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Showing content with the highest reputation on 03/27/18 in all areas

  1. n the name of Ayyllah the most merciful the most kind. We have brought you front-line footage of Ayyslam forces smashing through the opposing forces taking the city. The city shall be renamed to Ayyslambul, and be a harbour to wisdom, culture, and science. Ayylahu Akbar!
    20 points
  2. Really man, I had no idea. I'm completely dumbfounded, and I understand that you may be skeptical of that, but truly, I didn't know there was an exploit that was not allowing you to select which cities to nuke. The only strategy we discussed was as SRD said - buying a small amount of infra in our newer cities hoping that you'd take the bait of nuking those instead of the older ones. But we never had any idea that you were being forced to nuke the same city over twice. I know it's not my fault, but I do apologize. If you don't believe I didn't use any exploit, just take a look at my nation and see the 8 different cities that were nuked. Really, we would have never condoned using such an exploit.
    20 points
  3. In a darkened bunker somewhere deep beneath the Earth, Roquentin sits deep in thought. A whole world of nations without food, now they are all like NPO! Perhaps now they will understand the eternal struggle for dynamism. Perhaps. He smiles, for there is work left to be done....
    19 points
  4. Did you know that Orbis is currently having a fammine? Each day hundreds of thousands of Guardianites and GOBites starve from hunger. Alpha and Spanish Armada have partnered to help these poor souls. We have banded together to help their citizens eat! Just one nuke can feed nearly 200,000 of these poor people. For a simple donation of 1.75 mil, you too can feed nearly a whole city! help these starving children eat. Donate today. Show them, someone does care. Someone does want them to eat and stay warm at night. Help them find comfort in the gentle green glow of their city at night. By this glow, these children can know you're out there, someone who cares.
    15 points
  5. As battles were waged throughout countless lands in countless nations, a terrifying report was brought before the Imperial Primarchs. Although theorized, it was not expected to occur. But now, reports flooding in from every city that grew food in not just the Imperium, but in every other alliance and every other nation as well, brought the worst-case scenario for many. Total crop failure was reported. Not a single piece of grain was surviving through its growth process. Most of them dying before they can even sprout. Several cities were already in rioting panic to get as much food as they could for themselves. A nuclear winter has come. Total food production failure has occurred and now only those with the most food shall survive this apocalypse of war. No food can be grown any longer. The radiation of countless atomic bombs has finally destroyed the agriculture sectors completely. In time, food will run out if the bombs continue to fall. In time, if the radiation continues to climb, nations will begin to wage war on each other just for their food stockpiles. The first wave of nuclear snow has fallen. And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
    12 points
  6. Honestly I knew the auto target would target the highest Infra, but I wasn't aware it wouldn't let you choose a different target. I wonder how that exploit really works or if Alex just broke something in the process of changing the war mechanic, because in the past I used this tactic in my favor (Build 1 extra Infra in my lowest city pop to change it as the "highest" automated target) and was also able to change targets that my Nukes/Missiles would hit as well.
    11 points
  7. We at Polaris would love to arrange some sort of trade agreement. Shoot us a market request: https://politicsandwar.com/alliance/id=2358
    10 points
  8. I have gone through the logs of every single war in Grumpy, combed over every nuke report, and every single nuke that landed, landed on a different city. While I understand your frustration, this is something that could've initially been approached privately. Had we not provided sufficent evidence to disprove, sure, make a public thread about it. But this is a serious accusation, where you assumed without actually delving into our war reports. Here's a list of every nuke report in Grumpy, where you'll see every nuke hit a unique city. There were 2 guys (Aenir and Inconnu) where their cities all shared the same name, so I included the URLs to those cities. You'll notice, as far as Grumpy is concerned, this war would not have looked differently and there were no nukes wasted.
    9 points
  9. I have known the people in Alpha, Grumpy, and Guardian for years now - we troll and have a good time but I don't think any of them actually would intentionally abuse this. For the most part they are pretty morally led people. Same goes for Alpha, so I understand how you can feel so wronged after having had this happen to you. I'm sure it wasn't something they knew about until this war started and you guys had started lobbing the nukes.
    9 points
  10. Stay away from my precious food. It's not my fault you didn't build a big enough food warchest.
    9 points
  11. Condolences to Fark on Brock Stoli (Stolichnaya) deleting his nation. It must've hit him very hard, that his streak of going to 16 cities without doing one war or losing one soldier, tank, plane or ship was broken.
    8 points
  12. Pretty much what Grim and Synth have said. We've been playing this game for a very long time. We (both our old Guardian members and ex-Mensa members) are well respected for our prowess at war. We've used this mechanic (building 1 infra in your youngest cities) many times throughout the gameplay of P&W. It's a common tactic against nukes since, if the attacker doesn't know to change the city target, it automatically targets the younger city that has 1 more infra (which still has much lower population than the oldest city, thus minimizing damage to your economy). We've been using this tactic since we first got nuked (note that some of our members including memph and I have been nuked many times so we have a lot of experience with this type of warfare). We did the same this war, mostly joking amongst ourselves that it had seemed like nuke bloc didn't know how to use their nukes properly. I realize now that there was a bug and I apologize for laughing at you behind closed doors. However, did we know this was a bug (or an exploit as you like to call it)? Absolutely no. I'm not sure why you would think otherwise or where this information comes from. If Alex would like, I'd be happy to give him admin access to our discord so he can comb through the logs (and obviously he can see any alliance announcements or in game messages). We've simply done as we have any other war, use the built-in game mechanics to do the best we can in warfare (buying 1 infra in our youngest cities to hope that the nuker is too lazy to switch city targets and ends up nuking our youngest city and doing the least damage). How or why you would accuse us of using an exploit is beyond me. Do you have proof that people are rebuying infra in a single city? If so, I'd like to see it (and even if someone in our alliance was doing this, I'm sure there's a reason - I remember that, in a previous war, one of my members would make a statement by instantly rebuying the infra nuked to show that he could easily rebuild the cities nuked; admittedly not efficient in an economic sense but it was funny). We simply don't use nukes (I think we launched like 3 this war (all members who were already chastised for wasting turns instead of using naval attacks)) so how would we even know about this bug/exploit? Finally, why are you posting this in Orbis Central and not "bug reports?" Where is your proof? Screenshots of your claims of us using this bug/exploit? Is it perhaps because you have no proof and you wanted to slander us as much as possible that you posted it here? I'm sorry we declared on you and pulled off a good blitz. I'm sorry that we surprised you and you're unhappy. I'm sorry there was a bug with the game that affected your ability to target your nukes. But claiming that our alliance is cheating is crossing a line.
    8 points
  13. Basically this and I am personally insulted that you even thought we were using this to cheat, in fact I would even go as far to say that this thread title is outright slander. Your entire OP is based on the fact that we knew it was a "bug" in the first place. We never launch nukes, so how could we know? We literally just based it on the simple context of security through obscurity, hoping that you wouldn't notice you were hitting a younger city and the fact it always worked never crossed our minds that it could be a "bug". There was certainly no malicious intent behind it. I can promise you as someone that has been playing this game for a long, long time that this "bug" for want of a better word, was used without knowledge that it actually prevented nukes from hitting the intended city. If we had known, we would have rebuilt the same city over and over again (as you mention) - but this was never done. Look at our nations and you will see that infra was built in many of them as more and more were nuked. Had we known this, it wouldn't have been the case and we would all have simply kept rebuilding the same city - please give me examples of that otherwise as I would be interested to see them. Whether you believe this or not is up to you, but it's the truth.
    8 points
  14. 1) "Please hit me, I'm right here and I want to fight" 2) "I can't believe you hit me you're inbred irl"
    8 points
  15. how are we suppose to know this exploit when we never launched nukes?
    7 points
  16. Ya'll are doing longgggg term damage to your image with all this salt and sooky behavior. It's starting to get very sad.
    7 points
  17. Nuke Bloc, The Great Equalizer. And so, our Lord Atom said, "Go forth, serve my will, and I will provide you with sustenance lest famine plague your sinner's house."
    7 points
  18. Joke suggestion is joke suggestion. Might I add to remove the ability for the defender to attack back at all. I think that would be a fair compromise.
    7 points
  19. When you already eaten 14 nukes and you didn't know about this bug
    6 points
  20. On March 24th, 2017 my alliance of Kingsmen has officially declared war on Nordic Sea Raiders. We now regret the decision and now have officially made peace with them. We are no longer fighting each other and peace has been made! Kingsmen & Our alliance is now officially going to be neutral in the war and not will be aiding anyone in the Crusade. We are going to instead focus on ourselves and be building our great alliance. Together! As One!
    6 points
  21. Up to date infra damage value stats. @Frawley can update the unit damages to provide the full picture if he likes, I'm pretty busy IRL atm so this is the best I can do atm.
    6 points
  22. https://politicsandwar.com/alliance/id=4567&display=war Members of the Golden Horde hard at work.
    6 points
  23. looks like another one bites the bus...
    6 points
  24. Journal Log: My Warriors thirst for blood. Poor Celess. Press F for respects: https://politicsandwar.com/nation/id=21423 --------------- https://pastebin.com/usTpe7ZD
    6 points
  25. From The Desk of Mokey Fraggle,Director of Creative Story Time The Nation of Fraggle Rock Greetings to all the glowing nations of Orbis. And a hearty hello to the others. We in Fraggle Rock are worried about the world. All this nonsense of nuclear war has cut into our food production. Captain Radish is no more.The pollution has driven him into hiding, leaving us Fraggles with nothing to eat. Too much war. Too many nuclear weapons being carelessly lobbed at too many nations. So before we have to hit the street corners for food.......can we all just relax a bit.....step back from the nuclear wars.....settle down a little. Wait!!..........Wait!! I have a solution. More Nukes. Fire all the Nukes!!. Then we will have all the Nukes!! That's the plan. Let everyone lob their mighty nuclear meat sticks at each other!! MORE NUKES PLEASE!!!! More Nukes??? Why didn't I think of that before hitting the streets? Yikes.
    5 points
  26. If your wars are won/lost before they even start, you're doing something wrong. Maybe Alex could add a flashing banner reminding nuclear nations that there are other military units to be utilized. Or if there is a nation, God forbid an entire bloc, whose entire defensive strategy is flinging nukes, we could have a new in-game notification that reminds them they're being one dimensional, thus limiting their own ability to effectively wage war and have a fighting chance to accomplish anything meaningful in a conflict. Certified OOC Post™
    5 points
  27. STOP! Attention citizens, this thread is now the property of The Inquisition. Going forward, all memes must be properly vetted by the People's Commissariat for Socialist Memes to ensure they are up to the high standards demanded of our profession. A proper example will now be posted. Thank you for attention citizens, and have a productive day. Praise Roquentin!
    5 points
  28. We did have a secret sphere, but its not what you think it is, or are currently claiming it to be, it was formed to counter Test if they tried to come after one of us. You guys give yourselves too much credit, if we wanted to be the biggest whales in the game, we would have hit Durmstrang and not Nuke bloc. One of our allies came to us and asked if we wanted to hit Nuke Block, and I said Hell Ya! Lets Yabba Dabba Do This! We admittedly got kinda sick of seeing Lolbrook exploit his alliance to build his nation, and really an alliance shouldn't hit 500 days and not be involved in a war, so might as well help SA's activity levels, which are currently the highest they have ever been in SA's history. (you are welcome) As for opportunism, sure, what decent alliance leader has their alliance declare a war they cant win? My job is to let my members have some fun and put them in a position to succeed, hitting nuke block with a strong coalition is a good way to achieve both of those goals. You guys should be having fun too, your entire block is predicated on launching lots of nukes, which is exactly what you guys are doing right now.
    5 points
  29. Dr Trouble 3-Yesterday at 2:04 PM "Then why are your weaklings losing to me?"
    4 points
  30. ''The enemy generals are running from the battlefield milord, it's
    4 points
  31. "Yeah, come at me Grumpy. I totally beiged those two big-talker. I'll show you!" Also: I'm gonna save it for me that all of your alliance mates declared wars on several other nations (which obviously contributed to them losing), some of them to destroy the troops of those nations you just beiged. While you declared war on nobody else.
    4 points
  32. Wait this is an exploit? we did it because we figured you were too stupid to figure out that you should change your nuke cities. If it actually is, it doesn't work all the time, because to your credit you guys have been changing away from the ones i have been trying to get you to nuke.
    4 points
  33. Also we should take the cap on number of offensive slots away. Who wouldn't want to have 35 wars?
    4 points
  34. 4 points
  35. After a brief and rash meeting. The leadership of Alpha has decided to acquiesce the greatest country in Orbis, Fraggle Rock's, request. We wish Fraggle's the best of luck on their venture and look forward to celebrating Fraggle Rock Possesing 50% of all nukes on Orbis.
    4 points
  36. If you have 2,000 infra per city then you'd most likely have one nuclear power plant. During war, whether it be from regular or nuclear attacks, if you have your power plant destroyed, your city would go powerless impacting your economy and military. You'd be forced to decom improvements until you can build another power plant. The odds on this are already very low, so it would be immensely rewarding to the attacker: Probability of losing power = 1/3 (getting immense triumph) * 1/10 (10% chance of destroying improvement) * 1/40 (one in 40 improvements) = 1/1200 = 0.083%. Now, if you have over 2,000 infra, then you'd also have a coal or oil power plant, may be two. Originally, the coal power plant can power 10 improvements, or 500 infra. A 2,500 infra city would have 50 improvements. Thus, if they lose their nuclear power plant, a single coal power plant will find itself powering 40+ improvements, or four times its capacity. This is unrealistic and unscientific. The game lets you keep your improvements even when infra is destroyed, and you could argue that the improvements were built when the infra was good and just because they are in disrepair, that doesn't mean the improvement will also be so. However, a power plant can only produce as much power as it is capable, or it will be overworked, and will certainly not be able to power four times as much as its capacity. Hence, I propose the following alternatives. Any one can be implemented: 1) The balance (coal/oil) power plant only powers that many military (during war) or commerce (during peace) improvements as it is capable, when (Infra/50) < The total number of improvements built 2) The power shuts in that city, following 12-36 turns after loss of any power plant, provided infra capacity of the surviving plants < number of surviving improvements * 50 3) The power shuts down immediately in case #2 Let me know your thoughts.
    3 points
  37. Three days in to the war and ya'll have gone broke? gg
    3 points
  38. Wooh, muh bois did it. Good shit NSR. o/
    3 points
  39. we only used 19 nations to take you guys out in the initial blitz while you guys were fully militarize (hardly 2 to 1). Also who's fault is it that your scores are ridiculously inflated
    3 points
  40. Can you guys stop using this part of the forum for your butthurt and move to orbis central? This is actually for serious suggestions
    3 points
  41. Guardian has a new war flag courtesy of @JtTeE & @Vanek26. Moving on, it has come to our attention that some members of the animal kingdom, namely a certain ape and kangaroo, have had issues understanding our CB. We have therefore prepared this short film to help explain things as part of our commitment to Dynamism. Signed: Memph, Synthesis, JtTeE, Grim Vanek26, Blande, Avruch Dr Rush
    3 points
  42. A little bit ago there was a thread about Fark reaching a thousand nukes. This costs: 1,750,000,000 dollars 750,000 aluminum 500,000 gasoline 250,000 uranium This doesn’t even include the cost of building NRFs, or upkeep costs. With just the cash from that you could build a new nation up to 20 cities (without the policy), and still have over 250 mil left over. Here is a short list of some other things you could do: - power the 20 city nation for 5200 real life days without ever buying uranium (assuming it is at 2k infra) - build 1,000 subways - purchase max planes for that 20 city nation, almost 139 times. - airstrike with max planes 1,111 times before ever needing more gas. ADDED BONUS: Daily upkeep of this many nukes (during peacetime) is 35,000,000 per day.
    3 points
  43. &#33;@#&#036; the only thing you finna get is my wang whacked across yo square head you incompetent cretin. Ucoined the "git gud" while your limp-dicked sorry ass followed me around collecting W's. I am the gud you want to git boi. You aint walk out on no gym membership motherfricker. You forgot to pay da damn homage bills and got fricking ejected from the Victorytrain. All I do is win habibi. If u wan' get lit again u better frickin choose your squad betta. 'cause the neo is real and we gon' be lightin dis place the frick up. With ur weakshit trolls or without 'em. Whip out yo dong, get the frick in line and accept kayser be yo squad now fam.
    3 points
  44. YOU HAD ONE JOB @Dr Rush
    3 points
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