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Showing content with the highest reputation on 03/10/21 in all areas
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Hello I’m announcing the Existence of my legitimate business “Nigerian Prince Banking” we offer -15% interest on loans and give YOU money for banking with us. And offer insurance so YOU can have a scam free history for YOUR company. We are also the first and only trillion dollar company in Orbis so you know your money is going somewhere good. Discord Invite: https://discord.gg/Yph5JnVPrr5 points
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So in general this nationsim lacks any competitive feature. This has been a blessing and curse in many ways. I think now that we're a few years into things, we need something to introduce competition. The problem has been, as with treasures, that any strategic resource worth having would confer too large of a bonus on the winners of wars. So the question was how to make this work without creating a stupidly powerful hegemony as a result. My pitch: Resource X. Resource X randomly spawns in various nations across the globe - much as treasures do. Each nation can possess up to 100 units of resource X. Losing a war loses half of your stockpile of X, rounded up to the nearest whole number to the winning nation. How Spawning Works: X will respawn like a treasure every 6 months. No nation will receive more than 1 unit of X upon reset and it's randomly distributed amongst all active non-VM nations. Benefits of possessing X: Your monetary income and production increase by 0.25% for each unit of X you possess. (maxes out at a 25% bonus.) Downsides of possessing X: Your military takes 2% more casualties per attack for each unit of X you possess. (maxing out at 200% more casualties per attack). Possessing any amount of X on your nation increases the score range other nations can declare on you by 25%. Can you trade for it?: No. Wars only, big boy. Alliance-wide effects of X: For every unit of X within an alliance, the monetary income of their top 15 members increases by 0.025% per unit of X in the alliance (maxes out at 25% bonus, cannot stack with the national bonus from X.) So even small alliances can benefit from collection of X, but large alliances can't go crazy with it. Those same top 15 members will experience the same military debuffs that the possessing nation(s) do. Limited Supply: There will only ever be 10,000 units of X in the game. So either ten alliances can possess the entirety of this effect, 100 individual nations, or many others. I think this creates enough of a supply to be worth pursuing without creating such a shortage than having X on your nation is an immediate cause for war. Emergency stop-gap Measures: In the event of some crazy treasure island workaround forming, or a hegemony somehow forming from this, a nation can only receive 6 months of this effect before it gains an immunity debuff - basically this negates the effects of X for the next 90 days on your nation once you've received a cumulative of 180 days worth of bonuses from the X. The military debuffs will still apply regardless, but the main positive of keeping the X in your alliance/nation for more than 6 months would be to deny its effects to others at that point rather than endlessly profiting from it. So why will this encourage war? Alliances will be able to significantly increase their economic output in exchange for creating a significant vulnerability in their top tier as well as whoever possesses the resource. So hopefully this will encourage wars, raids, etc. to snipe the resource from each other while limiting the effect to the top 15 of any given alliance will prevent a treasure island scenario from occurring. Maybe this is a bad idea or overly complex, but I thought this up last night and figured I'd share.4 points
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Ah there you are. Running to the forums wont save you from being included in my crispy duck dinner ya know...4 points
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I like it! It’s basically the Infinity Stones. The only addendum I would make would be to snap 1 alliance out of existence once you collect them all. (Sorry Polaris)2 points
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Just because you admitted it was wrong doesn't mean we have to forgive you. And like all the other times you "admit" you were wrong, you follow up with a wall of text about how you aren't wrong and that we're overreacting. Soooo... you're gonna pay us reps and retire? Sounds like a good deal to me. You've already filled the "woe is me" part of being TCM. Competence. lol. And can you explain to me why your only ally is the current most hated alliance in the game, and why you have no protectorate? I seem to recall that most "competent" micros and alliances have protectorates, or are raiders who don't need it. As far as I'm concerned, it doesn't look like raiding is quite your forte... Again, the only needed explanation is that you didn't have a protectorate. You're free game, and I'm happy to continue railing your infra and that juicy WC of yours if you insist on continuing this fight. TL;DR: Firwof is incapable of logic and intelligence2 points
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No, let me break it down for you. I have not the time, nor care to take you serious enough to read more than a sentence from you until you're asking us for peace. You started an unprotected micro, which also got caught poaching before it even started, so no one wants to touch you because you've shown you're not capable of decency, then you were so shocked when it started getting raided due to lack of aforementioned protector. Then in a fit you recognized hostility, and as even that's now backfiring on you, you're reaching the denial phase, which is still before the sue for peace phase, so your text walls will be ignored. But, since I'm here, I'll give you some advice. Sue for peace, disband, go actually learn how to run an alliance, make some friends, and try again with a protector. Maybe you won't make the mistake of RoH'ing with a 2 man alliance, for a raid.2 points
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Nice to see the example of training alliances spread. Next up is the whale offshore, I guess.2 points
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Imagine needing a training alliance when your average score is 2k. You ARE the training alliance. DISBAND.2 points
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Mr. Long Dong? 10/10 alliance for that alone. Horsecock has some competition now.2 points
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Your original ban still had 34 days left. I stand by the re-ban for ban evasion. If you want a refund on your Credits, email me at [email protected].1 point
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Why are we writing essays worth of stuff over a digital nation simulation game? And why am I being brought into this now?1 point
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I use a dictionary for every Firwof wall of text. I keep a handy Merriam Webster Dict in one hand and the Urban Dictionary in the other.1 point
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Aha, you've activated my trap card! For you see, I'm against all business ventures since they exploit the hard-working nations of orbis for their own profit.1 point
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Ye never declare the existence of your training alliance thats stupid. Instead declare the existence of all your offshores.1 point
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I was told that you shouldn’t have supermarkets as they aren’t efficient for getting 100% commerce1 point
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Why would anyone sell their stockpiles a month before the war? And what does reasonable price even mean? Why are you trying to compete against an undefeatable free market?1 point
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I see Oasis has launched their first meme offensive Allow me to counter with this1 point
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How about just having 4 bounty options in total? And each time a bounty is placed, it just adds on top of the existing bounties So instead of having 100 1m Attrition Bounties, you have 1 100m Attrition bounty.1 point