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Showing content with the highest reputation on 08/23/23 in all areas

  1. Concluding a well-fought and hotly contested war, the conflict between Florida and ODOO and its coalitions partners has come to an end, with the two coalitions having agreed on the following terms: Florida admits defeat and surrenders to ODOO and its coalition partners; The participants of each coalition agree to a non-aggression pact with the participants of the other coalition, such pact ending at day change from January 2 to January 3, 2024; The official name of this war will be: Dodge This; DtC Justice shall have no more than 4 spies for the next 60 days; Ockey7 will be tasked with ensuring that DtC Justice has no more than 4 spies. Should Ockey7 fail to fulfill those duties, any Ockey shall be required to fulfill them without retribution. As peace has been reached, both coalitions agree that no new wars will be declared after the day change following this announcement. Wars declared prior to day change can be fought to completion, expired or peaced at the involved nations’ discretion. The following alliances will be included in the non-aggression pact: Signatures
    9 points
  2. Against all odds, I'm going to have to mark this one down on the wiki as a Strategic Victory for DtC's ego.
    8 points
  3. I just got out of VM today, so the obvious thing about this is that there was fear about how me entering the theater of war would assist Aurora immensely. I will gladly take credit for this peace despite the fact that I did not fight one ounce in this war and I have no clue what was happening to the point where I realized I needed to speak in generic terms in this comment, because I did not know if I was on the same side as you or if Aurora was winning or losing. Nevertheless, live long and prosper.
    7 points
  4. LOOK MOM, IM FAMOUS! glad to be the first person to receive a "punishment" for my excellence during a global war id like to thank the academy, and this is my formal request to be nominated for largest epeen of the year, for my 2nd time
    7 points
  5. 4 month NAP is pretty ridiculous. Unless it's meant to be mutual insurance for TKR/t$ and Rose/Singularity to split up. If that's the case, then fine.
    7 points
  6. AI generated forum posts are cancerous, please stop
    6 points
  7. One-liner out of the way though, regarding terms directed at individuals, I gotta ask - whose idea was it to open Pandora's box?
    6 points
  8. Wait, how are we supposed to respect the tradition of rolling Rose at christmas if you are all napp'ed with them ? Wtf
    6 points
  9. Strong at wasting my and everybody else's time
    5 points
  10. >"I'm leaving for a few weeks" >comes back within a few days >posts DoE >nation in VM
    5 points
  11. Hey folks, Village back again with August new content proposal the second, alliance tariffs!! AI TLDR The proposal for alliance tariffs in the game Politics and War aims to provide greater political engagement and market-based conflicts between alliances. Alliances will have the ability to set percentage or set number-based tariffs on trades on specific resources or all resources on specific nations or alliances. Tariffs could add a new dimension to the game, potentially triggering trade wars between alliances or spheres, providing a valid CB. Tariffs could help create more realistic and politically connected economic strategy through the potential for optimizing trades and adding a political layer to use of the market, potentially revitalizing it and adding more to market success than constantly updating your offer to have the lowest PPU. The Goal To provide greater ability for alliances to engage politically with each other and encounter conflict through the market. The Idea Alliances will have the ability to set percentage or set number-based tariffs on trades on specific resources or all resources on specific nations or alliances. This will not effect personal trades. Money from tariffs will be added directly to the alliance bank. Tariffs will be noted beside the PPU on a trade offer in the market. There will be a public page where you can view an alliance’s issued tariffs. Import Tariffs Import tariffs apply to any trade resulting in resources being imported to a member of the issuing alliance. Example Alliance A issues a 10% import tariff on Alliance B. Here are a few scenarios, assuming the tariff applies to the resource in question. For the sake of these examples, Alex is a member of Alliance A and Bailey is a member of Alliance B. Bailey posts a sell offer at $2,500 PPU, Alex see the price as $2,750 ($250 goes to the bank), but everyone else still sees it as $2,500. Alex posts a buy offer at $2,500 PPU, Bailey sees the price as $2,750 ($250 goes to the bank), but everyone else still sees it as $2,500. Export Tariffs Export tariffs apply to any trade resulting in resources being exported from a member of the issuing alliance. Example Alliance A issues a 10% export tariff on Alliance B. Here are a few scenarios, assuming the tariff applies to the resource in question. For the sake of these examples, Alex is a member of Alliance A and Bailey is a member of Alliance B. Alex posts a sell offer at $2,500 PPU, Bailey sees the price as $2,750 ($250 goes to the bank), but everyone else still sees it as $2,500. Bailey posts a buy offer at $2,500 PPU, Alex sees the price as $2,750 ($250 goes to the bank), but everyone else still sees it as $2,500. Why Tariffs could add a new dimension to the game, giving alliances greater political engagement and the potential for market-based conflicts. This could potentially cause trade wars to erupt between alliances or even spheres, potentially providing a new source of CBs and conflicts. Wars could end with tariff terms, such as having the defeated alliance impose an export tariff for a set period, making it harder for members to interact with the market. However, it would also allow the defeated alliance to recover faster. Alternatively, victors could apply a specific tariff targeting the defeated alliance for a period of time. Although this game is called Politics and War, there seems to be little point to anything other than war. Peace terms and gameplay without ongoing conflict can become tedious. Furthermore, while Politics and War advertises itself as a nation simulation, it lacks political intrigue. Tariffs could help create more realistic and politically connected economic strategy through the potential for optimizing trades and adding a political layer to use of the market, potentially revitalizing it and adding more to market success than constantly updating your offer to have the lowest PPU. Feel free to comment below with your thoughts and what you think, have a great day everyone! 🙂
    4 points
  12. Shoutout to <insert proponent(s) here> for giving the opportunity to reduce DtC's lead over me in spy kills to a mere 10k - I'm right on his tail. 😤
    4 points
  13. That's going to be my next CB on TKR in the future.
    3 points
  14. Try having a milcom head called Santa Claus. Christmas wars are a no go.
    3 points
  15. Given how much pushback certain parties gave against individual terms on mine and others' behalf, it's sad to see them make it into the very next global peace terms. Targeting individual players is opening the doorway to a lot of toxicity, but that's nothing new for this community. Just new to some of people who signed off on the terms.
    3 points
  16. Alright war's over new content when @Village
    3 points
  17. How long did that last? Let's see: 2 days, 6 hours, 3 minutes and 17 seconds
    2 points
  18. 1 week was a bit ambitious I guess
    2 points
  19. Expectations: Reality: https://politicsandwar.fandom.com/wiki/KECC_Reunion_Party
    2 points
  20. u can do it without them, genius
    2 points
  21. Can't wait for people to tariff Rose at 100% because "Rose man bad." We truly are entering the Golden Age of PnW. In all seriousness, though, I like the nuance that tariffs would add to the game and the political intrigue it may cause.
    2 points
  22. Hiya! Back again with new content the third, perks! 🙂 AI TLDR Perks are researchable items in a game that provide benefits and are divided into two separate research trees: Economic and Military. Each perk is placed into a Tier, ranging from 1 to 6, with more powerful and expensive perks as the tier increases. Each player starts with zero Research Slots, but unlocks their first for free once they reach City 5. The time it takes to research a perk depends on its tier, and there are restrictions on how many perks can be researched within each tier. The deployment of perks will happen over the next few months, with an initial system and set of perks released first, followed by weekly releases of new perks. The System Perks are essentially researchable items that provide, well, a perk. They are divided into two separate research trees: Economic and Military. Each individual perk is also placed into a Tier, ranging from 1 to 6, which perks getting more powerful and expensive as the tier increases. Research Slots Each player starts with zero Research Slots, but unlocks their first for free once they reach City 5. You cannot purchase a later slot without owning all the slots below it. First slot: free at City 5, or $500,000 Second Slot: $5,000,000 Third Slot: $50,000,000 Fourth Slot: $500,000,000 Tiers Each tier of perk comes with some restrictions on how many perks can be researched within that tier as well as the time it takes to research the perk. A perk may also have other requirements or dependencies that will prevent it from being researched, these will be detailed on the individual perk level but will typically be something along the lines of minimum city count or unit kills, specific lower tier perks, exclusivity with another perk in the same tier, a resource payment upfront, or a resource payment over the time the perk is being researched. The approximate percentages refer to the percentage of perks within available trees. Percentages will also be floored (with a minimum of 1) when calculating in-game to determine the max number of perks Tier 1: 5 days (60 turns) per perk, no limit on researched. Tier 2: 10 days (120 turns) per perk, ~75% of all Tier 2 perks can be researched. Tier 3: 15 days (180 turns) per perk, ~50% of Tier 3 perks can be researched. Tier 4: 30 days (360 turns) per perk, perks are now limited to only one tree for all subsequent tiers, ~50% of perks can be researched. Tier 5: 60 days (720 turns) per perk, 3 perks can be researched. Tier 6: 120 days (1440 turns) per perk, 1 perk can be researched. Researching a Perk One perk can be researched per Research Slot. In order to start researching a perk, you just meet all the other requirements for the perk, have a free Research Slot, and be within the tier requirements for the maximum number of perks that can be researched in a tier. Once researched, perks are immediately active. To change perks, one perk must be deactivated (with all progress reset) and the new perk must be researched. A Research Slot can change what perk is being researched at any time, however all progress towards the current perk will be reset. Once a perk has been completely researched once, any times it needs to be researched again it will be researched at double speed. Researching with Credits A single credit can be redeemed to progress one Research Slot by 5 days up to a maximum of 30 days per perk. Tier 6 perks are not eligible for progress through Credits. Initial Perks List Below is a spreadsheet with the current list of planned perks. Please be aware that if community concerns are brought up or during development something is found to be incredibly unbalanced or infeasible then things may change before their final release. As well, as things are implemented, more perks might get added to flesh things out. EDIT: I'll clarify this here as well, there will be some regular attack/troop-based perks, these are just harder to balance and work with so didn't make it into this initial post or perk drop https://docs.google.com/spreadsheets/d/1jB_cZtpr91008xz3TpsQFaIqEvKKthowLQE_ucNynAU/edit?usp=sharing Deployment Due to the fact that perks will touch nearly every aspect of the game, and there’s also a lot of them, the deployment of perks will happen over the next few months. In the next short while, the initial system will be released that will come with an initial set of perks, then roughly every week thereafter a new batch of perks will be released. My plan is to theme these weekly releases and use the opportunity to release some quality of life changes and UI refreshes in that same theme as well (for example, one week might be military rebuys and that’ll come with all the military purchase perks as well as a redesigned military buy page). As well, to enable experimentation as new perks come out, the research speed for switching to an already researched perk will be increased by an additional factor of 2 for the duration of the deployment (for a total of a 4x speed boost to already researched perks). Let us know below what you guys think! 🙂
    1 point
  23. https://politicsandwar.com/nation/id=60967 Just to show a real example [again], this is a guy who declared on my nation when I had zero military. This one nation's total standing military exceeds my maximum military in every category right now. This came with two other similar nations in my defensive slots. Being in an impossible situation isn't engaging or fun gameplay. Even for the winning side, beating down on a dead horse isn't fun or engaging gameplay. It's half of why wars are so short these days tbh. Thus feeding further into the issue of city-gaps (between new and old players) and resource inflation (not as much stuff is consumed during wars). During this global, it was also insanely easy for the largest nations (the ones who "need" to take damage) to escape the fighting entirely after the first round. I couldn't even reach people at my own city count usually just to throw nukes or missiles. The score formula is woefully unbalanced and the recent change made it worse imo. It's never quite made sense in the first place and I know firsthand how hard it is to tweak in a way that makes sense, but I think changing city score was a mistake that actually served whales more than harmed them (unless they're raiders). Generally speaking, I think standing military should boost your score way more than anything else. When you over-rely on cities and infra in the score formula, you unintentionally give the top percentiles a place to hide from everyone else. You also unintentionally make a problem PnW already has worse: Losers stay losing until the winner decides to give up or give too much beige.
    1 point
  24. Before your eyes, you will see an amazing spectacular (ChatGPT) written DoE…. 🌍🤝 Declaration of Existence: The Aeterna Union 🤝🌍 We, the nations of the Aeterna Union, hereby proclaim our collective existence as a united alliance within the world of Politics and War. Bound by the principles of camaraderie, diplomacy, and mutual progress, we stand together to forge a path of strength, resilience, and prosperity. In pursuit of peace and stability, we pledge to uphold the values of sovereignty, cooperation, and integrity. Through constructive collaboration, strategic coordination, and unwavering dedication, we shall strive to create a realm where all members can thrive and flourish. As stewards of the Aeterna Union, we recognize the power of diversity, valuing each nation's unique strengths and contributions. With an unyielding commitment to justice, equality, and the betterment of our global community, we shall navigate the intricacies of international affairs with wisdom and prudence. May this declaration serve as a testament to our shared vision, a beacon of hope that illuminates the path towards a future marked by progress, unity, and lasting camaraderie. Together, we shall chart the course of history within Politics and War, etching our legacy in the annals of time as The Aeterna Union. By the strength of our alliance and the bonds that bind us, we hereby declare The Aeterna Union officially established, ready to face the challenges and opportunities that lie ahead. Signed, Spoeb, The Aeternal. BossManOnePro, The Aeternal Sidekick.
    1 point
  25. Hello Orbis, For 3 years, I have been leading this fine group of people. Part time as a drunken fighter pilot in an alliance too cool for a name so we gave it a symbol, &. Before settling down here on the 4th Ward and enjoying Bourbon Street’s finest establishments. My time here has been the cat’s pajamas but it’s now time for me to head on down to my favorite juice joint, Maison Bourbon, go on a long toot and watch the saints come marching in. tl;dr cause you’re a zoomer and can’t read us old people’s sentences? I’ll be turning myself into the local authorities for racketeering. Galerion finally busted me for my Keno racket. Bourbon Street leadership is now: Councilman mutedfaith Councilman Galerion Deputy Councilwoman HannaH please send all hate mail and accusations of my wrongdoing to HannaH
    1 point
  26. The real crime here is Florida lost so I’m stuck listening to Morf stroke his ego
    1 point
  27. Why are you reading an AI generated post?
    1 point
  28. https://politicsandwar.com/alliance/id=619&display=war When looking at an alliance's wars, there are 2 buttons to check at the top - Offensive and Defensive wars. I have 2 gripes. 1. When you check one of them, to say only look at offensive wars, and hit move to next page (ie to look at the next 50), it resets that filter and includes offensive and defensive wars again. You then need to uncheck defensive wars again and reload. 2. I'd like another option to filter only active wars - that will get rid of all the expired/peaced/victorious/defeated wars.
    1 point
  29. Right as I finished adding achievements 😭
    1 point
  30. Would Carthago like a peace pact with WTF? Because I think I can get Carthago some very favorable terms with minimal reps.
    1 point
  31. Look as the King of goodbye posts I'd like to start off with Grammerly is awesome use it. Secondly I'll share my personal takes from, what I think was the first 2 paragraphs I'm not really sure. Now then, I highly recommend taking a break and thinking about how everything occurred, it's not about what happened that should be on your mind its why things happened or how they happened step 1 of resolving both issues and trauma is a self reflection period followed by a period of reflecting on other things that while not directly in your control, are still things you can influence. Next thing is simple I ain't gonna bother reading your post but if you need a mentor I often get stuck mentoring the other people who end up like you regardless so I'll speed this along hi my name is Nokia and you can feel free to talk about issues in my DMs. Don't make the mistake of trusting 95% of the controversial players they are controversial for a reason. I started playing PnW when I was 15 and due to my autism I had the social ability of a 13 year old. I ask 4 things from anyone I'm forced to put up with, be respectful towards others, admit when you messed up, don't hate on those different than you and be open minded. Chances are you rerolled 3 times you are gonna be back that's just how this works. Don't hate your past incidents think of them as things you get to experience and grow past. Hating things that make you miserable will only make you miserable for longer and, believe me it's not healthy. Touch grass, go play a sport or join a club. Your 14 this means you get to start high school welcome to the years of utter turmoil take this time to learn and best of all self reflect. Good luck sport this game is a toxic stain on the backwoods of the internet but, a lot of good life things can be learned from this hellscape.
    1 point
  32. An interesting standard to set. Congrats on peace.
    1 point
  33. Wouldn't an easy fix for this be to have a timer on how soon someone can rejoin an alliance after leaving? I personally like this idea. I don't think that all the issues people are mentioning will be issues. I remember a time when everyone was fussing that there were no updates happening to the game. Now we have someone regularly updating the game and all I hear is how the current update ideas won't work. This happened with the previous update also. I think we should let Village make some updates and then give our feedback afterwards. Things can always be changed, but we can't have actual opinions without being able to experience the update first. Thank you Village for providing us with these updates and I hope they work out like they should.
    1 point
  34. >Leaves aurora to war dodge >Gets raided >VM >"I'm leaving for a bit" >2 days later: Hey I'm back with this great DoE
    1 point
  35. Congratulations on the peace. I hope rebuild goes well! ❤️
    1 point
  36. I would suggest leaving alliance banks not being able to buy/sell in the market unchanged. It is more fun to see pirates catch individual nations with a load of resources
    1 point
  37. That's near the top of my list! I'll put that on my list, maybe it'll happen in the future. I'll take a look at that, might happen. Such as? A default tariff was intentionally left off to make it more targeted rather than just letting alliances blanket tax trades.
    1 point
  38. Good idea on paper, I don't think it'll be used much during peace time though, but during wartime probably
    1 point
  39. This idea sounds amazing, but there are loopholes around it. If they're sealed then this really does add an intriguing aspect to this game. I'd really love to see future treaties based off this.
    1 point
  40. my thoughts I think people are overestimating how much control an alliance can have over market prices. It'll mostly be used for alliances wanting their members to trade more internally I do think some big alliances will try to game it, specifically with food (which has more concentration compared to other resources). Several groups adding tarrifs to a single or a few alliances could make trading more difficult for those, but would likely be less profitable than a free trade scenario. In order for small players to lose out, they would need to be affected by tarrifs. So it's a question of whether they are overlooked, or get targeted. If the goal is profit, then to profit from tarrifs you'd need to have a significant percent of producers or consumers colluding, and to tarrif most of the game (rather than only a specific alliance). Done poorly, you just shoot yourself in the foot, and shift profit to resellers. I think without the ability to set default tarrifs, or if there are any caps on how many alliances/nations you can tarrif, it may be difficult for any kind of price war, due to the inability to address resellers. If we want trade wars, it might be useful to have the ability to set price ranges for tarrifs, or min/max selling prices. irl example, the west's price cap on Russian oil at $60 a barrel. Anything can be a CB. I do doubt tarrifs will ever be the deciding factor for major alliances to go to war, though it could be a peace term. > Money from tariffs will be added directly to the alliance bank. Perhaps make it an option whether the $ goes to the alliance or the trader.
    1 point
  41. The thing is, then their members just get outpriced and the offers never get fulfilled. It's inherently does some self-balancing through how markets work in general, sure a larger alliance can put a larger tariff on it's own goods, but no one's going to buy them then since the price is so high, meaning you have to lower your tariff or lose out. If every top alliance adds high tariffs then sure that could be an issue, but then that's something that invites a potential for a trade war or real war, as well as gives a huge opportunity to anyone willing to sell at less. As well, that scenario of all large alliances raising prices is no different from them simply artificially price fixing in the current system. I'm not certain it'll work, it depends entirely on how the playerbase reacts, but I don't think this introduces anything newly negative that isn't already possible so it's worth a shot.
    1 point
  42. You will finally experience the phenomenon of "touching grass."
    1 point
  43. Not usually one to give Rose the benefit of the doubt but I dont know if the wider community is aware of what a try hard DTC is. Now his integration goes deep into the Rose complex so whether they were aware or not is up to some debate. I do think had it been successful they they would 100% have reimbursed any expenditures. I was curious how they were doing on spies but I suppose this little slip up has provided the clarity needed to determine that.
    1 point
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