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Vanek26 last won the day on May 11 2017

Vanek26 had the most liked content!

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671 Politician

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About Vanek26

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    Senior Member

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    Mensa HQ
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    Mensa HQ

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  1. Vanek26

    Code go brrrr

    raid target boys.
  2. Vanek26

    Code go brrrr

    No, if you had a frickton of money on you, you still have power. The bug seems to have caused a huge decline in money, but not automatically *all* the money.
  3. Vanek26

    Code go brrrr

    High quality game we got here. Maybe Alex is modeling the Great Depression?
  4. Can we change our bloc name to F1? Seems like a cool name for a month or so.
  5. I never wear pants. What's the issue?
  6. SRD when do I start getting money?
  7. The only rule of battle that was changed during the war was an increase in plane cost that your allies pushed for. Or are you referring to the fact that your allies were caught cheating after driving hundreds of players out of the game?
  8. Quality of life Improvements: Links to the various stats pages such as https://politicsandwar.com/world-graphs/graphID=12 or the old damage tracker should be accessible without having to know the direct link. Its kind of absurd that tools like that are hidden.
  9. Is there any indicator of which cycle someone is on. This is sort of something you need to know about whom you are fighting.
  10. One of the biggest thing I've wanted for years is an expansion of the old Lunar Wars unit upgrade system. In Lunar Wars, upon hitting certain thresholds of *AI* (I believe, its been a long fricking time), new upgrades for your units were unlocked. For example, you could buy AIM-99 missiles for your Orbital fighters, which was a significant boost to damage done. However, the issue is that the admin sandrob lost interest and never added much more, so that over time the upgrades just became standard. There was also no choice to be had, just a simple upgrade. What I'd like to see is a set of 3? upgrade for every unit type to buff defensive power, offensive power, or cost/effectiveness. For example - tanks could do 10% more offensive damage, OR be equipped with some sort of AA gun (this would have to be tuned very, very carefully), OR cost .5 less per tank. Planes you could do the same thing - 10% offense, OR defense, OR cost 2.5 alum vs the present 5. This would require choices to be made by individual players and provide a bit more strategery - I'm attacking Prefontaine - hmm, he has the defensive boost. I should bring along 2 other guys that have the offensive boost to counter that. Oh, now Prefontaine's alliance has attacked us with 3 guys with the offensive boost, and killed our planes, while Prefontaine was able to hold on. ect ect.
  11. Hi, posting as one of the actual leaders of Mensa (Pfeiffer/Avruch the others). We quit the game because its terrible and run by a child. Sorry we aren't around to entertain you guys. If it weren't for *checks notes* 8 others having stockholm syndrome and continuing to play in Guardian, I'd be out of here as well.
  12. Adrienne is an evil witch. She turned me into a newt!
  13. This actually. Alex, you should go through the remaining cities of anyone you punished and has not deleted, and take them do to ~1500 land. Pooball has 3k land in all his cities, probably gotten with the illegal resources.
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