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Showing content with the highest reputation on 05/23/21 in Posts

  1. 11 points
  2. Can't We Build A System To Make Our Deposits Double Or More? But There Is A Question Where Will Be The Money Come From? Yes, The Money Can Come From The Game Administration.. Or, We Can Make A System Where The Alliance Will Keep A Budget Every Month For The Urgent Needs Or Project Works Of It's Member Nations.. Thanks! Plz Check This Matter..
    8 points
  3. This exists. DM me if you want to know where to send the $.
    8 points
  4. All I got from this post was that someone needs to write a sitcom about Roq forced into being econ low gov under Dwight and just getting progressively angrier and angrier
    7 points
  5. The Micro-Minute Radio Show decided to host a "Fantasy P&W Alliance" draft while trying to create the best and worst alliances. Here's what we came up with... The Chad - Wake Up Sheeple The Virgin - Chute's Dumpster Fire and Barbeque If you'd like to make your own with your alliance you can use the link here to find a copy of the Google Drawing. You can also swing by the Micro-Minute for other Community Events and Radio Shows! https://discord.gg/8R3dMkC
    6 points
  6. havE yoU eveR trieD tO onlY capitalizE thE lasT letterS thougH?
    6 points
  7. Have you ever heard the story of Darth Pooball the Banned?
    6 points
  8. Why is the first letter of every word capitalised?
    6 points
  9. What in the world are you talking about my guy.
    5 points
  10. This is a group of suggestions from me and a few other people. 1. The ability to upgrade your stadium by more than 1 for example upgrading from level 10 to level 15 2. The ability to upgrade your players in bulk such as giving your player 5 upgrades at once or your whole team 2 upgrades at once. 3. Have a mode for your team to only play one that is within for example 10 points of your team 4. Make baseball generate more money 5. Make the ranges higher for how much you will get from upgrading your player for example changing 20k witch is 1/3 to 2/5 6. Have winning baseball games increase your approval rating and if you lose very often have it decrease These our my suggestions I am open to taking feedback on them.
    4 points
  11. 4. Make Baseball generate more money
    4 points
  12. Do you know what would be an awesome addition to this? Cocaine.
    4 points
  13. Finally Someone Discussing The Real Issues.
    4 points
  14. Add the default Invision Community "Sad" and "Confused" reactions that were removed. These reactions give no karma, and are neutral, just a better way of expressing a reaction to certain posts.
    3 points
  15. This is Shifty reporting in with the last news before the supposed countdown to war. Shifty posting what appears to be a war room. Reminder, hitchhikers maybe escaping convicts.....
    3 points
  16. >Reputation Hey Akuryo! Long time no see friend! Interesting word choice, I must ask. Why the name change (maybe rebrand would be a more accurate word to use since i'm on the topic of word choice)? Zei-Sakura Alsainn doesn't have the same ring to it, hope you aren't going down the same path Richtofen has.
    3 points
  17. Ok all I gotta say is have you ever tried Taith investment they give dividends with negative cash income
    3 points
  18. I think we can agree drugs are bad. We need to start a war on drugs in Orbis, starting with this post.
    3 points
  19. I Think The Real Question Is Why Can't Every First Letter For Each Word Be Capitalized? Smh Also, Yes, Arctic Wants More Money. Time To Crash P&W With Hyper-Inflation :Serious:
    3 points
  20. 3 points
  21. Congrats on a year, are you now ready to step up to some actual global politics? I don't understand how someone that is covered under a protectorate, can then offer protection to other alliances. If you cant protect yourself how can you offer to protect others?
    3 points
  22. My fingers are crossed that its finally a new mastermind, but I have a feeling that Sphinx will jump in at the last moment to tell us he's been plotting this whole thing. 😭
    2 points
  23. Is it wrong i wanna take both your names and apply Gas Gas Gas as I watch God of War actually top the leader boards
    2 points
  24. #makedownvotesgreatagain
    2 points
  25. This guy's investments are going to the moon💎🙌
    2 points
  26. It was a warm spring afternoon as Adam, Benfro, Wizel, Yosodog, and LordStrum, among others, were sitting around the table celebrating their victory over Swamp. Peace had been achieved and The Swamp had been drained. As everyone is finishing their meals, Benfro and Yosodog rise from their chairs. Benfro raises his beer, “Friends. It's been one hell of a ride but all great things must come to an end. It was an honor to go to hell and back with you all but the time for Quack to split is upon us. You have been awesome allies and we wouldn't have changed anything for all the money in the world. To Quack.” Everyone raises their beverages of choice. “To Quack!” Yoso then raises his drink, “Hell of a ride indeed. Thanks for everything. And one last thing BK is taking Wana and Eumir with us! To Quack!” Everyone laughs. “To Quack!” “It's never good-bye. See you again.” tl:dr -TKR/t$ and BK/t$ treaties will be ending in 72 hours.
    2 points
  27. I'm doing well, how are you?
    2 points
  28. AYY LMAO
    1 point
  29. yah also that dear god it is impossible to even break even with it.
    1 point
  30. 1 point
  31. Well, we did it PW. We figured out how many bad alliances you can fit into a bloc.
    1 point
  32. Hi my real name is Alex and I have a request for Trade/economic alliances. A few nations and I have created a discord server that we will use for trade and economy, but we are unable to do things like transfer money or trade between each-other and the intentions were to input at-least a bank system that would support all the money and resources that we were to transfer but this is not available in the game only official alliances which we cannot do for Certain in-game reasons.This is why one of my allies suggested that I either DM Alex (the owner) or make a suggestion in which I am doing now... Thanks I hope you take my and my friends' opinions into consideration
    1 point
  33. To anyone that reads this, This was not an agreed upon event, Shota is a traitor and even worse then chute. Chute was an incompetent but shota is that and a traitor. I still intend to try my best to salvage what i can as i promised to keep the alliance going as much as i can. An i hope the worst upon shota as he deserves whatever bad happens to him and his conspirator friends in this game.
    1 point
  34. So that means Oceania didnt exist until this point in time? Stratosphere Marine Corps, guess what! You didn't lose horribly to a much smaller alliance in the last GW!
    1 point
  35. I kept failing to do it then I ended up giving up But tomorrow I got a weapon up my sleeves that will make me succeed and finally taste the homemade pop tarts ... That's right... My sister She cooks.
    1 point
  36. Don't leave us on the edge of our seats, how did the poptarts turn out?
    1 point
  37. Let Nations directly transfer money and resources to eachother without the use of trades.
    1 point
  38. If you attack my nation, I swear, I will open the gates of hell in your face. I will attack you with all force humanely possible. You know what I'll do? Firstly, I'll blockade you. Secondly, I'll bomb you. Thirdly, I'll send my soldiers over to wreak havoc. Lastly, I will send F*UCKING missiles to your nation to destroy all that juicy infrastructure. You have been warned. P.S i will still raid your nation
    1 point
  39. I agree that a direct wire transfer should be implemented, it probably should've been one of the first things implemented in the game but the only options you have now are trading 1 food for the desired amount of money or creating a business alliance in game like swing.
    1 point
  40. I wrote this for Rose, right before I leave. But I figure some other people don't have a proper FA dept set up, and honestly the more people run FA well, the more interesting the game becomes. So here's a guide with all the juiciest parts removed. The job of FA is to win the wars. Milcom addresses the tactical part of wars, what to do, when, where, how. FA addresses the strategic parts. FA determines who is on whose side. When there's a threat, FA should find out first. When the alliance or coalition is in a bad place, it's FA's job to disarm, delay, or dig them out of the pit. It's common practice to put the most extroverted person in FA. But often much better to put the most cunning person. It requires a lot of problem solving, mostly in regards to people, and a lot of those problems don't always have solutions. I would break down the job of FA into three tasks: Public relations Personal relations Wartime communication Public Relations PR is effective for almost everything. In almost every global war, the alliance with the lowest PR often loses. People want to feel good about wars, they want some moral backing behind something as risky as starting a war. It's politically cheap to hit someone who isn't very well liked. Being in a popular alliance increases internal morale and war performance. And it attracts people from outside the alliance who are looking for a new home. Once wars end, you'll get better terms if you're a "nice" alliance. It's difficult to place harsh terms onto a popular alliance. Don't dismiss the opinion of alliances that aren't on your side. If anything, they're the ones you want to influence. PR is pretty simple. Just don't do things that make you look bad. This seems obvious, but surprisingly many violate this. Don't insult people when you get nothing out of it. Or even if you want to be an ass, be an enjoyable one. If you can just maintain some slightly positive public presence, you'd be well ahead of the curve. You do have to handle false accusations, especially on the OWF. Be careful not to lob false accusations either - this harms your own credibility and makes you look salty. If your members are being idiots in public, reel them back. Vocal members determine an alliance's image more than their gov sometimes. Encourage the good shitposters to shitpost. Personal Relations In a world of conflicting treaties, the treaty with the deepest connection takes priority. If an alliance has two treaties on one side and two treaties on another side, they will join the side they like the most. If two allies are being equally attacked, they often choose to defend the ally they like the most. Build friendships, very real ones, and build them deep. If you have a choice between having lots of friends and having good friends, go for good friends. Most of the real conversation goes on in private chats. People don't want to say personal things in a public chat room where everything can be seen and screenshot. Try to get access to as many private chats as possible. This can be as simple as a joint channel or even playing a game together. For the same reason, forum embassies matter a lot too. Heavy topics require lengthy responses. Smarter leaders want to think and reread what they say before replying to a controversial topic. Forums are the best place to ask the hard questions, especially to enemies. I find them far more effective to figure out an enemy's motives than sending spies. People will treat you the way you treat them. If you want people to do favors for you, do favors for them. It's also important not to ditch people when they're doing badly. If anything, people will often remember the favors you do for them when they're in a bad place. Wartime FA's job is handling the grander strategy during a war. If you're expecting a war soon, you might want to keep in updating allies to arrange fast counterblitzes. Every hour counts between getting hit and countering. FA monitors how allies are doing. They pass down information from allies to milcom. It's milcom's job to assign nations to help allies. FA keeps the flow of information running smoothly so that milcom only needs to worry about assigning targets. FA monitors the status of enemy coalitions as well, to see whether an enemy alliance is going to break, or whether they're doing unusually well. In the early stages of a war, this is vital so that the resources are funneled to the right fronts. And when initializing a war, please post a CB. There's this trend of not posting CBs recently. CBs strengthen your side's will to fight. A good CB means that your members and your allies will stay in the fight longer and the enemy's side is more likely to capitulate. CBs don't have to be very strong. But they should be there so that people don't just think that they're being manipulated for some personal grudge. In peace talks, be respectful. Make active effort to understand what the other side is thinking. If the opponent feels you empathize with them, you're much more likely to come to an agreement. Treaties Every treaty has resonating effects. Every alliance you sign will please some and displease others. Every treaty comes with their own baggage and possibility of chaining you into a war that you don't want to be in. More treaties do not make you safer. Aim for high quality allies, not quantity. Mergers are, in general, not good. They'll give you more score, sure. But many mergers are also a stability hit, some bigger than others. You'll be forced to take on some people you may not want and can't kick. You'll often have to give out some gov positions too. The mergers that work usually try to fill out empty gov slots, not add new ones. Protectorates are an investment. Don't protect someone just because they're a friend. Protect someone only when you're going to help them succeed. Ideally a good protectorate will also be someone you fear or admire a little. They're alliances that you think can grow bigger than yours. If you think these guys are just going to fail, then do them a favor and don't protect them. If you're going to splinter and start an alliance, make sure you fill the gov slots really quickly. The new alliance buzz wears off in about a month, and if it's not a rocket ship to the Top 15 by then, you're just trapped with a lot of responsibility and little fun. The strength of an alliance is not by its numbers and stats, but by its leaders. Great leaders can change the stats really quickly and make the most out of what they have. Don't just look at the person at top. Their high and low gov line ups matter a lot. Remember that many alliances are not just led by gov, but also some people who choose to remain general members or low gov.
    1 point
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