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Showing content with the highest reputation on 09/27/19 in Posts

  1. Kev and Charlie are going to bring back their radio show for the first episode in several months, and combined with special guest Roquentin, the Emperor of the New Pacific Order, they're going to talk about... You?
    10 points
  2. While we complain about NPO, IQ, GPWC and all those pathetic low lifes, we forget about the person who is at the core of all this. Esquire Templar has researched well and the dots( and the star guiding my one ship) have pointed to a small alliance called test. Our autism meters broke when we neared the shores of this alliance but we are estimating a level 9 threat here. The Esquire Templar Paramilitaty Forces, formerly known as Esquire Templar Liberation Front, have successfully deployed themselves. We have begun the assault to take down Test for good. Hope we have a good fight @Alex. P.S- Nuke me.
    5 points
  3. Did you know that test makes up less than 1% of all alliances but is the cause of 100% of this game's problems?
    5 points
  4. Terribly sorry about our plans to talk about Noctis for the next 90 minutes, Roq, but we have to make sure Ava's sterling reputation in the PnW community is unharmed. What's up with this global war thingo we've been hearing about?
    4 points
  5. Noctis, after talking with someone irl about politics, I realized that you share a very similar characteristic with that person: You refuse to be wrong. No matter what evidence people throw at you, no matter how many oppose you and disagree with your views, no matter how many people are going against you, you are always the one who is right and all those other people are wrong. I don't know if you believe yourself to be a rebel, if you truly think you are always right, or if you're just crazy, but that's a major reason you're highly disliked in this community. You have to be right no matter what and it makes you seem arrogant and obnoxious. Ditch that attitude, take some responsibility and watch what happens.
    4 points
  6. When: 11PM Eastern Time Where: Factory Fresh Media Who: Literally everyone, but especially Roquentin and DoNotFearJazz What: Great Job! Why: Because you don't wanna suck!
    3 points
  7. Hi y'all. In the light of bank shenanigans we've been recently witnessing with the cheaters, along with the fact that ever since it was made possible to create alliances super easily -- therefore practically keeping your bank untouchable, and after seeing @Alex's bank caps suggestion going down in flames, I've had some thoughts on how to handle the issues that have surfaced and decided to share it here. Some of you may know me, yeah - I'm that guy that loots offshore banks. So why the hell would I want anything changed, you're probably asking yourself now. As someone who has been juggling bank funds for the past few months from offshore to offshore, I dare say I am enough of an expert on it (and as any kid from elementary would quickly be able to claim their expertise on the subject as well), to say we gotta face the facts and recognize how gamey this deformed feature has become. You declare your wars, get your 8 slots filled, send the bank away, remake the alliance, voila, you are safe again. Not a penny lost. It's OP and it's gamey, and I believe we need to change it. So, here are my suggestions on how to effectively make offshoring obsolete, but still possible, without removing bank looting or any other mechanics, along with other suggestions that could help prevent shady or rule breaking bank shenanigans in the future. Forthwith, one nation can make a new alliance every 45 days. This eliminates the never ending cycle of declaring wars and remaking your offshore immediately. The purpose is clear and it can not hurt real alliance creation in anyway, as I doubt anyone except Sean Anthony is going around and making new alliances every 2 weeks. Further, for all nations one year or older, creating a new alliance should cost something. Lets say, $20M cash. The profitability behind remaking offshores in an endless circle of several government members functioning outside the alliance would be questionable, at best. I've included nation age so we do not impede on micros. (could be exploited as pointed out by ArcKnox and Dryad, better to make it a universal cost) And for an actual, real alliance creation - if you are not ready to invest $20m into your alliance creation, you should probably not make a new alliance. Also the actual figure is just an example, if the consensus in the thread deems it, it can be easily increased to 30, or 40, 50m. To prevent this from happening, as you must have 1000 score to make a new alliance, the same principle should exist for promoting leaders of the alliance. So, 1000 score for creating the alliance and 1000 score for being eligible to be promoted to the leader of the alliance. Further, to prevent abuse of setting wide bank usage permissions to circumvent this mechanic (ie, someone 1000+ score makes an alliance, invites a 0 score nation over, sets member, officer or heir-wide bank perms and leaves), if you are the only member of the alliance and you are not the leader, you should be locked out of using any bank mechanics. If there are 2 or less members in an alliance, and you are blockaded, you should not be able to use the bank. But alas, salvation would still be at hand - you can invite someone unblockaded over to help you send the funds away. This further makes offshoring complicated and creates more offshore hunting possibilities, but I can see why some people would not like this change. Nerf the bank loot formula. For example, on a bank worth $10b cash and 5m resources each, if on an average nation max looting was up to, say, 0.005-0.01% ($500K-1M cash and 250-500 of each resource, on the aforementioned example) of your entire bank, in the face of increased difficulties of maintaining offshores, your average alliance would see this loot as inconsequential, and they would likely move their bank operations back to alliance HQ. Current bank looting formula is (RAND(0, (player score/alliance score)))/3, which can be easily adjusted. However, on one man alliances, I believe the 33% max loot should still stay. You could still offshore, but with increased risks of being blockaded and completely pauperized by good raiders, etc. As the bank looting formula would be severely nerfed, the compensation towards raiding is necessary. The best way to do this is to increase nation cash beige loot percentage from 10% to 15%. I believe this is all easily implementable, it only uses already existing mechanics, and most importantly, it does not eliminate any existing mechanics, meta or impedes on players in anyway. The goal of these suggestions is clear - make offshoring obsolete by making home banking the most viable option, while *still* allowing offshoring and saving every penny at an increased risk. Tell me what you think and share any insights you have yourself. I believe there should not be any loopholes in my suggestions, but if there are, kindly point them out.
    3 points
  8. I'd like to switch the channel back to Abbas & Partisan Philosophy Hour please.
    3 points
  9. This man knows the horrors of test. Please fund our expeditions to stop this threat
    2 points
  10. Nuclear weapons are strong enough in the right hands, given that the require no strategy past a press of a button, buffing them seems unbalanced. Turning them into a weapon that can attack people at any war range, outside of combat, is overkill. Planes don't need a counternerf. Planes should remain the dominant unit. I'm hesistant to propose changes to the meta since sheepy has a tendency to take ideas and warp them into something worse, but tanks need a cost reduction, and the score ranges need to be adjusted. That is about it. Game balance is more important than realism. Seems reasonable. This game has too many nation centric mechanics despite its design forcing alliances to be the obvious meta. More flexibility for alliance leaders is better than less afaic. This has been requested for ages. Would again be good for alliance administration and flexibility.
    2 points
  11. A bit late but better late than never
    2 points
  12. Lmao 12/10, i'll join the bandwagon
    2 points
  13. Guess who's back, back again, TEst is back go tell a friend. Blood for the Blood God, Skulls for the Skull Throne, Let Beat the Drums of War! They never understand us, not truly, and understand even less with each passing second. They doubt. They think we have lost our way. We see it in their hearts - the pettiness, the pride, the seeds of ruin driving them on, feeding our tempest. With such creatures must we remake the future! A thousand battles. Ten thousand. Ten times ten times ten thousand, to bring about the new age. All of the certainties of the past torn down, all the beliefs that made them turned to ashes. War on every front, stretched across time until none can know when the final blow will come. There is no disaster, for all disasters serve us alone. The storm rises only so that the thunderbolt may fall. No others would have ever dared this. Perhaps this is why we are chosen. Perhaps that is the only moment of honesty. It does not matter how the galaxy burns, only that it does. Terminus Est - that is what it means, brothers. The strength to do what must be done. The Throne of Skulls. The Silken Cavalcade. The Cauldron of Despair. The Crystal Tower. By these things are we forged anew in the swells of the God-Sea. In fury, in excess, in morbidity, and in transformation: by these measures is our devotion to the Gods made manifest. As the Warp feeds us, so too is the Warp fed by us. As we are consumed, so too shall we consume: we are the apotheosis of the Chosen! Government: Warmaster: Boyce the Great Primarch: Insert Name Here Dark apostles: Dragonk Treaties: Protection-T$.
    1 point
  14. We all make mistakes we're not proud of.
    1 point
  15. With every successful application to TKR, Nizam's Honour Gland gets stronger. Join the hive, Join TKR. Free "Orange Man Bad" Shirts when you join.
    1 point
  16. Mods, is there such a thing as a mercy lock? This thread has spiraled beyond all reason and has grown by five pages of derailment in the last 36 hours. Be the change you want to see in the world. End this.
    1 point
  17. This post is for passing a BK module so I can fully join and obliterate all their enemies. So if you are not from BK know this post was the beginning of you pitty end, inferior being.
    1 point
  18. this game will truly have two distinct eras: one before noctis got mad at rose and one after noctis got mad at rose
    1 point
  19. The old logs simply revealed for plans for collusion between TKR and its former allies beyond the split they did. It was common knowledge that was inconvenient to most. The fact it was relayed a few days after the war started that at least one alliance was seeing it as a matter of having BK down first was a major contributor. Obviously that hasn't been released for the same reason none of the logs your side claims to have have not been released. At the same time, it's simply how we see it driving our actions and not whether the rationales will be convincing to people who are impacted by them. If we have no mutual interests with a group of alliances and they are able to decisively beat an opposing sphere within a couple of weeks of a war starting, then it's a problem as we then lack a deterrent or any buffer and stick out. When it was also relayed that there was a goal to extract a group of alliances by a certain date, then it gets kind of dicey. Yeah the GOB/Guardian did invite some more antagonization especially since people tried to take advantage of the perceived trap of the stipulations to taunt us. It also did make it a situation where both sides would be pissed if the situation continued on, so there was nothing to gain by remaining limited. One group which had multiple alliances petitioning for support would be upset when the alliance capable of doing something doesn't do it in hopes the bloodlust of the other side is permanently sated with the destruction of BKsphere and coopting/extraction of its peripheral elements. The other would be upset by a limited entry against the upper tier sacred cows they had signed up to protect and we all know how those situations have turned out and would potentially see a juicy target of fat infra nations to shred through. The only reasons to remain neutral or limited front: if you think both sides will take adequate damage or you're afraid of losing infra or the outcome is something you see as unimpactful, or you want the way the war is going to continue on. Seeing as we perceived no benefit in a decisive KERTCHOGG victory, the choice was obvious. The only serious and motivating rationales for staying out in such a scenario are the following: 1. if we did see the Memesphere's size as indicative of military capability and fracturing it via pressuring it to crack through the war would be beneficial 2. if we perceived the Memesphere side to have the ability to provide sufficient resistance against KERTCHOGG in those circumstances so it wouldn't be a curbstomp for the entirety rather than them getting dunked on while kerchtogg dealt a lot of damage , which wasn't happening. 3. if we had some sort of vested interest in the other side for future plans, which we didn't. 4. Some moralistic stand to avoid "collusion" charges
    1 point
  20. Yes, yes we have always been such bad posters. Suck it.
    1 point
  21. We were literally in a voice chat less than 2 hours ago.
    1 point
  22. I, too, am admittedly confused over why 6 people want to fight 48.
    1 point
  23. I will be cheering for our protectorate of Sanreizan from the sidelines. From the OP it sounds like they are the underdogs here and I always love a good comeback story!
    1 point
  24. Says the guy who runs Kingsgsgsglaive
    1 point
  25. I don't know what the point of this is. I think I have to Ask Alexio.
    1 point
  26. Who is Kings Glove and Sun Raisin. Micros smh.
    1 point
  27. As you can see nothing happened in Chernobyl
    1 point
  28. You did not read the thread. There's been several issues with this same player. Edit: And it doesn't matter, actually, anyway. Do we all get one free lynch joke, here? Seriously.
    1 point
  29. This is far from KTs first racist as frick attack on her, theyve got 71 members they can rotate through one strike at a time. How many times does she have to put up with this?
    1 point
  30. Youre barking up the wrong tree, Spaceman. Alex has made it very clear to me over the past couple years that this is the exact type of community he wishes to foster.
    1 point
  31. Hmm, interesting. It's like the IRS ignoring that jobless dude with the shiny Hummer lmao
    1 point
  32. Afrika Korps also known as "please don't Google image our name"
    1 point
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