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Showing content with the highest reputation on 09/27/19 in all areas

  1. Kev and Charlie are going to bring back their radio show for the first episode in several months, and combined with special guest Roquentin, the Emperor of the New Pacific Order, they're going to talk about... You?
    10 points
  2. While we complain about NPO, IQ, GPWC and all those pathetic low lifes, we forget about the person who is at the core of all this. Esquire Templar has researched well and the dots( and the star guiding my one ship) have pointed to a small alliance called test. Our autism meters broke when we neared the shores of this alliance but we are estimating a level 9 threat here. The Esquire Templar Paramilitaty Forces, formerly known as Esquire Templar Liberation Front, have successfully deployed themselves. We have begun the assault to take down Test for good. Hope we have a good fight @Alex. P.S- Nuke me.
    5 points
  3. Did you know that test makes up less than 1% of all alliances but is the cause of 100% of this game's problems?
    5 points
  4. Terribly sorry about our plans to talk about Noctis for the next 90 minutes, Roq, but we have to make sure Ava's sterling reputation in the PnW community is unharmed. What's up with this global war thingo we've been hearing about?
    4 points
  5. Noctis, after talking with someone irl about politics, I realized that you share a very similar characteristic with that person: You refuse to be wrong. No matter what evidence people throw at you, no matter how many oppose you and disagree with your views, no matter how many people are going against you, you are always the one who is right and all those other people are wrong. I don't know if you believe yourself to be a rebel, if you truly think you are always right, or if you're just crazy, but that's a major reason you're highly disliked in this community. You have to be right no matter what and it makes you seem arrogant and obnoxious. Ditch that attitude, take some responsibility and watch what happens.
    4 points
  6. When: 11PM Eastern Time Where: Factory Fresh Media Who: Literally everyone, but especially Roquentin and DoNotFearJazz What: Great Job! Why: Because you don't wanna suck!
    3 points
  7. Hi y'all. In the light of bank shenanigans we've been recently witnessing with the cheaters, along with the fact that ever since it was made possible to create alliances super easily -- therefore practically keeping your bank untouchable, and after seeing @Alex's bank caps suggestion going down in flames, I've had some thoughts on how to handle the issues that have surfaced and decided to share it here. Some of you may know me, yeah - I'm that guy that loots offshore banks. So why the hell would I want anything changed, you're probably asking yourself now. As someone who has been juggling bank funds for the past few months from offshore to offshore, I dare say I am enough of an expert on it (and as any kid from elementary would quickly be able to claim their expertise on the subject as well), to say we gotta face the facts and recognize how gamey this deformed feature has become. You declare your wars, get your 8 slots filled, send the bank away, remake the alliance, voila, you are safe again. Not a penny lost. It's OP and it's gamey, and I believe we need to change it. So, here are my suggestions on how to effectively make offshoring obsolete, but still possible, without removing bank looting or any other mechanics, along with other suggestions that could help prevent shady or rule breaking bank shenanigans in the future. Forthwith, one nation can make a new alliance every 45 days. This eliminates the never ending cycle of declaring wars and remaking your offshore immediately. The purpose is clear and it can not hurt real alliance creation in anyway, as I doubt anyone except Sean Anthony is going around and making new alliances every 2 weeks. Further, for all nations one year or older, creating a new alliance should cost something. Lets say, $20M cash. The profitability behind remaking offshores in an endless circle of several government members functioning outside the alliance would be questionable, at best. I've included nation age so we do not impede on micros. (could be exploited as pointed out by ArcKnox and Dryad, better to make it a universal cost) And for an actual, real alliance creation - if you are not ready to invest $20m into your alliance creation, you should probably not make a new alliance. Also the actual figure is just an example, if the consensus in the thread deems it, it can be easily increased to 30, or 40, 50m. To prevent this from happening, as you must have 1000 score to make a new alliance, the same principle should exist for promoting leaders of the alliance. So, 1000 score for creating the alliance and 1000 score for being eligible to be promoted to the leader of the alliance. Further, to prevent abuse of setting wide bank usage permissions to circumvent this mechanic (ie, someone 1000+ score makes an alliance, invites a 0 score nation over, sets member, officer or heir-wide bank perms and leaves), if you are the only member of the alliance and you are not the leader, you should be locked out of using any bank mechanics. If there are 2 or less members in an alliance, and you are blockaded, you should not be able to use the bank. But alas, salvation would still be at hand - you can invite someone unblockaded over to help you send the funds away. This further makes offshoring complicated and creates more offshore hunting possibilities, but I can see why some people would not like this change. Nerf the bank loot formula. For example, on a bank worth $10b cash and 5m resources each, if on an average nation max looting was up to, say, 0.005-0.01% ($500K-1M cash and 250-500 of each resource, on the aforementioned example) of your entire bank, in the face of increased difficulties of maintaining offshores, your average alliance would see this loot as inconsequential, and they would likely move their bank operations back to alliance HQ. Current bank looting formula is (RAND(0, (player score/alliance score)))/3, which can be easily adjusted. However, on one man alliances, I believe the 33% max loot should still stay. You could still offshore, but with increased risks of being blockaded and completely pauperized by good raiders, etc. As the bank looting formula would be severely nerfed, the compensation towards raiding is necessary. The best way to do this is to increase nation cash beige loot percentage from 10% to 15%. I believe this is all easily implementable, it only uses already existing mechanics, and most importantly, it does not eliminate any existing mechanics, meta or impedes on players in anyway. The goal of these suggestions is clear - make offshoring obsolete by making home banking the most viable option, while *still* allowing offshoring and saving every penny at an increased risk. Tell me what you think and share any insights you have yourself. I believe there should not be any loopholes in my suggestions, but if there are, kindly point them out.
    3 points
  8. I'd like to switch the channel back to Abbas & Partisan Philosophy Hour please.
    3 points
  9. This man knows the horrors of test. Please fund our expeditions to stop this threat
    2 points
  10. Nuclear weapons are strong enough in the right hands, given that the require no strategy past a press of a button, buffing them seems unbalanced. Turning them into a weapon that can attack people at any war range, outside of combat, is overkill. Planes don't need a counternerf. Planes should remain the dominant unit. I'm hesistant to propose changes to the meta since sheepy has a tendency to take ideas and warp them into something worse, but tanks need a cost reduction, and the score ranges need to be adjusted. That is about it. Game balance is more important than realism. Seems reasonable. This game has too many nation centric mechanics despite its design forcing alliances to be the obvious meta. More flexibility for alliance leaders is better than less afaic. This has been requested for ages. Would again be good for alliance administration and flexibility.
    2 points
  11. A bit late but better late than never
    2 points
  12. Lmao 12/10, i'll join the bandwagon
    2 points
  13. So Escobar died and we decided to head up to Manhattan As you were We physically met, our fingertips touched, We both transformed into previous tenant dust, Our bodies dissolved in the fallout. We were the last ones left. The Medellin Cartel and The Manhattan Project formally disband. The Manhattan Cartel announces its existence. Our discord https://discord.gg/8ugtWZj CURRENT GOVERNMENT Leadership: @Kim2019 @Otto Von Bismarck High Government: @Drek Smoking Snek - Head of Military Affairs @Gatorcock - Head of Foreign Affairs @kiwi - Head of Internal Affairs @Chapsie @SwedenfrickYeah The Autismo Council @San Fortunado - Deputy of Internal Affairs @The Reggin - Deputy of Military Affairs @Ok! ? - Head of Micro Foreign Affairs Protected by Fark
    1 point
  14. https://forum.politicsandwar.com/index.php?/guidelines/
    1 point
  15. Mods, is there such a thing as a mercy lock? This thread has spiraled beyond all reason and has grown by five pages of derailment in the last 36 hours. Be the change you want to see in the world. End this.
    1 point
  16. You know. I had forgotten all about A Modest Proposal until now and I feel both enriched and the early onset of Nam Flashbacks settling in.
    1 point
  17. 1 point
  18. RIP the first fallen alliances brought down by Noctis.
    1 point
  19. pacifica are a proud and wrathful people, but even they have their limits. they could not have anticipated when the war began that noctis might get mad at rose about a banned person's stuff. we merely sought global hegemony, we had no idea that this would expand beyond that scope to validating noctis's feelings
    1 point
  20. I am Nokia Rokia the Coal King of The Coal Mines I wanted to try to extend a hand to newer alliance leaders with some TCM books on City Growth and builds My alliance is new however my members are old in Gov I just want to help folks who may need some spare resources to lead with so enjoy and for Folks who join The Coal Mines discord server I can offer u all a recruiting bot. I wanted to connect the Guides here however i ran into some issues attaching the files so just hit me up in TCM server I can hand the guides out there have a wonderful day everyone.
    1 point
  21. Yes, yes we have always been such bad posters. Suck it.
    1 point
  22. I, too, am admittedly confused over why 6 people want to fight 48.
    1 point
  23. As you can see nothing happened in Chernobyl
    1 point
  24. Or they could have had the common sense and basic willpower to not cheat in the first place. ¯\_(ツ)_/¯ I have no pity for cheaters. Do the right thing and report an exploit the second you catch wind of it - simple as that.
    1 point
  25. I look forward to seeing BK's swift justice on AK.
    1 point
  26. Pirate rehabilitation is a thriving sector of Syndicare and our executive team is fully behind this venture and the (legal) profits it should generate. Godspeed TEst!
    1 point
  27. CC was literally walking out the door when terms were accepted, so he didn't have time to post the proper surrender. EDIT: Though there was some confusion at one point, the peace talks went... well peacefully. I had fun chatting with some of the people fighting me. I hope the larger war ends smoothly for everyone involved. Ugh, what have I become.
    1 point
  28. as if joking about lynching a black woman is something you can say you're sorry about and just move on would you just tell the african american community "we said we were sorry about slavery and institutionalized racism. just move on!" did he say sorry to queen m? did queen m accept that apology?
    1 point
  29. I'm going to agree with this. There is a need to increase the warn - without actually having a stance, Alex, it basically just allows (and fosters) other people who take this course. There is plenty of satire, jokes, and lightweight banter within this same field that these types can hide behind. Unfortunately, they remain here and the real threat that we have seen multiple times by this guy - and others - remains a part of this community. The in-game war dec still says what you striked him for, which doesn't make much sense.
    1 point
  30. Youre barking up the wrong tree, Spaceman. Alex has made it very clear to me over the past couple years that this is the exact type of community he wishes to foster.
    1 point
  31. Yeah. I'm not sure where to log this complaint with the moderation staff, precisely, but for the record I don't think this is a particularly sufficient punishment. I think we need to be thinking a little bit more about the kind of community we want to have. And it would probably be wise to change the in game text of the declaration, as well.
    1 point
  32. It was my impression that this is a repeat offender, in regards to both attitude and targeted player. Surely a higher punishment than a nation strike is warranted when we can conclude from the history of these two players that this wasn't a random that went too far, but a declaration but an act of malicious intent?
    1 point
  33. >Accepts millions of dollars in trades multiple times >Buys a city every 13th day from 17 to 27 >Buys off entire coal market >Buys off credits off market very fast Clearly common-sense isn't evidence enough
    1 point
  34. Wait, after all these years of wars, we could of just claimed victory like this?!?!? We have been doing it wrong for so long
    1 point
  35. Come to the Afrika Korps discord and have a chat with the members and government over some things while having a cup of tea. Oh and if you do come make sure to bring a swimsuit or something that won't make your visit too hot, plus who doesn't like to take a break and swim in a pool surrounded by Propaganda Department Waitresses?
    1 point
  36. Afrika Korps also known as "please don't Google image our name"
    1 point
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