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Showing content with the highest reputation on 05/24/20 in all areas

  1. What if this is NPO's revenge. What if this is Roquentin's great return. What if NPO is coming to an alliance near you! NPO has setup a return to glory. While deleting all their nations, they sought the ultimate goal: total domination. They used affliates they met online to contact Drew Durlin, the legendary YouTube. Drew, while getting a good amount of views was running out of content ideas and needed ideas for a boost. He was eagerly taking any advice when the NPO affiliate contacted him, under the guise of helping, he lured Drew into making a video, knowing it would result in the massive boost in gameplay, which is what Roquentin wants. Under the guise of Drew, alliances opened their flood gates, former enemies soon welcomed in 15, 20, 30 members into their humble ranks. These are the NPO agents mixed with the newcomers. Their goal is to destroy alliances from within, growing their nations and taking government positions. All to lure everyone under their abode. Once they get the majority of alliances under their control, their plan is to take all the resources, bring in Goons and BK and destroy alliances. They will destroy discords, kick members, and bombard the veterans as they take over the game. Then, they will destroy and keep down any who don't do as they wish. If you thought the last war was bad, the new age is frightening. These words do not represent the view of me, my alliance, or any of our allies. I, and my alliance, deny these allegations and consider it satire.
    18 points
  2. Ladies and gentlemen: I’m here to announce a quarantine. A pandemic of Pathetivirus as been detected in our area. All flights from the Pathetic Ocean have been cancelled. The rest of you are advised to either GIT GUD or STAY GUD. Social Distancing is in effect for people from the following alliances: Cameltoe Poolaris U Pissed Now (UPN). Some advice from Dr prof. hab. Snek, M.D.
    15 points
  3. Listen kid, I don't have much time. I have information that will permanently ban Ro-
    11 points
  4. Looks an awful lot like the theory I proposed two weeks ago.
    8 points
  5. Hrm... I mean, why wouldn't CotL just offer to pay the safekeeping back in deposits? Leaking is no good, sure, but (and please correct me if I'm wrong here), there hadn't been any leaks from Odin prior to this thread. Possibly not even then? So CotL is holding Odin responsible for something that they knew was purely Lory's actions? Or are they holding the entirety of NP's member base responsible for the actions of a single member? If there's further context, I'd be most interested in hearing it, otherwise it looks like (prior to this thread at least) that CotL straight robbed one of their old members without reasonable cause. Now that the thread is public of course, that rubicon has been clearly crossed and the justification for expecting a return has gone up in smoke, but it's still concerning to see the precedent that this sets: tl;dr: CotL confiscating their own members' safekeeping on a false pretense? (Once the thread happened, of course, the crime's been done and ironically the confiscation becomes retroactively justified, so gg on that) Am I wrong here? I'd be perfectly willing to admit to it if I am.
    7 points
  6. Currently the only person who works closely with Alex and give advice on changes/updates (that I know of) is Prefontaine. My proposal is to extend that to a good-sized group of well-known and respected players who will give honest and constructive input on new changes to the game. This'll help with the issues of last update and controversy over recent rule changes and allow ordinary players from a variety of backgrounds to give their input directly to Alex before misguided new changes come out. stolen from @Vein
    5 points
  7. My nation "Republica Of India", Nation ID - 147881 was banned for the offence "Using Moderation as a weapon" which is completely wrong. I know the nation of DTC Justice appealed on PW support to ban me. The inquiry was made on it by Epi and Dryad and as a conclusion no proof was found, i was not found guilty. The screenshots sent by DTC Justice doesn't revealed true story behind the actual incidence. This ban is a complete disaster. I have a proof which says i was not using moderation as weapon. I was only trying to get 100% convinced that DTC Justice had a multi. I didn't asked for any favor from him. I was just checking random nations for multis, i found that DTC Justice had a multi and i reported to the discord staff before DMIng him. I am also attaching that file that bot sent. I didn't knew that bot was 100% correct so i reported to the staff, but later on i realized that bot is not 100% correct. @Borg and @Sri Lanka 001told me that bot is not 100% so i apologized to the staff for wasting their time. I also know a screenshot DTC sent where it's written that i am saying "bribe is an option" but what i mean by that is bribe is an option in real world as people are corrupt in real life but i am not in game .Also i have send after that i am not asking for bribe and i won't work for bribe. As a result, i had no intentions of using moderation as a weapon and i was not at all asking for any bribe as been clearly seen in the screenshot. The things are just being misjudged, so i request alex or sheepy to please unban my nation from politics and war, ASAP. Oath_multi_report.txt
    5 points
  8. I have a wayyyy better idea that doesn't involve taking away any autonomy from @Alex and stops the "insiders" from getting an unfair advantage(for instance, someone told me about the changes a day before, while all the info wasn't there, enough was, and this, and others were able to plan for bits and pieces of it. That isn't fair for the average player.) Solution: Put a 14 day hold on any changes, the announcement comes out, but changes don't start for 14 days, this is to allow player input and insight, and also prohibit unfair advantages from the insiders who help with these changes. That is a fair, tolerable solution that everyone can walk away happy with.
    5 points
  9. What if you (or me) were NPO agents and we just forgot? What if we were taken in by Pacifica, developed friendships, and then infiltrated alliances on behalf of our comrades. Then, as the time went on and we made new friends in new alliances, we just... forgot our original mission. Who are our true brothers and sisters? The people in the alliance we're in? Our comrades in Pacifica? Are we traitors if we help Pacifica? Are we traitors if we don't? My stomachs is in knots. My chest is thumping. I think I'm going to be sick.
    5 points
  10. This is NPO level paranoia.
    5 points
  11. Glad to see you back Kastor.
    4 points
  12. Look at that paint job
    3 points
  13. Can bet Alex will just ignore this as he always does
    3 points
  14. Tying the treasury cap to city-count also provides an avenue for an easy project addition: a national treasury that buffs the per-city cash cap. For example: At 33 cities, a base $100k/city cap allows me $3.3m unraidable; a project that buffs the per-city treasury cap by 50% allows me $4.95m unraidable; a project that buffs the per-city treasury cap by 100% allows me $6.6m unraidable.
    3 points
  15. Hi, I am George Clark, the Leader of Vabatuian. I am here to welcome myself to the community of Politics and War people.
    2 points
  16. So recently, Alex made a new rule that treasures could no longer be traded, instead, they can inly be fought over. However, we’ve been playing this game for a long time, and no one minus arrgh or if its on a micro, ever fights over treasures. So you’ve been nerfing treasures since they came out, from the beginning when they were strong and actually useful, then when they were abused you reverted the changes to them, nerfing them to the point where you couldn’t stack them. Now after removing that, you’ve now removed the only medium of actually using treasures. So either you need to buff treasures or remove the rule, otherwise, why would alliances even pursue treasures? The payoff isn’t enough for a war, and now you can’t trade them. @Alex
    2 points
  17. Alex leaking opsec tax info lol Also the first treasure gives 2% and 2 treasures give 2.83% @Alex not 4%
    2 points
  18. At best you're going to get him to undo certain oversights but he won't revert or massively change things.
    2 points
  19. DTC Justice is clearly dodgy from these screenshots, actively sought to find rules to ban someone for a crime they didnt commit. Deleting his own messages afterwards to hide incriminating evidence, legend should be unbanned and DTC banned in his place for knowingly falsely reporting someone
    2 points
  20. After all the stuff I've seen taking place here, this totally doesn't sound like a conspiracy theory to me.
    2 points
  21. Roquentin is a moron. He ruined Umbrella. He ruined NPO. He is a disappointment.
    2 points
  22. Shifty is like a 9 month pregnant woman and Pizza Hut. Shifty delivers also good luck out pizza-ing me. ayy lmao
    2 points
  23. Epi fk off, it took us forever to get ck off of pink
    2 points
  24. I saw Polar/IQ/et al's definition of FA Yeah, no thanks
    2 points
  25. A true graduate of the Leo school of foreign affairs. Truly Superchola-X's child.
    2 points
  26. Now that the initial wave of rage has slowed down, and now that people have had some time to see how the new update works, I'm proposing some revisions to the recent game update to improve it across the board and balance things out. 1) Military Score Changes. Tanks were buffed yet their score was nerfed more than planes, which actually were nerfed. Change the scores for tanks from 0.009 per tank to 0.015 per tank. 2) Make the unraidable money limit city-based to boost low tier raiders. For every three cities, have the unraidable limit go up by $100,000. Example: Cities 1-3, it's 100K. In 4-6, it's 200K. In 13-15, it's 500K, and 25-27 it's 900K. This also evens out war, since for someone with 5 cities 200K is enough money to rebuy some units, but for someone with 25 cities it's hardly anything. 3) The ground control changes were some of the most disliked changes in the update. Although I had some ideas on how to change it, after some discussion with a group of players reversion seems to be the best way to go until more ideas can be put on the table and a balanced solution could be found. It's better than what we have now, since planes already got a decent nerf this isn't especially needed. 4) Change the maximum amount of planes to 20 per hangar, 4 hangars per city, with a 1/4 (or 1/5) rebuy. This is less planes than people could have before, but they can buy planes faster now. 5) Readjust some of the casualty rates. This will balance things out and also slightly reduces the nerf to planes, which in most peoples opinions were a tad too much. Avg Soldiers Killed in a Ground Battle: 25% -> 35% Avg Aircraft Killed in an Airstrike (not dogfight): 29% -> 34% Airstrikes on Units Soldiers Killed Airstrike: 25% -> 35% Tanks Killed Airstrike: 14% -> 25% Aircraft Killed Airstrike (Dogfight): 53% -> 65% And if you don't want to revert the changes to Ground Control: Aircraft Killed by Tanks in a Ground Battle: 42% -> 27% (only after Ground Control has been established) That fixes a lot of the most disliked parts of the last update and balances things out in general. If you have any questions or anything, just ask.
    1 point
  27. These kind of things happened hundreds of times to me, rookie.
    1 point
  28. The cost of war vs. the relative benefit of gaining a treasure essentially means that there is no incentive to pursue conventional war over a treasure. For example: most recent war Arrgh attacked Umbrella Corp. and did $1.2bn in damages - and thats in a 2 day war with a micro who was barely in the top 50; with wars involving larger alliances that number scales significantly. In short its just not worthwhile AAs pursuing war over treasures; furthermore if you buff treasures to the point where it is actually worthwhile the treasures themselves would need to be seriously OP. The issue is, you've just banned the main way treasures were being transferred. AA would sell a treasure for cash/res by losing a war; or alternately pirate would raid treasure and then sell it on via the same mechanic. Now because its 'illegal' there is little reason to see treasures changing hands unless it falls into the hands of an unprotected micro; and pirates wont go after treasures because you've made the subsequent transfer/selling of them against the rules. Effectively it just becomes an RNG mechanic. If you buff treasures to the point where they are worth whole alliances fighting over they would probably need to be buffed to the point of being OP. Assuming a revision of the rules is off the table, perhaps you would be willing to consider allowing people to trade treasures via in game mechanic; at least this way individuals can go treasure hunting + subsequently sell them on without breaking game rules.
    1 point
  29. @dtc justiceYes i know i made false accusations of you having a multi which was just a misunderstanding which i am extremely sorry for. I checked that you had multi but i didnt knew that bot is wrong. But i had clearly no intentions for asling bribe and i have sent the ss where i have clearly said that i dont want bribe. In no sentence i was asking you to pay bribe, so i would request you to reconsider your appeal against me and release me from this misjuged accusations. I would really appreciate your co-operativeness. Thanks.
    1 point
  30. Slot filling has never been accepted, he just expanded what is considered slot filling that's all.
    1 point
  31. Another user reported that Vineet threatened to report them if they didn't pay him money as well. The ban appeal is denied.
    1 point
  32. In unrelated news, all of the lead paint we put up in the General Debate forum to prevent all of the real world political from leeching out and poisoning the rest of the board appears to have been licked off overnight. Does anyone have any leads about that?
    1 point
  33. He's not going to undo it lol
    1 point
  34. If you don't want to move your nation you can also buy it from other people in the market
    1 point
  35. @Jhon Move your nation to a continent that produces Bauxite list can be found n the wiki https://politicsandwar.fandom.com/wiki/Resources
    1 point
  36. That's nobody though. Everyone has their own vision for what the game should be and why they play it . Even bankers who are officially neutral (and have no ties to any sphere) have a bias in favor of markets and against raiders. The only people you could truly argue are neutral are those like Alex who don't really play the game at all.
    1 point
  37. This is a cop-out Alex said when he made treasures it was more or less to provide conflict. There has never been any major conflict over treasures. The one time we got close, he nerfed them. I want to see something good.
    1 point
  38. Looks like the Hizu is back again making multis. He's been rebanned, along with 4 other accounts. Locking thread.
    1 point
  39. 1 point
  40. A. Bullying is literally (a synonym for) the name of the game B. "Just a color", multiplied across an entire bloc, is a very substantial economic force. The damage is more than I'd care to calculate, but just to put it into perspective: going to war and pushing CK to the beige bloc (with a better bonus, by the way) is actually less economically damaging over time. That's why T$ takes green as seriously as it does; anyone goes onto it without permission and they are literally stealing millions straight from our monopoly. Hate us for it if you must, but... y'know. Is ours.
    1 point
  41. As an aside (from a somewhat objective onlooker), I believe this whole piece of drama to be not worth most people's time. Its mainly receiving attention by virtue of the dearth of drama that a 6-month NAP provides. Further, I personally have no stake in this, and this is just my individual view on what is being shown. Feel free to correct me if the limited information available warps this perspective. But to briefly bite on what's going on, it would seem that Sphinx and Odin, based on the facts presented in the log, have a somewhat legitimate point on being owed a considerable amount of money and resources. If I were in that position, I'd want my money back. Now, life happens, and it's later explained by Aku that NP financials had a tough go of it, so you open up for a compromise. I think Sphinx/Odin attempted to do that. But that's about where they being in the right ends. One thing the last war taught us is that without a semblance of trust or good faith, things won't go anywhere. Leaking, harboring leakers, and/or a lack of sufficient communication on those actions can facilitate such distrust. It makes it really hard to strike a deal or to even have productive conversations. Keegoz and Kev have a valid gripe there, and I don't know if I'd feel differently in their shoes. I feel like that cliche parenting line where you tell your kid that "you went from right to wrong by..." Unfortunately, that's the case here. Here's a suggestion: go back to DMs and try to listen to each other before dirty laundry gets dumped on here. This is already a toxic place filled with pettiness, and getting the satisfaction of the circle jerk or faux outrage is not going to solve your problems. Constructive conversations will. At the end of the day, I think it's important to note that whatever the result is and wherever your personal grudges lie, hundreds if not thousands of players rest on your decisions. I wish y'all the best of luck of figuring this out. I hope–for the sake of a deeper level of politics–you do.
    1 point
  42. Is it really news that alliances kick other, poorly-defended, alliances off their colour to preserve the bonus? A lot of people wanted the colour blocs because they could make a political impact, so let's not try to shame alliances for politicizing colours.
    1 point
  43. This is just pathetic.
    1 point
  44. As long as alliances exist that don't take any effort to teach their noobs, and just chew them in and spit them out, retention will always be a problem. Only so much can be done on the mechanics side. This game is already fairly niche as a genre.
    1 point
  45. This was in line with one of the things I was looking at tweaking, it was 50k per city though, 500k for 10 cities, 1M for 20, 1.5M for 30 etc..
    1 point
  46. Speak for.l yourself and your clown shoes mate, my comment is great in that it has zero bearing on the current market or whether or not it "heals", because my comment is pointing out that you'd make said market massively shrink in demand anyway, and then be flooded by supply. So the current market is literally irrelevant to my point. I use not even 1k bauxite a day, id only need 10 bauxite mining cities lol. Out of 25. Or in other words, you'd nuke noobs income source because I can native manu with positive raw production. Try your own thinking next time before breaking out the snark next time. ?
    1 point
  47. I mean, given how super effective blockades are, I can only conclude we have no land borders with each other. Also... Everyone has enough coast for as many naval bases as they can build. That screams "island" to me.
    1 point
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