I came up with this idea as I thought about all the resources that disappear in globals. Just wanted to throw it out there to get some thoughts.
Scrap is a resource that slowly piles up in your nation as you lose units in war. On its own, scrap is useless but can be sold on the market.
Introduced alongside scrap is a new improvement (or project) which converts scrap to another resource such as steel or aluminum. This is determined at random at every turn. If this is too powerful, it could have a 50% of remaining as scrap and the other 50% that it becomes one of several resources.
Players have the option to sell their scrap as is or convert it to other resources for their own use or profit.
Advantages:
- Previously, resources would disappear once units were destroyed. A minor recycling process may affect the trade dynamic
- Creation of a new, scrap-based sub-economy for players who want to buy up scrap and sell back as resources
- Blockaded nations now have a small chance of producing resources they may desperately need
- Nations on 100/100 can still sell scrap or resources on the market for extra cash
- Nations in smaller alliances that don’t fund post-war reconstruction could sell or convert their scrap to help recover on their own
- Smaller nations that don’t raid may decide scrap is a better investment than farms. It will help them make more progress and enjoy the game more as a result, plus less complaints about radiation