@Sketchy your turn. Or do you still need 6 months to “figure out” a merger? I know you have had time to make it happen because y’all certainly weren’t using your time to fight.
Sorry i forgot some people can’t handle losing because they got a participation trophy in middle school. We should introduce a “swat the fruit fly” style mechanic on players who have been around long enough to grow, all in the name of mutually assured destruction.
im on the side of the fence that if you lose, tough tits. I don’t know why tf we need to make the game even for both sides. Go play animal crossing if you can’t handle losing infra for a couple of weeks.
I’ve always wondered if there was anything left for the dev team to do that could annoy their longest playing and most loyal player base. Surely there was nothing left but here I stand surprised!
As an avid updeclaring enthusiast, with a 21 updeclare on the Hollywood retaliation war (c20s on a c40s) and usually not a single war goes by without me doing at least 15+ cities, I still find this change useless. Slots for larger nations are already impossible to find once wars break out. the enemy group of nations we can fight are tiny leaving us only defensive boring ass type wars making use of vds while we ground roll with no tanks or ammo. Spend more time actually implementing ideas you have then continuing to find new ones that you will only implement 10% of.
How to say “our egos are so bruised we need a little dub to make our enormous sphere feel like it wasn’t a total waste of time before splitting and saying “it’s for the good of the game”” without actually saying it.
Epi levels of paranoia lol