LordRahl2 Posted May 8, 2016 Share Posted May 8, 2016 Spies are too strong at killing nukes?? Do go on and justify that claim. 1 Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Fistandantilus Posted May 9, 2016 Share Posted May 9, 2016 1 day of spy assassinations and then you can take down 3 nukes /day every day Quote Link to comment Share on other sites More sharing options...
Willam von Waldreich Posted May 14, 2016 Share Posted May 14, 2016 Project Name: Coastal Battery Defense System Description: If it doesn't quack like a duck.... Effect: Increases national defense by 10% against Naval Attacks Project Name: Artillery Bunker Defenses Description: Bring down the Iron Rain Effect: Increases national defense by 10% against Soldiers and Tanks Project Name: SAM Site Defense Network Description: Not even birds fly here... Effect: Increases national defense by 10% against Air Craft. 1 Quote The United States of Belveria Link to comment Share on other sites More sharing options...
LordRahl2 Posted May 14, 2016 Share Posted May 14, 2016 1 day of spy assassinations and then you can take down 3 nukes /day every day You are factually incorrect. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Bezzers Posted May 15, 2016 Share Posted May 15, 2016 Project Name: Sustainable production Description: A breakthrough in resource production Effect: Allows an extra mine/refinery/mill per city for each resource Resource cost: 1000 steel 1000 Aluminium 1000 gas Cash cost: 50,000,000 (the cost is just a guess, It could be higher or lower but I think its still worth it) Quote Roll Squeegee pact with Redarmy and Ameyuri Blues Brothers pact with Redarmy Leader of the Elyion Resistance. If it's backed by NPO, you know it's evil Link to comment Share on other sites More sharing options...
Andrezj Kolarov Posted May 25, 2016 Share Posted May 25, 2016 National project name: Underground Tunnel Network Small description: Builds a huge network of large tunnels underground, enabling some of your Soldiers and Tanks to move from city to city without being targeted by airstrikes. Project effect: Reduces damage from enemy airstrikes targeting Soldiers or Tanks by 30%. Quote People's Republic of Velika: National Information Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted May 25, 2016 Wiki Mod Share Posted May 25, 2016 That's actually okayish, what kind of price range do you have in mind for it? Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Andrezj Kolarov Posted May 26, 2016 Share Posted May 26, 2016 That's actually okayish, what kind of price range do you have in mind for it? No idea really Quote People's Republic of Velika: National Information Link to comment Share on other sites More sharing options...
Ekaterina Kalmyk Posted May 31, 2016 Share Posted May 31, 2016 (edited) National project name: Wind Turbine Advancements Small description: Due to advances in wind turbine technology, wind power can now provide power for up to 500 infrastructure levels. However, the more efficient turbines require more money ($60,000) and resources (50 aluminum) to build. Project effect: This would double the capacity of wind power from 250 to 500, but also double the monetary and resource costs to build (operational costs would remain the same). The "greater efficiency" of the advancements in turbine capacity comes in the form of getting power for 500 infrastructure levels per one slot of wind power instead of requiring two slots to get power for that much infrastructure. Resource cost: 5000 Aluminum Cash cost: $18,000,000 I see that this was suggested in one form or another a few times in 2015, so I guess this is just me adding my agreement that I'd like to see it implemented, heh. Edited May 31, 2016 by Ekaterina Kalmyk Quote Original Art Credit Link to comment Share on other sites More sharing options...
Dillon A McCann Posted May 31, 2016 Share Posted May 31, 2016 I like Bezzer's idea it could be opish though Project Name: Sustainable production Description: A breakthrough in resource production Effect: Allows an extra mine/refinery/mill per city for each resource Resource cost: 1000 steel 1000 Aluminium 1000 gas Cash cost: 50,000,000 (the cost is just a guess, It could be higher or lower but I think its still worth it) Quote Link to comment Share on other sites More sharing options...
Flanderlion Posted September 18, 2016 Share Posted September 18, 2016 National project name: Indoor Food Growth Small description: Allows your nation to grow food indoors without the effects of radiation. Project effect: Reduces Radiation® by 50% Resource cost: 2000 Lead, 1000 Steel. Cash cost: 10,000,000 By 50% seems a bit too much. By 10% etc. is more realistic - so you can produce something but not much. Also project suggestion: Fort Knox: Increase cap from 100 thousand to 1 or 10 million dollars of unlootable money. Quote Link to comment Share on other sites More sharing options...
WISD0MTREE Posted September 18, 2016 Share Posted September 18, 2016 By 50% seems a bit too much. By 10% etc. is more realistic - so you can produce something but not much. Also project suggestion: Fort Knox: Increase cap from 100 thousand to 1 or 10 million dollars of unlootable money. Yeah, 10% is more reasonable for the price. No, GPA. Just no. Quote Link to comment Share on other sites More sharing options...
Buck Turgidson Posted September 19, 2016 Share Posted September 19, 2016 National project name: Titanium Mine Small description: A titanium mining and processing operation. Project effect: Gives the player access to a new resource. Produces 3x Titanium per day. Titanium can be used at a low rate in construction of airports and aircraft. It could be simpler if it just got consumed like ammunition. Resource cost: Food 2000 :Gasoline 2000 :Steel 3000 Cash cost: 10,000,000 I used titanium because I am an airplane buff, but the principle is to bring in a new resource with exclusive production but universal demand. It could be anything, and cartels could develop, war could be fought over it...etc Quote Are you originally from Earth, too? Proud owner of Harry's goat. It's mine now. I now own MinesomeMC's goat, too. It's starting to look like a herd. Yep, it is a herd. Aldwulf has added his goat, too, and it ain't Irish. Link to comment Share on other sites More sharing options...
Bhuto Posted October 5, 2016 Share Posted October 5, 2016 National project name: Aircraft Carrier Creation CentreSmall description:Will help to produce aircraft carrier ( each aircraft carrier will have 72 special planes they are 10 times the normal planes when defending and 5 times when attacking)Project effect: An aircraft carrier can attack one particular city of a nation and if gets an immense triumph they will get both air superiority and naval blockade. Resource cost: Alum:10,000 :Gasoline: 7500 :Steel: 10,000Cash cost: 100,000,000 (I think these are highly expensive but that is okay as only a few nation has aircraft carriers and they have high importance also )Price of each aircraft carrier (after the project is completed): Alum: 5000, Uranium: 250( only if the nation have uranium enrichment programm) otherwise Gasoline: 5000, Steel : 1500Cash: 200,000,000 (In real life they cost much more than that )Once made they will cost $100,000 , 10 food , 5 uranium/100 gasoline in peace time and in war $200,00 , 50 food , 10 uranium/ 250 gasoline Quote Link to comment Share on other sites More sharing options...
Bhuto Posted October 5, 2016 Share Posted October 5, 2016 National project name: Renewable energy research facility Small description: increases the efficiency of renewable energy sources Project effect: increases the amount of infrastructure powered by wind power plants from 250 to 350 at an added upkeep cost Resource cost: 750 aluminium, 500 steel Cash cost: 10 million Considering wind power is pretty worthless at the earlier infrastructure levels this is a good option for those wanting to go above 2000. Conversely, nuclear power would have to be nerfed in some capacity. Well better to use coal or oil for some days mate 10 million is toooo much I think 3-4 million is reasonable if and only if the infra level becomes 500 Quote Link to comment Share on other sites More sharing options...
Bhuto Posted October 5, 2016 Share Posted October 5, 2016 Project name: Crime syndicate small description: criminals help your spies operations Project effect: the nation which you are spying ons crime level increases odds of an espionage mission. These odds are increased for low level operations such as gaining Intel, but are decreased for high level operations such as nuclear weapon sabotage. Resource cost: 250 gas, 250 munitions Cash cost: 7.5 million This is a nice one Quote Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted October 5, 2016 Wiki Mod Share Posted October 5, 2016 National project name: Aircraft Carrier Creation Centre Small description:Will help to produce aircraft carrier ( each aircraft carrier will have 72 special planes they are 10 times the normal planes when defending and 5 times when attacking) Project effect: An aircraft carrier can attack one particular city of a nation and if gets an immense triumph they will get both air superiority and naval blockade. Resource cost: Alum:10,000 :Gasoline: 7500 :Steel: 10,000 Cash cost: 100,000,000 (I think these are highly expensive but that is okay as only a few nation has aircraft carriers and they have high importance also ) Price of each aircraft carrier (after the project is completed): Alum: 5000, Uranium: 250( only if the nation have uranium enrichment programm) otherwise Gasoline: 5000, Steel : 1500 Cash: 200,000,000 (In real life they cost much more than that ) Once made they will cost $100,000 , 10 food , 5 uranium/100 gasoline in peace time and in war $200,00 , 50 food , 10 uranium/ 250 gasoline Woah there buddy, this just replaced Iron Dome as the most important project. Even at the extreme cost this would be a mandatory project. Well better to use coal or oil for some days mate 10 million is toooo much I think 3-4 million is reasonable if and only if the infra level becomes 500 This. Project name: Crime syndicate small description: criminals help your spies operations Project effect: the nation which you are spying ons crime level increases odds of an espionage mission. These odds are increased for low level operations such as gaining Intel, but are decreased for high level operations such as nuclear weapon sabotage. Resource cost: 250 gas, 250 munitions Cash cost: 7.5 million Sheepy, do it. Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted October 7, 2016 Wiki Mod Share Posted October 7, 2016 Project name: Radiobiology institute Small description: decreases fallout pollution Project effect: nuclear radiation is reduced by 20%. Resource cost: 500 uranium Cash cost: 5 million Might need a bit of tweaking but as a concept it works. Project name: Great Wall Small description: reduces illegal immigration Project effect: reduces crime and disease by a flat 5% in all cities, increases average income by 1$ in all cities Resource cost: 250 steel, 250 aluminium, 500 iron, 1000 munitions Cash cost: 10 million Rename/theme it, & then nerf it by a factor of ten. AS it stands its way way OP. Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Bhuto Posted October 7, 2016 Share Posted October 7, 2016 Project name: Great Wall Small description: reduces illegal immigration Project effect: reduces crime and disease by a flat 5% in all cities, increases average income by 1$ in all cities Resource cost: 250 steel, 250 aluminium, 500 iron, 1000 munitions Cash cost: 10 million Well mate 5% is pretty high same for average $1 increase in all cities. I think it needs some modification Quote Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted October 7, 2016 Wiki Mod Share Posted October 7, 2016 25 mil for two or more slots in every city is OP. A `4% income boost on top of it is OP on its own as well. Also notable is that aspect causes issues with polices which are supposed to cancel & not matter. Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Sketchy Posted October 7, 2016 Share Posted October 7, 2016 On the contrary I think it's entirely balanced. The average income for a 'far right' nation in the game is like, what $23 at 100% commerce? I don't know if average income is affected by other policies, but adding one more dollar at 23 dollars seems like a perfectly reasonable improvement. If, however, economic policies change average income, then yes, there needs to be some sort of percentage mechanic in place to counteract any problems. The disease and crime is perfectly justifiable the way it is, as the wall is by no means a small investment, clocking in at close to 25M. The reduction in crime and disease simply give like what 2 extra slots to use on manufacturing/resource production whatever, it's not a huge deal - just nice to have. Considering the great wall would completely invalidate the use of hospitals and police stations, I beg to differ. And extra 2 - 4 slots is an EXTREMELY large bonus ignoring the income bonus. That being said there does need to be more Econ based projects. Quote Link to comment Share on other sites More sharing options...
Sketchy Posted October 7, 2016 Share Posted October 7, 2016 Project name: Federal Reserve BankSmall description: A secure federally run bank to safeguard against financial crisis.Project effect: Increases the minimum amount of cash safe from looting from $100,000 to $1,000,000, and increases income by 1%.Resource cost: 2500 Steel, 2500 Aluminium. Cash cost: 20 million. 2 Quote Link to comment Share on other sites More sharing options...
Bhuto Posted October 7, 2016 Share Posted October 7, 2016 Project name: Federal Reserve Bank Small description: A secure federally run bank to safeguard against financial crisis. Project effect: Increases the minimum amount of cash safe from looting from $100,000 to $1,000,000, and increases income by 1%. Resource cost: 2500 Steel, 2500 Aluminium. Cash cost: 20 million. ^ This is a nice one. Quote Link to comment Share on other sites More sharing options...
Bhuto Posted October 7, 2016 Share Posted October 7, 2016 (edited) On the contrary I think it's entirely balanced. The average income for a 'far right' nation in the game is like, what $23 at 100% commerce? I don't know if average income is affected by other policies, but adding one more dollar at 23 dollars seems like a perfectly reasonable improvement. If, however, economic policies change average income, then yes, there needs to be some sort of percentage mechanic in place to counteract any problems. The disease and crime is perfectly justifiable the way it is, as the wall is by no means a small investment, clocking in at close to 25M. The reduction in crime and disease simply give like what 2 extra slots to use on manufacturing/resource production whatever, it's not a huge deal - just nice to have. Well also there could be a huge problem for $1 increase look at this our current nation tax rate rule is The national tax rate is a figure used to determine your income. It can be changed by choosing differentEconomic Policies and can fluctuate between 5% and 50%. Even though your national tax rate may change, your citizen's average income will also change inversely proportional. No matter how high or low your national tax rate is, you can not manipulate it to earn more money. But I claim if we increase it by $1 we can manipulate tax rate to earn money let me give an easy example Nation name: Nation:A Nation:B Average income: 20 5 Tax rate(initially): 5% 20% So initially income: $1 $1 after project Average income: 21 6 Tax rate: 5% 20% Final income: $1.05 1.2 So indeed it will led to tax manipulating Edited October 7, 2016 by Bhuto1998 Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted October 7, 2016 Share Posted October 7, 2016 Project name: Free Trade CenterSmall description: increases nation's access to global tradeProject effect: increases crime by 0.1% in all cities, increases average income by 10$ in all citiesResource cost: 500 steel, 500 aluminumCash cost: 10 million *cannot be used if "Great Wall" exists in nation 2 Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
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