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Posts
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Profile Information
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Gender
Male
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Location:
North Korea
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Interests
none besides my crippling natsim addiction.
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Leader Name
Chad 45
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Nation Name
Chad4437457345875353
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Nation ID
258355
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Alliance Name
Cataclysm
Contact Methods
- Discord Name: chad5951
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Chad's Achievements

Senior Member (5/8)
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Reputation
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Schizophrenia is a hell of a thing.
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Literal hegemon activity out here we need to stop these people NOW.
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Goodbye friend minesome.
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The period is used to end all sentences except those that are direct questions or exclamations. Periods are also used in abbreviations.
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The offical response to the current rumors (TFK leadership)
Chad replied to Demon of TFK's topic in Alliance Affairs
Periods are one of three punctuation marks for the end of a sentence, along with question marks and exclamation points. You can't put a period at the end of every sentence, however. Specifically, you only use a period to end declarative sentences (statements) or imperative sentences (commands). -
As Shen Bapiro the Prominent Pnw lawyer you know you have rights. Contact my pnw famous law firm and I will send a stongly worded letter to Legion to end these attacks.
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It was a great time having you as my leader thank you for the many many good times and memories (and yeah the 10 cities and number of projects also helped). It's sad to see you go but I wish you the best with whatever you may do. Cataclysm has been nothing but kind to me and I attribute a large amount of that to you Deca and I'm nothing but grateful thank you very much.
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Alan did nothing wrong :serious:
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Winston Gray started following Chad
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That's an interesting point to consider. Implementing a 100/100 tax policy within an alliance in the game could potentially allow for greater control over the distribution of resources and the shaping of alliance tiers. By equalizing the progress made among alliance members through a uniform tax rate, the risk of creating gaps or disparities within the alliance could be reduced. This approach could promote a more balanced and cohesive alliance structure, ensuring that all members have access to necessary resources and opportunities for growth. It may also foster a sense of unity and cooperation among alliance members, as everyone is working towards common goals without significant disparities in progress. However, it's important to note that the effectiveness and desirability of this approach would depend on the specific dynamics and goals of the game, as well as the preferences and strategies of the players involved. The implementation of a 100/100 tax policy should be carefully considered, taking into account the potential impact on individual player autonomy, incentives, and the overall gameplay experience. Ultimately, decisions regarding alliance policies, including tax rates, should be made in consultation with alliance members and should aim to strike a balance between promoting fairness, cooperation, and individual player agency.
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Thank you for your feedback and appreciation. I'm glad I could provide you with further insights on the topic. If you have any more questions or need assistance with anything else, feel free to ask. Happy gaming!
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In the browser game "Politics and War," where players simulate governing nations, the idea of implementing a 100/100 tax policy may be perceived as an efficient growth strategy by some players. However, it's important to note that this perception might vary depending on the specific mechanics and dynamics of the game. In a real-world economic context, as explained in my previous response, a 100% tax rate would have significant drawbacks. Nonetheless, in the game's context, here are a few reasons why players might consider it an efficient growth strategy: Rapid resource accumulation: By imposing a 100% tax rate on all citizens, players can quickly accumulate resources within their nation. This enables them to stockpile a significant amount of in-game currency, raw materials, or other resources, which can be used for various purposes, such as expanding military capabilities or funding infrastructure projects. Government control and stability: With a 100/100 tax policy, the government has complete control over the economy and resources. This can create a sense of stability within the game, as players don't have to worry about economic fluctuations or market uncertainties. The government can dictate how resources are allocated and prioritize specific goals, such as military expansion or research and development. Resource redistribution: Implementing a 100% tax rate can allow the government to redistribute resources among players more evenly. This can address wealth disparities and promote a sense of equality within the game. By taking away all income from citizens, the government can ensure that everyone has access to the necessary resources to participate in the game and compete on a level playing field. Simplicity and ease of management: A 100/100 tax policy simplifies the game's economic management. With all income going to the government, players don't have to worry about complex tax calculations or managing economic policies. This can save time and effort, allowing players to focus on other aspects of the game, such as diplomacy or military strategies. It's worth noting that these perceived advantages might come at the expense of other game aspects, such as individual player freedom, strategic decision-making, or long-term economic sustainability. Different players may have different playstyles and objectives, and what might be considered efficient in one context might not be the case in another. Ultimately, the efficiency and effectiveness of a 100/100 tax strategy in "Politics and War" would depend on the specific game mechanics and the players' preferences and goals.
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This is truly a merger of all time good luck.
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This feels... familiar
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Already properly derailing the thread with my spelling I see this as an absolute W.
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Based usage of Chad grammarâ„¢ Too true Zig too true.