Popular Post Prefontaine Posted November 20, 2015 Popular Post Share Posted November 20, 2015 Been kicking this around the private dev group. It's a very, very drastic change to the military system and it came about through talking about fixing steel, oddly enough. It's a big change, but makes things possibly very interesting. Currently we're limited to 5 barracks, 5 factories, 5 airfields, and 3 shipyards. Allowing for 15000 soliders, 1250 tanks, 90 planes, and 15 ships per city. Once you become a reasonably established nation (1500 infra per city) which typically happens comfortably between 6-8 cities you can easily max everything improvement-wise (Warchest wise is up to you). From this point on war becomes fairly boring, max everything and bash against each other hopefully with some help from allies and minor coordination and tactics. First meaningful strikes usually win unless there's a big city number advantage somewhere. The new system takes those 18 military improvements and makes that your cap. You can build 18 military improvements per city. So you could build 18 barracks giving you 54000 soldiers in that city, or all factories giving you 4500 tanks in that city, or 18 airfields giving you 324 planes in that city, or 18 shipyards giving you 90 ships in that city. Seems like pretty tall numbers right? But to get those you have to have no other military of any type in that city. Lets say you max planes, well someone with small ground forces and large air force can take you down by gaining ground superiority. Going balls out on one unit type makes you weak in other areas, but you can do it. You can also max out barracks and tanks one night to double buy a huge ground force if you're trying to come back from losing a war. With some coordination and help from allies now you can more easily come back from a losing fight (sure it's expensive though). Someone also going insane airforce at around 10 cities or so, one attack could cost them near 1k ammo/gas. It really makes things interesting and will effect the market. Now you don't need to max your tanks at 1250 per city, you can go around 625 if you want and make up for your lack of steel with more planes since alum is cheaper (though this could make steel cheaper by some while boosting aluminum). It does a lot of things. The war tactic will no longer be max everything and ram yourself against another person while trying to keep max the entire time. You'll have to plan attacks better based on who builds what. It's a bit of a crazy idea, but it could really fix a lot of things me thinks. Commence complaining! 14 Quote Link to comment Share on other sites More sharing options...
donsberger Posted November 20, 2015 Share Posted November 20, 2015 I like this idea a lot as it allows for a more custom build where every nation isn't essentially the same once you get to a certain infra and will allow you to maybe strategize what you will be able to do best going into a war. Quote Link to comment Share on other sites More sharing options...
Caecus Posted November 20, 2015 Share Posted November 20, 2015 (edited) I don't think it's a bad idea. Adapt or die, that's how the world works and that's how this game is going to do as well. This also gives specialization to the nation, as well as demanding more coordination between nations. Way I see it, it could be nice. Fix spies next plz. Edit: Fat airforce ftw Edit: Tanks are useless if this gets through, just via mechanics of war. My guess for the future ratio is 8 Barracks, 7 Airforce bases. It's alright, I don't use tanks anyway. Edited November 21, 2015 by Caecus Quote It's a useful mental exercise. Through the years, many thinkers have been fascinated by it. But I don't enjoy playing. It was a game that was born during a brutal age when life counted for little. Everyone believed that some people were worth more than others. Kings. Pawns. I don't think that anyone is worth more than anyone else. Chess is just a game. Real people are not pieces. You can't assign more value to some of them and not others. Not to me. Not to anyone. People are not a thing that you can sacrifice. The lesson is, if anyone who looks on to the world as if it was a game of chess, deserves to lose. Link to comment Share on other sites More sharing options...
Aerys Targaryen Posted November 20, 2015 Share Posted November 20, 2015 Good idea ! 1 Quote Link to comment Share on other sites More sharing options...
Fistandantilus Posted November 20, 2015 Share Posted November 20, 2015 RIP boats Also, maybe lowring the cap to 15(or less) improvements per city would be good to, just so it isnt toooo nuts 3 Quote Link to comment Share on other sites More sharing options...
Moreau Posted November 20, 2015 Share Posted November 20, 2015 Good idea 1 Quote Signed by Sultan Moreau Link to comment Share on other sites More sharing options...
Karrde Posted November 20, 2015 Share Posted November 20, 2015 I think it's a terrific idea, though as the last poster hinted- boats are still of questionable use. Some sort of rock paper scissors type arrangement between boats, planes and ground Could work well in conjunction? Quote Link to comment Share on other sites More sharing options...
Hooves Posted November 20, 2015 Share Posted November 20, 2015 (edited) 18 air bases per city Airstrike them to oblivion Profit? Edit: In all seriousness, would open up more choices to make. Although I feel unsure about this. Edited November 20, 2015 by Hooves Quote Link to comment Share on other sites More sharing options...
Lelouch Vi Britannia Posted November 20, 2015 Share Posted November 20, 2015 Not sure if this would play out well Quote Ex-Archduke of Defence for BK 3 minutes ago, Buorhann said: @Lelouch Vi Britannia - BK needs you, but they really don't deserve you. Thanks for the dankness. Link to comment Share on other sites More sharing options...
Aerys Targaryen Posted November 20, 2015 Share Posted November 20, 2015 (edited) 18 air bases per city Airstrike them to oblivion Profit? Edit: In all seriousness, would open up more choices to make. Although I feel unsure about this. If you have 18 airbases per city, I can build 13 airbases, 2 factories and 3 barracks (each per city), gain ground control, after which your 18 airforce bases will be effectively 12 airforce bases. It also depends on who is striking first, but 18 airforce bases can still be defeated easily. EDIT: Yes it adds a lot of combinations, I think it will be an interesting change. It will affect the way people coordinate during wars as well. 2nd EDIT: This change will seriously deflate the value of steel, as people will build lots of airforce and soldiers. May be along with this change, we should consider costlier aircrafts, one which requires 6-10 aluminium rather than 3 aluminium. Edited November 20, 2015 by Aerys Targaryen Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted November 20, 2015 Author Share Posted November 20, 2015 5 alum per plane was the general consensus in the dev group. Quote Link to comment Share on other sites More sharing options...
Clarke Posted November 20, 2015 Share Posted November 20, 2015 The concept isn't too bad since it is one of the core concepts of strategy games. Quote Link to comment Share on other sites More sharing options...
Atzuya Posted November 20, 2015 Share Posted November 20, 2015 This would make for some entertaining war strategies. Hell yes +1 Quote Link to comment Share on other sites More sharing options...
Lyrositor Posted November 20, 2015 Share Posted November 20, 2015 I like this. It encourages more forethought before launching wars and more cooperation within an alliance, since members will need to shore up others' weaknesses with their strengths (that does mean independent nations like mine will suffer though. Quote Link to comment Share on other sites More sharing options...
Rozalia Posted November 20, 2015 Share Posted November 20, 2015 Nope don't like it, puts things even more in bigger nations favour. 4 Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted November 20, 2015 Share Posted November 20, 2015 Non-terrible. If you are going to fiddle with the requirements for building units (alum/steel/etc.) please consider a corresponding change in their score value per unit to keep the balance. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Popular Post Spaceman Thrax Posted November 20, 2015 Popular Post Share Posted November 20, 2015 (edited) I love anything that adds more interplaying dynamics and meta to the game, but I don't think this would work as intended without some pretty extensive accompanying changes to the exact balance with the other units. You'd generally be a fool to build tanks instead of soldiers (slower to buy up, cost is exponentially higher, only tanks are subject to the effects of air superiority), and planes would continue being the best way to cause damage, only under this system they could easily cause far more. Edited November 20, 2015 by Manthrax 8 Quote Slaughter the shits of the world. They poison the air you breathe. ~ William S. Burroughs Link to comment Share on other sites More sharing options...
Fox Fire Posted November 20, 2015 Share Posted November 20, 2015 I don't like this idea. I'm in agreement with Manthrax and Roz. Quote _________________________________________________________________ <Jroc> I heard \ is an anagram of cocaine<\> I can't be rearranged into a line, I already am a line. --Foxburo Wiki-- Link to comment Share on other sites More sharing options...
Odin Posted November 20, 2015 Share Posted November 20, 2015 (edited) You can additionally change the score per tank, aircraft etc. , which catapults only aircraft users in heights where he doesn't want to be, or where he is of no use. Edit: Ah, was already mentioned, my bad Rahl. Edited November 20, 2015 by Odin Quote Link to comment Share on other sites More sharing options...
Diocletian Posted November 20, 2015 Share Posted November 20, 2015 So we revert planes to their OP state as from prior all while encouraging even shorter wars? No thanks Quote "The happiness of the people, and the peace of the empire, and the glory of the reign are linked with the fortune of the Army." Link to comment Share on other sites More sharing options...
Wayne Posted November 20, 2015 Share Posted November 20, 2015 All it does is move the goal posts. Quote ☾☆ Warrior of Dio Link to comment Share on other sites More sharing options...
Hodor Posted November 20, 2015 Share Posted November 20, 2015 It's a good start. Fixing the prices for ships and tanks would possibly motivate others to get navies and tanks, but otherwise what incentive is there to do anything but max out airplanes? Quote Link to comment Share on other sites More sharing options...
Phiney Posted November 20, 2015 Share Posted November 20, 2015 All the backlash about this idea is in regards to planes, surely this just means planes are still not balanced compared to the other units, not that this idea sucks? Hypothetically, if planes weren't as OP would people be behind the idea on the basis it promotes tactics and teamwork over maxing? Quote Link to comment Share on other sites More sharing options...
jaguar Posted November 20, 2015 Share Posted November 20, 2015 Meh. Just lower the price of tanks and things should better Quote Link to comment Share on other sites More sharing options...
Wayne Posted November 20, 2015 Share Posted November 20, 2015 All the backlash about this idea is in regards to planes, surely this just means planes are still not balanced compared to the other units, not that this idea sucks? Hypothetically, if planes weren't as OP would people be behind the idea on the basis it promotes tactics and teamwork over maxing? People will soon find the sweet spot and in six months we'll be looking at fixing the war system again. 1 Quote ☾☆ Warrior of Dio Link to comment Share on other sites More sharing options...
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