So I'm bringing this idea from another game.
Basically I'll call them territories in the thread but it can be any of the preferred names either in the title or whatever you like. Ill call them territories for consistency sake
Basically You would have certain places on the map where you can capture to make them your territory. This would be very few as in maybe 3? Not sure put down what you think would be an appropriate number of Territories to have.
You could choose to begin capturing one of the territories and there would be like a certain number of available slots
Such as this very crude but i think it gets the point across excel graph
Basically each second you're on the wall it would "tick" a point. You would need an xxx amount of points to capture the territory which could be whatever is deemed balanced. I used 100,000 just as an example
Now one big thing that could deter pixel huggers and nations with common sense alike is the cost vs gain
Basically infra lost.
Infrastructure lost is reduced by 75% While on the slots
Infrastructure lost is reduced by 25% in wars VS Nations on the slots
Improvement lost is reduced by 25% For both sides if at least on side is on the capture
Loot taken is reduced by 50% for both sides if at least on side is on the capture
Alliance banks looting is 0% As in you cannot get anything from alliance banks if at least one side is on the wall (IF YOU ARE FOUND USING THIS TO PREVENT AN ALLIANCE BANK FROM BEING RAIDED, Meaning you joined the wall after being declared on to take advantage, similar to VMING a bank. there would be punishment)
% Are subject to change based on if its balanced
One of the concerns might be. "Well the top alliances will just hog all the territories"
Well theres an easy solution. Each alliance may only have 1 territory. this bonus is given to only them and no one else (Like procterates mdps etc)
Another concern would be "Well won't they just sit on their one territory and farm it???"
Make it so territories are automatically "Neutralized" Every ??? days/months. I'm thinking towards 4 months an alliance has had it
Or Make it so territory bonuses are changed every ??? days/months to encourage them to move to a bonus they want more of
Or Make it so after ??? Days/months They have a combat disadvantage to encourage them to "Throw away" the territory as in there would be an option to abandon
Also a rule must be in place. Alliances can not intentionally give up a territory to another alliance to prevent trying to create a monopoly of territories. they must have a valid reason to abandon (Which could be bonus change)
If they have given that as their reason they are not to attack the alliance trying to capture to help their allied alliances as they have already declared disinterest
Now you might be thinking
Wouldn't this mean Alliances could just hire very low score nations to abuse the -25%/+75% Attacking range?
Well there would be some solutions to that
1. Would be tiers to prevent low/high score campers
Tier 1 - Top 25 Nation OR Consists of 8000+ score
Tier 2 - From The 26th nation to 5000 score OR Consists of 5000-8000 score
Tier 3 - Consists of 3500-5000 Score nations
Tier 4 - Consists of 3500-2000 Nations
Tier 5 - Consists of 2000-1000 Nations
Tier 6 - Consists of Everything below 1000
NOTE: Your recruitment of all military besides spies, missiles , and nukes are reduced by 50% while on a capture slot (To prevent people from Decom sitting on the wall and waiting lower tiers to declare then buying)
Would make it so nations of all score can play their part and contribute
Solves the cant hit nations cause of score problem 100%
Still makes it so nations way above can't abuse the weak
Decoming then double buying isn't worth it
Nations are encouraged to be at max military when they join the capture
Nations are disadvantaged due to the 50% Recruitment rate which prevents a powerhouse from camping
Would make it so nations at lets say 2000 could hit 1000 score nations IF The 1000 score nation goes on the Slot
If your blitzed by 3 Max nations and you aren't near the top score range in your tier it can be very detrimental
ETC I don't know more please put them down in posts and i'll add in any pros/cons
You would also always be able to declare on nations 1 tier higher than you.
Now keep in mind this does not mean that the alliances fighting for the territory would be applied these tiers.
ONLY The nations on the wall would have these tiers applied to counter having Either super large nations not being able to be touched or super low nations not being able to be touched
2. Another Solution would be to INCREASE The Attacking Range From 25/75 To 75%/100% if your declaring on a nation on the wall. I think this solution is very flawed and bad but perhaps there might actually be a way to make this work. I don't know how but i might as well put this out.
Prevents low/high score camps to a point.
Increases ranges so all nations can participate
Would allow high score nations to declare on very small nations
Not guaranteed to prevent low score campers
Nation bullying from high scores
IF you have anything to add to no.2 just pm or post
Now one confusing part. The point system
The basis of territory wars is basically you gain points until you get the required amount to capture, however how will that work with multiple alliances?
Make it so all point gain is permanent meaning the points you gain are put into the total and cannot be removed
Make it so if your on the wall your points accumulated is worth 100%. However once you get knocked off 50% will go into total (Which means if your on the capture to the end your 100% efficient!)
Make it so all points gained are permanent but getting knocked off will deduct points from your total SUCH AS
Tier 1 - Loses 5000 pts when beiged
Tier 2- Loses 3000 pts when beiged
Tier 3 - Loses 2000 pts when beiged
Tier 4 - loses 1000 Pts when beiged
Tier 5 - Loses 500 pts when beiged
Tier 6 Loses 300 Pts when beiged
If you have anymore post!
thank you for @Akuryo for pointing out the tier problem, for some reason I remembered the top nation being 5k when it was actually 10k score
-Added more tiers.
The sweet sweet rewards!
Now with all this effort you might be thinking what would be the rewards??
I'll list out some bonuses for factions which i think would be Balanced yet enticing enough for alliances to go for.
15% Bonus to commerce Generation
15% Bonus to RAW Generation
15% Bonus to MANU Generation
— Changed Generation 5>15% More worth?
Perk : Combat Training
10% Ground COMBAT Strength
10% Airforce COMBAT Strength
10% Naval COMBAT Strength
^^^ NOTE: The combat strength will have to be tuned to a point where its not broken. I'm using 10% On each as a starting point.
—- Perhaps make it so you would get a flat 10% boost to all combat instead of indivdual?
5% Recruitment Rate (Like a PB)
— Seems fine, up to debate?
5 Extra spies.
— Starting with 5 extra spies. Underpowered or Op?
Recruit 1 Extra spy per day
Op? It’s like an IA without the increased spy capacity, however it might make it worthwhile
30% Population Bonus (Technically it would affect both millitary recruitment and commerce so perhaps?)
— Set POP % to 30%
Perk: Rapid expansion
- Cities are 10% Cheaper
-Infra cost is 15% Cheaper
- Land cost is 20% Cheaper
(2nd “Bundle” Type perk. I would appreciate if experienced players could tell me if this is underwhelming or OP)
ETC IF you have more suggestions for rewards post
Changes to rewards
— Deleted 5% Defensive combat bonus (Reason being Combat strength in my mind is working like defensive combat bonus but on offensive also. Sorry if that wasn’t clear)
- Deleted Increased power Gen
- Changed 10% Combat perks to all be in one Perk
- Added Perk: Rapid Expansion
Keep in mind all these % aren't set in stone. they are just numbers i thought MIGHT be balanced enough yet good enough to war over
Also obviously but i feel like i have to say it. You would only get 1 of these buffs from the territory.
Also all territories would get a randomized buff every xxx amount of days to make it so you cant just sit and farm.
But wait! What if another alliance just declares right after i capture it?!?!?
There would be a grace period of i'm thinking 1-3 months where that territory cannot be captured to give time for all alliances to rebuild and enjoy their respective reward!
NOTE: THIS IS ONLY A ROUGH OUTLINE THAT I HAVE SPENT TO MUCH TIME ON
Its only an idea. if the community doesn't like it. so be it, scrapped. however i think this would be a very good addition to the game albeit needs a lot of work