To add on to my last post, this was posted by Alex in the dev team channel and shot down by several dev team members, with the only potential revision to make it workable is making it based on unit damage. Both of these were ignored here, and I've already been DMed by another dev team member who agreed that he doesn't appreciate being used as a barrier for Alex's ideas when infact he also opposed them. @Akuryo The dev team has identified several problems with the modified beige system, with the most notable being that people will still want to lose wars to get beige. We'd ideally like to change this, thus the support for reserve system. Another idea was to have beige bank, but like modified beige problems were identified with that (namely, wars going from blitz-to-blitz with entire alliances entering and leaving beige at once).