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Swedge

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About Swedge

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    Swedge
  • Nation Name
    Swedgeland
  • Nation ID
    142433

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  1. Sure, if you plan on staying at 3 cities then makes sense. But if you're building cities then yeah you're going to place more priority on stuff like MLP and the urban planning projects. Tbh if it had been introduced pre-score changes then there would probably be more people running it; but with the current system most mid/upper tier pirates will use the slot on something else.
  2. Well the catch with pirate econ is that its of more use in lower tier raiding where there is an abundance of targets; less cities = less project slots and there are several projects which you would prioritise over pirate econ. Once you start getting into mid/upper tier the relative value of the extra slot diminishes significantly; at that level making $$$ is far more about quality of targets than quantity.
  3. https://politicsandwar.com/nation/id=230974 ---- Screenshots as follows: The Sieg Heil gestures are pretty self explanatory but additional context re: the flags:- - bastardized celtic cross w/ red background commonly used neo-nazi symbol/flag - the flag in the middle is the flag used by the puppet government in serbia between 1941-44 during nazi occupation - combat 18 (the '18' is derived from the 1st + 8th letters of the latin alphabet i.e. hitler's initials) is a neo-nazi group originally formed in the UK - currently listed as a terrorist organisation in Germany & Canada. State religion: again self-explanatory
  4. Not really a valid argument. If you let someone with 0 mil beige you its because you are sitting on them and deliberately not beiging yourself (or just plain incompetence) - now that you mention it might actually be a good way of encouraging people to finish wars like they are intended. Anyway, I think this is a reasonable suggestion given the introduction of project + comparatively to the amount of infra that can be destroyed more efficiently via air/ships.
  5. Really you would have been better off just not posting anything at all: the only thing this thread has accomplished is embarrassing yourselves 🤷‍♂️
  6. Which would be the most convoluted explanation possible: a bot capable of tracking hidden transactions (e.g. spy ops / purchases) / infra + land levels over time / domestic policies used when buying infra + projects / military replenished over time (with adjustments to price of said military units in line with changelog updates) / daily login bonuses / etc. etc. Orrrrr..... Occam's razor. The most simplest solution: There is an exploit. Now considering it's 100% accurate as of each turn change imma go out on a limb here and suggest it might just be the most obvious explanation. It updates each turn change.
  7. ^ 100% Truth Ridiculous. Assume you are talking about yourself? Real raiders are motivated by profit not oppressing people - there is zero interest in permarolling anyone; ironically the sort of behaviour you describe is far more likely to be carried out by those in conventional AAs.
  8. Links detailed below. Nature of Violation: potential multis (incl. 3rd party transfers / concurrent wars) -- Summary: noticed an alliance with a suspicious number of nations with similar creation dates / seniority, ran multi check via locutus bot with an alarming number of positives. Specifics as follows: https://politicsandwar.com/nation/id=185424 verified: false networks total: 51 Possible multis for: Bucket-ville shared networks: 2/2 ( 1 same day) 3rd party transfers: 16 worth: $50,391,960 https://politicsandwar.com/nation/id=192359 verified: false networks total: 38 Possible multis for: 192370 shared networks: 10/15 - 31949578143277963308826297012: concurrent - 33760542278598758717579786005: concurrent - 1832445060186371908663487607: concurrent - 40127508436460428502398924320: unknown - 47063508967448249239609897386: unknown - 59952165941539741510332637595: unknown - 70021039746799817702056342330: unknown - 74044375804131247441535684501: unknown - 17242999077605166127942806624: unknown - 31588279655323555609617792828: unknown https://politicsandwar.com/nation/id=186583 verified: false networks total: 12 Possible multis for: British Kingdom shared networks: 2/5 - 32369694510497935043663084378: concurrent - 46616541560435580621383288146: concurrent Possible multis for: Marina shared networks: 3/6 - 69546240482385692529080543022: concurrent - 32369694510497935043663084378: concurrent - 46616541560435580621383288146: concurrent Possible multis for: Auparti shared networks: 6/11 - 69546240482385692529080543022: concurrent - 32369694510497935043663084378: concurrent - 46616541560435580621383288146: concurrent - 30500950208030937366601041819: concurrent - 27343951141617737500052181980: concurrent - 18119825568635655972913674291: unknown shared wars: ( 691494,694930 ) https://politicsandwar.com/nation/id=216593 verified: false networks total: 16 Possible multis for: 120441 shared networks: 1/6 - 18049709421524016968244260262: unknown https://politicsandwar.com/nation/id=201878 verified: false networks total: 2 Possible multis for: Sword art online shared networks: 1/2 - 59806203198441913401039066459: concurrent https://politicsandwar.com/nation/id=216274 verified: false networks total: 16 Possible multis for: MontgomeryBurnsCorp shared networks: 3/50 - 27765070951450827975670548690: 1w6h32m28s - 17299610220135250612341836207: unknown - 61115644246090856515570299316: 1w5d2h25m45s https://politicsandwar.com/nation/id=206717 verified: false networks total: 2 Possible multis for: Kilmesy I shared networks: 1/2 - 73816673867607643612751123197: concurrent https://politicsandwar.com/nation/id=221630 verified: false networks total: 10 Possible multis for: Hydro Colony shared networks: 1/1 - 8500316997491520141290502417: concurrent https://politicsandwar.com/nation/id=173891 verified: false networks total: 4 Possible multis for: 178028 shared networks: 1/1 - 15518840221763959900015764387: concurrent https://politicsandwar.com/nation/id=221886 verified: false networks total: 4 Possible multis for: Slavija shared networks: 1/39 - 51798208791718809217689681048: unknown Possible multis for: Fruzovan Republic shared networks: 1/2 - 51798208791718809217689681048: concurrent https://politicsandwar.com/nation/id=184169 verified: false networks total: 1 Possible multis for: Heavenly Gate shared networks: 1/1 - 68098143881413525184815249656: concurrent https://politicsandwar.com/nation/id=226313 verified: false networks total: 7 Possible multis for: Kudiland shared networks: 1/41 ( 1 same day) 3rd party transfers: 7 worth: $38,956,000 Possible multis for: united federations of earth shared networks: 1/18 ( 0 same day) Possible multis for: Damnation shared networks: 1/52 ( 0 same day) 3rd party transfers: 7 worth: $38,956,000 https://politicsandwar.com/nation/id=203308 verified: false networks total: 2 Possible multis for: United Boris Haters shared networks: 1/1 - 26775501869028119992135874660: concurrent Possible multis for: WW2 country shared networks: 1/1 - 26775501869028119992135874660: concurrent https://politicsandwar.com/nation/id=228439 verified: false networks total: 1 Possible multis for: Rosivia shared networks: 1/1 - 40996632929784658303788816648: concurrent Additional multi reports attached for the two with 3rd party transactions. Some could be entirely innocuous but just found it somewhat suspicious to get so many positives from a single alliance alongside 3rd party / shared wars. Also apologies for the wall of text... :/ Nation_of_Israel_multi_report.txt AeroSierra_multi_report.txt
  9. Yeah... admin who implements changes without having a clue what impact its going to have on AA warfare. Seriously. Well since its pretty clear there is no point making any suggestions or commenting on anything: can I ask the community at large to give consideration to cancelling the global nap - two months is too long to wait before an inevitable curbstomp and the inherent flaws of recent changes become self-evident to Alex. Sad state of affairs when the input/feedback from the community at large seems to be completely worthless, but there you have it. Global war now and maybe there is some vague hope for rollback to a semi-balanced war system.
  10. And my point is context is important: if you look at this in isolation your PoV makes sense. But if you look at this in the context of dialup: its understandable why t$ has grievances / feels this apology is somewhat insincere.
  11. Unless you are a reroll, assuming you aren't aware of what went on during dialup. Basically the inverse of what you just described - IQ (incl. Camelot riding on their coattails) having no intentions of negotiating in good faith. So its interesting to see how the script changes now the tables have turned. That said, however belated this is; at least its a mild improvement over certain alliances still engaging in the gaslighting and apparently incapable of admitting any sort of wrongdoing during dialup.
  12. The cost of war vs. the relative benefit of gaining a treasure essentially means that there is no incentive to pursue conventional war over a treasure. For example: most recent war Arrgh attacked Umbrella Corp. and did $1.2bn in damages - and thats in a 2 day war with a micro who was barely in the top 50; with wars involving larger alliances that number scales significantly. In short its just not worthwhile AAs pursuing war over treasures; furthermore if you buff treasures to the point where it is actually worthwhile the treasures themselves would need to be seriously OP. The issue is, you've just banned the main way treasures were being transferred. AA would sell a treasure for cash/res by losing a war; or alternately pirate would raid treasure and then sell it on via the same mechanic. Now because its 'illegal' there is little reason to see treasures changing hands unless it falls into the hands of an unprotected micro; and pirates wont go after treasures because you've made the subsequent transfer/selling of them against the rules. Effectively it just becomes an RNG mechanic. If you buff treasures to the point where they are worth whole alliances fighting over they would probably need to be buffed to the point of being OP. Assuming a revision of the rules is off the table, perhaps you would be willing to consider allowing people to trade treasures via in game mechanic; at least this way individuals can go treasure hunting + subsequently sell them on without breaking game rules.
  13. Well put it this way: I wouldn't post a bug report if I wasn't 100% sure he was being taxed. I can get Ripper himself to confirm this and multiple other commodores who were periodically transferring his taxes out of the bank. Again, we have 0% taxes otherwise + all the other transactions are direct deposit/withdraw (i.e. the bank is kept at zero) so absolutely we would notice money going in when there is no corresponding deposit. Anyway I will speak to Ripper and get confirmation of dates he was being taxed from. Yeah ikr.
  14. 100%. I know he was paying taxes because we were transferring them out of the bank regularly (and all our transactions are otherwise just direct deposit/send so you notice tax going in when the bank is otherwise kept at zero). Is it plausible that deleting a tax bracket could delete the records? Only thing I can think of really. Overall not that big a deal: we can probably work out how much was paid in by going through the bank logs manually; its more just to highlight it, we run 0% tax most of the time so like I say not really a great concern but other alliances might find it more significant if there is an issue with the records.
  15. Ripper (https://politicsandwar.com/nation/id=59307) And that's unfortunate :/
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