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Everything posted by Atzuya
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Missiles are situational at best. They could be a good way to take a potshot at your enemy when you don't feel like wasting millions in resources doing conventional attacks or when you ran out of units. They could also be useful when you need to take down an improvement or two, although it's far from reliable on doing that. It's not the best thing to have, but personally I like having it around.
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5/5/2016 - State Religion & Cosmetic Improvements
Atzuya replied to Alex's topic in Announcements & Updates
Really...? Do I have to make a facebook account just to get rid of that objective Overall it's a good change I guess -
I haven't been following politic happenings for the last few weeks, and looking at this thread maybe that was for the best. You oversensitive chucklepots spit into everyone's eyes and still act offended when people decided not to worship you.
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April Fools and those who celebrate it unironically should be purged
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Should've joined PP and have fun together with warpoles there
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Extend improvement destruction to all attack types, up destruction
Atzuya replied to Ogaden's topic in Game Suggestions
20% chance to destroy an improvement with airstrikes would get things super interesting -
Yay now we can go back to pixel hugging (ノ ̄□ ̄)ノ ~â”»â”â”»
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Arrgh is really lucky, now they have a whole alliance to drain empty to pay for their rebuilding
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This entire thread
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>Christian god exists Yeah sure pal
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The first Jojo had to burn down a boat with him dying inside of it to bail her out at the end of it. It would be interesting if that's ended up to be the case
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So... VE would be the Jonathan Joestar?
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vastly increase improvement damage from nukes
Atzuya replied to rapmanej's topic in Game Suggestions
True, but depends on how many improvements a city have, the chance for it to hit any power plant could be anywhere between 5-10%. Bumping that to constant 50% can greatly improve the nuke's worth without changing anything else. -
^Now THAT'S more like it. An ominous threat supported by both the ability and willingness to actually do it. Much better to read rather than some under-prepared nation trying to sound big, which only came out sad. You'd need to lose about at least 9700 infra to be able to declare on us. Keep going brother
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^that would have sounded a lot more intimidating if it comes from someone with 15 or more cities, but I guess it's the thought that counts
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Sad attempt at propaganda
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It only increases the daily build based on the daily build cap itself. 2% increase is indeed 10% of the normal 20% 3750*110% is also 4125, so nothing wrong there. Tho I agree the wording can be mistaken as 10% of the max cap instead of the daily cap
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vastly increase improvement damage from nukes
Atzuya replied to rapmanej's topic in Game Suggestions
3 improvements, and the third one have a 50% chance to hit a power plant -
This is far too many gifs in one thread... Have fun on the field, lads. I know some of you are actually competent fighters
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The Sig Movement [Peaceful and Nonviolent Protest]
Atzuya replied to Stormrideron's topic in Forum Games & Spam
So apparently breaking the rules when the lawmen aren't actively enforcing it a privilege now -
Just a little tip: use Lightshot or any other similar things to easily grab a screenshot whenever a bug happens on your end. It'll make everyone's life much easier
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Tanks by the current mechanic can already work as artillery units. They destroy far more infrastructure than soldiers, very costly both to purchase and maintain, die easily from airstrikes, and tend to die the last in ground battles.
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city natural population growth mechanic question
Atzuya replied to Hereno's topic in Game Suggestions
Nope. The natural population growth is tied directly to your city's age regardless of its history or current state. It'll always stay the same whether your city is constantly under attack or kept pristine forever. -
Pirates from Arrgh disturb God Emperor Dio Brando
Atzuya replied to Kemal Ergenekon's topic in Alliance Affairs
This thread got weird really fast