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Ratatarata

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  • Content Count

    18
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-16 Bad

About Ratatarata

  • Rank
    Casual Member

Profile Information

  • Leader Name
    Ratatarata
  • Nation Name
    Santus Salem
  • Nation ID
    125245

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  1. Ratatarata

    Terminus Est: When whale's collide!

    Not really, the sheer nos against us are no joke.
  2. Ratatarata

    Destiny Arrives

    Hmm, over 10 days have past then.
  3. Ratatarata

    Destiny Arrives

    I won’t need to extend VM. Like I said, went on VM over a week ago, and set like 1-2 months before I come out. That way, I should be out by the holidays. Yay me!
  4. Ratatarata

    $yndicate placeholder Dow

    Tahiti… it is a wonderful place
  5. Ratatarata

    Destiny Arrives

    Btw, I have been on VM for more than a week now cause of school. Logged in today to check in on Orbus so will shit talk as much as I can for the next day or 2 before I have to return
  6. Ratatarata

    Destiny Arrives

    Sorry we don’t use slack over here. We sow discord. And what if I ask shit from VM? Oof!
  7. Ratatarata

    Destiny Arrives

    What else can we expect from suicidal fanatics? Don’t worry, we will send you off to your paradise soon enough.
  8. Ratatarata

    $yndicate placeholder Dow

    Premed. It makes them feel better when they gang on us. Don’t worry, we will tame them into our harem soon.
  9. Ratatarata

    $yndicate placeholder Dow

    To be fair, have been on vm for over a week cause of school. But today is Saturday so yey me! lmao, just pointing out facts.
  10. Ratatarata

    $yndicate placeholder Dow

    Investing in IQ? You guys are a mockery to finance.
  11. Ratatarata

    Name this war! - October 2018

    “the Whale Roast"
  12. Ratatarata

    $yndicate-Pantheon announcement

    Congrats! Nice to see two allies getting closer.
  13. Ratatarata

    Remove National Project Timer

    I agree with the project timer but not with the city timer. You really don’t want to have situation when someone at city 10 declares on rich smaller nations and then zooms up to city 14/15. Some might argue that big cities are cost prohibitive. But for rich and big alliances, this might not totally be the case. Yes it will increasingly get more cost prohibitive but to ensure that situations like that don’t occur it might be better to leave city timers.
  14. Ratatarata

    Bounties and spies

    I have seen a lot of discussions on the different ways to tweak the espionage system in the game and I thought I should highlight what I liked here: - Alex said something about using the logarithmic scale to tone down the power difference between different numbers of spies. - Reducing the amount of damage spies can do to military units which are currently overkill. I would primarily like to write on the subject of bounties. Suggestions: 1. Spies should be able to investigate the identity of who placed bounties. 2. In fact, we could go further by giving it two tiers: Open bounties where the client’s name is visible or closed (anonymous) bounties where 50 spies would have a 5 % chance of detecting the client’s name. The closed bounties should cost 25% more while the open one will remain free. I would leave it to the community to decide whether the closed bounties can only be investigated by the victim over like 3 times or can be open to the alliance members with lower odds for detection in each try). 3. I would leave it the community to debate whether or not bounties should be time limited, starting from 3 months real world time to say 6 months. With the option to renew given to the client who placed the bounty. After like 6 months, the bounty is automatically rescinded. A new bounty would then have to be placed and the money will be lost for the client. 4. Multi campaign bounties which can be graded as part of a package along with what I call a lower limit. If someone achieves the lower limit, the remaining amount should be refunded to the client. Say I want to place a $50 million bounty on someone for 5K infra damage. I want to specify how he should be attacked across multiple campaigns with the money divided between each incremental step/ milestone (aka infra damage). 500 infra is the lower limit here. Like for 5 K infra damage: 500 infra- 5 million, 1K infra- 10 million, 3 K infra-15 million, 5 K infra- 20 million. This way, even if I can only damage 3K infra across all the campaigns, I can elect to receive 30 million and pull out of the campaign. 20 million would be given to the client. Or the game could refund 75% of that. Any way Alex choses. I realise we would have to introduce the concept of a campaign. Two wars will be considered part of a campaign if the ending of one war and the beginning of the next are no more than 2 weeks apart. There would be a max no of wars that count: say 3. Please consider the above
  15. Impose 50 member limits to alliances and no alliance can have more than 2-3 Defence pact partners. Once a war begins, limit ability to transfer more than certain percentage (say 50%) of money anywhere else (to avoid dumping it into alliance banks) and for raid wars, Increase the loot to about 30- 40 percent. Extend beige duration- this could be tweaked to corresponding amounts of infra damage and soldier loss.
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