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Vince McMahon

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Vince McMahon last won the day on October 1 2017

Vince McMahon had the most liked content!

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290 Excellent


About Vince McMahon

  • Rank

Profile Information

  • Gender
  • Alliance Pip
    Knights Templar
  • Leader Name
    Vince McMahon
  • Nation Name
    World Wrestling Federation
  • Nation ID
  • Alliance Name
    Knoits Tmplir

Contact Methods

  • Discord Name
    Vince McMahon

Recent Profile Visitors

10685 profile views
  1. Vince McMahon

    WE are the RESISTANCE! - A DoTC

    tl;dr version:
  2. Vince McMahon

    Going To War

    Last I checked World War 1 didn't end in a White Peace lol
  3. Vince McMahon

    A Message From Space

    I think I know what this calls for!
  4. Vince McMahon

    ET Needs To Kick Inactives

    Crusade is such a fluffy word... liquidation sounds better
  5. Vince McMahon

    Going To War

    gg no re guys, lets pack it up, we're done, finished, finito, parcheesi, tortellini, messed up, squash, quince, quiche, donezo.
  6. Vince McMahon

    Dancing Was a Metaphor, Guys

    He's my dad
  7. Vince McMahon

    Plot Und Panzer

    Of course not, especially commies
  8. Vince McMahon

    An Orbis Chronicle: The Fall of Buorhann

    Who needs legs when you can just tear your quads on stage
  9. Vince McMahon

    We Know What Thalmor Did

    Accurate description of what happened before today
  10. Vince McMahon

    Let's Dance!

    Our overlord is God and God alone.
  11. Vince McMahon

    Reduce Sub 14 City Costs

    You are making this about individual alliances cities, and please make a suggestion on the topic at hand!
  12. Vince McMahon

    Reduce Sub 14 City Costs

    At this point we have reached a state of the game where the difference between both the nation city count and the alliance city counts are, at best, large enough that it stifles the game's atmosphere. As a member of an alliance of over maybe 300, maybe 275, accepted taxcows in our history, the economics of the game have struggled to the point where alliances are discouraged from investing in new taxcows, hurting P&W's all over retention. When noob- I mean new players see people with 20+ cities, and realize that it takes literally little-to-no-brainpower to reach that level it hurts the levels of retention of said taxcows. City costs at the sub-20 level are simply too atrocious in their current state to assist newer taxcows in reaching that level, as shown by the numerous statistical number and pie graphs showing how most newer tax cows quit early on. If there was a radical cut in the sub 20 city prices, say, to 0 cost all the way up to 14 cities, it would enable ALL alliances to develop newer tax cows, and let them catch up to the normal cash cow player base, and increase retention across the board for all alliances in Orbis. This in effect would have no negative impact on older cash cows, who retain their cities they have literally just no-brain bought, but will help every alliance when developing newer tax cows. Everyone on Orbis benefits from increased retention of newer tax cows, and there isn't a benefit to it requiring literal little-to-no-brainpower to catch up to the established cash cow base.
  13. Vince McMahon

    Reduce Sub 20 City Costs

    sorry pham but
  14. Vince McMahon

    Stuck on the Toilet

    Name a more iconic duo. I'll wait.
  15. Vince McMahon

    Thank you, Inquisition Coalition

    Still my favorite part of the war

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