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Showing content with the highest reputation on 02/26/23 in all areas

  1. For me, as a pirate, knowing who can counter me from an alliance is as important as knowing who I can raid and while that green little tick mark shows people who are in my range, I still have to either manually calculate or use third party tools (same effort) to know people in my defensive range. And although only once in a while, I believe it would help landlubbers too and the community in general. So here I suggest making some change to that icon, and instead of describing I'll just go ahead and show you how exactly: : nations I can declare on : nation I can declare on and they also can declare on me : nations that can declare on me but I can't declare on them and on a table it should look like this : If Alex/game dev team actually considers this, they can dm me on discord for original files and PSDs (same res as current icon).
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  2. First things first! The two major updates are being worked on by the coding staff, first are Beige changes and a general war overhaul most of which is outlined in that thread. There are some changes back from 2021 threads that are being included in this as well now that the improvement destruction system has been changed to accommodate for the changes to missiles/nukes and the VDS/Dome tweaks from 2021 which can be found about 2/3rds down in the OP of that thread. After that moves to testing, Perks will be next on the agenda for a major new content addition. The target for perks to be released is Spring of 2023. Once Perks are complete work on the next section of new content will begin with commodities. Note, the numbers in there aren't what will be in the final product, it's more about the concept. In between these we plan on continuing to make adjustments on existing content and smaller, less code intensive changes and additions while continuing to work on QoL changes. Now, lets get to the changes.: Reminder that this is the public feedback phase of content. Just because it's listed below doesn't mean it's definitely coming out as listed. Nations Leaving Vacation Mode will be automatically given a 12 turn (1 day) beige timer. This will allow for nations returning to not have the be around around at the exact turn their timer ends. Allows them to join an alliance and such should they need to as well. Spy Counts and Spy Odds will no longer be hidden or ambiguous. Players, through bots and API data have been able to calculate spy odds and counts with the current system. To allow all players, even those without bots, to play on an even field and reduce the API request and data scraping, this information will now be provided. Spy counts will be visible to all players. When performing a spy attack, odds will be shown rounded to the nearest percent. When a nation completes a bounty objective against another nation, but is blockaded, that player will still gain the bounty. The bounty will be in be deposited into the nation once that nation no longer has any active wars. This is to allow players to still earn bounties while blockaded, but prevents a nation from being able to exploit the bounty system to aid a blockaded nation still at war. Changes to Urban Planning and Advanced Urban Planning: These projects will have two different payment options. The first is the already existing one and the second option is outlined below with a focus on raw resources instead of food. Thus, if there is a spike in food prices the alternative option may be cheaper. If raw prices spike, the food option may be cheaper. This way players can balance cost options and more diversely spread out varied resource demands. Urban Planning Second Payment Option Coal 20,000 Oil: 20,000 Iron: 20,000 Bauxite: 20,000 Lead: 20,000 Advanced Urban Planning Second Payment Option Aluminum: 40,000 Uranium: 20,000 Coal: 30,000 Oil: 30,000 Iron: 30,000 Bauxite: 30,000 Lead: 30,000 Ammo: 40,000 Alternative Payment Option Removed. Changes to Pirate Economy Project: Pirate Economy now provides a 5% bonus to loot from ground attacks. New Project: Advanced Pirate Economy Requirements: Nation has won or lost 100 combined wars. Requirements: Nation has Pirate Economy Cost: $50,000,000 Aluminum: 20,000 Ammo: 40,000 Gas: 20,000 Effect: Nation has an additional offensive war slot. Nation gains 5% more loot from ground attacks. Nation gains 1.1x modifier to their loot (edit from feedback) from defeating a nation and the defeated nations alliance bank. New Project: Bureau of Domestic Affairs Requirements: Requires Government Support Agency Cost: $20,000,000 Food: 100,000 Aluminum: 10,000 Gas: 10,000 Steel: 10,000 Oil: 10,000 Coal: 10,000 Iron: 10,000 Effect: Timer for changing Domestic Policy reduced to 1 turn. Change to Resource Production Center. Renamed -> Activity Center Effect: Daily Log In Bonus increased by $500,000. If there is any daily log in streak above 1, Daily Log In Bonus increased by $1,000,000. This amount is separate from any other modifiers. Still has a City Cap of 15, and will turn off above 15 cities.
    1 point
  3. Requiem formally sells shares in multinational conglomerate, Paradise, a leader in the market regarding employee relations. This decision was made after careful meditation and divine consultancy by the Vizier, not due to volatile stock price, nor due to loss in investment, but rather a divine re-evaluation of the market. Remaining cult owned shares have a 72 hour period to be sold before they’re lost to the void. Requiem wishes Paradise plentiful returns on their dividends, plethora of heavenly alcohol, and condolences for still having to deal with Lefty & Abaddon.
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  4. Best of luck my 2 favorite people! :3
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  5. Need an alliance that can help you win wars and support you? Join Camelot and dont worry about losing again
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  6. Will this idea never die? I suggested this more than 5 years ago, and I was not the first either. Global events would be nice. Since we are at it again, how about these: Comet Cow-Paddy slams into the Earth: Farm output doubled for 10 days. Fragments hit on March 17 every year. Far-Right Global Conspiracy: Crime increases by 10% for 10 days, randomly starting on each continent for a period of 10 days. Far-Left Global Conspiracy: Education levels rise, production is doubled, cash income is halved for 10 days.
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  7. Tell me you want to kill food producers without telling me to kill food producers : (more seriously, so many potential debuffs targeting food producers may be a bit harsh, else the ideas are good)
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  8. An un-recgonition of hostilities is a first I have seen. I guess we have some activity.
    1 point
  9. By not making it your main focus, wars are expensive, many doesn't really realize how expensive. One of the main problems with merc services was that they where extremely underpriced, often even on purpose to try and pull in customers, but even when they try to raise prices they normally don't earn enough to cover for what they would have earned doing other stuff. So in general merc services don't last to long with the exception of Arrgh, that can use it's reputation to pull in customers, instead of offering low prices, and has a better understanding of actually cost. Merc contract isen't always going be a daily thing, and when it is, it often new players trying to hire a merc, while not being able to afford one. So do other stuff, that give you money while you wait between contracts. Second thing is that people have to trust you, which is something Arrgh build heavily on, Arrgh normally demand payment upfront, but if they where to fail the contract or something unexpected happened that prevent the contract being carried out, the client get their money back, while being offered an alternative solution if possible. Arrgh has a rep for being expensive, but trustworty and getting the job done. That is around the 3 point you need to work with, price, trust, and war experience. So i would suggest trying to join a raider alliance, and get some war experience in, try to get some insight into how they run merc services, and not just the direct cost of war, but what you might have earned declaring on another guy, or farmed doing that time.
    1 point
  10. For someone who raids, it is very annoying when you have 5 wars, and you have to do the same attack over and over. I propose a feature where you can select the amount of soldiers and tanks you want to use, the attack type and the wars you and to initiate it on. It well then use as many MAP's as possible, and attack as many times in all of those wars automatically. This would mak2 it a lot quicker.
    1 point
  11. Make more projects for raw resource mining. Have them run similar to the Uranium project.
    1 point
  12. I think that having the abilitiy to unblockade someone that you've decided to blockade, would be useful. Additionally, I think that if you blockade someone, that person should still be able to trade with YOU (but noone else). So people can kind of use it as an extortion type of thing, to make more money.
    1 point
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  14. Should add an option to keep baseball player names static With such an option, names wouldn't reset on retirement. I don't want to rename my players over and over again.
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  15. Er Ok, the easiest way to explain this is, under the current game this would just be sheepy nerfing anyone who has ever been in a loosing war. The approval metric is just broken and awful.
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  16. I wouldn't say it's particularly dumb, but I don't see much reason for why you would want to unblockade someone (other than maybe giving them an option to pay you to be unblockaded idk).
    1 point
  17. A tree you can invest cash and resources in to unlock bonuses for your nation such as income increases, military buffs whether its damage or increase military building capacity, resource production buffs, buy discounts, etc
    1 point
  18. Personally, projects are a poor man's tech tree. I would much prefer a decent tech tree, so we could have more variety in nation builds. I'd make sure of two things though: First, add things like City Count, Infra Count, Land Count to the prereqs (along with any previous nodes). Maybe even stuff like "must own x improvements" or "x soldiers", etc. Two, have opposing branches in some cases. If you unlock x, researching y will negate x (and you'll lose it and anything unlocked after x). Also the further you go down the path of x, the more expensive y becomes. This stops nations (like myself) from simply buying out the whole tech tree. Which is currently what I've done with the projects (hello 23/30 project slots). It also makes people think about what they're choosing.
    1 point
  19. After consulting with people in BK and around Orbis, I do believe there is a suspicion that an account or bot got compromised by another individual in this community. After seeing BK remove more than half of its members (with more still dropping), I think it's necessary to point out that this sort of action will not be tolerated by any regardless of Coalition. I really hate what BK does and says, but genuinely best of luck in bringing your community back to order and resolving this situation. If it is a hack, maybe @Alex can intervene. No one deserves to have their alliance nor community destroyed. I will personally do everything in my power to bring any party involved to justice for actions that should never occur in Orbis. These attacks are despicable. This is a game, and we're supposed to have fun and perhaps engage in some politics. Even if some can't understand that, we should never make it personal or threaten a community. Sorry, to go on this tirade, but I'm pretty pissed off right now about this situation. At the moment, TKR v BK is irrelevant. BK got attacked in an unjustifiable and unacceptable manner. Whoever is doing this, you just made things so much worse for everyone involved. tl;dr: frick whoever did this. Note that I've come to these conclusions myself.
    1 point
  20. This video is sponsored by Dashlane. edit: er, post
    1 point
  21. That's my suspicion as well.
    1 point
  22. I completely agree but we shouldn't be so hasty to come to conclusions. If there was foul play involved, why would someone go through each nation and remove them and not just disband and delete?
    1 point
  23. Yeah, I'm all for blood feuds and other in-game shenanigans but actively trying to destroy an alliance/community via compromised information is non-grata. If that person is caught I hope they're permabanned.
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  24. In the meantime, we should all change our passwords.
    1 point
  25. I'm petty and liked to see who liked the things I posted. Pls give back.
    1 point
  26. There's a lot of support behind this. Could you at least look into it (or have somebody else do so)?
    1 point
  27. Actually, that doesn't help. In fact it has the reverse effect, I am now an insomniac. Pls help.
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  28. If it helps you sleep at night, I'm not the one who liked your comment just now. :^)
    1 point
  29. If it helps you sleep at night too, I'm the one who liked your comment just now. :^)
    1 point
  30. I base my self worth around the likes I get on the internet. Plz give back.
    1 point
  31. I can't sleep unless I have confirmation that my opinions are correct.
    1 point
  32. I second this; I love seeing who has liked what content.
    1 point
  33. bozo. camelot doesn't do counters lately
    0 points
  34. I think it is a good suggestion to make it so that you need gasoline in winter for heating and the amount of gasoline used everyday can be decided according to the number population this will make the game more realistic as you will need to warm your population in winter so they don't die
    0 points
  35. Several months ago, three project where added to the game, and with the upcoming update three new ones are going to be added. On the other hand players where only giving the ability to gain one extra project slot using one of the projects of the previous update (Research and Development Center). Wich is why I believe that there should be another way for players to gain additional project slots. And in my personal opinion, the best way to get the additional project slots should be by pushasing them using credits. Of course projects are important, therefore project slots are extremely valuable so I suggest some rules and restrictions to prevent abuse and also keep the game balenced: - You can only purchase one extra slot every 90 days - A player can only purchase a maximum of 2 extra slots. - The price for the first slot is 5 credits and the second is 10 credits. If a player was to purchase the coin from the market (most players will probably do that) they can calculate if it is more profitable that way or if they should destroy a project they already build or purchase more infra, and that will depend on the project they want to build, the projects they already have, their city count and how much ifra they have.
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  36. 0 points
  37. I had an idea for players to export their resources to another for profit, so let's say you pay an amount to create your Company and you can upgrade it and buy 3 different transports. 1 Being Tanker ships which can export Oil and Gasoline, 2 Being Trains which can export Materials such as Steel, Aluminium, Bauxite, Uranium,Coal, Lead and Iron. 3 Being Cargo planes which exports Munitions. All these transports you have to pay for same as the military and they can be destroyed, sunk and shot down during wars if the opponent has superiority in one or multiple fields. This makes blockades more interesting as one part will loose profit and the other won't gain resources.
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  38. Instead of having this project going dormant after city 15 I'd suggest maybe adding a different function to it. For Example, 16 cities and beyond would change its function to increasing the output of all raw resources your nation produces specifically by some x amount. So instead of getting a full arsenal of random raws from the project, the project would shift focus to the raws your nation's location would produce.
    0 points
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