best of luck to you all.2 points
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Slot someone with 3 nuke raiders. Nuke his hangars, zero'ing his plane counts for those (90 planes per city). Chain that with spy ops. More than 300 planes killed per day (you will kill at least 10 planes even with 1% rolls in the first days). And you just keep repeating it and you'll eventually zero his aircraft since he can't keep up with the losses unless he has a very large amount of cities. And yes, I know you weren't talking about planes per se, but going by the other person's suggestion of letting it selectively pick targets, you can see how this would be abused to shit.2 points
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If you think that our membership would support a treaty with BK for whatever reason, then I must really recommend you stop drinking bleach or whatever it is that is dazing your brain. You have not the slightest idea what you are talking about.2 points
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@ MoonShadow: I’m not even sure if you’re trolling now, because every time I see one of your posts, I lose brain cells. Keep the drivel that regularly manages to escape your mouth within it, please. You’re polluting the air.2 points
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There needs to be some way for people to be able to fight back at least in a small way once they are whiped. Right now, without other nations intervening to flip it the other way, there is basically nothing someone can do conventionally beyond create units to be easily slaughtered for little purpose. One thing that I like about CN is that even when your nation is way outclassed and outnumbered in units, there are a lot more opportunities to win some conventional battles with good tactics.2 points
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Other people handling treaties in a dodgy way doesn't make supremacy clauses any less insulting, really. If the point you're driving at is "we didn't invent playing treaty favorites and really, good on us for being upfront about it." I can actually agree. However that doesn't mean everyone is doing that, and if I was looking for treaties, I'm pretty sure I can find a more even-handed arrangement with enough of the game that it makes sense for me to look elsewhere. "Violated intelligence clauses in order to safeguard the plans of their core sphere" is literally how IQ was created and last war was declared, so feel free to drop your present allies if that bit bothers you so much.2 points
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Dean? Sounds like a downgrade from Grand Admiral. Why are these things not announced by them? What? You're going to get heat? So? Why the hell are you scared of heat? Heat makes things hot, makes things interesting. Anyway Gorge is the common thread here. He got Lord to join CS and then got CS to join BK. Now that he'll be in BK he'll make them join NPO, who he will then make join TKR, who will join Noobs Army.2 points
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Oh good freaking grief, when I saw the thread title I thought it was just another salty boi making a troll suggestion. Imagine my surprise when the troll suggestion came from Alex of all people. Look bub. There's a lot of posts ITT that give answers, so I'm just going to say this: What kind of game are you trying to make? Do you want a game where multiple sides persist and compete, or do you actually want a game that nobody plays? Because right now, in order to appease yourself and the 'casual' players that you're apparently trying so hard to placate, you're giving them their most short-sighted and stupid wishes. Again. And they're screwing themselves over by it, again. Just because you have players that are desperately trying to influence game rules by spamming you with reports and salt doesn't make their 'ideas' any less game-endingly stupid. I'd love to be able to just constantly zero out opponents forever without them having any options at all, but I still have to warn you about how appallingly stupid that is. You had the same reaction when casuals were whining about not being able to beige their penny-ante raids, and now there's casuals deleting their nations left and right since they're unable to use fortification and now have whined themselves out of being able to survive. If you were trying to improve casual retention, you failed. We warned you, you didn't listen, and your actions ended up with completely predictable (and even tested!) results. You do this, and your game will end entirely. But hey, completely throwing away all pretense of balance or gameplay would at least cut down on your moderation workload and website hosting expenses, so it'd be for the best, yeah? Other great options for reducing moderation workload: Winning a war captures the losers' oldest city Losing a war results in the loser being banned from P&W for a month Losing a war results in all infrastructure, improvements, and land being reset to where it would be in a new city2 points
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The poor food farmers have been waiting for today. Finally, IQ will have cakes to eat2 points
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Hey great idea. It's not enough that someone with 3 or 4x as much military can down-declare on you it's not enough that and alliance 4x your size can dogpile on you with their allies. let's also make it so that alliance fighting against 4:1 odds and triple the military also has less time to regroup. Do you sit up at night purposely thinking of ways to screw us?2 points
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Said nobody. It is the end of the war though. Which war? The one where all the whales were fighting and killing the planet with radiation and nukes and salt and stuff. Idk how I got convinced into writing this but, whatever. Literally too lazy to even type out the terms so I'll copy and paste it: Signed for Nuke Bloc: Alpha, Fark, NK, SA, WTF Signed for Non-Nuke Bloc: AdMech, Grumpy, Guardian, Purple Flower Garden, TCW, TKR1 point
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I think you can "renew" your VM and reduce it to 14 days doing that. Not 100% sure though.1 point
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Would if I hadn't already made it 100 days :\ its cool though, I'll troll them from my hole while others burn them for me. The irony, they disbanded cerberus because they didn't want to fight a stupid war1 point
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@Arnout I'd so join you guys if I weren't in vm, burn pixels baby1 point
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I can see a brain cell on my laptop's webcam... Joking. @MoonShadow continue getting involved in Orbis politics and say what you believe. Never give up, no matter what critics hit you. NEVER GIVE UP! NARUTO'S NINJA WAY!!1 point
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Wow you really have a lot of hate there for CS. I don't know what they did to you in the past but CS is gone now, let it go and live your life to the fullest.1 point
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You're actually right. I should have pushed it harder the couple of times they ran their mouths. Megabloc be damned.1 point
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Resistance is a terrible metric to go by for the purpose of judging whether a war is real or just slotfilling. Reason being, the basic goal of conventional warfare is to ZM the opponent. That can be achieved with less than 50 res damage dealt, if you blitzed the target with other 2 companions. Furthermore, once he's ZM'd, there's no reason to race a beige (or beige at all) from a military standpoint (the incentive is mainly economic, such as loot {which vanishes if he and/or his aa evac'd their banks}, and for the infra damage dealt}. You're better off dragging it for as long as possible, denying him rebuy days and saving as much resistance damage as possible to use on attacks that actually kill mil. Also, measuring by res damage would alow people to game the system really hard. For example, someone can get his D slots filled without getting punished for breaking the rules, if all the slotfillers need to do is 1ship him 4 or 5 times for it to count as a real war (and him to do some damage in return). The defender would be paying a negligible economic cost, while being able to basically war without the fear of being countered. So no, just check the involved parties' military, and casualties to judge whether there's slotfilling going on or not.1 point
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@Alex Make wars expire on a 3 day timer. Rather than have 100% resistance, and knock it down to 0%, just track resistance damage. The winner is the person who has done the most resistance damage dealt by the expiry of a war. The winner gets 2 days of beige, the loser gets 1, capped at a total of 5 days of beige timer, but it can reset. The winner gets to loot the losing nation and their bank as per usual. The winner deals infra damage total at 5% on raid, 10% on ordinary, 15% on attrition. You can exit beige at anytime and return to a color with no penalty, (it doesn't count to the 5 day color change timer).1 point
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I don't like the idea of such low skill/low coordination weapons/tactics being able to win/turn conventional wars personally. Being able to do high infra damage is already bad enough IMO heh1 point
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You made a fool of yourself by shitposting in the public channel, your own AA had to come apologize on your behalf. If anyone deserves an apology it’s Typhon for putting up with you.1 point
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Also you can skip step 3, charters are for tryhards. Total dictatorship is the only true way.1 point
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Cynic's guide downvoted by Cynic. P&W in a nutshell. I think that's quite possibly the most important part of this guide and the part that new players have the most to learn from.1 point
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Yall a bunch of tryhards. Just play Civ already. You can have a 30 city nation in 6 hours in the time it takes you to make one here in 3 years. Srsly, wtf?1 point