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Vemek

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Vemek last won the day on June 21 2020

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Profile Information

  • Alliance Pip
    The Syndicate
  • Leader Name
    Vemek
  • Nation Name
    Evhiedan
  • Nation ID
    157565
  • Alliance Name
    The Syndicate

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  • Discord Name
    Vemek

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  1. This happened to my buddy Eric once.
  2. With $1 billion, I assume.
  3. Yeah, no. This just adds room for more controversial moderation decisions. I don't have an issue with the third rule, but policing discords makes no sense. For one, it's practically impossible to achieve without a massive moderation team considering the number of discord servers there are for this game, and for two quite frankly neither PnW moderators or Alex have a right (nor do I trust their impartiality) to police other discords simply because their main purpose is related to PnW. Alex shouldn't have any sort of jurisdiction over private servers made by other people, not to mention that since the man struggles with ingame moderation already, it'd have to be handed over to some form of discord moderators, and unless Alex's willing to shell out more dosh to pay them, they'll probably be from the community, and thus carry the biases that entails and I'm sure everyone can guess just how well that might go. Toxicity is a community problem, if someone's being a shithead then it's up to the community to call them out on their frickery or if it's an individual issue, to block them. It's not up to Alex or moderators to go 'no toxicity pls' and hand out warnings based on that. There's already far too many tongue-in-cheek reports of people reporting someone based on sarcastic remarks or comments.
  4. Condolences to Justin for having to deal with me DMing him 20 times asking about shit and congratulations to Theo and Patrick for escaping that
  5. This is all absolutely correct please help they've had me chained here ever since I said quack man bad. I'm only let out once a day to listen to them chanting 'DRAIN THE SWAMP' over and over while they worship a statue of Roq. I've gone three days without food or water and this weird Serbian guy keeps telling me to shoot Franz Ferdina- oh no help me please they're comi-indkasdkaldlnkja
  6. https://tenor.com/view/back-pedal-bike-gif-12900426
  7. ... @camelot come get your man
  8. I'd really like some of whatever you're on. Even if Rose wasn't involved you would outnumber us in every tier save the 27-30 range. EDIT: Actually, you're right. This is would be a drastic change; the numbers are only moderately in your favour rather than overwhelmingly and sadly Rose wouldn't be there to pick up your slack.
  9. Oh boy thank goodness, the odds were looking tight there for a second, I'm really glad WTF/Schrute decided to finally take a stand against the hegemonic m o n s t e r bloc.
  10. >mfw your best attempt at a proper response is to find a single exaggerated phrase and try to pick away at that. I'm talking about a spy blitz. Not a full-scale one, perhaps spend a little more time making sure you stick to the topic and go swing your dick elsewhere friend. Yes. Hence why I said that I preferred reducing spy casualties over spy reserves, both on the forums in that exact quote you posted as well as in the dev team. The entire point of the fricking 24 hour clause is to give meaning to organising such a blitz, so that your opponent cannot rebound endlessly without any problems.
  11. This is moreso intended to address a point some people have brought up: I prefer a larger reduction in spy casualties over spy reserves due to the same reasons people have stated, it's a rather complicated solution that is fulfilling a purpose I don't think is needed. However, a couple of questions have been raised about the 24 turn clause: I don't see an issue with adjusting the time-slots to 18 hours, or even lower. The thought process behind introducing this was so that spying doesn't turn into an never-ending blitz back and forth. It's the main saving grace of reserves to begin with in my eyes: If one side gets spy wiped, there is nothing stopping them from rebuilding all the way back up to full and then blitzing at their own discretion, at any time. Since a coordinated spy blitz almost singlehandedly sets the tone of the spy war up until people rebuild again, the side that just got wiped can blitz whenever they like (read: taking the enemy by surprise) and kill the enemies spies before there's much time to react. Especially since it's harder to organise spy 'counters' compared to conventional counters. (to the degree it can even be considered a counter to begin with) Therefore, any alliance who's milcom department chose to put the modicum of effort it takes to organise that blitz, will be able to wipe their enemy for the most part. Up until their enemy rebuilds, blitzes at them and rinse repeat. My thinking may be flawed somehow, but all that does is turn the spy game into a game of musical chairs.
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