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Showing content with the highest reputation on 09/02/21 in all areas

  1. A lone Rakatan ship travels through hyperspace on a voyage into the unknown. The captain hears the gravitational anomaly alarm go off and tries to steer the ship away from the unknown anomaly only for it to send the ship flying out of hyperspace to land on a small planet. He checks his information on this planet. It's a relatively unknown planet. All that is given is a name used by the inhabitants, Earth. Deciding to stop for supplies he sends an expedition to the primitive planet to see if they have anything of use. What they find shocks them. A small band of weak militarists who could be called a doomsday cult fighting off a religious order. They are impressed at the cultist after watching them drive off the large order and decides they must be capable warriors. They find what looks like a leader of the religious order out on his own and seize him to learn about all that transpires. They learn the religious order of Lazurus is but a feeble heresy that must be cleansed. Tldr The Rakatan Infinite Empire Declares war on 770 and Sanctuary Signed Supreme Predor MH Speedy Heir Apparent Duluth
    10 points
  2. Please state your CB in plain language or this will be labeled as religious persecution/genocide. Thanks -zig
    4 points
  3. do to the throwing of memes between Ti and Sunray. Sunray won the battle but TI got salty and decided to bring it to PnW. i see you killzbob, i saw that you declared on me and it's on now buddy. come on with your weak attacks. say goodbye to your pixels. you lost the meme war and you will this one.
    3 points
  4. 3 points
  5. You hit a bunch of inactive husks in 770, but didn't even hit Greene? Disappointing, to say the very least.
    3 points
  6. This is true; however, tbh, GOB is just the next TEst. Only difference with this one is I recognize all these fricking whales. For example, iirc: @Aenir - UPN. I remember this one being !@#$ slapped for 3 years @Rosen DJOK - DEIC. This is another one that we kept !@#$ slapping every time we clapped Paragon and Covenant for years on end. @Joe Baker - VE? I wanna say VE. Paragon @Inconnu - VE? I wanna say VE for this one again @Hamiltenor and @Belisarius - Rose. I remember these ones vividly. The prize at the top after rolling the ever loving !@#$ out of Rose lmfao. Ajax - VE? Tamer - Is that @Tamerlane? I wanna say TKR and VE @Goldie - VE. What a game it would have been had we VoNC'ed Partisan amirite? @Samwise etc and so on and so forth iirc VE Point being, difference between TEst and this one is that majority of @Sweeeeet Ronny D's membership should be used to getting !@#$ slapped like this. @Cooper_ told me not to compare the FA of the past; however, I want the game played at my pace tho so I think a rerun of Knightfall and a reminder to GOB that they're just the new TEst is warranted.
    2 points
  7. Greene bad sanctuary threat cause treaty, basically what I understand from all this lol
    2 points
  8. Deus Volt for the Raccoon Pope
    2 points
  9. I don't think you're paying well enough attention to the politics if "secret treaties" is your only take away from the CBs of the last few wars.
    2 points
  10. What's claimed on the OWF as reasons for wars is all stagecraft for the masses. So while people say secret treaty this, secret treaty that. Really its revenge for this, or revenge for that, or prevent power consolidation/weaken potential opponents. These are all fine goals for CBs and politics drive all of it.
    2 points
  11. Is this like a new way to raid or smth? Like just do a DoW on the forum asking for a 1v1 and get no counters? God damn you guys are real intelligent!
    2 points
  12. I'm not racist, I hate everyone equally.
    2 points
  13. The one thing that has been around forever, but makes no sense is the Alliance War Page not actually showing if the member had won or lost the war. Instead it just states Victory/Defeat. On the other hand the nation war page displays the actual result. So I suggest changing the alliance war page to include the exact war result of the participating alliance member. Alliance War Page Nation War Page
    1 point
  14. WHY RACISM IN PW IS BAD: It hurts people's feelings! It's mean! It's not right! Always be kind to others! It's against the law!
    1 point
  15. A majority of wars till date have been dogpiles. While there are few examples of how a side with superior activity and "competence" in general have been able to "win" against dogpiles, dogpiles are generally hated by the community. The reason for the hate is that it is extremely hard to win a dogpile. While there have been a number of changes to solve this problem, none of them seem to have been effective enough. The most notable among these failed changes has been the reduction to causalities for defenders in the war compared to the aggressor. While such a system looks good on paper in a 1v1 situation, nations have 3 defensive slots and hence we really need to look at a 3v1 situation, sometimes at 9v1 situations even. The biggest reason for the failure is that to oppose an invading force, the defender needs to attack the aggressor as well in which case the causality nerf applies to the defender. Plus, having already lost units in the opening hits by the aggressor, the defender is effectively already fighting an up-hill battle.The topic of this forum post however is not to criticize past decision - it is to provide a solution and maybe influence any future ones. Potential Solutions: Ending all wars in beige: This has been one of the most suggested changes to fight back against dogpiles. Dogpiles always rely on two things-Manpower and Beige Cycling. Ending all wars in beige makes Beige Cycling extremely difficult. Even at the current rate of 2 days of beige, at worst, the person on the losing side of a war would be able to get into a situation where he is being sat on by a single player alone and has upto 4 days of beige. Double Buys and coordination by the losing side could easily subdue this single person sitting on a zeroed person, letting them build up to at least some days of military buys and rejoining the battle against the enemy. Moreover, since both beiging and expiring the war would result in beige, players would be more inclined to beige their wars for the loot and infra damage than to just sit around and let a war expire. Ending all wars in beige do have some abusable points like where pirates could use this to get beiged before raiding new targets or slotfilling being hard to detect because the person is doing attacks. But such abuses would be easy to notice and punish. To make getting beiged by expired wars punitive for the defender, the target would lost 4% of their infrastructure as they would in case of being defeated. To make it punitive for the aggressor, a war beiged due to expiry will not give any beige loot to the aggressor. This would also stop abuses by pirates who might attack an inactive player, do a single attack to get their resistance below 100 and then expire the war without doing any more attacks but looting the target. Increasing Resistance Loss due to attacks: A second way to stop sitting would be to increase resistance loss due to attacks. Currently, the least number of attacks needed to beige a person 8 attacks. This implies that if you are attacked, the attacker would be able to do 8 battles against you and you will lose units 8 times. Now, if say the number of battles a person could do to you was reduced to 5. You would in theory lose 37.5% less units. The attackers would have to attack you more to zero you. This makes it more likely for the attacker to beige you and give you time to rebuild. This plus the lower causalities to defender would mean it is harder to zero a nation out without beiging them and giving them time to rebuild. The proposal hence is that the resistance lost per attack be increased. A new resistance table would need to be drawn up for this. However, that is something a person good with numbers should do and not me. The theory is if more resistance is lost, sitting would be harder and beige time would help people recover. It is also possible that the players would enter beige with some military leftover. Decreasing defensive slots: This might be a controversial suggestion and might not be liked by all. However, a 2 defensive slot system could immensely help a smaller side. In a war with say an opponent 10 times larger than you own, the odds would always be 3v1 since that is the maximum number of defensive slots you have. Any person other than these 3 would just be sitting out there waiting for their turn. However, 3 people attacking 1 person might actually be overkill. A 2v1 might be more manageable. Not only this, since 2 people would kill less units, it might be more difficult to sit as well. Plus, upon getting beiged, it is possible the defender would still have a part of their military leftover. As to why this would be a bad thing to do, this would make the whales in the game extremely powerful, especially since it would be very hard to drag their military down and inflict much damage on them. Increasing daily buy limits: Another way to let dogpiled nations fight back is to increase daily buy limits for nations. Being able to buy more military daily(say 25%-33%) of your military daily would allow nations to easily fight back their aggressors, even if they have more military. Even though these attacks would probably be suicide attacks, a well-coordinated team attack could easily help beat down or even zero the aggressors in such situations. The downside to this is that since the aggressor too can buy more military, it might become more of a stalemate war with the winner being decided by whoever has a larger bank or more willpower to keep fighting. To implement this however, causalities would need to be increased to make it worthwhile to fight and double buy against the aggressors. Different kill rates depending on whether you are the aggressor or the defender: I opened with how reducing causalities to make wars even didn't exactly work out the way it was intended to. This is a patch to that change. Basically, depending on whether you are the aggressor or the defender, your causality rates would differ. If you are the aggressor, you would lose more units and kill less units in offensive wars compared to what the defender would. That is to say, if you lose 100 soldiers and 10 tanks and kill 200 soldiers and 30 tanks in an offensive ground battle as an aggressor, the defender would lose 50 soldiers and 5 tanks while killing 300 soldiers and 50 tanks in an offensive ground battle as the defender(the numbers are just examples). The difference in numbers signifies the "Home Advantage" of the defender. This could make chipping at the aggressor by defenders more worthwhile than they are now and give a better way to fight back.
    1 point
  16. 1 point
  17. I would disagree with this statement, what GnR proved is poorly planned and coordinated updeclaring is extremely weak against a prepared and active opponents. Up declaring still works great when you can have 500 less planes than your opponent, launch a airstrike on them and kill 300+ planes and only lose 150 planes.
    1 point
  18. I declare war on this guy for this message because yes For legal reasons that is a joke
    1 point
  19. Good luck my friends, both in holy sea and in our enemies, may this Danmaku be glorious
    1 point
  20. nah we want to make him watch as his alliance burns
    1 point
  21. i would come wit you again this time, but unfortunately i cannot.
    1 point
  22. 1 point
  23. I imagine this isn't easily enforced.
    1 point
  24. I can't really say I agree with this. From history, we can look at the Winter War with Finland giving the Soviets a bloody nose, and how even the greatly outnumbered + outsupplied Confederate rebels held out 5 years against the Union in the American Civil War. From the game standpoint, there's not really any politics nowadays for the last few globals, which have basically amounted to "Find the Secret Treaties!" ever since Duck Hunt. It could easily have been Rose or Blackwater getting dogpiled instead of Hollywood, because everyone's victim of just blaming secret treaties as some stupid CB. Last war I remember with a decent CB was that one war about treasure raiding. Not well thought out, but it at least had reason past fighting for the sake of fighting.
    1 point
  25. This statement is correct. You shouldn't be able to win a dog pile, if you have failed at politics to the point of getting dog piled, you should lose. If you are able to politically maneuver your opponents into a dog pile, its pretty ridiculous if the game mechanics are such that your opponents have a shot at winning a fight.
    1 point
  26. Wait do people actually give a shit about who up and down votes? Rofl.
    1 point
  27. This is essentially the same thing I said, however mine took a sponge-bath in hyperbole. edit: changed bath to sponge-bath for a more age appropriate response
    1 point
  28. The forums should be a place for anyone to engage in the community, not just hyper active people that remember the actions of some guy in a micro months/years ago.
    1 point
  29. 1 point
  30. 1 point
  31. Racists of all races unite against anti-racism!
    1 point
  32. 1 point
  33. Oh shit, looks like I'm going to get cancelled again boys.
    1 point
  34. At 1am Eastern Time on 8/22/2021 Camelot has issued their 72hr notice to Mystery Inc, we members of the bloc have accepted this declaration from Camelot. The treaty will remain in effect until such time. Signed, Ampersand Fark Weebunism The Commonwealth Aurora GATO
    1 point
  35. That moment when your opponent eats a couple nukes and decides to sell half their infra 🤣
    1 point
  36. I don’t know if this is the right place for this, I’m not exactly in the best of mind after learning this. PnW player and friend to many, Gojira has passed away. He kept in contact with some of us as he underwent surgery earlier this year and we all had hoped for the best. Unfortunately, we have learned he has passed on. For those of us who were friends to him it’s devastating, he leaves behind his family and they have a go fund me to help during this time. Please help how you can, and if you knew goji remember them well. https://gofund.me/feff7989
    1 point
  37. Hello Orbis, Marginal-Micro-Former-Meat-Shield-Co-Leader of The Horsemen here. Just a simple announcement (Full Disclosure, I'm 44% drunk) but unfortunately we will be severing all ties with The New Pacific Order, effective immediately. We have always been a loyal bunch but We were lied to, for whatever reason....and I don't even care to investigate the reason..or explain the reason...as even in our dissolution..The Horsemen will do our best to be loyal....even to an alliance that doesn't deserve it. So NPO, best of luck to you. I'm sure you will find the happiness and Orbis Domination you are looking for but as for The Horsemen, we do what we say we will do and we expect the same from our allies. My responsibility to my guys is number 1. Maintaining an alliance with a group that only sees us as a meat-shield cannot continue. I'm keeping this brief. If I continue to type, vitriol and nonsense will come forth. Also, the average attention span of the modern human is 300 words or less. Ok, full, full disclosure..i'm 74% drunk. -The Dude Oh yeah..we withdraw from this nonsense (war).
    1 point
  38. Moved from Orbis Central to Alliance Affairs. I am kinda shocked. This is the first time I don't have to do the opposite...
    1 point
  39. And they're treated like crap for it, too.
    1 point
  40. Animation Domination found out the hard way that this is not always that easy. Arrgh steamrolled them.
    1 point
  41. You see, new alliances dont have a choice. KETOG doesnt do protectorates usually Chaos is a closed group and I dont think getting a protectorate will be easy. BK and NPO are the only places they can go to. Even now, Horseman is indirectly tied to NPO via its allies. There isn't anywhere else to go. Either you are them or you are nothing This is the hegemony that will kill the game
    1 point
  42. It's amazing how poorly this comment has aged in such a short amount of time. Given the admittance on your side that you were already planning this war when you said this, it's hard to see this as anything but a blatant lie.
    1 point
  43. Royal greetings! The Evenstar Empire is a blue, European, independent, simple alliance that seeks to only grow economically; and to establish warm, friendly relations with other alliances. We are neutral in foreign affairs, and only wish to defend ourselves, any protectorates we may have, and our allies. Members of the Evenstar Empire don't pay taxes. Instead, they're simply required to provide a certain tonnage of a specific resource each week. The resource and it's amount are determined by a member's economy. For example, if you're in Europe, you won't be asked to provide uranium. We also don't have a large bureaucracy. If any members need to be heard, they can come to their leader (who logs in multiple times a day for hours at a time) directly. Furthermore, we are an absolute monarchy. All power is invested in the Emperor and, as stated above, we're completely independent. There's no need to worry about the bank being mismanaged or having to receive orders by a complete stranger. Excluding the Emperor, the government is small, and will remain that way. Still, we do have in the planning a representative board that will be democratically elected once established. As the alliance is also an extension of the Emperor's own nation, you don't have to worry about the leader up and leaving all of a sudden - dooming the alliance in most cases. Finally, we are a militant alliance. Members are obligated, upon request, to receive grants to finance recruitment cost of soldiers, the production cost of tanks, aircraft, and ships. They are also able to receive munitions free of charge. We are, as of the posting of this recruitment thread, currently ranked #43 with 25 members. Joining is as easy as becoming an applicant on the alliance's page itself: https://politicsandwar.com/alliance/id=1279 Thank you, and have a pleasant day!
    1 point
  44. Personally I think we should just change the mechanics so that Wampus can declare on any nation, that he can declare on any number of nations, and that no one can declare on him. Would be a fun meta. === To be explicit: GnR already proved that updeccing is extremely weak right now. Updeccing depends on dogpiles. Your proposed changes, by weakening updecs more, could finally shift the game beyond the C4 barrier where the optimal strategy is now to have a bunch of farms feeding Godzilla-type nations a la Wampus who duke it out in mass city-buying contests so they can get sufficient supremacy to downdec the rest of the game.
    0 points
  45. Camelot have always and will always be a toxic force in this community, I cannot think of another alliance that has had such a poor reputation that their leader posted a public apology for his alliance. The only thing more shocking to me than seeing Arthur's apology a couple of years back is that the alliance hasn't changed a bit since.
    0 points
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