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Showing content with the highest reputation on 11/10/18 in all areas

  1. When Pre came to me and asked: "Hey, would you like to do even more thankless work and become the one who has the deal with each and every dumpster fire that comes TEst's way, thereby taking full responsibility for everything that goes wrong with the alliance?", my immediate response was: "Oh boy, would I!!. Don't worry though. Even though Pre no longer has any gov role, he's offered to make OWF announcements, which is good coz I suck at it. Pre will keep his leadership duties till the end of the current war, peace talks included. However, after that he'll become a grunt like he wanted. Pre has managed to accomplish his goal which made him return to this game we all still play for some reason. We thank him for his services and his toes. As for the new gov structure, Mayor is now Primarch. Please join me in congratulating him for losing the freedom that comes with being a regular member, to do stuff he probably won't enjoy most of the time. Bambino will retain his current duties and Odin will remain that guy we force to do econ, which as we all know is a lot of fun. Sorry to have distracted you from all the carnage and the smell of burning pixels. Blood for the Blood God Skulls for the Skull Throne Khorne for the Khorne Flakes
    5 points
  2. So the present system is a three rank system of Leader/Heir/Member Title. While it's great, I was wondering if there could be a means to edit those titles to include subtitles, or unique member titles. While its mostly cosmetic in nature, it would be interesting to be allowed to customise our own member ranks and the like from an overall alliance point of view. Moreover, in larger alliances, having different titles is quite common, and this just allows for greater alliance customisation and the like. The folks who can do this of course will be the Officers or those given the rights by the alliance leader/leaders. Also I was wondering with this addition, if you could also add individual officer masks, rather than across the board? It makes it difficult to have a set of folks at the same rank having the same access, when they could be different departments and the like, so it'd just make things easier if that could be added? This would work better with having greater control of the titles/ranks/powers. Thanks for considering the suggestion!
    4 points
  3. Snapshots of History - PnW Edition This following photo is one of the few which depicts the first meeting between the "Big Three", the coalition leaders who came together in the fight to free the whale tier from the grips of EMC. Shortly after it was taken, hundreds of nations embarked on a massive blitz into TKR's vaunted "Fortress Upper Tier" to establish the first beachheads of the war.
    4 points
  4. Hey, so I just got this message from a friendly TCW nation, please pass it on and support Felkey! We've got to help him! Let's show everyone what the PnW community can do!
    3 points
  5. In addition to sounds better than instead of. Onto the todo list it goes. But yes, as Akuryo said you can search by either nation name or leader name. (Searching by alliance/nation id also works.) Damage Dealt = Total Infra Destroyed Value + Units Killed Value + Opponent Spent Gas/Muni Value + Money Destroyed (e.g. airstriking money) + Loot Value Damage Taken = Total Infra Lost Value + Units Lost Value + Gas/Muni Spent Value + Money Lost + Loot Lost Value Net Damage = Damage Dealt - Damage Taken Infra destroyed/lost is all attack types, including beiging damage. Units killed are obviously what it costs to purchase them (resource prices are averaged market value on the day the attack was made). Firing a nuke or missile at someone inflicts the infra destroyed by it on them but also hits you for the cost of purchasing the nuke/missile. Loot value is the value of the money/resources which you looted. Loot lost value is the same but for what was looted from you. (Anything looted from alliance banks is counted here.)
    3 points
  6. I know GOB is new to this whole war thing, but the losing side typically has more fun. Well, as much fun as can be had in sheepy’s horrible design. There’s more slots, more to do, plenty of small targets to jump on once your been knocked down. I think I saw memph with 29 cities declaring on someone around 10. Had you spent time playing the game rather than hiding from it and hiding behind other alliances, you would have learned this long ago.
    3 points
  7. Top 5 Results for the last poll are in. Vote for your favourite name. Winner is the name for the war.
    2 points
  8. Oh no, gotta help Felkey! 5643 6908 6969 1965 420 01/22
    2 points
  9. You misunderstand. The proposal is to make custom officer ranks in-game, not here. For example, Shadowthrone and I would have different titles in the alliance sections of our nation info pages because, even though we're both officers in the NPO AA, he's high gov and I'm not.
    2 points
  10. Speaks for itself.
    2 points
  11. It's not "dumb". The only way to "rig" a vote is to tamper with the voting results themselves, and secrecy is a necessary precondition for that to happen. Your proposed solution to a non-problem happens to be the first step towards actually rigging the vote. Voting - regardless of the motivation - is, by definition, outside the scope of "rigging". If your mechanism for publicizing the vote results is to change the settings of a forum poll from secret to public, that's probably fine (I'm not sure if this is possible since I've never made a forum poll). Otherwise, do a publicly visible poll hosted on these forums (see below for why). This is a semi-official annual event and it should happen on the official P&W forums. If there's a radio show in parallel that all are welcome to listen to, that's great. But for players who can't be online for the radio show, don't use Discord, or aren't actively playing right now (whether because they're inactive or because they're future players who haven't found P&W yet), having the annual awards documented on the forums is necessary. As Sketchy already said, the vote tallies on these questions will never be seen as objective truth, and they'll always be unfair in the sense that the voting boils down to a popularity contest. The best way to run this is to use the voting as a way to start a public conversation about the last year on Orbis. Rather than trying to artificially inject surprise into them, treat the annual awards as a forum to recognize the good and not-so-good work that's been done over the past twelve months.
    2 points
  12. That's what I was told... ... but I am trusting you all, so I unlocked the thread, since there were quite a few members that wanted to continue the original discussion. In case you see new actions of flaming/derailing, etc. please let us know by reporting the corresponding posts or messaging me.
    2 points
  13. Congrats to Pre and condolences to INH. The future is bright for our protectorate!
    2 points
  14. The most fun I've had this war is reading your salty hard tries to claim you're some superior being lmao.
    2 points
  15. Fun to me is seeing you on your knees, under my jackboot if I was able to wear jackboots, begging for the benevolent mercy of the roqswarm. I am but a vessel of the greater good. An enforcer of the hivemind hegemony. You are in the way. You will Perish. And it will give me pleasure.
    2 points
  16. To give a serious answer, there is some frustration from members that do not have a chance to get a slot or as many slots as they would want to have. This, combined with the hard task of getting so many alliances from the attacking coalition to collaborate with each other, also causes stress on the leadership and even tension between some alliances. However, I do believe that each and every alliance had its time to shine and has had a fair amount of fun. Adding to this the fact that: a. some alliances get to see victory in a global war after years and b. some new alliances/tiers are getting at long last a loss you can see that there are many other reasons for people to (if not have fun) be happy. From a pirate's point of view, war is always fun, no matter what, even if there is minimum action. It's by default more fun than signing everyone in your tier and having no (hard) wars to face for months or years.
    2 points
  17. you shouldnt be reaching so hard with a back like yours
    2 points
  18. Checks their VM lists Yea... Gonna say that they are not having fun.
    2 points
  19. Official ORB Weekly Discord Orbis Weekly strives to be a bias-free news source for our world here in Politics & War. Our mission is to provide you with real journalism and real stories by investigating and laying out all of the details we find. Our membership continues to grow with nearly 60 ORB Members and over 200 discord active members of the community on our ORB Server. ORB provides you with a site away from the standards of these forums for free communication & real expression of thought. Additionally, we offer news to you on a modern platform and much more conveniences for you to take advantage of in our ORB Membership classes. For example, those of you with a membership will be alerted on discord from our ORBie bot every time we post an article - real news at your fingertips. Our site is fully responsive, so you should have no issue accessing and enjoying our service on your desktop, laptop, tablets or mobile devices. Feel free to check out our site - Below you'll find an example of our front page.
    1 point
  20. The video speaks for itself really Glad to see TCW and TKR getting the shit rolled out of them hasn't made them do anything petty, like attacking a mirco! And I thought going into VM just to avoid getting rolled was impressive enough, turns out it only gets better! TCW and TKR have gone from the heights of #1 and #2 to attempting to blitz a 3-month-old micro. Consider me impressed! Congratulations, and stay classy TCW and TKR, bullying micros always looks great. We'll put up a good fight to make sure you don't win any wars, and our allies will be behind us, so best of luck. Oh also, they put a spy in our alliance just to top everything off. We know who it is, and the situation has been addressed. https://imgur.com/a/mYjNG1t
    1 point
  21. What? No no no no NO no noNO no. No. What possible thing do you imagine that will solve? Sure, if you want to think purely conventionally then it would make certain wars last longer, but more critically to my view is that it would mean that ordinary and attrition wars cannot be won by unconventional weapons. This would make the victor of a dogpile merely need to declare ordinary wars, and then they can pin their opponents even worse then they already can! 5 day blockades with the opponent being able to do very little is bad enough, but to remove what few options they have to force a beige in the other direction? And to increase the amount of airstrikes they can potentially be hit by before the pin finally has to weigh the options of one last airstrike but causing a beige in the process? JUST NO NO NO NO NO NO NO NO NO NO NO NO NO For the love of everything, just rework the beige/loot/defeat/victory condition from being first-to-zero to being first-to-zero OR lowest-resistance-at-expiration. And for goodness' sake keep it at 5 days so both nukes and missiles can still potentially force a beige themselves. This will solve the problem of 5 day blockade pins with airstrikes keeping the underdogs down, without compounding it a hundredfold. Bear in mind which alliances are suggesting and endorsing this change, also. I'm not saying it's politically or selfishly motivated necessarily, but the suggestion is mostly being encouraged by one particular side in the current conflict.
    1 point
  22. Are you sure you're going to last a week.
    1 point
  23. Would it be possible to filter the participant page by the coalition they're in?
    1 point
  24. Can the developer list the criteria behind every column of stat please as in for damage dealt for example, if I aired someones tanks its tanks killed+planes killed etc...
    1 point
  25. .:A Brief History of the Nation:. The Collective's History begins during the 15th Century, when the Europeans began persecuting Mages all across the continent. A bloody war waged in which the Church supplanted Mages as the advisors to kings and queens. Kings and Queens, fearing their immortal soul, turned towards religion to be their eternal salvation, forsaking former pursuits of immortality in the flesh, which in itself was a fruitless endeavor. As they did so, the Church utilized their newfound influence to conduct inquisitions, and butcher those wielding magic, proclaiming them as devil worshipers, and evil creatures. The result, caused the Guild of Mages to migrate to a place that, they believed, would save them from persecution. They traveled the silk road, making it to a nation called China, where the Collective would establish a home for 90 years, aiding the Chinese in the realms of education, and later being referred to as Jesuits. But this, too, would come to a close, as the British East India Trading Company would enforce it's influence, and teams of papal warriors would be dispatched to hunt down mages under the guise of them being 'pirates'. As many countless deaths would ensure, the Collective would once again pick up and move towards a new land they would call home. This new land would be called Australia; and it was a fairly deserted and vast island. The Mages here would come under a single banner, henceforth known as the Mages Collective. This Collective would begin pursuing destructive magics, to create weapons that would assist them in destroying those that would dare to attack them. After 36 years on the island, the first Citadel was made. The Citadel would be equipped with cannons that amplified spells cast into it, would house thousands of Sentinals(Golems that would repaid themselves up to 3 times after being destroyed), and utilize leyline magic to keep it afloat. The first Citadel would be used to devastating affect on the local tribes, as the Collective would unite them one by one. Once they did so, schools and universities would be established, and they would use magic to help the locals grow food, build structures, clean water, and much more. The island nation itself would flourish due to the abundant resources and the knowledge that the locals would be equipped with. Fearing the Church would pursue them one day, the Collective Magistrate begun to expend his resources creating 4 additional Citadels. The Magistrate himself utilized divination magic, which allowed him to peer into the future. He foretold a great war with a more China. In this vision, the Collective would wield many Citadels, and they would be lead by a king. Shortly into his term, he declared himself the Wizard King, and eliminated the regional feudalistic Magistrate system. The King would have authority over all, and he would pursue the expansion of Magical knowledge and the development of the Collective. Secretly, he would begin enchanting the water supply with low level magic on a vast scale, infusing it with magic from the leyline. This would result in an explosive growth in the number of magic wielders. Within 4 generations, there were more people that could wield magic than those that couldn't. As such, a serious shift in the classes of the society formed, and an emphasis on magical capability was born. Those without it, were forced to populate the lower class, and provide manual labor for those that did. After 3 Wizard Kings had come and gone, and the fleet of Citadels had grown to a size of 31, an empowered China had renamed itself the Southern Asian Republic. In 1942, the Southern Asian Republic declared war on the Collective. The Wizard King, Taelus Myre, was new to his position, and upon the declaration, sought out the glory of battle. But this was a new era, an era not of the sword, but of the gun. The Sentinels that the Mages were so proud of, would not be as effective against guns as they were against swords, and the tactics of sending them directly to the front lines to fight soldiers would result in heavy losses. Mages were a prized commodity, and were rarely sent into the front lines. As such, the initial stages of the war were filled with a collection of losses from the Collective. The new found artillery would bring the Citadels crashing from the sky, and the planes would rain death from the previously uncontested sky. The Collective would lose 11 Citadels and 13,000 Sentinels in the first 3 months of the war, and would begin to turn towards previously forbidden magics. Summing demons to spawn meatshields, cursing the Republics crop fields, and poisoning their water supply, the Collective would begin doing everything in their power to degrade the Republic's capabilities. As their civilian death toll began to reach the millions, a cease fire was negotiated, and the Collective would secure a shaky peace for the next 60 years. After 60 long years of a shaky peace agreement, the Collective had built a new fleet of Citadels, and this time plotted to deal a crushing blow. A fleet of 60 Citadels, each containing 112 airplanes, 4,000 Sentinels, 2,000 Magic Knights, and up to 450 armored vehicles, would prepare for war and begin congregating towards the far north of the island nation. The strategy was to rapidly capture the outlying islands of Malaysia and Indonesia, push into and capture Singapore, Bangledash and Vietnam, and then bombard the Chinese homeland, until their eventually surrender. The plan started out with great success, as the Republics navy was crippled in the bombardment of their major ports in Singapore and Indonesia, by Collective bombers striking from low orbit. Their lack of sophisticated aerial defenses in their outlying territories proved to be their undoing, as a subsequent invasion of the territories saw their fall within the first 2 months of war. The Asian Republic surrendered both Malaysia and Indonesia, and fortified their southern flank in Vietnam. The Collective would attempt to bombard their defenses again with the stealth bombers, but meet heavier resistance from the intricate defenses in place. The initial invasion would see the loss of 8 Citadels, as the Republic fired their artillery at them, and their SAM's decimated the Collective airforce. Even still, the swarm of Citadels would see Vietnam fall into the Collective's hands. The Collective would accept these losses, and then begin to consolidate their power and push further into the Republic. It was then that the weakness of the Collective was made apparent; their lack of a threatening ground force. The force itself faired well against the Republic's troops, but the more advanced artillery would prove too hard to handle, as they chipped away at the Collective's forces. Due to the intense aerial defenses, the Collective could not user air support to degrade the artillery or armored forces. As casualties began to mount, the king would authorize the use of Raise undead on his own troops, which were ordered to infiltrate enemy lines. As a Magic Knight Captain killed the regiment, they would rise again as undead zombies, and begin carving a path through the Republic's territory. The Collective, seeing the devastating results of the undead on a densely populated area, would withdraw and establish a buffer zone, losing a sizable number of their own troops. The conflict would see it's official conclusion, as Republic would broker a cease fire, ceding the island provinces of Malaysia and Indonesia to the Collective, and having Vietnam and Singapore returned to them. After the peace was agreed to and the Collective withdrew from mainland asia, the Republic's forces conducted a purge of city sections, resulting in an estimated 12 million casualties on the Republic's side, and 1.4 million on the Collective's side.
    1 point
  26. Missiles and Nukes are useless? Huh?
    1 point
  27. Charlie and I are more than happy to lend our tremendous talents to such a good cause. Our god-like voices, good looks, and unparalleled creativity could be of good use for your project.
    1 point
  28. Someonen say apeman? Nukes are useless. Only did 3 billion in damages this war. Remove the offensive war cap and do this for the win. How much do I have to donate? Isn't that the way it works?
    1 point
  29. When it comes right down to it, why would they? Once rolled, infra is cheap and so are missiles.
    1 point
  30. I can already see us all becoming Rose officers!
    1 point
  31. I'll be honest....I did dirty ape things and it was fun
    1 point
  32. You mean... Actual activity on this server makes people want to play it more? WOW! And here I thought that slowly growing your own nation in the back corner trying to avoid all contact was the height of entertainment!
    1 point
  33. Summary of Nov. 7th and 8th Updates Added leaderboard page. The nations tab can be filtered by various ranges of cities to only show the relevant nations. (Will eventually add other categories such as nukes taken, defensive wars, offensive wars, etc.) Similar leaderboard statistics have been added to individual alliance pages under the "Leaderboard" heading there. Fixed an issue with totaling damages when one side has yet to retaliate. Fixed incomplete page output on first day of war involvement. Forced time graph tooltips to match game timezone. Fixed.
    1 point
  34. God no. Please don't lose anymore wars to us after this. We can't stand it.
    1 point
  35. Somehow this guy thinks Infinity War and Knightfall (Which both are very relevant to this war) is cheesier than Sock War (Where the hell did this come from?)
    1 point
  36. Short answer: Hours. Long answer: Hours and hours and hours and hours and hours and hours and hours and hours and hours
    1 point
  37. I wonder what happens if the entire TKR milcom goes into the vacation mode
    1 point
  38. Credit goes to the pigeon for the image creation.
    1 point
  39. Honestly just dont have any food. It only drops your income by a third to have none. Cause you know people can live on air and dreams while continuing to work but one light bulb goes out and the whole nation stops working. I mean that's proper right?
    1 point
  40. That's the risk of investment. Do you want Sheepy to hold our hands on everything? What else can we create as a player community if he codes in a private bank for us to use?
    1 point
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