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lightside

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  • Leader Name
    Lightside
  • Nation Name
    Lightside
  • Nation ID
    126343

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  1. Ya as I said above I doubt we will ever do a complete war rework and that's fine I guess. Though as I mentioned above small changes like I suggested would hardly be time consuming and would be possible. In any case if time is an issue then that is even more of a reason to not waste time on adding projects/changes that encourage nuke turtling.
  2. It wouldn't take decades. While I would like a major war revamp I do agree we probably wont get one as it will be hard to get the community to agree. That doesn't mean we should add more things to encourage nuke turreting, it also doesn't mean we can't make small changes to the war system to encourage fighting back more rather then just nuke turreting. To give an easy example, just look at how the war system handles RNG and casualty's. While I don't know how the code handles it, from what I can tell the game handles RNG and then from that hands out either immense victory's, normal victory's, or failures. Those victory's then effect the causality rate. The problem with this is discourages come backs, as once someone is winning a war and always getting immense victory's it means they 1. Have a larger military and 2. Are getting the bonus causality's that comes with immense victory's. This double effect discourages come backs. A better way to handle this would be to remove the causality effect from the victory type and just add it back into the initial RNG. This would be mean that the initial battles at the start of a war would play out exactly the same with little change, however when one side is losing they would have a slightly better ability to come back, this is because while they would be taking more loses as they have a smaller army, they wouldn't be getting directly punished by the rng system like how it currently works with the victory types.
  3. I am very much agasint the nuke projects. We need changes to push the meta away from nuke turreting. Having every global war end up with 1 side nuke turreting after 1 round is just flat out boring. We shouldn't add things thats just going to encourage that more.
  4. Forget the tariffs lets get this added instead
  5. I dislike this idea. People will just temporally leave/join alliances to minmax and avoid them. This would make trading annoying because of that...
  6. Overall a good update. That being said I am disappointed that all suggestions to make the mars project do something useful were ignored.
  7. The current moon project and the suggested Mars project should provide a project slot. As much as I would want to get them for the achievement, as a project it does nothings but debuffs my nation by consuming a project slot I can't consider getting them in their current state. They should provide some tangible benefit or at the very least not take up a project slot if they don't do anything.
  8. Don't change the city score... Everyone hated it being 100 per city. Literally no one wants it back to 100.
  9. The Data Visualization page has stopped updating resource values. It looks like its been almost a month for most things since they last got updated/ had a data point added. https://politicsandwar.com/world-graphs/graphID=11
  10. Nation Link: https://politicsandwar.com/nation/id=97917 Ruler Name: Monica Republic Nature of Violation: Automated Tradeing I noticed early today that there appears to be an account that is accepting misstrades constantly at almost every hour of the day. While misstrade notification bots do exist it is simple impossible for an account to be as active as this account is being. For example looking at their trade history they were accepting miss-trades within a minute multiple times an hour for almost 2 days straight between 10/28 5am and 10/26 am. All these trades were being accepted right after they were made. It is not humanly possible for someone to to do this as they need too sleep.
  11. Litterily nothing is broken with the war range so why try to fix it? This change does nothing but penalize the losing side in a war and also harms pirates. Both of these things we shouldn't do...
  12. Either make scrapping the count impossible or make spy counts public. I prefer the first option honestly. Though I agree the current system where ever single major alliance has access to spy counts via lagging the server needs to be fixed.
  13. When I post a new food trade offer as selling it will then switch your search settings from "Sold" to "Bought or Sold". Any other time you post a trade offer with any other resource it keeps the search setting you have(aka Sold stays as Sold and Bought stays as Bought). Its just selling food that switch's it randomly. I have almost mistraded a few times in the past because of this bug as I didn't expect it to suddenly start showing buy offers when I went to sell other resources after selling food. (Note that it still sorting as normal Sold with food after posting the sell offers, you only see the effect of it being "Bought or Sold" when you go to another resource right after. )
  14. No your wrong. This isn't a problem at all. That amount of revenue is pitiful for amount of time it would require to get it. So it really isn't an issue in the slightest Actually it is. Maybe you should add that option to the poll and get real results? Though I think you have your answer in the likes/ dislikes lol
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