Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/09/19 in all areas

  1. Article I. Defensive Activation We stand together Article II. Offensive Activation You will never stand alone Article III. Termination & Withdrawal Blood in, Blood out Tl:dr; YAkSoCa Bloc - Yakuza, Afrika Korps, Solar Knights & Carthago form a bloc
    20 points
  2. Esteemed individuals of Orbis, It has been a very eventful month, even more so the past couple weeks. I wish to make a few announcements with regards to The Federation, its members and our involvement in past and current affairs. Firstly, WE ARE BACK. We wanted to fight alongside Nova Riata and therefore decided to merge with them. While the merger was still being completed, it became clear that Pooballs had decided to cheat diamonds into Politics and War. That has resulted in us reversing the merger and going back to our old alliance. The Federation has paid a high price for the failed merger: our entire Alliance Bank ($1.2+ billion in cash, along with resources) had already been transferred to Nova Riata and subsequently deleted along with Animal Pharm. Despite this, we are all back together and that is all that matters. Futhermore, I wish to put to record that The Federation, its government and all of its members had zero involvement in the cheating scandal and were completely unaware of what was taking place in our former allies alliance. We certainly do not condone cheating Thirdly, The Great Sock War (though Nova is ded) has still been going on. We acknowledge that Pantheon annoyingly and with great courage fought on. Thus, The Federation hereby surrenders according to the following terms: We grant rawr three ice-creams of any flavour that she may so wish. Thanks for the enjoyable and professional war AND ALSO FOR RUINING THE HOURS I SPENT MAKING PANTH SHITPOSTS, but thanks anyway. Moreover, The Federation has New Protectors! Frontier Records and The Fighting Pacifists both have, in a swift manner, accepted our plea for help. Cheers guys! We look forward to building up relations and working constructively with your governments. Consequently, as a result of the Great Sock War it has been decided by the leaders of Pantheon and The Federation that the pursuit of stronger relations and even a treaty has been deemed appropriate. The Federation and Pantheon hereby agree to the following terms: Mutual Defence The Federation and Pantheon hereby agree to a military-oriented treaty that assures parties that they will defend each other from foreign conflicts as well as having a non-mandatory option to support each other in wars of aggression. Sovereignty The Federation and Pantheon recognise each other's sovereignty as independent alliances that are stronk. Intelligence The Federation and Pantheon pledge in the interest of optimal defence for both alliances to share pertinent intelligence when it would benefit mutual defence aims and to not share intelligence detrimental to the other. Don’t dibby dob. Trade The Federation shall hereby export sufficient quantities of ice cream for the utilisation of rawr whilst Pantheon shall hereby export memes in memeful quantities. Matching Socks The Federation and Pantheon mutually agree to not steal each others socks. NEVER! Cancellation The Federation and Pantheon pledge that if either wishes to cancel, 168 hour notice shall be given to the other party. Additionally, because of the actions of the Nova Riata government it has become apparent that KETOG acknowledges The Federation as a belligerent against them. Despite being halfway through merging, this was something that the TF side of government had zero say in. I wish to formally declare, according to the terms presented to me by Buorhann, that The Federation hereby surrenders to KETOG. We agree: To allow all existing wars to be finished. To seize any further declarations by members. To allow no ghosting by our members. To not accommodate any war dodgers. I wish to thank all TF members and gov for sticking through. A bright future lays ahead. Have a good day everyone. Tl;dr The Federation is back!!!
    11 points
  3. You’ve got to be kidding me. Pantheon has to be the luckiest AA that has ever been or ever will be. First escaping death due to someone cheating the system. Then being thrown a lifeline by a micro who not only has little idea on what they’re doing but was also just at war with them. This situation indirectly gives them (Pantheon) protection through the derpiest bloc of alliances in the game. Wow. Just wow.
    8 points
  4. I do like the idea of a space program and subsequent upgrades but the ones suggested seem heavily skewed towards giving a large advantage to large nations atm. TBH, this would work better if the space program acted as an entirely separate mechanic from projects with its own requirements for upgrading. Create a new resource sink, let people invest resources to build and upgrade their space program, and then similar to "perks" suggested ages back, various upgrades could be used. The challenge is finding a way to make it so smaller nations can still stay competitive. It seems to me that allowing people to specialize the purpose of their space program, independent from projects, would remove some of the advantage. Add in a seperate tab, allow players to found their own space program for say, $50,000,000. Players would then need to build rockets, with resources, in order to launch the satellites into space. Players would also be able to use rockets to retrofit already launched sattelites into different types, allowing players to swap specialization at a cost. Give players a variety of different satellites to build with resources. Bonuses would be small, but multiple satellites of the same type would be deployable. For example: Surveillance Satellite: An eye in the sky, 2% reduced odds on enemy spy operation, 0.5% reduced crime in all cities. Telecommunications Satellite: 2% increase commerce per city, reduces city timer by 1 day. Nuclear Satellite: Stores 1 nuke for launch from space, safe from spies. Requires restocking via rocket. Missile Satellite: Stores 2 missiles for launch from space, safe from spies. Requires restocking via rocket. Meteorological Satellite: Predicts Weather patterns, increases food production by 2% in all cities, reduces disease by 1% in all cities. Military Communications Satellite: Covert communications, increases recruitment rate of troops by 2%. etc etc All players would have a total cap of 10 satellites launched in space at once. Any combination of satellites would be viable, allowing players to specialize. Rockets, unlike satellites would be destroyed upon use, requiring players to build new rockets when they want to change their satellites or launch a new one. Once a satellite is launched, it would be untouchable, BUT, players could use spies to spy away rockets and unlaunched satellites. Players would be able to build as many satellites as they like, but would be limited to one rocket per day, this means if players want to hotswap their satellites, they'll need to stockpile rockets. Rockets would be capped at 10 total. Both satellites and rockets would increase player score. This is close the advantage richer nations would have by being able to purchase them all. Unlaunched satellites would not contribute to score, only ones deployed in space already.
    6 points
  5. But tell us how you really feel...
    6 points
  6. Cost: Cash: $20,000,000 Uranium: 5,000 Gasoline: 10,000 Steel: 20,000 Aluminum: 20,000 Effect: When decommissioning tanks, aircraft, naval ships, missiles, and nukes, 100% of the resources are refunded instead of 75%. Prefontaine's satellite threads got me thinking about projects, so I quickly looked through the game and brainstormed some. This idea is the result of that. I think Next Generation Smelters (NGS) does a few things. First, I think it incentivizes conflict as decommissioning before, during, and after a war is less expensive. Secondly, I think it will increase the demand for the resources used, similar to what the two new projects did (or were suppose to do). I also think this project strikes a balance between being useful, but not being broken. The cost might need to be tweaked though (I'm thinking maybe it should be higher). Like ITC and CCE, this project is an investment. It takes time for it to pay for itself. Similar to Iron Dome or VDS, it also will pay for itself quicker the more wars you fight.
    5 points
  7. The elephants wear Google glasses now thanks to the Yakuza money
    5 points
  8. That's the thing though, you can't end Pantheon. They're part of the fabric of game reality at this point, the PnW cockroach. Just have to recognize that, we all work for Pantheon now.
    5 points
  9. Totally Not that's why you like c.ocks because of the ''Cumalot'' that you get there ?
    4 points
  10. Already happened last night but this time was worse, needs minutes to do a single action, after 4 tries finally did the ground attack, didn't buyed air before the update, fortify didn't worked, etc.
    3 points
  11. That kills my dream of Pantheon staying paperless and getting raided over and over until they become angry and jaded and turn into pirates and exact their revenge upon those who hit them.
    3 points
  12. Spy Satellite Requirements: Space Program, Intelligence Agency Cost: Cash: $20,000,000 Uranium: 20,000 Oil: 20,000 Munitions: 10,000 Lead: 10,000 Iron: 10,000 Bauxite: 10,000 Gasoline: 5,000 Effect: Allows the purchase of an addition spy each day. Increases spy attack effectiveness by 50% (if you would kill 100 planes, you kill 150). Spy attacks against you are 15% more likely be detected (not thwarted) [Stacks with Arcane war policy if that war policy impacts this]. Reduces costs of spy operations by 20% Additional Effect: Gives an addition spy attack each day that can be used for only gathering intel.
    3 points
  13. So, if I interpret this correctly, if a New Pacific Order anarchist assassinates a member of the Austro-Hungarian Royal Family, then Frontier Records is required to declare war on the Ottoman Empire?
    3 points
  14. So, Pantheon and The Federation now have a Mutual Defense Pact apparently. The Federation is a Protectorate of Frontier Records now. Frontier Records has a Mutual Defense )ptional Aggression Pact with The Commonwealth, meaning Pantheon is now distantly linked to their old buddies, The Commonwealth, via the chain of treaties between alliances. But wait, there's more! The Commonwealth has a Mutual Defense Pact with The Black Knights, meaning Pantheon is distantly linked to The Black Knights. But wait! It gets even better! As I said, Pantheon is distantly linked with The Commonwealth, and do you all know who The Commonwealth is linked to? The Commonwealth has a PIAT (Peace, Intelligence, and Aid Treaty) with Dark Brotherhood, who happens to be a Protectorate of a certain New Pacific Order, meaning Pantheon is distantly linked with New Pacific Order, who just so happens to have a Mutual Defense Optional Aggression Pact with the old friends of Pantheon, The Syndicate. Pantheon having a Mutual Defense Pact with The Federation links Pantheon into a chain of treaties that contains New Pacific Order (The #1 Alliance), Black Knights (The #2 Alliance), The Commonwealth (The #3 Alliance), Frontier Records (The #12 Alliance), Dark Brotherhood (The #15 Alliance)! Does any of this matter? Absolutely not! You posted that, and literally seconds later, I mention it. Lmao
    3 points
  15. What is this??? A post for ants?
    3 points
  16. The Federation are nice people. Kosta’s an extremely pleasant fella. However, the biggest takeaway in this thread isn’t TF getting protection - they chose the appropriate protector for their situation. The biggest takeaway is TC essentially protecting Pantheon.
    3 points
  17. Firstly, I’d like to say we are looking forward to working with our new friends in The Federation. And Kev, to which derpy bloc are you referring? The only thing I’ve seen this morning that is derpy, is them war stats. You silly guy.
    3 points
  18. 1. Get a handful of people who have similar styles of gameplay/goals in the game who are also active. Start a group and have realistic expectations of growth. If the core groups activity fades, or interest drops too low, merge into another alliance and try to get yourself some sort of gov position in that established alliance you merged into. After that work your way up to a major leadership figure in the alliance, once that start to shape the alliance into what you wanted your original alliance to be and turn this new alliance into the one you actually wanted. You might lose some members when this happens, but you'll be better off than your original failing alliance was. You can also then merge again and repeat this process til you're at a size/place you like. After that don't rest upon your laurels, else some other upcoming leader might undermine your authority like you did to the previous leaders. 2. Or just do what makes you happy, and if people follow you for it great. All that matters is you're having fun doing what you're doing.
    3 points
  19. Over time there has been several occasions the idea of adding space based projects or improvements and so on to the game. Sheepy stated he wanted to add somewhere around a dozen projects to the game so this is an attempt to add what others have pitched to the game to what Sheepy is currently looking to add. Mind you This project is more of a gateway project to the other projects. There are 3 projects that may be rolled out with this project, with more possible down the road which is why this project does little by itself and is a gateway project. Space Program Cost: Cash: $40,000,000 Uranium: 20,000 Oil: 20,000 Iron: 10,000 Gasoline: 5,000 Steel: 1,000 Aluminum: 1,000 Effect: Grants access to space based projects Additional Effect: Increases income per turn by $100,000 (1.2M per day)
    2 points
  20. Telecommunications Satellite: Requirements: Space Program, International Trade Center Cost: Cash: $40,000,000 Bauxite: 20,000 Uranium: 20,000 Oil: 20,000 Munitions: 10,000 Steel: 10,000 Aluminum: 10,000 Iron: 1,000 Lead: 1,000 Effect: Increases the commerce rate in each city by 2%. Increases the maximum commerce rates in cities to 125%. Reduces city improvement upkeep by 10%. Reduces resource production upkeep by 10%
    2 points
  21. Military Satellite: Requirements: Space Program, Propaganda Bureau Cost: Cash: $20,000,000 Munitions: 30,000 Oil: 10,000 Coal: 10,000 Iron: 5,000 Lead: 5,000 Bauxite: 5,000 Gasoline: 5,000 Uranium: 5,000 Effect: Increases the the number of Soldiers, Tanks, Aircraft, and ships you can recruit per day by 10% [make sure when stacking this with propaganda bureau it rounds up. If someone had 1 shipyard they could only produce 1 ship a day, this would give them 2, but if they had 5 ship yards it would still only give them 6 to build each day]. Barracks can house 250 more soldiers in each barracks, factories can store an additional 25 tanks in each factory, Aircraft can store an additional 2 aircraft for each hanger, Dry docks can store an additional ship for each dry dock. When you declare war on another nation, you start with an addition 10 resistance. Additional effect: When an attack would take you to 0 resistance or lower for the first time, it instead takes you to 1 resistance and gives you the option to surrender and end the war if you no longer wish to continue. Surrendering causes the same effect as losing the war from an attack. This option can be turned off if you wish the war to end the first time you are reduced to 0 resistance
    2 points
  22. Anyways can i share now pancakes with the citadel//the bloc? ????
    2 points
  23. 2 points
  24. Having recently embarked on this journey myself, all of this is good. And what pre said. I'm gonna ramble a bit now. However I'd argue 15% is too low. If you're starting an alliance you should at least be capable in more than one department. Regardless of if you have competent and experienced gov filling everything out, it's about you having experience. One jackass (like myself) who knows what they're doing in 3/4 departments pulled out alot more than 15% completely alone. Checking this thing my now competent IA gov showed me, wewent from 3.1k score on 12/18 and was at 16.6 a month later. Started with only 2/4 people planned. So if you've got an entire government that can't keep up with an over confident jackass running a one-man show, you don't have enough experience and you should wait until you do. Which brings me to the second and most important point. Actually knowing, accurately, with as little personal bias as possible what you are capable of. You have to base your goals off this, but also your attitude. If you get this wrong, you will have a bad time. I know for certain, because I got it wrong, and I had a very bad time. It doesn't matter how much growth you get at first or how much everyone else in the neighborhood sucks. You overestimate yourself and you will fall flat on your goddamn face, over and over and over until you figure it out. Point three: even if you are high capable in 3/4 departments, if your government is not on or above your level in their department, train them immediately. Preferably before you even found the alliance. Do not wait for later when X is setup or Y is handled and the waters have calmed. The water will not calm. Micros are a wonderful shitstorm of chaos filled with idiots. No matter how smart or good you are, at best you are King Idiot LXXVIII, long may he reign! And no King, not even you can run the kingdom alone, not forever. For as great as I think I am, I started cracking and slipping a little after the 3 month mark, and I was still carrying at nearly 5 1/2. My man @Dio Brando can attest to much fun I was not having. The sooner you get your government of noobs, or just moderately experienced ex-low gov up to a level where they can start taking some weight, you will have a bad time, and all your early progress will start slipping away, regardless of how much you dig your heels in. And the final point: do not ever stop learning. Especially since most micro leaders completely miss the mark on estimating their proficiency. For example I assumed id be best at Milcom, as I'd been doing it for most of my PW life. In actuality, I was FAR better at econ, despite never having done it before. That's thanks to a friend who taught me how to run it that way, Odin/Red Baron. I figured I'd be weakest at IA, since I'm a bit of a hermit IRL and community outreach clashes with that. I was actually even worse at FA, much, much worse. Ontop of lacking information and context I had at the time, I was also in need of an incredibly serious attitude adjustment. It was a bit of a weekly meme in RSK, "Who does Akuryo nearly start a war with this week?", And also that we got the highest number of people entering our server when I decided to send the noobs after some random micro for whatever reason I came up with. And sometimes, the angry parties were major Alliances, too. So blind was I to this that I didn't actually come to terms with this necessity and start affecting change until very recently, about a month ago, and still ongoing. I only learned I had to fix that, and how to do it after accepting the problem and going to people I knew who were experienced in it to ask of their expertise. Too many micros refuse advice or help because they think too highly of themselves or have too much pride, or have some spiteful mentality against more established and experienced players and alliances, in my case the former two. It is important to identify and control those as soon as possible. Do not rely on luck or your perceived ability to save you forever, continuously identify weakness and pursue the learning required to remove it. Anything less and I can guarantee destruction by your own mediocrity. Only by accepting that you are shit can you become anything better. I was shit, still am sorta, and so are you! And so is epi, and so aren't most of the people reading/posting in this thread. Nothing to be embarrassed about as long as you don't pretend otherwise im done rambling now, byeeeee.
    2 points
  25. Congrats to Pantheon for winning an offensive war all by themselves! Hahaha! Pantheon is in a position to make a comeback now. They've trimmed a lot of fat and the members leftover have gained experience. Now that they've signed a treaty, they can start making moves to being... well, an alliance again. Tbh I'm happy Pantheon isn't going away just yet. I hate to see old alliances disband.
    2 points
  26. Might wanna let BK know this for next time you're afraid to deal with your own problems.
    2 points
  27. Was looking forward to a "perma roll", oh well, guess ill chill in Soup for a while??
    2 points
  28. Daily reminder to disband TF and join BK @Kosta
    2 points
  29. Where's Alataq https://i.ibb.co/X7Dq9Mn/discord-pip6.gif https://i.ibb.co/NyXQ6wq/discord-pip4.gif
    1 point
  30. Communism is bad. I would tell you to disband, but your alliance doesn't even exist yet. So instead, delete your nation.
    1 point
  31. Damage means nothing when your alliance has continued to profit during the war.
    1 point
  32. Actually, it was Nova Riata that made TF disband, when NR wanted to stuff TF into Chaos's nominal war stats. They demerged when NR died, and about 76% of the pre-war members remain.
    1 point
  33. >when alliances you never cared for come back and Pantheon lives on
    1 point
  34. Well that was a wild ride, but I look forwards to Pantheon not dying in the future, and good relations with TFed. =]
    1 point
  35. 1 point
  36. #11: Don't abuse a well-known infinite resources glitch. Even if you do everything else right, you do that one thing wrong, you get rolled and cost your coalition the war.
    1 point
  37. 6. Avoid free-range democracies to run your alliances. You want experienced members running departments they know how to run. If you want to new members, use meritocracy instead—recruit reliable and capable members to do some jobs, and bring them up the ranks.
    1 point
  38. I had no part of the scandal. But between the punitive action by alex. And the general toxicity i recieved both on discord and ingame, dont feel very welcomed or involved in this game. I wish you all good luck in your endeavors but some of yall need to take online games less seriously. I wish you all good luck.
    1 point
  39. It has come to my attention that an NPO protectorate has thrown in their lot with KETO(G^2). Classic, heavy-handed third-party interventionist policies from the Pacificans or a treaty partner that they can't control? When can we expect the rest of Goon Squad to hop on the bandwagon? Is NPO coming to play as well? Does KETO(G^2) condone this practice of camping out in a third-party alliance while building military? Did they request help from NPO against the valiant forces of Chaos? Orbis demands answers!
    1 point
  40. Yeah, this has been reported in the past.
    1 point
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.