
lightside
Members-
Posts
271 -
Joined
-
Last visited
Profile Information
-
Leader Name
Lightside
-
Nation Name
Lightside
-
Nation ID
126343
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
lightside's Achievements

Senior Member (5/8)
201
Reputation
-
Idea 1 is good. Idea 3 I am unsure on Idea 2 is just bad. Idea 2 is ignoring the real problem and that is wars are just boring. We have 1 round of fighting that last 2 days and after that its 30-60 days of nuke turreting. That is the real problem that needs fixed. Also it just seems kind of pointless to me. If someone wants to play peaceful that is fine. There is nothing wrong with that. Not to mention we already have alliance wars often enough. So it seems to me trying to fix a problem that doesn't really exist. This is exactly my opinion.
-
Double Missile/Nuke Build Costs & Require Min. 1,000 Infra to Build
lightside replied to Alex's topic in Game Suggestions
I do want to see the Meta change from nuke turteting. However this is just ignoring the problem entirely. The reason being nuke turreting happens because fighting wars with military units becomes worthless once your alliance loses the first round of combat. There is no comeback chance. So while this change would nerf nuke turreting, the reallity is it would just result in people not being able to fight back at all after they lose the first war... That will not be good for player retention. -
Game Development Discussion: Economic Balance Update
lightside replied to Keegoz's topic in Game Discussion
Honestly just increase food consumption some more, or reduce the base output per land. However we shouldn't remove the production bonus for having multiple of the same buildings. -
Game Development Discussion: Update & Feedback
lightside replied to Keegoz's topic in Game Discussion
Ya as I said above I doubt we will ever do a complete war rework and that's fine I guess. Though as I mentioned above small changes like I suggested would hardly be time consuming and would be possible. In any case if time is an issue then that is even more of a reason to not waste time on adding projects/changes that encourage nuke turtling. -
Game Development Discussion: Update & Feedback
lightside replied to Keegoz's topic in Game Discussion
It wouldn't take decades. While I would like a major war revamp I do agree we probably wont get one as it will be hard to get the community to agree. That doesn't mean we should add more things to encourage nuke turreting, it also doesn't mean we can't make small changes to the war system to encourage fighting back more rather then just nuke turreting. To give an easy example, just look at how the war system handles RNG and casualty's. While I don't know how the code handles it, from what I can tell the game handles RNG and then from that hands out either immense victory's, normal victory's, or failures. Those victory's then effect the causality rate. The problem with this is discourages come backs, as once someone is winning a war and always getting immense victory's it means they 1. Have a larger military and 2. Are getting the bonus causality's that comes with immense victory's. This double effect discourages come backs. A better way to handle this would be to remove the causality effect from the victory type and just add it back into the initial RNG. This would be mean that the initial battles at the start of a war would play out exactly the same with little change, however when one side is losing they would have a slightly better ability to come back, this is because while they would be taking more loses as they have a smaller army, they wouldn't be getting directly punished by the rng system like how it currently works with the victory types. -
Game Development Discussion: Update & Feedback
lightside replied to Keegoz's topic in Game Discussion
I am very much agasint the nuke projects. We need changes to push the meta away from nuke turreting. Having every global war end up with 1 side nuke turreting after 1 round is just flat out boring. We shouldn't add things thats just going to encourage that more. -
Forget the tariffs lets get this added instead
-
I dislike this idea. People will just temporally leave/join alliances to minmax and avoid them. This would make trading annoying because of that...
-
The current moon project and the suggested Mars project should provide a project slot. As much as I would want to get them for the achievement, as a project it does nothings but debuffs my nation by consuming a project slot I can't consider getting them in their current state. They should provide some tangible benefit or at the very least not take up a project slot if they don't do anything.
-
Don't change the city score... Everyone hated it being 100 per city. Literally no one wants it back to 100.
- 24 replies
-
- 11
-
-
-
The Data Visualization page has stopped updating resource values. It looks like its been almost a month for most things since they last got updated/ had a data point added. https://politicsandwar.com/world-graphs/graphID=11
-
Nation Link: https://politicsandwar.com/nation/id=97917 Ruler Name: Monica Republic Nature of Violation: Automated Tradeing I noticed early today that there appears to be an account that is accepting misstrades constantly at almost every hour of the day. While misstrade notification bots do exist it is simple impossible for an account to be as active as this account is being. For example looking at their trade history they were accepting miss-trades within a minute multiple times an hour for almost 2 days straight between 10/28 5am and 10/26 am. All these trades were being accepted right after they were made. It is not humanly possible for someone to to do this as they need too sleep.
-
Litterily nothing is broken with the war range so why try to fix it? This change does nothing but penalize the losing side in a war and also harms pirates. Both of these things we shouldn't do...
-
Either make scrapping the count impossible or make spy counts public. I prefer the first option honestly. Though I agree the current system where ever single major alliance has access to spy counts via lagging the server needs to be fixed.