Vectivus_ Posted April 14, 2017 Share Posted April 14, 2017 Project Name: Aircraft Carrier Information: Having more ships will allow you to have a larger aircraft limit. Project effect: For every 10 ships you own, you are able to build an extra 15 aircraft. Resource cost: 3,000 Steel, 1,000 Aluminum, 1,000 Gas Cash cost: 10 Million Quote Link to comment Share on other sites More sharing options...
Vladamir Putin Posted April 18, 2017 Share Posted April 18, 2017 (edited) Project Name: Department of Defense Information: Lowers gas and munitions usage for defending attacks. Project effect: When defending attacks, use half as much gas and munitions as normal. (Not when someone declares war on you, just when you defend the attack, regardless of who started the war) Resource cost: 5,000 Steel, 5,000 aluminum, Cash cost: 20 Million Edited April 18, 2017 by Vlad m'lad Quote Link to comment Share on other sites More sharing options...
Them Posted April 18, 2017 Share Posted April 18, 2017 Project Name: Pay 2 have a life Information: Allows you to plan attacks in advance so you can sleep Project effect: When you attempt an attack, but do not have sufficient MAPs, the attack goes into a queue and is resolved when you do have the MAPs (with no player input required) Resource cost: 25 credits Cash cost: $1 Quote [insert quote here] Link to comment Share on other sites More sharing options...
Aliyan Posted May 8, 2017 Share Posted May 8, 2017 Project Name: Pay 2 have a life Information: Allows you to plan attacks in advance so you can sleep Project effect: When you attempt an attack, but do not have sufficient MAPs, the attack goes into a queue and is resolved when you do have the MAPs (with no player input required) Resource cost: 25 credits Cash cost: $1 Quote Link to comment Share on other sites More sharing options...
Leroy-Jenkins Posted June 5, 2017 Share Posted June 5, 2017 (edited) National project name: Nuclear Triad Small description: This project allows you to launch a Nuclear First Strike, or a second-strike in the vein of Mutually Assured Destruction. This project can only be activated once per war. Subsequent nuclear strikes will still cost 12 MAPs. Project effect: Launch a wave of nukes, one for each opponent city, regardless of current MAPs. Current MAPs set to zero. Resource cost: Steep, tbd Cash cost: 100,000,000 minimum This is broken af. Edit: Maybe it could work if it required that your opponent ALSO had the project. Edited June 5, 2017 by Leroy-Jenkins Quote Secure. Contain. Protect. Link to comment Share on other sites More sharing options...
Leroy-Jenkins Posted June 5, 2017 Share Posted June 5, 2017 National Project Name: MIRV Warheads Project effect: You can choose to make your first nuke in a war hit another 2 cities at random in addition to the one you targeted. However, the larger rocket allows your opponent's Vital Defense System to function more effectively, it has a 20-50% (tbd) chance of shooting down your original rocket, in addition to the normal chance of shooting down each warhead. If your opponent does not shoot down your rocket, they can launch a retaliatory nuke at no (cash or MAP) cost and can immediately build an additional new nuke that day. Requirement for use: your opponent must be able to launch a nuke. Resource: Steep Cash cost: steep. Quote Secure. Contain. Protect. Link to comment Share on other sites More sharing options...
Ryleh Posted June 6, 2017 Share Posted June 6, 2017 National Project Name: MIRV Warheads Project effect: You can choose to make your first nuke in a war hit another 2 cities at random in addition to the one you targeted. However, the larger rocket allows your opponent's Vital Defense System to function more effectively, it has a 20-50% (tbd) chance of shooting down your original rocket, in addition to the normal chance of shooting down each warhead. If your opponent does not shoot down your rocket, they can launch a retaliatory nuke at no (cash or MAP) cost and can immediately build an additional new nuke that day. Requirement for use: your opponent must be able to launch a nuke. Resource: Steep Cash cost: steep. Feels too complicated for some parts of the game. Both community wise and ingame mechanics wise. Quote Link to comment Share on other sites More sharing options...
Guest Karl VII Posted June 6, 2017 Share Posted June 6, 2017 (edited) National Project Name: Advanced Air Defenses Project Effect: ships and ground troops now have the ability to shoot down planes when they get airstriked. (smth percentage wise, like 0,5% of attacking planes destroyed per 1000 tanks, 0,5% of attacking planes destroyed per 25 ships, 0,5% of attacking planes destroyed per 25000 soldiers) Resource: 15000 steel, 15000 aluminium, 8000 gas, 8000 munitions Cash cost: 45000000 Edited June 6, 2017 by Karl VII Quote Link to comment Share on other sites More sharing options...
Mark76 Posted June 26, 2017 Share Posted June 26, 2017 (edited) National Military Academy. Basically Sandhurst/West Point. The National Military Academy is the place where the Officers, Generals, Admirals and whoever rules the Air Force receive training and education in advanced military tactics. Improves your nation's chances in battle by N% . Requires maintenance of a minimum of 5% of total maximum capacity across all services to work. Resources. 5k Steel, 5K alumium, 7k munitions, 7k gasoline (ballpark) Cost: $35,000,000 (ballpark) Edited June 26, 2017 by Mark76 Quote Link to comment Share on other sites More sharing options...
Spaceman Thrax Posted June 26, 2017 Share Posted June 26, 2017 4 minutes ago, Mark76 said: National Military Academy. Basically Sandhurst/West Point. The National Military Academy is the place where the Officers, Generals, Admirals and whoever rules the Air Force receive training and education in advanced military tactics. Improves your nation's chances in battle by +N% . Requires maintenance of a minimum of 5% of total maximum capacity across all services to work. Resources. 5k Steel, 5K alumium, 7k munitions, 7k gasoline (ballpark) Cost: $35,000,000 (ballpark) I dunno what N should be, but I like the idea of more military projects, so this one could be good! A bunch of them together could make nations more specialized, which would be pretty cool. 1 Quote Slaughter the shits of the world. They poison the air you breathe. ~ William S. Burroughs Link to comment Share on other sites More sharing options...
Doktor Avalanche Posted August 8, 2017 Share Posted August 8, 2017 Project Name: Solar Farms Benefit: Lowers upkeep costs for power/energy Cost: Debatable 2 Quote Beer. Damn Good Beer. Link to comment Share on other sites More sharing options...
丂ħ̧i̧₣ɫ̵γ͘ ̶™ Posted August 23, 2017 Share Posted August 23, 2017 (edited) Vengeance Weapons Battery Missiles and Nukes can now be fired at anyone in spy range at 50-75% of normal damage output. Counts towards your daily espionage limit and with CIA, only 1 of each projectile can be fired. Once built, it and any Missile Pad or NRF cannot be destroyed in addition to this wonder. Makes these projectiles more fun and makes VDS/Iron Dome relevant again. Also eats up econo wonders so RIP resource output #death2inflation Edited August 23, 2017 by Crossbones 3 3 Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted August 25, 2017 Share Posted August 25, 2017 On 8/23/2017 at 8:39 AM, Crossbones said: Vengeance Weapons Battery Missiles and Nukes can now be fired at anyone in spy range at 50-75% of normal damage output. Counts towards your daily espionage limit and with CIA, only 1 of each projectile can be fired. Once built, it and any Missile Pad or NRF cannot be destroyed in addition to this wonder. Makes these projectiles more fun and makes VDS/Iron Dome relevant again. Also eats up econo wonders so RIP resource output #death2inflation That would be obscene. Missiles and nukes require military actions AND a war to exist for them to fire, without those limitations they would be unstoppable and very stupid. Quote Link to comment Share on other sites More sharing options...
丂ħ̧i̧₣ɫ̵γ͘ ̶™ Posted August 25, 2017 Share Posted August 25, 2017 (edited) 1 hour ago, Sir Scarfalot said: That would be obscene. Missiles and nukes require military actions AND a war to exist for them to fire, without those limitations they would be unstoppable and very stupid. They'd fire at partial damage. Maybe 25-50% damage output? Edited August 25, 2017 by Crossbones Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted August 26, 2017 Share Posted August 26, 2017 On 8/24/2017 at 6:59 PM, Crossbones said: They'd fire at partial damage. Maybe 25-50% damage output? Isn't that just a buff to terrorism essentially? Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted August 27, 2017 Share Posted August 27, 2017 (edited) 21 hours ago, Gabranth said: Well, terrorism is perhaps the most useless feature in the game. The only reason to use it is to spy friendly nations and remove their slots. Seems counterintuitive honestly. The project seems fine enough to me. Having read the rules, it is very clear that spying friendlies in order to prevent enemy action is very much forbidden... Either way, this whole thing comes down to a need to seriously buff terrorism rather than anything else. Edit: Maybe the fluff can be that spies are delivering a nuclear weapon by hand rather than by launching an ICBM? Basically the idea is that everyone gets dramatically buffed terrorism damage, but given a project they can invest a nuke or missile into the terrorist attack and thus spend it for potentially much more damage. Success or fail, the weapon is lost, since it either blew up or they destroyed it to hide evidence/prevent enemy getting nuke. Edited August 27, 2017 by Sir Scarfalot 1 Quote Link to comment Share on other sites More sharing options...
Popular Post Micchan Posted August 27, 2017 Popular Post Share Posted August 27, 2017 I think it's time for projects for raw resources 11 Quote Link to comment Share on other sites More sharing options...
Arthur Pendragon Posted September 5, 2017 Share Posted September 5, 2017 National project name: Center for Waste Management Small description: Creates a major center for all waste management facilities to be controlled Project effect: Reduces all pollution effects by 20% (Pollution numbers would be rounded down) Resource cost:40002000 Cash cost: $35,000,000 Not sure how balanced this is but the numbers could be tweaked of course 4 Quote Link to comment Share on other sites More sharing options...
Sketchy Posted September 5, 2017 Share Posted September 5, 2017 12 hours ago, Arthur Pendragon said: National project name: Center for Waste Management Small description: Creates a major center for all waste management facilities to be controlled Project effect: Reduces all pollution effects by 20% (Pollution numbers would be rounded down) Resource cost:40002000 Cash cost: $35,000,000 Not sure how balanced this is but the numbers could be tweaked of course Should be a flat amount rather than a %. And probably cost more. 3 Quote Link to comment Share on other sites More sharing options...
durmij Posted September 5, 2017 Share Posted September 5, 2017 9 hours ago, Sketchy said: Should be a flat amount rather than a %. And probably cost more. It would be the best candidate to add upkeep to projects. Quote https://www.youtube.com/watch?v=mjI4ROuPyuY https://www.youtube.com/watch?v=JUUEHv8GHcE Link to comment Share on other sites More sharing options...
Charles Bolivar Posted September 26, 2017 Share Posted September 26, 2017 On 05/09/2017 at 11:00 PM, Sketchy said: Should be a flat amount rather than a %. And probably cost more. Yup, need to have whale tier projects which cost in the multiple hundreds of millions 1 Quote Link to comment Share on other sites More sharing options...
Rayx Posted October 18, 2017 Share Posted October 18, 2017 (edited) Nation project:EMP Small description : electromagnetic plus that leaves enemy out of power for 12-24hrs depending on creator effect economy only one city per emp missile can be stopped by iron dome up Resources:1,500steel,450gas Cost:$10million Manufacture:same as missiles Edited October 21, 2017 by Rayx 4 hrs was a little bit of time to effect economy,made I to only strike one city per missile 4 2 Quote Link to comment Share on other sites More sharing options...
Popular Post Rayx Posted October 18, 2017 Popular Post Share Posted October 18, 2017 (edited) Nation project: biological weapon Discription:a weapon that causes mass casualties and increase disease rate/pollution.greatly in a nation can be stopped by vital defense project Resources:4,000steel,5000gas Cost:$30million Manufacture:250steel,300uranium, 150gas $1,300,000 Edited October 20, 2017 by Rayx 8 1 Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted October 18, 2017 Share Posted October 18, 2017 5 hours ago, Rayx said: Nation project: chemical weapon Discription:a weapon that cause mass casualties in a nation can be stopped by vital defense project Resources:4,000steel,5000gas Cost:$25million Manufacture:250steel,300uranium, 150gas $1,300,00 That's called a nuke Quote Link to comment Share on other sites More sharing options...
Rayx Posted October 18, 2017 Share Posted October 18, 2017 11 hours ago, Sir Scarfalot said: That's called a nuke No chemical weapons and nukes are different both weapons of mass destruction but different but I'mma change name to biological weapon because the weapon I wanted only to Target the population ? 1 Quote Link to comment Share on other sites More sharing options...
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