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Showing content with the highest reputation on 07/27/22 in all areas

  1. The Honorable Doge Matshaa sat stroking his cat, Fukuda, listening to music and reading dank memes, in the throne room of Palazzo Ducale. This was much needed therapy following the events that had taken place over the past 48 hours. Despite burning their fugly homes and destroying dee weak pixels, the Florentine leader found his feelings were still hurt by the slurs that the carrier pigeons had delivered to the palace. As his thoughts drifted towards revenge, a page burst through the door. “Alexio has requested an audience immediately. It is of great importance.” Alexio, the presumed heir and Arc, the head of the signoria, were just steps behind the page. “My liege, they’re gone.” “Who is gone?” “The Spartans. Our armies have reported back. They say the field is empty. When they arrived for battle this morning, they found only a coffer of gold and a note from Sanctuary.” The Sanctuary was the only ally to not abandon the Spartans when they opted to steal from the the great Almighty bank. “What does it say?” The Doge was amused. “Some mighty warriors. At the very least, they have repaid their debts.” TL;DR - Spartans Disbanded and merged into sanctuary, but srf collected on our debt. SRF also declare victory over Spartans.
    13 points
  2. tbf they fought to the death of their alliance
    9 points
  3. Lmao RIP Spartans. GG SRF on your long, hard-fought campaign! I had no idea that T$ versus NPO was only 48 hours long.
    8 points
  4. Pretty ironic, considering their name is Spartans, should have fought to the death
    7 points
  5. I would like to give you the nickname, "Unconditional Surrender Alexio"
    7 points
  6. So they made asses of themselves then merged. Sounds about right.
    4 points
  7. RIP Spartans, should have paid their debts.
    4 points
  8. Listen dont listen to all these dorks talk about things like numbers, and ROI. You guys know what is awesome? Getting free stuff from winning that you weren't getting before! All nations of all sizes, pick this baby up, its will put you on the path to success. And really would old Uncle SRD lie to you guys? Just to help the rest of the world a little bit more, I will do my best to make sure Grumpy and her allies dont pick this up, so you guys will all have the advantage here. You are welcome.
    3 points
  9. Knowledge Base (A knowledge base is a published collection of documentation that includes answers to frequently asked questions, how-to guides, and troubleshooting instructions): I feel like this would be very similar to P&Wpedia by helping new players and people who forget 😅. It would allow new players ask/search questions on P&W. The Knowledge base can be hosted off-site on some admin supervised site or directly on the site how PWpedia is set up. I came up with this suggestion because I was looking for some other features of my upcoming Hub for P&W. I quickly made a few demos and here are some images. This should allow selected players to make articles on P&W mechanics or connected things to teach newer players on the game. _______________________________ Help Desk (A help desk is a department or person that provides assistance and information usually for electronic or computer problems): I think this could be a good idea since the number of issues the game is experiencing. It will allow users to create tickets on the website itself. Alex/Staff can have a few people volunteer for credits or rewards to monitor the tickets and help the person out. (ticket opener) I think this will help players and Alex. If this doesn't get implemented, I will just do it by myself :serious: Edit: Both of these could be player ran and admin supervised. 👋
    3 points
  10. Just a PSA to anyone who is considering buying it. In case anyone hasn't read yet, this is a new project that just released: Under current market prices, that's about 65m in total value, which doesn't sound too bad! However, to those who think they can ROI fairly easily off of this, you'd be dead wrong. Here's a spreadsheet @penpiko made and that I modified showing the tank, plane, and ship losses of about 5.5k people in alliances: https://docs.google.com/spreadsheets/d/105t-bJnslne5O_Ra7r2rBhe0MrU_ZEH9neXNfdsafm0/edit#gid=0 Since this only recovers steel and alum from victorious attacks, assuming 50% of all lost units are from victorious attacks, here are some fun facts: -There are currently 124 nations in the game TOTAL that if they'd bought the project at the very beginning of their nation creation, they'd make positive ROI on. -The average age of those 124 nations is 2322 days, or 6.4 years. The minimum age out of all of these is 420 (nice) days. -Between those 124 nations, the average age to ROI was 1831 days, or 5 years. The minimum age out of all of that belongs to Mr. 420 (AKA TheDoom) at 409 days. -Personally, if I'd bought this at the very beginning I'd have made a 28m ROI. Neat! So what is the purpose of this project, if not to ROI? I've been told it's to scrap together enough resources such that a nation can build some additional tanks/planes/ships at the time with whatever gets salvaged. Ignoring that this is a generally pitiful amount salvaged per day, this means this intended purpose only has relevancy when: -You've ran out of resources -You're blockaded (otherwise your alliance can just send you more) -You're not already at your max military buy per day -Building that small extra amount of units would make a significant impact in your performance in your wars Needless to say, that's not a situation I would ever end up in. If you want to ROI faster, even telecom sat would be a better option.
    3 points
  11. Whatever happened to the perks concept which was floated around years ago?
    2 points
  12. Buff it and make it for defensive attacks lost, cause we don't really need to be buffing attackers.
    2 points
  13. According to math, I'd have made 618,250 in profit back from it! Grumpy is in for it now, I'm hot in their heels!
    2 points
  14. spent all my money on cholesterol meds after ingesting their salt. Couldn't afford a better phone.
    2 points
  15. Add a project that increases your baseball cap back to 4mil. ...and as an added consequence of your increased baseball cap, you would also now have to watch 5 minutes of ads after making each million.
    1 point
  16. I get what you're saying, I do. As I see it, there should be different tiers of projects, effectively. This project is not a top tier project and that is okay. It's probably in the top 5 for weakest projects, and that's okay. Is this project going to be primarily bought by whales with spare project slots? Possibly, but the more of these lesser projects that exist, the higher the bar gets on how many slots you need to get all the projects. Are we going to clog up the C50+s? Probably not soon. But if this raises the bar from C38ss having all the projects to C40s, great. Eventually there will be enough lower tier and middle tier projects that the whales will start needing to be pickier for longer. Lastly, it's almost always easier to make something stronger than it is to make it weaker. People prefer to see buffs over nerfs, typically. In 6 months time, we may visit the idea of making improvements to this project.
    1 point
  17. 1 point
  18. Please explain why all wars ending in beige is any kind of a good idea. If you are not going to start the beige counter until the last wars ends, what does it matter how it ends? Also, please do not add anything else to the game until sheepy fixes all the crap he has broken by adding things in the last few weeks. Quite frankly, most of the ideas coming from the dev team lately are very underwhelming. The current beige system while not the greatest isn't that bad. It allows many different options for players. If people want to rebuild they can, if they want to turret they can come out early if they want to have a few days break for the crappy and buggy war system, they can do that as well. These changes are really just garbage and should be sent to the land fill and buried as they deserve.
    1 point
  19. 1 point
  20. Nice job on beating them, but I think they mostly dug their own grave xd. Rip Spartans you were the biggest bozos around
    1 point
  21. Well, that was short lived
    1 point
  22. Why yes, I would like to see projects that force players to make meaningful choices about how they want to play the game. It's almost like opportunity costs are something that can make gameplay more interesting. 128 players, assuming about 15k nations exist, is about .8% of the community. When you're making options that less than 1% of the playerbase has any reason to care about, and even then, would only take because 'meh, I have the slot open', yeah, I'd see that as an issue.
    1 point
  23. And here I was thinking that projects should be fun and entertaining, not dull and irrelevant. Glad to see that is the direction Alex wants the game to go.
    1 point
  24. Broke: Buying military salvage Woke: Buying credits and redeeming them for resources
    1 point
  25. Not all things are ROI dependent, largely projects that impact war. As the OP states, there are some scenarios which this project is beneficial while fighting which is the point of the project. ROI is something not heavily considered when looking at cost designs for projects that impact areas of war. I would recognize valid criticism if ROI was valid criticism in this case -- it is not.
    1 point
  26. The whole of Orbis can rest easy tonight knowing peace was made.
    1 point
  27. You could also recognize valid criticism and just raise the numbers. The concept of the project isn't even bad, but it's completely wasted when this thing doesn't pay off in less than 3 years even for warmongers who are the niche group most benefitting from it.
    1 point
  28. I can appreciate these micro posts, they are professional.
    1 point
  29. Your whole alliance should be apologizing. For you to say racist slurs and your alliance were okay with it say a lot about all of them. if you were in my alliance I’ve banned you from discord and from the alliance then apologized to the guy for my member being toxic . When you use racist slur toward any race you’re no longer playing to have fun. Now I’m going to raid your alliance for that once I have war slot open
    1 point
  30. when game name change to economic and war?
    1 point
  31. >add new project >project has terrible ROI >pixel huggers with 35 slots only buy it average pnw update
    1 point
  32. 1 point
  33. Not going to lie, these all suck. The closest to some sense of normality from the aforementioned proposed list of changed, is not starting the timer until defensive wars are down and capping it at 5 days (a full mil rebuild). Even then, I truly doubt the effect it would have on the game. You're murdering cycling, and you're rewarding trigger happy stat padders. Offensive wars with 0.5 days beige truly offer nothing spectacular, in an attrition war if one were to fight to low infra counts on both sides of the pond, there would be no point in beige baiting or turreting because the benefit of 0.5 days beige is negligible next to the low damage done. Any alliance with average beige discipline can henceforth easily maintain a cycle on the proposed mechanics. Or to assume that cycling is done for on these proposed changes, there is yet no benefit to even declare offensives if you are guaranteed 6 (5 after the hard-line cap) days of beige. Stick your head in the sand, see you in 5 days! The proposed changes, from a cursory glance, will likely punish (not benefit), the underdog. Is that a bad thing? On its own, no. Combined with the blitz advantage and havoc that ground attacks wreck in this era? Yes. Moderation would be better off clarifying, formalizing, and standardizing the rules for beige baiting/slotfilling before changing the mechanics. Once said moderation issues are dealt with, then perhaps the mechanics can be worked around. Perhaps it will be found that beige doesn't need to be changed, but the way in which military is applied can be? Obligatory reminder of the old army specialization update. If the goal is to fix something that's perceived broken, the worst case scenario is to slap a further broken bandaid upon it. Oh hell, I've just read: This is a horrible proposal. This will unjustly benefit people who overextend, and the people upon whom they declare will be incentivized to beige them asap. Why? What problem does that solve?
    1 point
  34. 2.5 Days? Months? Years? Fortnights? How much Beige time do they get? Not a fan of them being capped, if they are able to accrue a lot of beige time, let them have it, it gives them the possibility of a much stronger counter blitz.
    1 point
  35. Hey kid life lesson for ya Dont be racist to ma gov and maybe youd have peace you want I made a forum account for this?
    1 point
  36. "The Peace in our Times Agreement" Preamble: In the interest of peace and mutual understanding, the two parties of Hollywood and Celestial enter into this agreement. Recognizing that at this time there is no Casus Belli between the two parties and as such in an effort to avoid a needless and causeless war, the two parties agree to enter into a mutual agreement of demilitarization. Article 1: The two parties, effective of the update of today, May 25th, in game time will demilitarize to the following MMR: 1/3/5/0 with the option for voluntary but not required 1 drydock per city based on the individual alliance's standard peacetime MMR. Article 2: Nations below c10 whose primary income source is raiding will not be affected by the limit of barracks in the standard MMR of this agreement and will be allowed a MMR of 5/3/5/0 or 5/3/5/1. Article 3: During this period of demilitarization in the face of the current ongoing global conflict, the parties pledge to come to the aid of the other if one party comes under the attack of a sphere that is already militarized. Article 4: This agreement will expire once the current spheres already engaged in hostility have rebuilt and returned to a standard peacetime MMR. Signed, Hollywood Sphere Leadership Celestial Sphere Leadership
    1 point
  37. Game Suggestion: Dev Team stop messing with shit that didn't need messing with.
    0 points
  38. this project is literally a form of pixel hugging disguised as military assistance
    0 points
  39. The game is not about giving up when you are outnumbered. Many players do this and massive alliance blocks that have it all, count on this mentality to intimidate people into falling in line. You listen 4-5 situations where it would be useful, then obviously the project is for those people and for competent people that can turn the opponents tiny disadvantage to a large ravine. I've done it plenty of times. Stop hiding behind the winners and play the game for real for a while. It's actually pretty challenging and fun. Also go touch some grass too...
    0 points
  40. I think that you have to make the incentive to win a war greater than losing or expiring a war for the greater good. The mechanics that make losing / expiring wars to achieve an overall alliance win doesn’t make sense and isn’t much fun for a lot of people. Although, this is probably a coding nightmare, I would propose something like this. When you win a war, your military earns a +2% effectiveness boost in all subsequent wars that stacks but expires over time, say 7 days. The loser gets a -1% or -2% military effectiveness that stacks but does not start to expire until out of beige. A war that expires earns -1% for the attacker and +1% for the defender. Options: a) The loser’s -2% could expire faster to help them become more combat effective and get back in the fight. b) If you win / lose with under 12 turns remaining, then no effectiveness boost is awarded. (Win the war and move on. Allows the loser a normal beige and rebuild opportunity without being endlessly cycled) The incentive is to keep winning wars and boost your military effectiveness and degrade the enemy’s military effectiveness. The goal is to allow the loser a normal beige and rebuild without making a GW endless. This also allows a lower city nation, say c20, with a higher military effectiveness rating (from winning wars) to have a fighting chance against a higher city, say c27, with a lower military effectiveness, but beaten down infra (score). Creates more dynamic battle scenarios and overall war strategy. Other Options: · There also could be a 0.5% boost in loot taken with a 6-8% effectiveness rating, 1% for 15% rating or a transfer of land from loser to winner. · A nation in beige can buy back full military after 6 turns but at 3-4 times the cost. There are probably a number of reasons why this might not work and need to find the right metric amounts for the levers but I’m throwing it out there as an alternative.
    0 points
  41. 0 points
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