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Showing content with the highest reputation on 08/11/18 in all areas

  1. Micchan is downplaying the use of gas. Nazi confirmed.
    3 points
  2. The shit talking in this thread is weak.
    2 points
  3. Alliance Leader who doesn’t do anything criticizes other alliance leader for not doing what he wanted him to do.
    2 points
  4. Did I ever fit your description of normal?
    2 points
  5. How were they undermined by a lack of political understanding again? You look at the treaty web and Coalition is paperless. Having... what... three alliances counter them that have no confirmed solid ties to Coalition isn't a lack of political understanding. It's a lack of transparency from those "friendly" alliances, and it's one of the few things that the biggest bloc in the game stressed about (IQ talking about paperless ties and hence their consolidation and/or refusal to take chances elsewhere). The fact that none of you leaders from previous Syndisphere/EMC don't understand that is baffling, and we see what happens when people do take chances - they just simply get ripped apart. This is no better than TKR and Friends (+Guardian) tearing apart Nuke Bloc when they were already handled. If you're going to defend your "friends", have some sort of tie to represent it. So people know the consequences ahead of time, or perhaps it'll encourage them to actually pursue political banter before then. Only those of previous Syndisphere/EMC leadership know exactly what those past ties are (And still are). No one else does.
    2 points
  6. Hello there, Oblivion members. You were plainly not incompetent in-game, despite what your communication skills on this forum and the main PnW Discord server might otherwise suggest. I saw you make intelligent decisions about not wasting resources on a fight you felt you couldn't win; I saw you protect your bank, as none of us pulled much loot out of y'all. I saw none of you had wasted money going above 2,000 infra on any cities. I saw your national damage ratios, and they were mostly comparable to what the average Syndicate veteran would have. Most notably, I saw virtually every single one of you log in within 10 minutes of being struck by us, which almost no alliance would match. So to credit those things- nice work. Instead, you were undermined by a lack of political understanding. I feel like you don't seem to be connecting the dots, so I've gotten my crayons out to put a few paragraphs on the walls. When you first-strike an unaware and unprepared enemy alliance, you usually win. In fact, you have to do a piss poor job to screw it up. The military advantages of even a double buy over absolutely nothing are usually nearly insurmountable. You'll notice that this is why you got off to such a roaring start over tC. To flip that on it's head, and to continue my point, you yourself felt you were struck unaware (and underprepared at best- all of you were vulnerable on your jets counts) when The Syndicate entered to defend our friends in tC. For context, none of us who hit you had more than about 45 minutes of notice that we were going to war, and we attacked with just a single-buy of units. We attacked with 18-19 hours remaining before our next possible unit purchase; even a full hour before the next tick was coming. We did these incredibly lazy things because we knew we'd be able to get away with it. As expected, you folded on the first strike; none of your nations even made it to the next possible rebuy. Again, not an issue with your competence; it's just how this game works. Hell, look at how the Hogwarts/Inquisition fight went. 20 of us caused a bloodbath against, even in our own tiers, a much larger group of nations who simply weren't expecting or prepared for the strike. 20 guys. That's the 10 of you guys who'd gone in with a plan, and 10 of us t$ guys active enough to respond with 45 minutes notice, and if we'd all worked together and attacked INQ with full military builds, we'd probably go a long way to repeating that feat. You complain, because you felt like you had a "fair" war going on with tC; without realising that attacking an alliance that is not expecting or prepared for you is almost never a fair fight, unless you are attacking utterly overwhelming odds. If you wanted a fair fight and a proper test of your skills, you should have contacted tC and offered them a challenge, where both parties pick an exact starting date and time for hostilities to commence equally both ways. They might have even accepted the offer, and you would have then been able to conduct a war that would not have seen external interference. If you'd done that, you wouldn't have been kerb-stomped by a handful of guys who were pinged on Discord and replied with "eh, why not".
    2 points
  7. Ah, but you are what you eat. Therefore humans are bananas. You have more upper tier nations than several upper tier alliances, therefore you are an upper tier alliance. You have less upper tier nations proportionately speaking than several upper tier alliances, therefore you are not an upper tier alliance. Therefore you are both an upper tier alliance and not an upper tier alliance, and also bananas.
    2 points
  8. For an alliance that “start wars and take risks and sometimes they dont work out”, there sure is alot of salt and playing the victim. Lets not forget- You guys started it, jumped on us, a 8 man alliance who were minding our own business and weren’t all that much militarized. You guys got a good initial blitz, good 3v1 match-ups. First mover advantage is huge, especially against a under militarized opponent. But hey, war ain’t fair- and I’m not going to start crying on the forums about it. Fortunately, we got great friends and allies who were there to defend us. We’re very grateful for that. You didn’t do your research and you picked a bad target. Take your rolling, suck it up and move on. This salt is unbecoming.
    2 points
  9. Shifty News Network with the 10 o'clock news coverage. It looks like Apeman has gone on to do his own legacy tour after his departure from NK. If you loved Apeman's greatest hits, then you'll love Animal Farm. https://politicsandwar.com/alliance/id=5004 This is Shifty, urging you to go ape, to go bananas, and most importantly to go cuckoo for Cocoa Puffs™.
    1 point
  10. Kinda hard to have NAPs with alliances that disband and hide. At least I'll stick around to the end of my engagements. How many more paperless ties do you have remaining again?
    1 point
  11. Salty is the tongue of the Saint erected by the snake for his amusement. Lost is the soul of the NAPbringer.
    1 point
  12. Again, you can’t seem to argue any facts so you stick to personal attacks. It isn’t a good look.
    1 point
  13. Best of wishes to you on your new alliance brother. *salute*
    1 point
  14. Umbrella Security Services has been ordered to align the prefabricated walls on the Japanese-Chinese borders, only taking a few hours being utilized for the construction due to the snap-in-place designs. Once the walls were snapped in place, strong magnetics shall ensure the walls stay together, and can only he moved via security access or destroying the wall. Shipments of Hunters, Tyrants and the T-Viral(airborne version - Warning: Virus highly mutagenic, can go waterborne) cases have been shipped, being prepped to be released into Chinese lands. Program Nemesis has also been given the greenlight to be tested in the Chinese borders, and will be released 20 miles away from ground zero of T-Virus being released into the environment. Patient Zero shall be infected via syringe, shot from a distance, once the sensor on the syringe detects it has gone through a patient's army, it will inject him with a liquid containing the T-Virus. Once the infection has hit its peak, Hunters will be unleashed mid-air so the Hunters can target the 10% who are naturally immune to the T-Virus, and Tyrants will be unleashed on military locations nearby ground zero. During these events, Umbrella Security Services will be on the ground to study and collect combat data, and then will start the course of containment once the Japanese government gives the greenlight for containment.
    1 point
  15. Roses are red You shall make me pasta Doesnt matter much As you still a busta
    1 point
  16. Ame was an incredibly kind individual and brightened everyone's day up when she was on Discord In honor of Ame quitting, post your favorite Ame screenshots so everyone else can see how wonderful she was @Ameyuri, you will be missed https://politicsandwar.com/nation/id=79805
    1 point
  17. Id settle for it being an independent timer from cities to avoid people hotswapping out projects at a whim, given the on the fly strategic benefits they can sometimes grant.
    1 point
  18. No, he wasn't, if you read the post i responded to, he was talking about project timers, not cities. I even address points directly that he made in it. Congratulations!
    1 point
  19. Even in a competitive and multiplayer game, regardless of what it may be, like world of warcraft, league of legends, dota 2, tera etc etc, your character (or in this game nations) has to have a slow skill tree, a level up system, city system or some kind of way to make your experience last a long time and give you a sense of scale and achievement in the game, something that incentivizes you to play it for a long time and get good at it. Every player has an imaginary ticking time bomb where they stop enjoying the game and getting bored, and the best strategy in a nation sim is to drag that out as long as you possibly can. I agree that your progression is also measured by proportion to your progress compared to other players, but there can't be a sense of progression if we're all incentivized to grow as fast as possible and catch eachother up. I don't know of any people that are being angry that the city timer is restricting them from reaching their desired goal, like growing to 20 cities. The city timer is not there for that singular reason, it's also there to balance the game like I mentioned previously, to create a disparity in old and news players, and to give somebody a reason to want to be like somebody larger than them. You don't, because you don't need to buy a 100 cities at once, quite the opposite from it. Even boosting 1 person by 2-3 cities at once in one specific tier can improve the tide of the war, and alliances would be more than happy to spend money on that so they can save a lot of money from not having to fight and lose infrastructure in that tier from their other nations. The problem is not damage dealt, people wouldn't do it for damage, it's the balance of aircraft in that tier. Having an aircraft advantage doesn't necessarily mean you're doing more damage all the time, but it does mean that you've won the war. When an alliance has no more aircraft to tap and they're being sieged down, it doesn't matter how much damage they'll take, because they lost the war. They wouldn't need to use it as a counter at all, simply planning ahead and dumping money on specific tiers before the blitz can basically guarantee that you win the first few rounds of the war if the other side can't adapt to your tiers fast enough.
    1 point
  20. Your lack of knowledge on this subject, and of self awareness betrays you. Aside from IA and PB, there are no other projects that are MUST HAVE. Sure, if you produce munitions and alum like i do, you should have projects for those, but it's not a requirement. You makes less over time, and you use less raws over time, its just a slower version of what i do. Things like ID, ITC and VDS are bottom tier crap, the only people you'll see with ID or VDS are raiders who encounter missiles alot or high tier nations with a spare improvement slot who figure"Eh, screw every 5th nuke." and the only people you'll see with ITC are whales. Same for NRF and MLP, mostly high tier nations with the spare slot or raiders who use them alot (sir scarfalot as a magnificent example of MLP in a smaller nation), literally every project aside from 2 is either utter garbage, is 'eh, i guess, might as well' or 'it'd be nice, speed things up a bit i suppose, nothing major'. They just aren't very important, honestly. So i, frankly, don't care if some whale decides to build every project in the game at once. So what? Only 2 of them are super useful, and after he's got those, he'll have irrgation thats useful, maybe one or two manu projects that are useful depending how much pollution they're OK with, and then the rest are of little use either period or only slightly useful at all in a war, which they are winning, because missiles and nukes are Vengeance weapons for your opponent to still clap you upside the head as he goes down. What exactly is there to be concerned about in that?
    1 point
  21. The more you talk, the more people are rolling their eyes at you. t$ and HS has better form, their not in here bragging about hitting a 14 man micro. Why can't you be more like them? Your bragging is what is annoying everyone, not you hitting Oblivion. Just show some humility or nothing at all.
    1 point
  22. No mechanics need to or should exist that encourage or cater to such nonsense. Especially not if they come at the cost of actual gameplay. If you're not going to war, then you are missing out on the best parts of the game. If you're not interacting with the world, then you're missing out on the core gameplay. If you're not even interacting with your alliance, then what the hell are you doing at all?! This isn't a singleplayer game; this is a game of player interaction to its core, with nation simulator mechanics supporting that core concept. Fundamentally, there are three components to the game: there's warfare, there's politics, and then there's watching numbers go up. If you think that the political "addition" is something that "interferes" with what you're looking for in your gameplay experience, then there's plenty of games where you can watch numbers go up. Like Cookie Clicker, or Farmville, or Sim City to name a few.
    1 point
  23. Except that only really applies to people involved in FA. Most players of games such as this one simply manage their nation and hardly even interact with their alliance let alone the rest of the world. Wars, the big source of interaction, get rarer as FA gets more sophisticated/complicated. To most players the game is a nation simulator with a political addition that interferes now and then, not a political game that happens to include nation building.
    1 point
  24. No idea who this Smetchy guy is, but I made the exact same claim as Thrax did, which is that labels are redundant. Of course I also said that I think quantity of upper tier matters more than proportion, and that I would personally define TKR as an "upper tier" alliance, but that is why the label is kinda pointless, since its subjective. Whenever people throw out these labels I usually bring actual stats to the discussion to avoid this particular debate anyway. So yes, In an actual war scenario, TKR is the most dominant alliance in the upper tier, in the game currently. How you choose to define that is up to you.
    1 point
  25. Look at the nation's Oblivion hit. All way bigger.you got no room to brag. You dog pile get over it.
    1 point
  26. Did you mean "just don't expect to not get made fun of and called out"?
    1 point
  27. No one is saying you can't hit them. Just don't expect to not get made fun of and called out when you brag about how badly a nation with 5+ cities is beating another nation in a 5v1. It's pathetic.
    1 point
  28. 75% of gaming be like: No, this video never gets old.
    1 point
  29. Good grief, guys. You're making arguments about the feel of the game, and the sense of progression? That you want to savor your progress and feel accomplished? In a single-player game you need the artificial limitations and obstacles to overcome in order to have a decent gameplay experience, but that concept doesn't apply here. This isn't Sim City, this isn't Fallout 4, this is a competitive multiplayer game! In such a game, your 'progression' is measured entirely by proportion to the progression of the other players, and thinking of it any other way is just a lack of self-awareness and awareness of the gameplay environment. Artificially limiting the rate of progress in a game like this makes plenty of sense early on, in order to prevent a runaway player or set of players from growing faster than everybody else and thus cause early imbalances, but once players have already grown unreasonably beyond others, then that purpose is lost. Waiting is no goal; this isn't a game of grinding but a game of player interaction. Now, sure, it's possible to get into a tight war and then dump craploads of money onto your chosen side or onto a micro for quick reinforcements... ONCE. You get one round. At the cost of billions or trillions. That's not a sustainable strategy even if it were repeatable. Worse, it doesn't even WORK to do meaningful damage, as the side that didn't or couldn't do that now needs only to submarine properly and chew through that one rounds' damage deficit. Established modern warfare theory renders the tactic of sudden city dumping little more effective than just a well-planned blitz; at best it makes an obscenely expensive and ridiculous counter to what would otherwise have been a victorious blitz. I really cannot accept the argument that it's some kind of OP new exploit that removing the city timers would just now enable, either, since it is already possible and has been possible for as long as there has been the option to use credits to bypass the city timer!
    1 point
  30. 1 point
  31. Shifty: I wanna take a break from all the salt in the other thread. This thread: Salt Salt mines are located everywhere, even in the oblivion, sorry Shifty but there's no escaping it.
    1 point
  32. Lmao your 9 year old buttmad angst is seeping. “what the frick, you dont have "great friends" they supplied like 10 nations out of like 150 possible” ? Gotta love this thread > wah, 150 v 14 injustice!!!! vs > only 10 extra nations from your side you guys sux
    1 point
  33. I mostly glance over Partisan's posts unless there's a Wall of Text and it forces me to read it.
    1 point
  34. To be fair to both sides, neither side said a damn thing either way until someone not even related to the fight posted about it.
    1 point
  35. Building on the post above, I think it will make the game less interesting. There are quite a limited number of Projects, so being able to buy them all at once (infra cap allowing... maybe realistically a handful at a time) simply removes a goal. And then your whole game is reduced to 'save money, buy city, save money, buy city' At least with a 10-day wait you can mix that up with Projects, and it forces you to plan which Projects to buy in what order to best suit your nation growth.
    1 point
  36. I’m certainly not gloating, nor is it possible to even achieve 185 v 14, due to how defense slots and math works. But, you’re Kastor and I shouldn’t expect too much from you. They filled up our defense slots, and they had their slots filled up.
    1 point
  37. You're always going to miss out on some important cases when you reduce entire alliances to such a simple little qualifier. But for the most part I think of upper tier alliances as composed of larger nations (16-18 cities plus/over 3k ns or so). If your alliance is JUST those nations, you're definitely upper tier. TKR is a good example of where that labeling system falls apart, because they are huge, but their tiering is all over the place. I wouldn't call them an upper tier alliance in the same breath I'd call something like Guardian one. I'd probably call TKR "An alliance that has an upper tier" rather than "an upper tier alliance".
    1 point
  38. G'day yall. I'm Ruggsy from BK and I'm a hot prospect looking for big experiences. just getting back into this stuff again after a very long hiatus. My main goal in making this post is that someone recognizes me and says hey. I played CN for years through enough alliances that I have no clue what they were anymore (thats a lie I remember a few). Shoutout to londo and jgoods my OGest of peeps. For those who don't know me (so probably every person who looks at this) My 'things' are music (mainly into hip hop and bagpipe stuff), photoshoppin, rocket league, manager games and throwing my life away. Feel free to hit me up about any of these topics As for PnW I'm a new proud member of the Black Knights , hopefully yall will see some more of me
    1 point
  39. Oiy, just rolling some bread to be baked into Oblivion. They have to at least deal more damage than The Illuminati vs Knights Templar to be worth an announcement. I haven't even lost 100infra yet.
    1 point
  40. Okay, so you joined TCW, with full knowledge of the "pointless" war in progress, instead of following the plan that you said had already been in the works for a month and a half at that point? Dude, just stop.
    1 point
  41. Amelon was the best melon one could have.
    1 point
  42. She also made miniature flags for all alliances and idk if she ever posted it: On a serious note, I tried poaching Ame for 3 months before she joined Rose. And I've also never genuinely cried when I saw someone's nation page. When I saw the pastebin I had genuine tears because I never got to say goodbye to her. She was the kind of person you could hit up at any time and would make you feel better. She made everyone around her happy, and a lot of people, me included, will miss that sort of personality in a game like this, and hope our bork returns to us one day.
    1 point
  43. Rip Ame, I wish she would come back, her nation birthday was pretty recent too There's this gem too btw
    1 point
  44. I agree with the project timer but not with the city timer. You really don’t want to have situation when someone at city 10 declares on rich smaller nations and then zooms up to city 14/15. Some might argue that big cities are cost prohibitive. But for rich and big alliances, this might not totally be the case. Yes it will increasingly get more cost prohibitive but to ensure that situations like that don’t occur it might be better to leave city timers.
    1 point
  45. I suppose I might as well jump in here- This was a particularly difficult decision where I had to weigh protecting the anonymity of one player, who placed a bounty, and what I perceived to be as chronic racial harassment of another player. You are free to criticize my decision, as many of you are, but you are obviously not privy to the same level of information that I am. I've been doing this for long enough now that I've had many people try to use their position as donators to buy influence in-game, try to outright bribe me, etc. and I've prided myself by not accepting literally thousands of dollars to help players succeed in the game "under the table." I bring this up, because similarly I pride myself in being transparent, not taking sides in player disputes, etc. I think that I tend to do very well at that, particularly through apathy. I don't care or even follow the various alliances, coalitions, and wars that happen at this point. There was a time when the game was smaller and a larger part of my life that I did know who all the big alliances and leaders were, but we're past that point now. So if anyone thinks that I am taking sides in any particular situation, just know that I don't care enough to do so. Now this one particular instance, the only instance I've ever revealed a player's anonymous bounty, was in hindsight a mistake. I did not do it with any intention of playing favorites, contributing to in-game politics, etc. but only as one person sympathetic to another being harassed for no reason other than being black. Racism is wrong, and I did punish Thalmor and threaten to ban him if it ever happened again, and that was not part of the mistake. The mistake was, of course, succumbing to my sympathy for another's unjust harassment and letting that weigh more in my mind than transparency, objectivity, and all of the other qualities that make a good admin. So yes, I obviously screwed up here, you're right to criticize me. I'll do my best to go back to administrating through apathy, which imo is fair for everyone. But for the sake of transparency, and hopefully to build a little trust and ensure you that this was a one time thing, and that I really don't care who puts a bounty on who for whatever reason so long as it's within the rules, I will include logs of my conversation with Queen M. It should be apparent by reading them that I did not expect divulging this one bit of information would result in anything further. Of course I was wrong, and it was wrong to entrust a player with this information with the first place, but I'm just hoping you can see where I'm coming from and that at least I think my heart was in the right place. So tl;dr I'm sorry, you're right to criticize me This is the only time it's happened before (or since) and I have no intention of doing it again I have obviously learned from my mistake here not to entrust sensitive information to a player I don't care enough about your in-game politics to want to influence it or take sides or whatever What's done is done and I can't go back and undo it, however, I am hoping that by being open and transparent we can all move on from here EDIT: For extreme clarity, I will again reiterate that this was a one time thing, there have not been other instances of this, and going forward I will NOT breach player anonymity such as in this case (short of a court order, of course)
    1 point
  46. I agree completely. Frankly I think even the city timer could be removed. All these timers do is benefit older nations by putting a hard cap on how quickly alliances or groups of new players can boost each other up. The exponential growth of cost for cities does a very good job on slowing the ability to grow into ever higher tiers, where the 10 day timer isn't really an issue. Where it is an issue is for alliances boosting up new players. or investing in beefing up active new alliances with young members. Not that people will necessarily start pumping new guys up to 16 cities rapidly without a timer, its a very risky and expensive investment. But there are some use cases, and in any event, if they want to spend the money, power to 'em. Moving the timeless to 10 cities was already a very good step though.
    1 point
  47. I blame Best Leader tbh Edit: Walling too
    1 point
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