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  1. Ishmael


  2. The nation api currently does not include the treasures currently held by a nation: https://politicsandwar.fandom.com/wiki/Nation_API Proposal: Add another key to the nations api "treasures". The value should be a list of treasures the nation currently holds. Optional extra: would be nice to have a separate api that lists which nation is currently holding which treasure, and also the bonus that the treasure provides. EDIT: Turns out you can do both the above with api v3 (graphql), so once that gets general access, this wont be necessary.
  3. Currently the City/Project Timer Reset costs 4 credits. You get the best return if you buy it immediately after buying your previous city/project. However, if you wait a few days, it becomes less and less attractive. Proposal: - Change it to "Reduce City/Project Timer" - Cost = 1 credit - Effect = reduce city/project timer by 30 turns The total cost of reseting the timer from 10 days to 0 will still be the same 120 / 30 = 4 credits. However, it will remain an attractive item to purchase for the entire 10 day period instead of only at the start of that 10 day period.
  4. Interesting, didn't realise it was intentional. Maybe a different metric should be used then. For example, infra destroyed is a stat that will only increase in an active war. Also, even if they don't count towards the project limit, I still think there should be some stat that tracks expired wars. For example maybe list "Wars Expired" in the nation stats under "Wars Won" and "Wars Lost". Currently expired wars simply vanish from the records entirely.
  5. A common tactic in alliance conflicts is to let wars expire even if you are winning. This avoids incrementing your opponent's beige counter, giving them less time to recover before they get hit again. However, these wars are not counted as either won or lost in the Nation Stats, and therefore don't count towards the 100 wars won/lost required to unlock an additional project slot. This is not really fair, since often these wars were hard and tactically fought - they deserve to be counted. Proposal: A new nation stat "Total Wars" which includes expired wars When total wars >= 100, the +1 project slot is unlocked
  6. Ishmael


    Don't like this idea. Banks and alliance loans are already widespread in the game. Also, repayments should not be mechanically enforced. Players defaulting on debt increases the complexity of the game and makes lending more realistic. It forces lenders to take default risk into account and drives player interactions (threats of war to ensure repayment etc). Also, if repayments were mechanically enforced, whales would become financial monsters, because they wouldn't invest in cities anymore. Upper tier cities have such low ROI that it is always preferable to lend to new nations. If there was no default risk and repayments were assured, whales would just stop buying cities entirely and only lend. Upper tier cities are a big money sink and vital to the game's economic stability, because they help keep inflation in check (at least somewhat...). So if this was implemented, inflation would probably spiral out of control, causing all sorts of problems!
  7. I think it would be cool if people could "hire" soldiers from somebody else, on a cost per soldier per day basis. The person lending the soldiers would have those soldiers listed as "abroad", and they would subtract from the lender's total soldier limit, but be unavailable for defence. Both the lender and the borrower could break the contract and send the soldiers home at any time. Additions: On the borrower's nation, the soldiers should be listed as belonging to the lender, so any attackers know who to blame for a sudden increase in soldiers! A change like this might be made more relevant by increasing the time it takes to get to max army without borrowing.
  8. This is a great feature! I especially like that a link to the treaty text is included as an option. Thank you!
  9. Excellent newspaper, very informative - especially the interview with Seb. I hope you keep a record of these newspaper issues on the wiki? These will no doubt be an important source of historical information for the Orbis community one day.
  10. Great work! Having a newspaper makes it much easier to keep up with what's happening on Orbis. How did this happen? Are they supposed to be much bigger?
  11. Definitely going to miss having Mensa around! You guys were awesome and you really added a distinct culture to the mix - one that helped distinguish P&W from C N. Without you, Orbis will be a blander, less vibrant place. Let us know which other games you might be heading to!
  12. Yes, but you can't edit your message in BBcode once you've posted. For people that post mod threads and contests and other such things where they need to go back and edit the first post repeatedly, that is important. Also it's difficult to quote somebody properly in BBcode. Also, I know from experience on other forums that BBcode often doesn't format correctly on IPS4 forums. They're just really unfriendly to BBcode. I don't know why they dislike it so. I recognise that you probably can't do much about it, just voicing my frustration.
  13. BBcode gives you a lot more control about how content displays. It's really good for transferring content across multiple forums - if you want to post an alliance announcement in a couple of different forums, you only need to format it in BBcode once and then just copy and paste. WYSIWYG editors nearly always have slight differences in how they format content across forums. To take just one basic example, forums often have different coloured backgrounds which makes an announcement look messy when you copy and paste it to a new forum using a WYSIWYG editor. BBcode is also super handy for people who want to post automatically generated daily stats reports.
  14. Noooooooo! Where is my beautiful BBcode? @Alex is there any way to turn on BBcode in these this new version?
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