Sir Scarfalot Posted October 19, 2017 Share Posted October 19, 2017 7 hours ago, Rayx said: No chemical weapons and nukes are different both weapons of mass destruction but different but I'mma change name to biological weapon because the weapon I wanted only to Target the population ? But population is purely a function of infrastructure and land. ...But it might increase the disease rate, kind of like how nukes increase the pollution rate! I actually like the idea now 2 Quote Link to comment Share on other sites More sharing options...
Rayx Posted October 21, 2017 Share Posted October 21, 2017 On 10/18/2017 at 10:45 PM, Sir Scarfalot said: But population is purely a function of infrastructure and land. ...But it might increase the disease rate, kind of like how nukes increase the pollution rate! I actually like the idea now Can you give the weapons a thumbs up please ?? 1 Quote Link to comment Share on other sites More sharing options...
Micchan Posted October 21, 2017 Share Posted October 21, 2017 On 19/10/2017 at 4:45 AM, Sir Scarfalot said: But population is purely a function of infrastructure and land. ...But it might increase the disease rate, kind of like how nukes increase the pollution rate! I actually like the idea now Could be a weapon that destroys 50 infra in all cities instead of 1500-2000 infra in one city like a nuke Quote Link to comment Share on other sites More sharing options...
Rayx Posted October 21, 2017 Share Posted October 21, 2017 4 minutes ago, Micchan said: Could be a weapon that destroys 50 infra in all cities instead of 1500-2000 infra in one city like a nuke Can you like the weapons idea please Alex said in order to put them in the test server I had to get a lot of likes 1 Quote Link to comment Share on other sites More sharing options...
Bozzie Posted November 12, 2017 Share Posted November 12, 2017 (edited) Hi guys, I was thinking about a project that I thought would be good to add. Give me your thoughts/input? This is only a rough idea of course, so I would expect quite a few changes. The DPB would help with rebuilding after being beaten down. Doomsday Preparation Bunker: Cost: $50,000,000, 1000 steel, 1000 aluminum, 500 gasoline. The DPB will give you the means to partially rebuild your nation following a devastating war. It may only be stocked within 12 turns of being at war (before or after declaration of either offensive or defensive war). A nation may store up to 30% of all resources available to it including cash, raw, and refined resources in it. Items stored in the DPB cannot be raided in wars/raids, but also cannot be utilized while being stored there. When the nation is no longer at war, these items may be removed from the DPB after applying for their removal and waiting 60 turns. Edited November 12, 2017 by Bozzie added a sentence 1 1 Quote Link to comment Share on other sites More sharing options...
FinnSum Posted November 29, 2017 Share Posted November 29, 2017 Name: Interational Trade Center Description: After a booming industrial revolution, your nation has decided to step into the global trade pool. effect: bonus 5% money earned through trade bonus 2% resources received cash: 14 mill resources: 300 steel 300 aluminum 100000 food 1 Quote Link to comment Share on other sites More sharing options...
Conner Temple Posted November 29, 2017 Share Posted November 29, 2017 (edited) 13 hours ago, FinnSum said: Name: Interational Trade Center Description: After a booming industrial revolution, your nation has decided to step into the global trade pool. effect: bonus 5% money earned through trade bonus 2% resources received cash: 14 mill resources: 300 steel 300 aluminum 100000 food Two issues - 1. already a project called the ITC 2. Exploitable as all balls... imagine if you get a loan for 1billion.... thats 20 million extra YOU get.... now what if this wasn't a loan and was two people looking to get more money for free... repeat it over and over again Edited November 29, 2017 by Conner Temple Quote Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted March 7, 2018 Share Posted March 7, 2018 (edited) Forced Draft (option 1 OP MODE!) Effect: when activated, allows an extra daily rebuy of all military, (120 turn cooldown after use) Cost: 100 million 25k steel, munitions alum, gas Forced Draft (option 2 less OP mode!) Effect: when activated allows and extra daily rebuy of soldiers, (60 turn cooldown after use) Cost: 35 million 5k munitions, 50k food Ballistics Research Center Effect: Increases the amount of improvements destroyed after Nuke/missile hit, from 2/1 to 5/2, and also allows missiles to target power plants. (this could also increase the number of nukes/missiles purchased per day, but I would increase the cost if that was the case) Cost: 50 Million 5k Alum, 5k Uranium 2.5k Gas/munitions Edited March 7, 2018 by Sweeeeet Ronny D Quote Link to comment Share on other sites More sharing options...
TheShadow Posted March 10, 2018 Share Posted March 10, 2018 National project name: Smuggling Industry Small description: Helps pirates secure their booty as well as helps pirate targets to save some extra resources. Project effect: Allows you to evade Naval Blockades once per war. You cannot move more than 10% of your resources and 20% of your cash Resource cost: How about 200 aluminium, 500 gasoline and like $35M. Each operation will cost anywhere around 100K to 350K depending upon security levels. 5 Quote Link to comment Share on other sites More sharing options...
Thomas Posted March 10, 2018 Share Posted March 10, 2018 National project name: Step-Up Transformer Small description: This would allow all power stations to run with 25% extra capacity. For example if you had a Nuclear power plant with max operation of 2000 infra this would allow it to power an extra 500 infra structure meaning that one nuclear power station can power 2500 infrastructure. Project effect: 25% extra capacity Resource cost: 4000 Steel, 5000 Aluminium, 500 Uranium Cash cost: $60,000,000.00 2 Quote Link to comment Share on other sites More sharing options...
VasshudaDas Posted March 10, 2018 Share Posted March 10, 2018 National project name: Space Program Small description: You will have the ability to send manned and unmanned missions to various places within the solar system and beyond. Make it cost more to do more things as it would be in the real world. Space stations, going to the moon and placing flags, going to mars, etc. Maybe even asteroid mining as a money operation? Project effect: Use the satellite to monitor other nations like a spy. (Other nations could also get things to disable this from happening to them.) Resource cost: 100 Steel, 50 Aluminum. Cash cost: 10 million 3 1 Quote Link to comment Share on other sites More sharing options...
AwesomeNova Posted March 11, 2018 Share Posted March 11, 2018 (edited) National Project Name: State News Network Small Description: There are various tools to spread propaganda and to achieve nationwide indoctrination. One of these tools, the media, is the most effective as it is more prevalent. Not only it can be used to justify a immoral, in the eyes of the populous, but it can be used to block and censor opposition from the inside and out. Project Effect: decrease crime rate by 3%, increase the number of ships, aircraft, and tanks by 5%, and decrease the resources cost of ships, aircraft, and tanks by 20%. Resource cost: 1,500 steel, 2,000 aluminum, 1,500 gasoline Cash Cost: $25,000,000 Edited March 11, 2018 by AwesomeNova 1 Quote Link to comment Share on other sites More sharing options...
Doughnuts Posted March 15, 2018 Share Posted March 15, 2018 National Project Name: Advance Civil Engineer Small Description: Improves the operations of all civil building, making them more productive Project Effect: double the effect each Civil building (Reduce crime rate to 5%, Reduce Disease to 5%, Reduce 140 points of pollution, removes 90 points of pollution) however does not effect the commerce rate of the subway Resource cost: 7500 steel, 5000 Gas Cash Cost: 45,000,000 Quote Link to comment Share on other sites More sharing options...
Xavier Renarus Posted March 20, 2018 Share Posted March 20, 2018 National project name: Maginot Line (Or some other appropriate name.) Small description: A series of ground fortifications and trenches protecting along the nation's borders, improving the defenses of the nation and making it costly to go through the line. Project effect: 5% Casualty increase on Attackers during Ground Attacks on Defenders / 5% Casualty increase for Air Attacks (targeting tanks/ground/infrastructure) on Defenders / 5% Less Ground Attack Casualties Done by Defenders on Attackers / (Land Reduction? Food Income Reduction/Consumption Increase?) Resource cost: Moderately Expensive Cash cost: Moderately Expensive - - - - - - - - - - - National project name: National Anti-Air Emplacements (Or some other appropriate/unique name) Small description: A national project the hides Anti-Air Emplacements within cities to help defend against Air Raids. Project effect: 20% Casualty Increase on Attackers during Air Raids on Defenders / 10% Casualty increase for Air Attacks (targeting tanks/ground/infrastructure) on Defenders / (Possibly a -5% effectiveness of Defender's Air Force due to potential friendly fire?) Resource cost: Moderately Expensive Cash cost: Expensive - - - - - - - - - - - National project name: Heavy Concrete Fortifications (Or some other appropriate/unique name) Small description: Heavy Concrete Fortifications along the border, improving the defenses for the nation vastly and making it costly to go through said defenses. Project effect: 10% Casualty increase on Attackers during Ground Attacks on Defenders / 20% Less Ground Attack Casualties done by Defenders on Attackers (Land Reduction? Food Income Reduction/Consumption Increase?) Resource cost: Expensive Cash cost: Highly Expensive- - - - - - - - - - - Numbers can all be changed of course Quote Link to comment Share on other sites More sharing options...
Micchan Posted March 20, 2018 Share Posted March 20, 2018 3 hours ago, LordInfinitius said: National project name: Maginot Line (Or some other appropriate name.) Small description: A series of ground fortifications and trenches protecting along the nation's borders, improving the defenses of the nation and making it costly to go through the line. Project effect: 5% Casualty increase on Attackers during Ground Attacks on Defenders / 5% Casualty increase for Air Attacks (targeting tanks/ground/infrastructure) on Defenders / 5% Less Ground Attack Casualties Done by Defenders on Attackers / (Land Reduction? Food Income Reduction/Consumption Increase?) Resource cost: Moderately Expensive Cash cost: Moderately Expensive - - - - - - - - - - - National project name: National Anti-Air Emplacements (Or some other appropriate/unique name) Small description: A national project the hides Anti-Air Emplacements within cities to help defend against Air Raids. Project effect: 20% Casualty Increase on Attackers during Air Raids on Defenders / 10% Casualty increase for Air Attacks (targeting tanks/ground/infrastructure) on Defenders / (Possibly a -5% effectiveness of Defender's Air Force due to potential friendly fire?) Resource cost: Moderately Expensive Cash cost: Expensive - - - - - - - - - - - National project name: Heavy Concrete Fortifications (Or some other appropriate/unique name) Small description: Heavy Concrete Fortifications along the border, improving the defenses for the nation vastly and making it costly to go through said defenses. Project effect: 10% Casualty increase on Attackers during Ground Attacks on Defenders / 20% Less Ground Attack Casualties done by Defenders on Attackers (Land Reduction? Food Income Reduction/Consumption Increase?) Resource cost: Expensive Cash cost: Highly Expensive- - - - - - - - - - - Numbers can all be changed of course Whales are already the strongest nations, if you give them many projects to defend themselves it becomes super hard to do downdeclares 2 Quote Link to comment Share on other sites More sharing options...
Them Posted March 20, 2018 Share Posted March 20, 2018 2 minutes ago, Micchan said: Whales are already the strongest nations, if you give them many projects to defend themselves it becomes super hard to do downdeclares As a stand-in for the nation perks that Sheepy never gets around to adding, making these projects exclusive to one per nation could potentially diversify nation builds. 3 Quote [insert quote here] Link to comment Share on other sites More sharing options...
Xavier Renarus Posted March 20, 2018 Share Posted March 20, 2018 (edited) 10 hours ago, Micchan said: Whales are already the strongest nations, if you give them many projects to defend themselves it becomes super hard to do downdeclares Add maintenance costs and reduction of max armed forces (for manning the fortifications), limit these defensive fortifications to a max of one or two. Edited March 20, 2018 by LordInfinitius 1 Quote Link to comment Share on other sites More sharing options...
Fraggle Posted March 30, 2018 Share Posted March 30, 2018 National Project Name: Multiple Independently Target-able Re-Entry Vehicle Small Description: Ballistic missile payload containing twelve nuclear weapons. Able to target twelve different cities per missile. Project Effect: The ultimate nuclear deterrent. VDS odds stay the same, but all twelve nukes could be targeted to one city or twelve different cities. Resource cost: 20,000 Steel, 20,000 Alum. Cash Cost: 85,000,000 to build project. Each missile costs 20 million plus the costs for the nuclear weapons. Can be used both in and out of war. 3 Quote Link to comment Share on other sites More sharing options...
Kyle N Posted March 30, 2018 Share Posted March 30, 2018 9 hours ago, Fraggle said: National Project Name: Multiple Independently Target-able Re-Entry Vehicle Small Description: Ballistic missile payload containing twelve nuclear weapons. Able to target twelve different cities per missile. Project Effect: The ultimate nuclear deterrent. VDS odds stay the same, but all twelve nukes could be targeted to one city or twelve different cities. Resource cost: 20,000 Steel, 20,000 Alum. Cash Cost: 85,000,000 to build project. Each missile costs 20 million plus the costs for the nuclear weapons. Can be used both in and out of war. Sounds like a great idea to me, i'd just increase cost to $100 Million to build and also like $30mil extra. Also how would MAPs work? Would all have to be extremely expensive and such because could cripple most people 1 Quote Link to comment Share on other sites More sharing options...
Zaxon Posted March 31, 2018 Share Posted March 31, 2018 Any weaponized defensive or offensive weapons projects should come with an active cost. For example an Air Defense Project should use Munitions and Steel every time it activates plus be limited to twice a day. Or a Multi Nuke Reentry device should actually require you have that many nukes in stock (though I would limit it to 4 nuke-cities and a limit of once per day). As well as extra Aluminum & Fuel for launching. Projects that give anyone a def/off edge should always be curbed to avoid giving anyone near godmode 3 Quote Link to comment Share on other sites More sharing options...
ArcKnox Posted March 31, 2018 Share Posted March 31, 2018 Spy Satellite Gives the ability to launch a free (independent of espionage operations) and undetectable gather information operation once per day 2000 aluminum 1000 gasoline 20 million dollars 5 Quote Praise Dio. Every !@#$ing day. Link to comment Share on other sites More sharing options...
WISD0MTREE Posted April 14, 2018 Share Posted April 14, 2018 Plutonium Reprocessing Facility 10% less uranium used in nuclear power plants. 3,000 Aluminum 2,000 Steel $15,000,000 Dollars 1 Quote Link to comment Share on other sites More sharing options...
ReuKinChe Posted May 10, 2018 Share Posted May 10, 2018 Solar Power Plant Description: Powers infrastructure in all cities. Effect: Powers 30% of infrastructure in summer, 10% in winter, and 20% in other seasons. (I figured that changing the effect based on latitude as well would be unfair, and I wasn't fully sure of what numbers to use, so feel free to give suggestions) Cost: 8,000 (aluminium), 2,000 (steel) and 50,000,000 (dollars) 2 Quote Link to comment Share on other sites More sharing options...
ReuKinChe Posted May 10, 2018 Share Posted May 10, 2018 Mass Automation Description: Streamlines the upkeeping process. Effect: All upkeep costs except for military are reduced by 30%. Cost: 2,000 aluminium, 1,000 steel, 500 gasoline and 75,000,000 dollars. 2 Quote Link to comment Share on other sites More sharing options...
ReuKinChe Posted May 10, 2018 Share Posted May 10, 2018 (edited) Genetic Modification Research Description: Improves the durability and yield of crops, as well as making them more nourishing. Effect: Reduces the negative impact of winter to -10%. Reduces the negative effect of radiation by 10%. Food production is boosted by 5%. Food consumption is decreased by 10%. (Hopefully this isn't too OP) Cost: 400,000 (food), 300 (uranium) and 40,000,000 (dollars) Edited May 11, 2018 by Reuben Cheuk 2 Quote Link to comment Share on other sites More sharing options...
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