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His Holy Decagon

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His Holy Decagon last won the day on July 23

His Holy Decagon had the most liked content!


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  1. The opening "argument" for the change was sort of oddly worded IMO, and I thought it was something like: C40 declares on c30; 10 cities difference, 50% of that is applied to nerf/buff resulting in 5% overall ^ That, I took it as "50% of the difference in city count", since, that's sort of what it says. I guess I was wrong though, based on the examples below it
  2. I think my understanding of this was incorrect; I thought it was city count numerically difference divided in half, not the city difference in percentage divided in half. I have to rethink this now
  3. You’re taking a literal single digit nerf as a reason to lump all growth into a wasteful category? You’re essentially 98% what you would be, and you think that somehow nullifies any reason to grow? Lol A c40 hitting a c35 faces a 2.5% nerf while having 5 cities more of units. Pretty sure 0.5% per city isn’t going to make everyone stop growing
  4. It’s literally 50% of the numerical city difference lol. c20 vs c10 = 5% “nerf” on double the units; this isn’t the end of the world. A c40 vs c28 = 6% “nerf on a nation that has something like 30% more units. I doubt this will be the breaking point for basically anyone
  5. I think “disadvantage” and “less of an advantage” aren’t synonymous
  6. Not sure why people are down voting; the upper tier advantage is still there, it’s just lessened slightly. This should present “more challenges” to those who might’ve solely relied on just down declaring during wars
  7. You think the current way that a c40 can down declare on c20’s, is okay? (obviously not a 3200+ infra, militarized c40+)
  8. So, my impression is that this is to help dampen the effects of someone far larger wiping you out “as easily”, right?
  9. Please, stop changing things post end, that are internal problems; isn’t it better, for all of us, if the actual causes of the problems are fixed, not covered, with, a bandaid?
  10. The point being? Are you one of those people that thinks nothing should change or improve or be added, at all?
  11. Definitely probably not the right place for this, but, yeah: Ground 1a. Snipers - Deal "higher critical" damage. (Utter Failure, Pyrrhic Victory, Moderate Victory, and Immense Triumph chances are increased when using this unit.) 1b. Grenadier - Deal wide spread AoE damage. (When using this unit, there is a 25-50% increase in chance to destroy the correlating improvement. Eg, Barracks/Factories, if attacking ground.) Grenadiers will have a drop down menu similar to that of Missiles, where they can focus fire on a group of improvements. Doing so invokes civilian casualties as well as infra loss. 2. Tanks 2a. Light Tank - Light Tanks are "faster", at a mind blowing 2 MAP to use during selected ground attacks. They deal less damage, and have "less armor" than their default counterpart. 2b. Medium Tank - The default tank 2c. Heavy Tank - Literally the opposite of Light Tanks, but, with a 4 MAP usage. They have an increased kill ratio, cause more infra damage, and a higher chance of destroying improvements. 2d. Artillery - 4 MAP's, the power of a full ship attack, but with the option of selecting what unit/improvement section you want. 3. Airplanes 3a. Bomber - Costs more to make than default planes, roughly double the aluminum. Uses more munitions/gasoline. Does "critical damage", and severe destruction when targeting units. (Maybe add a project, like, "Bomber Assist Squadron; when using the Bomber, a fleet of escorting ships will help reduce airborne casualties from enemy air/ground units. 4. Ships 4a. Destroyer - Causes increased losses against enemy ships. Costs less than current default ship. 4b. Cruiser - Comparable to the current default, but with less firepower. 4c. Submarine - Increased "stealth" provides far less casualties than the current default ship rate, while also providing intelligence information after every attack. Able to select units/improvements.
  12. Build less Manufactured Buildings (They pump out a LOT of pollution). Use Rewarded Ads and try to save up some cash. Buy Land in cities up until maybe 1500. You have no other way around it other than Land, Recycling Centers, Hospitals, producing less Manus/Raws
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