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Showing content with the highest reputation on 07/01/20 in all areas

  1. If Alex was going to be so blunt to say he will ignore experienced player’s quality suggestions about reworking beige, the least he could have done was come out and say it himself, what a joke honestly.
    19 points
  2. As opposed to when we discuss and make productive posts and then features roll out which don't include our input? Alex is going to do whatever he likes regardless of whatever input anyone gives on anything, as proven by literally the entire history of the game. Frankly my only question at this point is why. For someone who hates moderating the game and doesn't like public outcry and pressure, he seems hellbent on consistently implementing the most poorly constructed and disliked proposals by the vast majority of the active player base and alliance leadership in the most rushed and destructive way possible.
    13 points
  3. All political squabbles, rivalries and blue balls are henceforth to be settled by... CHESS DUELS That's right, you heard me people! *throws gauntlet at Keegoz* ROOK TO G8, YOUR MOVE SIR On topic: This is a formality thread and we all know you're gonna do whatever you want, so lets pretend I've thrown some angreh input here and you can go ahead and keep pretending anything the playerbase says is being taken into consideration. I doubt you're gonna see the community want to be your guinea pig, though.
    10 points
  4. Definition of Swamp 4. A bunch of incompetent bloated micro tax farms + Ampersand
    10 points
  5. Alex can grow a spine and come propose these himself, instead of cowering behind you.
    9 points
  6. Seem to be changing the game faster than fixing the latest couple of patches. The way this game is being updated is a mess. I however reckon Alex ignores all of us thinking we just don't want change, when in reality we just don't want change because it is rolled out so poorly. Pushing updates without really looking at the consequences. Doing full-blown changes when minimal tweaks over time were needed. Removing key things from the game with barely a plan to replace it. Now as players we're basically just hearing that we need to test it in the actual game? God help you if you're on the losing end of the next war because pretty sure NPO would be having a wet dream rn. Even winning might be extremely costly so for most it's going to make sense to just not be the guinea pig next war. Wouldn't even blame the game to straight up not fight for the rest of the year as a refusal to test this stuff.
    9 points
  7. Pff. Nice. So rather than actually look at ANYTHING we've offered, Alex just goes straight to Pre for an executive decision without discussion, testing, or for that matter even the slightest consideration. Frick you.
    8 points
  8. So to follow up with the previous war killing changes, you're going to introduce a change that puts aggressors at an overwhelming disadvantage. This change creates an environment where no one is ever going to want to pull the trigger. The past changes were massive blows to any incentive to go to war, this change, this is the final nail in the coffin. As mentioned above, when the NAP approaches an end, everyone's just going to decom and build their units into reserve, no ones going to blitz someone if their opponents units aren't killable, and surely aren't going to declare on them and be a sitting duck until their opponent comes active and whips out their reserve. Like I'm getting to the point where I'm actually suspecting the goal of all these changes are to kill the war system, there's no way that you and Alex can get together and come up with not one, but two, but three, but four, but five straight awful ideas. Maybe we need to get the games biggest pixel-hugger off the case.
    7 points
  9. Definition of Swamp 1 : a wetland often partially or intermittently covered with water especially : one dominated by woody vegetation 2 : a tract of swamp 3 : a difficult or troublesome situation or subject. Best avoided when travelling alone or when ghosting; that way lurk monsters. I acknowledge I should’ve read the signs to ‘Get Outta My Swamp’ and will stay clear in the future.
    6 points
  10. https://politicsandwar.com/nation/id=197219 Some of this stuff is on the fence, where others such as the Rayshard Brooks and BLM ones, are obviously over.
    6 points
  11. You are literally making shit up because if you caused a billion+ worth of damage to us, we would have demanded a billion worth of reps. Seeing as you could barely afford the 400 million and needed Wei to pay a portion of it, we would have simply ground you and your AA to dust. You are a joke and a sad joke at that. But hey, keep going. I'm sure your AA is really happy to watch you try and save face after you had to give away all their money.
    5 points
  12. Once a unit has been in reserve status for 10 days it is moved to active duty automatically. This means a blitz won't do shit. For example, let's assume there are two alliances, Alliance B and Alliance A. Alliance A blitzes Alliance B, who we will say are running max planes. Alliance B can just decom any units they have (or even suicide them in), and start building into reserves, which cannot be touched by anything besides spies, and at extremely low casualties. Wars last at most for a period of 5 days, over these 5 days Alliance B can literally max out their military and keep it in reserve, because they're only moved into active duty in 10 days, the length of 2 wars. Let's assume alliance A somehow ludicrously manages to 'win' the spy war from the initial contact and can even start spying Alliance B's military. Alliance B still has 10 days over which to rebuild their military, and come back out unscathed except for some infra damage. Even any superiority gained is worthless because they can simply wait for the wars to expire, and then attack. Effectiveness of the blitz? Zero. Hotel? Trivago.
    5 points
  13. Let's hope this is a line in the sand and the issues are no more. Because next time I wont let you out of this and no one will save you.
    5 points
  14. I'm not sure what is worst. That beige was just removed or that Sheepy is such a lazy administrator that he can't even take the heat for his decision himself and just goes through Pre who - to my knowledge - is in no official capacity within this game even though Sheepy obviously likes his input while ignoring everyone else. @Alex Do your shit yourself. Stop going through Pre for game changes. Like seriously wtf. That's so sad.
    4 points
  15. Tbh, adjusting it for naval is warranted, as atm there's no incentive to use ships to remove ships due to their pathetic killing power, alongside them guzzling through gas/muns and losing you ships in the process (it's true that air results you in losing air, but at good enough odds you also kill more/similar amounts of planes while killing ships, and planes are cheaper to boot alongside doing a better job at killing said ships).
    4 points
  16. So what, after being a coward and completely silent while making Wei negotiate on your behalf, now you're going to make up random numbers so that you can make bankrupting your alliance look like a W for yourself?
    4 points
  17. How dare you? I have offered constructive feedback for years. Which you constantly show complete ignorance of. Thus, you are telling us in no uncertain terms that you are entirely lying, and we have every right to complain when features roll out without our input... since our input isn't even noticed. There has been NO discussion as to these updates, to the point that you straight up announced the spy change as a done deal in its very introduction. Nobody was consulted on or had opportunity to discuss the removal of beige, and all the suggestions about fixing it weren't looked at either before it was simply flatly done. You want to know something funny? The reserve system actually existed at one point. During the last war, in fact. TGH discovered that there was indeed a way to "reserve" purchases of military and deploy them all at once. We immediately reported it as the bullshit game-breaking exploit that it was, and it was patched. Now we're at the point where it's just going to be implemented as a feature?? Hol up how're you moving your rook in move 1 >_> But seriously, even I'm 100% behind a protest NAP to prevent ''"testing'"' of the changes.
    3 points
  18. The chest thumping in this thread is hilarious. I love it when people call other's 'children.' It's so....simple. EDIT: It's so childish!
    3 points
  19. With the current score system, this change is not viable at all. With the previous system, yes, it might have been viable due to the heavy downdeclares But with downdecalres dead, there is no way you can get this system to work
    3 points
  20. No no no. Look, it's a replacement for a tiny part of what we need. The military rebuild is honestly a very small part of what beige was needed for: cycling already mitigated that much. No, what we'd still be missing is the opportunity to escape blockade. Even though a defender could be blockaded forever already, it was overwhelmingly difficult and with some pressure and smart play one could usually squeak out a turn of freedom for resupply or evacuation. Now, it's trivial to permablockade, and 'reserve' military in no way helps with that (on account of all opponents trivially being in range with max military at all times).
    3 points
  21. Sheepy being bad at game design, along with Prefontaine's horrible suggestions and Sheepy deciding to ignore everyone other than him makes me really angry, and I just can't deal with this game anymore. I'll be active just in CotL discord. Other games are far more fun than this, and I thankfully have friends I would rather spend time with than be annoyed over this forum. I meant to put this in Farewells and Goodbyes.
    2 points
  22. @Alex Offending nation: Darby (https://politicsandwar.com/nation/id=208002) https://en.wikipedia.org/wiki/Wehrmacht https://en.wikipedia.org/wiki/Luftwaffe It's specifically nazi, not World War I German forces. I'm just surprised his navy wasn't called kriegsmarine. Also, Sheepy, please for the love of the human subconscious, add a damn filter so we don't have to manually report these for you to manually deal with. Thanks.
    2 points
  23. Oh, he's using the community alright. Albeit just the unpaid labor and a middleman to take the heat for him. Understatement of the month. I mean; as was said above, it's getting implemented regardless. The reason being that Alex has an explicit, vested interest in *not* having a beige-like mechanic (because he cbf to properly moderate or hire someone to do it for him), so he's going to pick the more flawed, untested alternative to it simply due to that. And yes, it's unsurprising that people likewise cbf to provide more feedback when the heaps of pre-existing ones were rejected out of hand (due to the aforementioned interest, among over things). Especially in the manner in which it happened.
    2 points
  24. The latter, for the simple reason that he's also getting paid whilst behaving in this manner.
    2 points
  25. We would have loved to leave your Gov alone. Except that your Second In Command is a clown who got caught trying to be a shit raider. And we can't help that some of your other Gov members reached out to Swamp to find the truth as to why wars where occuring, and they agreed Shadow and TCM in the wrong. We didn't come looking for this conflict. Your genius 2IC did that for you, and we finished it.
    2 points
  26. Wait... your even admitting that this is a sloppy attempt at a change.
    2 points
  27. Hello, I don't have a clever replacement for beige, I'll leave that for people who do. There are a number of good suggestions on the forum. As has been repeatedly pointed out, by...I think yeah, everybody more or less...getting rid of beige completely is silly. What's even more silly is getting rid of it without a replacement. If I need to buy a new computer, and it's going to take 2 weeks for it to arrive, I don't decide to bin my old one. Because then I'd have no computer for two weeks. I can't work with no computer for 2 weeks, I'd lose money; I don't want to be poor. A suitable replacement for beige needs to be found. While we don't have a suitable replacement, beige as is is somewhat better to nothing at all. Right now permarolling is made nice and easy, and Roq and Leo are probably sad they missed it. Let's bring it back until something is worked out that actually fixes the issues that people have been raising for years.
    2 points
  28. If you caused Swamp a billion in damages so quickly and so easily, what's stopping you from giving them a few more bil damage? Why did you run to your protector so quickly? Who are you trying to save face for?
    2 points
  29. 2 points
  30. This would be a valid concern if the new meta for everyone with an IQ greater than a desert salamander wasnt to max everything but ships, and really, probably even ships too, once a war is expected. Yeah good luck just GCing me with 50% of your tanks useless in a meta where the score range means you aren't gonna be anywhere near big enough for that to not matter. Man good luck breaking that AS too when the GCs start yeeting your planes you know. Given that everyone with an IQ greater than aforementioned desert salamander knows this, being able to come out with anything but max military will be a general waste of your time. You won't be in range of anyone smaller, the same people, at the same size, with the same max military. And if ya got decked hard enough to be zeroed before, there's a good chance your alliance is losing because it's actually not very easy to do that anymore. Which means, you're probably just gonna get priority #1 kneecapping list, rather than "ooohhh throw them in here and tip this battle", because if you've actually used the mechanics, it takes units almost as long as Queen bloody Elizabeth to die, which means your disadvantage stays a disadvantage, even if you get a lucky RNG roll. Honestly, Alex doesn't seem to pay attention to this forum, but I'm not that mad. Because frankly, not enough of the suggestions ever made in it have ever heard of "The Big Picture" before and focus on random irrelevant details in very specific situations. Ironically, the same thing Alex does to constantly make bad decisions. Stop suggesting bad decisions.
    2 points
  31. I'm not sure how the unit cost + consumption changes will help the losing side in a war. Wouldn't it just makes it cheaper to hold someone down, and thus cheaper to have longer wars? Maybe consider increasing the upkeep cost of active military units (while at war), as to give a penalty to long wars. Also, if there isn't a delay between moving units between reserve and active, that seems like a broken mechanic.
    1 point
  32. So um, war stats yea, no war is complete without that Swamp Damage Taken Total: $528,711,819.23 The Coal Mines Damage Taken Total: $206,991,585.74 AssassinsOfTheDark (1 nation)losses: $93,654,606.15 26 nations losses: $1,037,531,089.87(which is apparently swamp of 600mish) Total Damage Swamp: 1.128bn Total Damage TCM: 301m+400m as reps Total negative Swamp: 400m
    1 point
  33. We did it Orbis. We beat Emperor Jonas in dislikes.
    1 point
  34. I'm really glad Alex didn't go into medicine. The only treatment he would ever reccomend would be amputation.
    1 point
  35. Okay, first off, "lol you're upset" is no argument. There's been actual arguments as to why this change is garbage, which you've not merely failed to address but in fact are outright denying in complete bad faith. Second, with his final sentence alone, Alex has proven beyond any possible doubt that there is indeed no "thought process". He's had dozens of well-formed and productively discussed suggestions regarding the issue, which he has never even looked at. He's completely unaware of all the work we've put into this already, or he'd have seen the suggestions that we've put in over years of the problem existing. But no, he straight up asks for suggestions like there aren't already plenty? Now, sure this will change the dynamics. Obviously it will do that. The fact that it will change nothing for the better is apparently okay with you?
    1 point
  36. So last war change made it so players would have a really easy time sitting on players with the same city count due to score range changes heavily weighted by cities. And now there’s no beige...: what in the heck
    1 point
  37. OOC: I don't mind you participating, but could you not just insert yourself into things? I have things worked out for the most part. Your last two posts are pretty unreasonable.
    1 point
  38. You're outing yourself as a lazy administrator of this game by ignoring all of the suggestions that have been made in the past with regards to either the beige system itself or the rulebook and you're also outing yourself as a cheap administrator because the reason you're doing this ultimately is not the fact that there have been issues but simply because you couldn't be bothered to set out clear rules and hire somebody else to enforce them for you (since you hate moderation so much). That is all there is to this regardless of the words you're trying to put this in.
    1 point
  39. Few more updates like this and CN has more competent war system. Keep it up Alex.
    1 point
  40. Alex, I really fail to see how even if Dillon's strike is warranted that Sidd's can be. It looks like you've looked into Dillon's case and decided that based on some (at best) circumstantial evidence that the OP admitted they had taken completely out of context, that Sidd is guilty too. Sidd would have required between 296,221.16 and 592,442.32 soldiers in order to loot the amount that they were looting. They have a maximum soldier count (assuming they are running a 5 barracks setup) of only 425,000. If you go down the middle and say that Sidd was getting a rand value of 0.75 then they needed 444,316.74 soldiers to loot that cash. The statistics are on Sidd's side. This really looks to be a case of "looking after your own" (your own being a member of your API/QA team who was annoyed that TCW/THL wouldn't let him and his friends raid them). The fact that the majority of the game, including the allies of the people who raised this report in the first place think this is wrong, is testament to how wrong this decision is. There is nothing in the rules that says you are not allowed to attack your own alliance teammates so that entire point is completely moot. Can I suggest that if this is truly against the rules, you make that clear in the rules because this currently looks like a biased decision?
    1 point
  41. I recommend reading about red-lining, COINTELPRO, federally funded crack epidemic, ghettos, stop-and-frisk of minorities, and more. The federal United States has done a lot to frick over black Americans and by extension their children, and it's coming of a place of ignorance or malice to say racism is not as much of an issue. The "justice" and private prison system in the US is awful to everyone who isn't rich, but poor black Americans are the most mistreated under it.
    1 point
  42. I cbf to read the rest of the thread, nor do I have the time for it right now. But I would like to address some of this. These 2 nations did not send minimal units to fight a war. No, instead, they sent minimal units to beige a target, as would anyone who gave the post a few more seconds of their time. Understand, these nations aren't fighting a war; thry are raiding. Why go mill up to 5/5/5/3 and waste tens of millions on milling up, when you can just attack with a few thousand soldiers? This is more cost efficient, and allows your other improvements to make u money whilst u are raiding the target. Again, what I said earlier. It is more cost efficient to go with the least troops possible to beige the target, rather than mil up, and lose millions of steel for tanks, and much more for daily income. As for beiging to protect, how does that make sense? If they wanted to protect the nation via beige, why not allow other pirates to beige said target? Would that not get the same result, with less effort? As I stated earlier, I didn't really read what Sphinx posted, but your ruling, and the logic behind it does not make any sense.
    1 point
  43. So you're admitting you planned to send more people to attack our alliance? You aren't Arrgh or any pirate alliance you can't have your cake and eat it by hiding behind your treaty partners when you put your foot in mud. You obviously didn't learn your lesson from TKR for raiding Chocolate Castle. TCW Bank has nothing in it we empty it to our offshore. You just contradicted yourself. If the screenshot is unrelated to the Medici situation why did you choose to include it? Unless you were attempting to get me nation striked as well which is a pretty clear case of moderation as a weapon I might add. Honestly pathetic, that you need to resort to actions like this..... Yes you just explained what I already said. Good job for paraphrasing. Here is a log from TCW Government chat about the hit: As you can see Dillon recognised his mistake immediately and made changes to ensure he got the loot. Nothing here is breaking any of the rules. As per our DM's @Alex These are the rules for slot filling. 1: Dillon and Sidd had every intention of fighting them to a victory. 2: They did not prevent others from attacking. I don't understand how that works? How can you state that even when players end up fighting a war to its conclusion, that it still constitutes slot filling? Nothing about that is recorded in the game rules, it says nothing about not being able to raid allies. It simply states that wars where the attacker appears to be feigning attacks to prevent serious wars being waged against the target are the sole case of slot filling. The logs I posted above prove they were after loot and that they did not feign any attacks on purpose to prevent others from taking slots. You are penalising two long active and long standing players for a simple mistake. Worst of all is Sidd didn't make that mistake only Dillon did, he got full Immense Triumphs: So his strike was certainly unequivocally unwarranted. 3: Sidd and Dillon were after the loot, something many alliances have done by raiding their inactives. I recall Partisan and t$ doing that to one of the ex-Coalition Whales who was inactive. t$ dropped out of the AA and raided him constantly, even when Arrgh was raiding him a couple times. If you want to loot a nation of its resources you need to beige it, so you're penalising two people for following the mechanics the game has in place. 4: What use is beige time for someone who is inactive? We did not even mention beiging them so they can't be looted as a reason for the hit. If you want access to TCW government channels so you can read the information yourself just let me know. But Dillon made changes to his build to add one barracks so he could raid, that is why he had a low solider count. The bottom line is none of my members slot filled. I ask if you can do what's right and revoke these strikes.
    1 point
  44. I don't know. You tell me. Why would anyone buy credits if they are so poor ingame? This game is not P2W. If it was, there would be no cap on credits used per month. Y'all need to stop complaining and just play the game.
    1 point
  45. 1 point
  46. You might find it overwhelming to be in such a big alliance, but Camelot has friendly members and government to help you out!
    1 point
  47. 1 point
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