In reading some of the suggestions in other threads, I noticed a complaint that older players have an advantage over newer players in terms of money, cities, etc. At the same time, people have been quitting due to this war dragging on, politics being the same and stale, and not having much of a way to grow. Furthermore, the leaderboards are basically set until those players quit or they somehow get nerfed. Fraggle will almost certainly be #1 in NS due to Nukes, war stats are basically untouchable due to years of generating them, and the people with eg 40 cities will remain on top and dominate the market. There are also complaints that the market is unbalanced.
One answer to this is a complete reset. I think that is a bad idea because people like to hold on to their nation they've worked so hard to make...
My suggestion is to make a second edition of Politics and War that can function alongside Orbis, but starts from a clean slate.
-Allows people to play more
-Encourages old players to come back to a fresh start
-Clean slate means achievable goals means fresh competition for everything
-New and different political entities and treaties (I would hope...?)
-Possibly more donations as credits will mean a lot more in a reset
-Lag (probably partially solved by having different turn change/update times, such as an odd number of hours apart)
-Carry over politics, edition confusion (possibly solved by calling it a different name)