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Mandystalin

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Profile Information

  • Leader Name
    Mandystalin
  • Nation Name
    Lutonstan
  • Nation ID
    120827

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  • Discord Name: Mandystalin

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Mandystalin's Achievements

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Advanced Member (4/8)

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  1. Without an element of uncertainty no defender will ever win a war
  2. Relative values of different currencies? How would that even work. Too much work for a gameplay feature that will excite 5% of players and exasperate 95%
  3. This. Looking better is good, but I would prefer function over form if it came down to a choice
  4. Why should older nations have more weight? That simply means that the only options chosen will be those that benefit older nations
  5. Worked perfectly, thank you very much
  6. I have tried a few times to add my forum account, as per the new update, but every time I get this error message: You've received the following error(s): Your forum account link is not valid. It should start with https://forum.politicsandwar.com/index.php?/profile/ << Go Back What I have been putting in is the copy/paste of my account url - https://forum.politicsandwar.com/index.php?/profile/8503-mandystalin/ Which starts exactly the same, as far as I can tell
  7. Since about 1940 when the first AA tanks were in action. No mechanised unit on a modern battlefield would be without some form of AA, be it guns, missiles or both. Some hand-held, some vehicle-mounted. For historical interest, there are even a handful of documented cases of standard tanks shooting down aircraft with their main gun, including a British Centurion knocking down a MiG-15 in Korea
  8. A suggestion to cover what is obviously the most essential resource in the modern world Raw production is wood. The improvement is a forest, which basically operates like a farm - more output with more land Manufactured output is toilet paper. Every citizen you own needs toilet paper at a rate of 1 roll per citizen per week. If the supply of tp drops to 0 then there is civil unrest, all production ceases and your money is looted by your citizens
  9. How long have you been wanting to make a treaty with this name?
  10. Maybe I wasn't clear. Currently in an alliance war whoever gets that first round of blitzes in is then on top, and their opponents cannot effectively fight back unless the aggressor is particularly incompetent, simply because of the mathematics of military rebuying. Taking away extra resources means less ability to rebuy (well, depending upon your warchest, but this will deplete them faster). Having improvements stop working means the numbers of specific military units you can rebuy goes down. So basically, further undermining the ability of an attacked nation/alliance to resist.
  11. So... in a war system that allows easy wins to whoever coordinates better/has more friends, you want winning to be more devastating and to make people's ability to carry on fighting after one round even more impossible? This suggestion is great for raiding but bad for alliance wars
  12. Back to 4,600... basically it is always going up and down. The market is user-controlled, which is the whole point.
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