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Everything posted by Kosta
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Congratulations TKR. Here is to the next 10 years! 🍻
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Hey, an Orbis Stock Exchange I would love to see!
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At this point anything other than lazy additional projects or credit price changes would be appreciated. Community has been starved of actual content for a significant period of time.
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Let's hope so. Been hoping for years lmao.
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LMAO. It is 2025 and this is still relevant.
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If we were dealing with irl money, then it is a different kettle of fish. However it is legit in-game money of no consequence to irl. Let people bet what they want on KENO!
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A tariff system is honestly a great idea. And I love that you are floating an idea like this. It will bring another dimension to the game's politics and trade. I hope Alex might consider implementing something like this.
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20 credit redemption a month will need a change
Kosta replied to whiskerz's topic in Game Suggestions
I doubt Alex will change this. Its free $$$ for him. -
I remember when one guy a few years ago bet $750 million in one go and lost it all. LMAO.
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Using nukes is "suboptimal" in itself. Making it cost more just makes things less fun.
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The formatting of this announcement is superb.
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Game Development Discussion: Economic Balance Update
Kosta replied to Keegoz's topic in Game Discussion
Seconded. -
Mr Bread might be onto something... I reckon we let him cook.
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From the years I have been around I perhaps could attest to The Knight Radiant (TKR) and The Syndicate (T$) being strong rivals. They have been in opposing spheres and opposite sides of wars a multitude of times. And this rivalry doesn't go back a year or two, it goes back close to a decade.
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Best of luck guys. Love the theme.
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Welcome to Orbis. Good luck with your alliance.
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Good luck to you both!
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Congratulations lads!
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Congratulations to everyone in KT. Seven years is a MAJOR achievement!
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I appreciate it. But I won't hold my breath.
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@VillageThese ideas that you have been bringing out are awesome and well thought out. I admire that you are working hard with these and honestly your ideas are great. However I wish to mention that Politics and War does not lack good ideas and suggestions made by the community, it lacks legit implementation. Please implement some of these ideas into the game, the lack of content added to this game over the past 5 years is deafening.
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Love this idea.
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If what you are saying is true, then this is a respectable move.
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How is it putting burden on the devs? Its legit their job. If they deem this an improvement then it just improves the dynamic of governments. If you want to have absolute power go for it, I want way more democratic stuff in an alliance. We don't have checks and balances. We have people hogging the top positions of alliances just so coups do not happen. There is a difference.
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Contention: Alliance mechanics are way too simplistic in their current form and do not accommodate any form of sophisticated government. Arguments: Coup mechanic: The coup mechanic in its current form legit ruins any chance of most governments forming. The people that occupy the two top ranks legit hold all the cards. I agree that a coup mechanic should be there, however there has to be some form of checks and balances. A vote perhaps? Something! If people wish to have rotating presidents and prime ministers, as soon as they reach power they can legit kick everyone out and ruin the alliance. The coup mechanic doesn't allow nuance in power structures. Alliances are very much operating like irl countries and the fact that one person (at the top) can come in a destroy the alliance in turmoil is imo stupid. Branches: There should be government mechanics such as executives, legislatives and perhaps a judicial branch that can be turned on and off depending on what the alliance requires. Not everything is straight hierarchy, and branches are needed. Each branch should have customizable powers according to the alliances needs. Eg. executive could remove people from positions, but cannot kick. Legislative can touch taxes etc. Judicial can kick players from the alliance. And so on. And if an alliance wants an absolute power executive that can be accommodated too. Dual control systems: In Accounting this is a common practise, its called: Dual control systems. This is where one person prepares and initiates the transaction, while a second person reviews the details and approves or authorizes it. This could really help in preventing bank robbers. Alliances can appoint EAs and allow them to interact with the bank, but also have that check and balance of a second person to approve of transactions. This could also apply to other systems within the alliance. Locked permissions: Our current government hierarchy has locked permissions for some reason. Four of the nine positions in the Control panel have locked permissions that cannot be changed. Two of the ranks at the bottom don't even display on the front page and are pretty much useless. Please fix. More permissions and information: With these new branches and positions, comes the demand for more permissions and information needed to decision makers. Alliance embargoes right now are useless. Anyone can opt out of their own free will. Sure, choice matters, but the government should at the very least know who has opted out. An expansion on tax revenues would be good, along with simple laws etc. Conclusion: The alliance mechanics, if expanded, will bring about more nuanced and sophisticated government structures and hierarchies. In its current form government are fairly limited ingame.