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Sam Cooper last won the day on May 9
Sam Cooper had the most liked content!
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Member Title
Gentleman Pirate
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Gender
Male
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Raven City
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Interests
Computers, Programming, Video games, Non-fiction books, Thrillers, Documentaries.
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Leader Name
Sam Cooper
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Nation Name
Markovia
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Nation ID
176311
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Alliance Name
Arrgh!
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Leave the Rose matter for me and Rose to resolve. You are cherry picking the one line I said there after almost giving up with that guy, I also said I take those attacks from Rose as an act of war considering the circumstances around those wars and the lack of regard for norms on Rose's part after that, it's barely the same thing. You probably don't know everything so no point in talking about that with you. But if you think one hit from Hatebi should also be taken in same way then by all means you're free to take it as such, I can only disagree. I would have let one or two ops slide because it was you, as I had left you last time when you were killing our spies because hatebi nuked you and countered hayden instead for doing it unprovoked, and even those counters were peaced because ockey said you would leave our spies alone. In any case, can't have every guy that's being nuked by Hatebi kill my spies for a week, so here we are.
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So you were supposed to counter Hatebi instead of spending your week killing Arrgh's spies every day, calling a whole series of ops on multiple people across multiple days "a measly spy op" sounds more like twisting facts, esp when this was not the first time it was happening. An act of revenge is not a counter and is a perfectly valid reason to get countered.
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Yeah you seem to be going ooc with that much desperation, this will be the last response, in appreciation of your clown show, any peace talks will only take place after none of your cities are above 4k infra or you leave Rose.
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Because Rose lied about countering for Oblivion, Oblivion said they didn't ask for a counter. I can then only assume it was for Eclipse, they needed my ground killed so they could save on planes and turn my wars around with ground instead. Rose declared, did 6 grounds, their objective was done at that point, so any immediately peace offered wouldn't matter. I'll also immediately offer you peace when I am done. and cut down on random bs you're saying man, the radiation has either fried your brain or you're some sort of experimental psychological warfare weapon of Rose that attacks enemy braincells. It's annoying.
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Except Rose is not individualist. Let me explain again because you have to be trying real hard to not get it, I don't think anyone can be this dense. This is between Rose and Arrgh, Rose chose to illegally defend an Oblivion nation from Arrgh so I take that as an act of war on Arrgh and we are fighting back, now you may not know this but any war needs to be declared on a nation, you can't declare on alliance so I chose you, for 2 reasons. 1. You're FA for Rose, so you are bound to be held responsible for their FA actions. 2. If I hit only the folks that countered me, Rose will still send anyone from their alliance to defend them, so if I am going to be fighting anyone in Rose, I will declare on anyone I want to begin with. @wasteking @Lucianus revoke his forum privileges before he embarasses you further.
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Untrue, Rose is the aggressor, any war declared on Rose will need to be on a nation, that's just how it works, Arrgh is fighting in its defence. If you disagree with your alliance's actions you should take it up with them or consider leaving to a better alliance. As for "loser", I think being loser would look more like hiding behind 200 nations for protection and whining on forums when you get hit anyway, or complaining about only the part of war mechanics that don't favour you. but whatever I would prefer not to use forums for petty arguments. so DM me or use Arrgh server for further complains, this thread is for a different purpose.
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You chose the worst possible person to throw that argument at, I am possibly the only C50 who hasn't used any alliance help to get there, maybe apart from the UP Immortals gave me at c11, which I offered to pay back but they refused out of respect for my milcom services there not sure what to make of the rest of the post, you seem to have a shallow understanding of sociology but you're using it too generously. This arrogance is exactly why I love doing this, you think you should be invincible because you are in Rose but I disagree. So by all means keep whining while you get burned to the ground. Or take the whining to your gov because they're more responsible for this than us. but congrats on missing the whole point of the post ig.
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Game Development Discussion: Economic Balance Update
Sam Cooper replied to Keegoz's topic in Game Discussion
I think manus can be left untouched for now, only food needs fixing and reducing the bonus production somewhat does that, we can tweak that further with more changes sure but manus are directly connected to wars, instead of reducing their production which may have bigger unexpected effects on wars, we should rather have changes that encourage wars and increase consumption of manus that way and we can take some time with that since only food needs any urgent change. -
unironically yes, if you think it's a zero cost endeavor you can also have zero rebuild cost by never rebuilding, effectively taking zero damage. If that doesn't explain what I'm trying to convey then I guess I am lost as to what even your point is. Attacker bears virtually zero cost by having virtually no income, if that's acceptable to you then I can also argue the defender can simply not rebuild to have same virtually zero cost of eating a nuke. Logic checks out.
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one per day - takes 12 MAPs. 2 will take 2 people In any case, that in itself is no argument, debate is not about whether someone should be losing a day's income or not because people do, very often and much more than a day's income. It was about the cost to inflict that damage which I have already said (proved?) is quite high already if the attacker wants to be in a position to take practically no losses. Attacker not losing anything is because he didn't have anything to begin with, it's an illusion, you can also zero your losses by not having infra, at which point I may argue to buff the nukes since they're not doing any damage anymore and that argument would still make more sense than whatever is being discussed here. Even if I were to consider your "it's too op to be able to kill one day's income" it simply does not happen often enough to be worth any concern, the top 100 most nuked nations, the most extreme example you could possibly take, ate a nuke every 21.73 days on an average. Most of which are eaten during GWs so the actual impact is even lower, and again this is for the 100 most nuked nations, for the average guy it's non existent. If you're interested in numbers: most frequently nuked guy is ironically a pirate. maybe later I'll delve further into numbers.
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so is the damage incurred by the nukes, what's your point? your ability to nuke gets better with city count, but so does the target's ability of soaking the damage. In lower city counts, the attacker takes more risk going the nuke path and he gets more reward as the targets he can hit have low income and suffer more. In higher city counts the risk is less for the attacker but the reward also goes down since his nuke will barely do a day's worth of income in damage at best. I'll make it even easier to understand, look at these 2 things here: 1. the cost of a nuke stays the same while income of attacker increases (kind of, because generally he'd have no infra) with his city count, this is your point of complain, this helps the attacker. 2. the damage dealt by a nuke also stays the same while income goes for the target with his city count, you are ignoring this, this helps the target. if you're still not convinced I can give you some numbers.
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ok let's call it that but the question remains, what's stopping you from enjoying the infinite upsides of nukes? by all means Singularity could've utilised this unstoppable meta and conquered orbis by now. take this idea to your econ nerds and maybe they'll teach you about the trade offs and whether it's worth it, because I'm failing to do so.
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and that's why you are trying to gatekeep a war mechanic for a few wealthy alliances? It does not mean that there is no downside just because you do not understand it. Take the simple rule that "you lose nothing if you have nothing"; in order to be in a position where you can inflict damage without taking any, you need to already be zeroed, so your problem is that YOU are not getting to destroy anything in return while you get nuked, this does not mean they are in a better position than you. If it was actually an infinitely better position, anyone with a crude sense of logic would expect you to also follow the same path but you don't do that, you always buy the lost infra back and keep farming despite eating nukes once in a while because you know having infra and getting nuked (the losing position) is far far more profitable than the "infinitely better position" of having no infra and nuking and you are here trying to preach me about the unending upsides of nukes. You also claim to be an advocate of equality so I'll ask you, who's having the worse time? the smaller alliances that do not have any way to fight back against a larger group whatsoever or you suffering with the mild annoyance of eating 4 nukes a month? what should be addressed first?
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so true my friend, those pesky lone actors need to be murdered so alliances don't lose the 0.0001% of their income and the precious minutes spent on milcom can be better spent further minmaxing their econ. Needless to say it should be illegal to exist outside of the top 20 where you are not backed by a $400b bank.
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not always, same as they shouldn't always win. The point is that numbers shouldn't have as much effect as they do now. You can see how grumpy had a winning streak while they had the most whales but someone came and built an even bigger whale farm and now suddenly grumpy isn't so invincible anymore. But what we need to look at is that the only way they could beat a mid sized group of whales is by building an even bigger group of whales and that's just poor game design because it puts certain mega alliances in a seemingly invincible position where they can only be threatened if you somehow manage to be bigger than them.