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KiWilliam last won the day on January 31 2024
KiWilliam had the most liked content!
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Leader Name
KiWilliam
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Nation Name
Horizon
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Nation ID
53412
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The options presented are vague. So I had to vote for "Improved community engagement, tutorials, and alliance recruitment mechanics to help new players find alliances". Emphasis mine. Improving the pipeline from idea to implementation I think is the most important thing. Right now development is a black box of sporadic lunges and jerks. Between what is discussed and comes out, your average player is shut out from the process and then has virtually zero recourse afterwards. The process should be transparent, consistent, and to scale for the proposed change. The most recent game change, the marketplace popup warning for listing a PPU 10% outside the market price. Unless there are niche technical errors with this change, I don't see in any way this harms, or would even be noticed by a normal player unless it was actively improving the game play experience for them. This change has no downsides. Seeing the idea go from conversation, solicitation of details, coding, and implementation, did more to improve my opinion on game development than anything else in the last half decade. I want to see a process where there is a public timeline of changes rolling out in advance. Including a test (not a tournament) on the test server, tweaks made during or rerunning the test (if it's truly a test, it should not matter if you end it early or change things in the middle), and then announcement of when it's coming to main. @Corvidae 1. Wars will no longer prevent rollouts. Couldn't agree more. Set a week for peace/rollout 3 months in advance. Do it twice a year, stop holding up development and making things uncertain. People can't plan around uncertainties. If you change the exact time for any reason give at least 48 hours, including an in-game notification. 2. Establish and stick to a pipeline. Couldn't agree more. Needs to be at least 3 months in advance, and there should never be a chance for people with inside information to make beneficial trades or plans to their nation or alliance member's builds. 3. Utilize your resources on-hand Couldn't agree more. I would stress QoL changes first, and then some cosmetic/non major game play changes, done in between or instead of major game changes if they're not ready. Things like finally fixing approval rating to being a run role play mechanic rather than useless. But make it the new normal for changes to happen to the game and for feedback to matter. No one wants to speak when you're speaking into a void. 4. Take the sliding scale philosophy forward with the bones of the game (referral bonuses, credit redemption, etc). Couldn't agree more. I'll add the time when the price changes happen should be made public as well and listed in-game. The current average city count, or any other metrics used should be public and listed in-game if they're used for formula's as well.
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Secret undercover Ockey #5700 standing by.
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With the new proposal for a selectable dropdown for different city imports, being able to see the pre-view cost for any particular build on the number of cities (in-game, people do this stuff offsite) would be an amazing QoL change for all the regular players just starting out.
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Treasures & Colors More colors allow alliances to dominate more colors as they have room to chase off players to secondary colors. This helps, but still helps those already in power and pushes down other alliances. We should define what the cutoff for middling alliances is, or I can't make meaningful commentary. This could be functioning as intended. Treasure stats: of the 30 treasures, they are held by 14 alliances. The average city size of nations with treasures is 43. The average alliance with treasures is 108 members, average score of their members being 6459 (average score of those 14 alliances being 703k). Two of those alliances have less than 50 members (Grumpy & KT). Of the alliances with only 1 treasure, their average score is 381k. Without understanding the intended purposes of treasures, any criticism I could levy would be pointless. I think the change would make things "less bad" but misses the point. Easier City Imports Old idea. It’s good. More changes should be QoL. City Cost Changes You already voiced my concern. This would entrench current high end whales, and I fear lock the political meta down more than it already is. I also worry this could be abused by higher end nations to buy some last minute cities before this goes into effect, leveraging their stronger ability to utilize or borrow funds. I believe any change to prices on this scale should have the cost of cities be refunded (at pre-change costs), and then depending on post-change adjust city counts down. With or without a hard cap. I would prefer a hard cap to finally nip this problem in the butt and more changes be done to make cities less samey, but that’s another conversation. The extra revenue and political power (i.e. avoiding wars or having won wars because of those extra cities) is already the reward for higher end whales for having bought them first. If their cities are converted and translated into a re-balanced system, then everyone would be on the same playing field with the same path towards the top (soft or hard cap). As a general comment, I believe changes should be done on the first server first; with the test server reset first, and ideally populated with players of various sizes to mirror the current landscape in pnw. And the date changes go into effect should be advertised well in advance, so no one is taken by surprise or taken advantage of in the market. The same way credit trades are reset when the price of redeeming a credit is changed so players who are offering credits at the old price aren’t bought out by players who happen to be online.
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[Reverse Nuke Auction] The Voting Game - Round 2
KiWilliam replied to Hatebi's topic in Alliance Affairs
I voted for kodos -
Long overdue. I love these guys.
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Also I don't know how public or possible it is to discuss how **difficult** changes are, but could we not have slight adjustments on a more regular basis, so we're not trapped with whatever the current bad meta is? And could when those changes actually take effect actually be communicated well in advanced using server time instead of the system we have now. And is it even worthwhile for me to give my personal suggestion of doing multiple rounds (see at least 2) of Test server stress testing? Including with already populated cities so we don't only test weird edge cases. Also when I don't know what changes are taking place when, or if a change is actually going to be followed up on by other changes, I would personally just ask that **no changes be made**. Do not touch the game if there will not be consistent & publicly communicated changes going forward as well. Just this person's two cents.
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DoW (RoH) Get SWOLE or get Diabetes
KiWilliam replied to Micheal Lybrand's topic in Alliance Affairs
We weren't going to call you in, but we always will support our allies in supporting us. Thanks babe. -
2. kiwi
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I started to run out of time, so it's more wood than I wanted. But if I could, I would, give you all my wood. If I could give you my wood.
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Non nobis, Domine, non nobis, sed Nomini tuo da gloriam DEUS VULT
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Micheal Lybrand started following KiWilliam
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Salve! Over 18 years ago, January 31st 2006, The Legion was founded in Cyber Nations from a community of players with a common interest, and has prevailed through decades of hardships and triumphs. Many times The Legion was tested and taken to the brink of destruction, and as many times The Legion has overcome challenges and put down her enemies. Multiple times The Legion has stepped foot on other sandy shores, but rarely established new branches. May 31st 2020 @Lord Winmark & @totem established the Politics and War Legion, making a home for all of our Comrades and keeping tradition alive by prevailing. The Legion is happy to Celebrate 18 years as a community, and the Triumph of all Legionnaires. We look forward to another 18 years, where we will start to Celebrate our Mid-life crisis. To everyone who has taken this journey with us, and to everyone who has supported the dream, keep on trucking. Ave Legio!
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