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Cherise

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  • Leader Name
    Cherise
  • Nation Name
    Tenebres
  • Nation ID
    271091

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  1. Nation Link: https://politicsandwar.com/nation/id=273329 Ruler Name: Lofer Nature of Violation: Being an Alex Multi Why? It's obvious, this nation is listed as last online as of Unix Epoch. Moreover, a Unique ID check reveals no information, indicating that Lofer must have been created by Alex, as there should be no IP logs for this user.
  2. Hatebi would have been good on staff, and would likely have enhanced performance. IMO, in theory, Camelot could have burnt Nexus to the ground (while still being rolled), but part of the issue was a question of whether Camelot burning Nexus to the ground would have been desirable. As to extending the war longer; if you were actually planning to win the Nexus war and had demonstrated the IA strength needed to do so, then yeah, it would have been a good idea. Peacing out is disappointing, but your reasons for surrendering are understandable.
  3. Such as the fact that Hollywood took substantial damage last war and is mostly neutralized, right, with TKR having taken the equivalent of 5 months income damage over the past 3 wars? Time for a rematch!
  4. Mainly because TKR had huge warchests backing them, one, two, TKR was actually competent that war. The meta also changed so that the tactics TKR used (raiding, 1-shipping) no longer worked in the present meta as max-mil etc is now normative with planestrat being dead or near-dead, meaning that there's too much mil floating around for targets to be raidable. From what I heard, TKR's goals were to toughen up the alliance, but unfortunately for them, there's only so much damage a given alliance can take, and when not-IQ / Opus Dei smashed through the KERCHTOG$++ coalition, TKR broke in the subsequent war. TKR, in general, was relatively easy to suppress in the later stages of Roqpocalypse, while Rose, ironically, was substantially more of a headache. As an aside toward TKR goals, certain parties (including myself) believed that the extension of the war was intended (and if you were there, TKR was the one screaming no-surrender) to put in the diplomatic groundwork for the subsequent war. The only problem with that was that, if you talk to the more honest parties of the KERCHTOG$++ coalition, Roqpocalypse could have been considered at best a pyrrhic victory, so extending the war backfired on TKR in that case. However, I don't think anyone would say TKR did not perform well that war, just as even people sympathetic to Camelot would insist that Camelot underperformed, and that Hollywood was an utter mess last war.
  5. I did something like that to a micro a while back, tbh. I actually find this style of gameplay exhilarating, and it's one of the reasons I'm critical of Camelot's recent war performance. Camelot was only rolled for about 7 weeks, TBH. I'd go mention something about TKR's war strategy (and relative success) in Knightfall, but it's getting late.
  6. By the same logic, no alliance would ever go to war, other than perhaps the raider alliances, as wars are unprofitable. There's more to the game than pixels, man.
  7. Most of the active and competent members of Camelot left for TCW, leaving a skeleton crew in Camelot. Camelot was able to deny, beyond daily damage (which was pitiful, tbh), at least 700 million in daily income to Nexus over a span of like, what, 20 days after the main war ended? That'd come out to 14 billion additional damage. I honestly am quite disappointed Keshav wouldn't come back, though. With his skills, I'm sure the war could have lasted another 90 days.
  8. Raiding is an ecosystem thing; whether raiding is alive or dead has more to do with the numbers of raiders vs the numbers of raidables, as well as the vulnerability of raidables. The biggest issue with the modern meta vs raiding is more that, well, in the old meta, tanks used to be used for raiding / counter-raiding only, and most people didn't have a need to max up tanks. These days, every MMR has heavy tanks, which makes it much harder to punch through on the ground. But I don't see any desire to move tanks back toward "raiding tool only" as part of the meta, so that's where tanks are and where tanks will remain.
  9. Yeah, traditionally I never use my actual name and attempt quasi-impersonations as a standard MO. This is CN:TE tactics, never let them know who you are, where you are, or what you're doing until it's too late.
  10. Diomedes keeps on merging failed alliances into other failed alliances. You still owe me a good talk.
  11. Mainly because there was a massive upper tier this time around. I actually objected to this war because it was effectively overkill (and meant that anti-Hollywood politics became unsustainable); I was stunned that there was no tier warfare going on, but as it turns out, having 40% of the game's whale tier only means that you have 40% of the game's whale tier and the other 60% can dogpile you fairly effectively.
  12. Clock bloc? More like Coqbloq, amirite? And who will you be proceeding to Coqbloq next?
  13. Knightfall never actually destroyed TKR power. This one is fairly close to doing so, however, with TKR having taken 100 million damage per city last war cycle. I wouldn't mind the name "The Real Knightfall", especially since during Knightfall TKR was able to obtain obscene war stats (positive damage, #1 by total damage). This time around, their resistance level was terrible.
  14. Paid outsiders are less likely to be biased. Moderation is a weapon. Unless you're dumb enough to assume otherwise, moderation allows players significantly more control over game affairs than anything else you could do in game. Since moderation is effectively the game's strategic high ground, players and alliances will seek to acquire control of the moderation team and impose strikes / warnings with political intent. If you're not paying them with money, you're paying them with power, and power corrupts, absolute power corrupts absolutely. ==== As previously stated on Discord, Alex does not have the capability to personally moderate all game affairs. Neither is the game making enough that professional admins can be hired. Hence player-moderators and everything that comes with it.
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